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author | InigoGutierrez <inigogf.95@gmail.com> | 2022-06-27 16:38:28 +0200 |
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committer | InigoGutierrez <inigogf.95@gmail.com> | 2022-06-27 16:38:28 +0200 |
commit | 98b9909429aea0869f7a6f2f44ab386a4a3ff094 (patch) | |
tree | e1080a61bb89a75edc70818489f8044adf597c48 /keyboards/ramonimbao/wete/v2/keymaps/default/keymap.c | |
parent | b610965fd6d851484025166fb255078b1c809261 (diff) | |
parent | fa3dd373b4925734d9843ae6014349069ffec353 (diff) | |
download | qmk_firmware-98b9909429aea0869f7a6f2f44ab386a4a3ff094.tar.gz qmk_firmware-98b9909429aea0869f7a6f2f44ab386a4a3ff094.zip |
Merge branch 'master' into taamas
Diffstat (limited to 'keyboards/ramonimbao/wete/v2/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/ramonimbao/wete/v2/keymaps/default/keymap.c | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/keyboards/ramonimbao/wete/v2/keymaps/default/keymap.c b/keyboards/ramonimbao/wete/v2/keymaps/default/keymap.c new file mode 100644 index 0000000000..3fb3d02b3c --- /dev/null +++ b/keyboards/ramonimbao/wete/v2/keymaps/default/keymap.c @@ -0,0 +1,97 @@ +/* Copyright 2021 Ramon Imbao + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_ansi( + KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + KC_P7, KC_P8, KC_P9, KC_PPLS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, + KC_P4, KC_P5, KC_P6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, + KC_P1, KC_P2, KC_P3, KC_PENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, + KC_P0, KC_PDOT, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), +}; + +bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return true; +} + +#ifdef RGBLIGHT_ENABLE +// Can probably still be optimized, but I like it as is for clarity +const rgblight_segment_t PROGMEM ll_none[] = RGBLIGHT_LAYER_SEGMENTS( + {0,1, HSV_OFF}, + {1,1, HSV_OFF}, + {2,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_nl[] = RGBLIGHT_LAYER_SEGMENTS( + {1,1, HSV_OFF}, + {0,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_cl[] = RGBLIGHT_LAYER_SEGMENTS( + {2,1, HSV_OFF}, + {0,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_clnl[] = RGBLIGHT_LAYER_SEGMENTS( + {0,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_sl[] = RGBLIGHT_LAYER_SEGMENTS( + {2,1, HSV_OFF}, + {1,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_slnl[] = RGBLIGHT_LAYER_SEGMENTS( + {1,1, HSV_OFF} +); +const rgblight_segment_t PROGMEM ll_slcl[] = RGBLIGHT_LAYER_SEGMENTS( + {2,1, HSV_OFF} +); + +const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST( + ll_none, + ll_nl, + ll_cl, + ll_clnl, + ll_sl, + ll_slnl, + ll_slcl +); + +void keyboard_post_init_kb(void) { + rgblight_layers = rgb_layers; + + keyboard_post_init_user(); +} + +bool led_update_kb (led_t led_state) { + bool res = led_update_user(led_state); + + if (res) { + uint8_t lock_bits = led_state.scroll_lock << 2 | led_state.caps_lock << 1 | led_state.num_lock; + for (uint8_t i=0; i<7; i++) { + rgblight_set_layer_state(i, false); + } + if (lock_bits < 7) { + rgblight_set_layer_state(lock_bits, true); + } + } + + return res; +} +#endif |