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author | Jason Janse van Rensburg <l33tjas.0n@gmail.com> | 2016-08-30 14:54:00 +0200 |
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committer | Jason Janse van Rensburg <l33tjas.0n@gmail.com> | 2016-08-30 14:54:00 +0200 |
commit | fc2ca62a3b9552175eb7c27cc11f3a5af6cfae50 (patch) | |
tree | 59b2f2406f472a9fd2af4946420d1a1c880929c0 /keyboards/planck/keymaps/dbroqua/keymap.c | |
parent | a41a7a9100b9f4c6bfdf49b39b05e626ffd95397 (diff) | |
parent | 8e00c464e6f488d86e0768a77a2ad5ee238dba6d (diff) | |
download | qmk_firmware-fc2ca62a3b9552175eb7c27cc11f3a5af6cfae50.tar.gz qmk_firmware-fc2ca62a3b9552175eb7c27cc11f3a5af6cfae50.zip |
Merge branch 'master'
Conflicts:
keyboards/planck/keymaps/bone2planck/keymap.c
Diffstat (limited to 'keyboards/planck/keymaps/dbroqua/keymap.c')
-rw-r--r-- | keyboards/planck/keymaps/dbroqua/keymap.c | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/dbroqua/keymap.c b/keyboards/planck/keymaps/dbroqua/keymap.c new file mode 100644 index 0000000000..33929cb3af --- /dev/null +++ b/keyboards/planck/keymaps/dbroqua/keymap.c @@ -0,0 +1,234 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "planck.h" +#include "action_layer.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _LOWER 1 +#define _RAISE 2 +#define _MULTIMEDIA 3 +#define _ADJUST 4 + +enum planck_keycodes { + QWERTY = SAFE_RANGE, + LOWER, + RAISE, + BACKLIT +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +// Func macro definitions. +#define SFT_TAB FUNC(0) // Tap for Enter, hold for Shift + +// Enable these functions using FUNC(n) macro. +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_TAP_KEY(_MULTIMEDIA, KC_TAB) + }; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Qwerty + * ,-----------------------------------------------------------------------------------. + * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Tab | A | S | D | F | G | H | J | K | L | ; | " | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | GUI | AltGr| Alt | Lower| Space | Raise| Left | Down | Up |Right | + * `-----------------------------------------------------------------------------------' + */ +[_QWERTY] = { + {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {SFT_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, + {KC_LCTL, KC_LGUI, KC_RALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} +}, + +/* Lower + * ,-----------------------------------------------------------------------------------. + * | | | | | | | | | | | ( | ) | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Brite| | | | | | | | | | { | } | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | [ | ] | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | Home | PgDwn| PgUp | End | + * `-----------------------------------------------------------------------------------' + */ +[_LOWER] = { + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN}, + {BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC}, + {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} +}, + +/* Raise + * ,-----------------------------------------------------------------------------------. + * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - | = | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | ` | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | \ | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_RAISE] = { + {KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +}, + +/* _MULTIMEDIA + * ,-----------------------------------------------------------------------------------. + * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | Psc | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | Mute | Vol+ | Vol- | | | |Insert| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | Prev | Play | Next | Del | + * `-----------------------------------------------------------------------------------' + */ +[_MULTIMEDIA] = { + {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}, + {_______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, KC_INS}, + {_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_DEL} +}, + + +/* Adjust (Lower + Raise) + * ,-----------------------------------------------------------------------------------. + * | | Reset| | | | | | | | | | Del | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_ADJUST] = { + {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL}, + {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______}, + {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +} + + +}; + +#ifdef AUDIO_ENABLE + +float tone_startup[][2] = SONG(STARTUP_SOUND); +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float tone_dvorak[][2] = SONG(DVORAK_SOUND); +float tone_colemak[][2] = SONG(COLEMAK_SOUND); +float tone_plover[][2] = SONG(PLOVER_SOUND); +float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); + +float tone_goodbye[][2] = SONG(GOODBYE_SOUND); +#endif + + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_qwerty, false, 0); + #endif + persistant_default_layer_set(1UL<<_QWERTY); + } + return false; + break; + case LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case BACKLIT: + if (record->event.pressed) { + register_code(KC_RSFT); + #ifdef BACKLIGHT_ENABLE + backlight_step(); + #endif + } else { + unregister_code(KC_RSFT); + } + return false; + break; + } + return true; +} + +void matrix_init_user(void) { + #ifdef AUDIO_ENABLE + startup_user(); + #endif +} + +#ifdef AUDIO_ENABLE + +void startup_user() +{ + _delay_ms(20); // gets rid of tick + PLAY_NOTE_ARRAY(tone_startup, false, 0); +} + +void shutdown_user() +{ + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); + _delay_ms(150); + stop_all_notes(); +} + +void music_on_user(void) +{ + music_scale_user(); +} + +void music_scale_user(void) +{ + PLAY_NOTE_ARRAY(music_scale, false, 0); +} + +#endif
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