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authorJack Humbert <jack.humb@gmail.com>2018-07-16 11:48:31 -0400
committerGitHub <noreply@github.com>2018-07-16 11:48:31 -0400
commitade22f8e2c272044ea2f80ff6fe5ca9576858939 (patch)
tree03c0131fa5982afc10a60e1fdd38a60be750291b /keyboards/planck/keymaps/jacob/keymap.c
parent96cb9f4661faa80e795b1e6731b7a8e8a50bd0cb (diff)
downloadqmk_firmware-ade22f8e2c272044ea2f80ff6fe5ca9576858939.tar.gz
qmk_firmware-ade22f8e2c272044ea2f80ff6fe5ca9576858939.zip
Adds support for Planck Rev 6 (#2666)
* initial files for rev 6 with encoder * music map init, dip scan added * adds ws2812 driver for arm * flesh out dip and encoder support * adds default encoder res * adds default encoder res * start muse implementation * muse working with encoder as control * flip direction * try mouse wheel again * dont break other revs * dont break other revs * conditional autio * pwm ws driver (not working) * update build includes for chibios * update ws2812 driver/config * last commit for glasser code * working example * remove rgb for now * finish up rev6 * working encoder keycodes * add warnings to planck keymaps about the LAYOUT
Diffstat (limited to 'keyboards/planck/keymaps/jacob/keymap.c')
-rw-r--r--keyboards/planck/keymaps/jacob/keymap.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/keyboards/planck/keymaps/jacob/keymap.c b/keyboards/planck/keymaps/jacob/keymap.c
index 5e6e8498e2..f44faff743 100644
--- a/keyboards/planck/keymaps/jacob/keymap.c
+++ b/keyboards/planck/keymaps/jacob/keymap.c
@@ -1,10 +1,11 @@
+#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
-//Simple Keymap where CTRL, WINKEY, and ALT keys are placed in a more familiar location for Windows users.
+//Simple Keymap where CTRL, WINKEY, and ALT keys are placed in a more familiar location for Windows users.
//Focus of this particular keymap is to enable easy transition from more traditional keyboards to OLKB Planck.
// Each layer gets a name for readability, which is then used in the keymap matrix below.