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author | Jack Humbert <jack.humb@gmail.com> | 2017-08-19 08:19:50 -0400 |
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committer | GitHub <noreply@github.com> | 2017-08-19 08:19:50 -0400 |
commit | 81d7e7d4c8b99e032ce9423da56dba46f8bce18f (patch) | |
tree | 9ef05b0ad2b666a2d471d271efac740041859f31 /keyboards/planck/keymaps | |
parent | 30ac7d403e80bcf5908f2f270658eac0754f2d65 (diff) | |
parent | 4c4a174dbe3a06e557c6fae2d3e1779ba22dac16 (diff) | |
download | qmk_firmware-81d7e7d4c8b99e032ce9423da56dba46f8bce18f.tar.gz qmk_firmware-81d7e7d4c8b99e032ce9423da56dba46f8bce18f.zip |
Merge pull request #1601 from dlaroe/master
My keymaps only
Diffstat (limited to 'keyboards/planck/keymaps')
-rw-r--r-- | keyboards/planck/keymaps/dale/Makefile | 25 | ||||
-rw-r--r-- | keyboards/planck/keymaps/dale/config.h | 36 | ||||
-rw-r--r-- | keyboards/planck/keymaps/dale/keymap.c | 250 | ||||
-rw-r--r-- | keyboards/planck/keymaps/dale/readme.md | 6 |
4 files changed, 317 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/dale/Makefile b/keyboards/planck/keymaps/dale/Makefile new file mode 100644 index 0000000000..156a3a0a98 --- /dev/null +++ b/keyboards/planck/keymaps/dale/Makefile @@ -0,0 +1,25 @@ + + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = no # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = yes # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/planck/keymaps/dale/config.h b/keyboards/planck/keymaps/dale/config.h new file mode 100644 index 0000000000..11d51c8187 --- /dev/null +++ b/keyboards/planck/keymaps/dale/config.h @@ -0,0 +1,36 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +/* + * MIDI options + */ + +/* Prevent use of disabled MIDI features in the keymap */ +//#define MIDI_ENABLE_STRICT 1 + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +//#define MIDI_ADVANCED + +/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ +//#define MIDI_TONE_KEYCODE_OCTAVES 2 + + +#define MOUSEKEY_INTERVAL 20 +#define MOUSEKEY_DELAY 0 +#define MOUSEKEY_TIME_TO_MAX 100 +#define MOUSEKEY_MAX_SPEED 10 +#define MOUSEKEY_WHEEL_DELAY 0 + +#endif diff --git a/keyboards/planck/keymaps/dale/keymap.c b/keyboards/planck/keymaps/dale/keymap.c new file mode 100644 index 0000000000..caf0003d24 --- /dev/null +++ b/keyboards/planck/keymaps/dale/keymap.c @@ -0,0 +1,250 @@ +// Can't Remember Sh*t Keymap for Planck +// Trying to fit as many characters as possible on the default layer +// as its easier for me to remember logical functions than characters +// Also, I like me some numpad + + +#include "planck.h" +#include "action_layer.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _GAME 1 +#define _LOWER 3 +#define _RAISE 4 +#define _ADJUST 16 + +enum planck_keycodes { + QWERTY = SAFE_RANGE, + GAME, + LOWER, + RAISE, + BACKLIT, +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Qwerty + * ,-----------------------------------------------------------------------------------. + * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] | + * `-----------------------------------------------------------------------------------' + */ +[_QWERTY] = { + {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, + {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)} +}, + +/* Game + * ,-----------------------------------------------------------------------------------. + * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * |Shift | A | S | D | F | G | H | J | K | L | ; | ' | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| + * `-----------------------------------------------------------------------------------' + */ +[_GAME] = { + { KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, + {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ }, + {KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} +}, + + +/* Lower (switched to # because KP# were weird in terminal emulators) + * ,-----------------------------------------------------------------------------------. + * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Esc | | | | | 0 | | | | KP_+ | | + * `-----------------------------------------------------------------------------------' + */ +[_LOWER] = { + { KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______}, + { _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR}, + {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______}, + {KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______} +}, + +/* Raise + * ,-----------------------------------------------------------------------------------. + * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | App | | | | Ins | | Home | PGDN | PGUP | End | + * `-----------------------------------------------------------------------------------' + */ +[_RAISE] = { + {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, + { KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, + {_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______}, + {_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} +}, + +/* Adjust (Lower + Raise) + * ,-----------------------------------------------------------------------------------. + * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | + * `-----------------------------------------------------------------------------------' + */ +[_ADJUST] = { + {LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, + {_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______}, + {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, + {BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} +} + + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. +{ + switch(id) { + case 0: // this would trigger when you hit a key mapped as M(0) + if (record->event.pressed) { + return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes + } + break; + } + return MACRO_NONE; +}; + + +#ifdef AUDIO_ENABLE + +float tone_startup[][2] = SONG(STARTUP_SOUND); +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); + +float tone_goodbye[][2] = SONG(GOODBYE_SOUND); +#endif + + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_qwerty, false, 0); + #endif + persistant_default_layer_set(1UL<<_QWERTY); + } + return false; + break; + case GAME: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(music_scale, false, 0); + #endif + persistant_default_layer_set(1UL<<_GAME); + } + return false; + break; + + + case LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case BACKLIT: + if (record->event.pressed) { + register_code(KC_RSFT); + #ifdef BACKLIGHT_ENABLE + backlight_step(); + #endif + } else { + unregister_code(KC_RSFT); + } + return false; + break; + } + return true; +} + +void matrix_init_user(void) { + #ifdef AUDIO_ENABLE + startup_user(); + #endif +} + +#ifdef AUDIO_ENABLE + +void startup_user() +{ + _delay_ms(20); // gets rid of tick + PLAY_NOTE_ARRAY(tone_startup, false, 0); +} + +void shutdown_user() +{ + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); + _delay_ms(150); + stop_all_notes(); +} + +void music_on_user(void) +{ + music_scale_user(); +} + +void music_scale_user(void) +{ + PLAY_NOTE_ARRAY(music_scale, false, 0); +} + +#endif diff --git a/keyboards/planck/keymaps/dale/readme.md b/keyboards/planck/keymaps/dale/readme.md new file mode 100644 index 0000000000..e5ab387562 --- /dev/null +++ b/keyboards/planck/keymaps/dale/readme.md @@ -0,0 +1,6 @@ +# Dales Planck Layout +Goals: +* Trying to fit as many characters as possible on the default layer + * its easier for me to remember logical functions than characters + * this also makes it easier to use the two US ISO keysets I had on hand +* A number pad AND a number row |