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authorNick Brassel <nick@tzarc.org>2021-08-29 08:20:25 +1000
committerNick Brassel <nick@tzarc.org>2021-08-29 08:20:25 +1000
commitf061ca497464fe85284906fb163a33eaee7a91ef (patch)
tree33ef1bfb529aed382e8526c607c4e18717f92571 /keyboards/rgbkb/mun/keymaps
parentff65185dec6f97be1eb49f17cea526a0d0bbf3d6 (diff)
parent4bad375d7c09d949a9dcdd4feba147c9c7a67ec6 (diff)
downloadqmk_firmware-f061ca497464fe85284906fb163a33eaee7a91ef.tar.gz
qmk_firmware-f061ca497464fe85284906fb163a33eaee7a91ef.zip
Breaking changes develop merge to master, 2021Q3 edition. (#14196)
Diffstat (limited to 'keyboards/rgbkb/mun/keymaps')
-rw-r--r--keyboards/rgbkb/mun/keymaps/default/config.h23
-rw-r--r--keyboards/rgbkb/mun/keymaps/default/keymap.c252
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/config.h30
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/keymap.c252
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/rules.mk1
-rw-r--r--keyboards/rgbkb/mun/keymaps/xulkal2/config.h42
-rw-r--r--keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c246
-rw-r--r--keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk4
8 files changed, 850 insertions, 0 deletions
diff --git a/keyboards/rgbkb/mun/keymaps/default/config.h b/keyboards/rgbkb/mun/keymaps/default/config.h
new file mode 100644
index 0000000000..9719d17437
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/default/config.h
@@ -0,0 +1,23 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
diff --git a/keyboards/rgbkb/mun/keymaps/default/keymap.c b/keyboards/rgbkb/mun/keymaps/default/keymap.c
new file mode 100644
index 0000000000..b120c3a37a
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/default/keymap.c
@@ -0,0 +1,252 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "common_oled.h"
+
+enum keymap_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST,
+ _VIA1,
+ _VIA2,
+ _VIA3
+};
+
+enum keymap_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN
+};
+
+// Default Layers
+#define QWERTY DF(_QWERTY)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+
+// Momentary Layers
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+
+#define FN_CAPS LT(_FN, KC_CAPS)
+#define FN_ESC LT(_FN, KC_ESC)
+
+/* This keyboard is enabled with an RGB Menu Control system.
+This functionality is enabled, but still requires a little configuration based on your exact setup.
+The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
+MENU_BTN - Triggers a button action for the menu
+MENU_UP - Triggers an increase action for the menu
+MENU_DN - Triggers a decrease action for the menu
+
+To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
+Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
+Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
+
+ KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+static void render_layer(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
+
+static void render_leds(void)
+{
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
+}
+
+static void render_touch(void)
+{
+ // Host Touch LED Status
+ oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
+ oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
+}
+
+void oled_task_user(void) {
+ if (is_keyboard_left()) {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_layer();
+ oled_write_P(PSTR(" "), false);
+ render_leds();
+ oled_write_P(PSTR(" "), false);
+ render_touch();
+ }
+ else {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_rgb_menu();
+ }
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_270;
+}
diff --git a/keyboards/rgbkb/mun/keymaps/via/config.h b/keyboards/rgbkb/mun/keymaps/via/config.h
new file mode 100644
index 0000000000..967b309f63
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/via/config.h
@@ -0,0 +1,30 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
+// 224B per layer right now
+#define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
+
+#define VIA_QMK_RGBLIGHT_ENABLE
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
diff --git a/keyboards/rgbkb/mun/keymaps/via/keymap.c b/keyboards/rgbkb/mun/keymaps/via/keymap.c
new file mode 100644
index 0000000000..b120c3a37a
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/via/keymap.c
@@ -0,0 +1,252 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "common_oled.h"
+
+enum keymap_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST,
+ _VIA1,
+ _VIA2,
+ _VIA3
+};
+
+enum keymap_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN
+};
+
+// Default Layers
+#define QWERTY DF(_QWERTY)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+
+// Momentary Layers
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+
+#define FN_CAPS LT(_FN, KC_CAPS)
+#define FN_ESC LT(_FN, KC_ESC)
+
+/* This keyboard is enabled with an RGB Menu Control system.
+This functionality is enabled, but still requires a little configuration based on your exact setup.
+The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
+MENU_BTN - Triggers a button action for the menu
+MENU_UP - Triggers an increase action for the menu
+MENU_DN - Triggers a decrease action for the menu
+
+To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
+Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
+Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
+
+ KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+static void render_layer(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
+
+static void render_leds(void)
+{
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
+}
+
+static void render_touch(void)
+{
+ // Host Touch LED Status
+ oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
+ oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
+}
+
+void oled_task_user(void) {
+ if (is_keyboard_left()) {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_layer();
+ oled_write_P(PSTR(" "), false);
+ render_leds();
+ oled_write_P(PSTR(" "), false);
+ render_touch();
+ }
+ else {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_rgb_menu();
+ }
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_270;
+}
diff --git a/keyboards/rgbkb/mun/keymaps/via/rules.mk b/keyboards/rgbkb/mun/keymaps/via/rules.mk
new file mode 100644
index 0000000000..40bded3991
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/via/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE=yes \ No newline at end of file
diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/config.h b/keyboards/rgbkb/mun/keymaps/xulkal2/config.h
new file mode 100644
index 0000000000..f36e5760fc
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/xulkal2/config.h
@@ -0,0 +1,42 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// Xulkal custom stuff
+#undef TAPPING_FORCE_HOLD
+
+#undef TAPPING_TERM
+#define TAPPING_TERM 175
+
+#define SPACE_CADET_MODIFIER_CARRYOVER
+#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
+#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
+#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
+#define RCPC_KEYS KC_RCTL, KC_TRNS, KC_EQL
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+#define OLED_SCROLL_TIMEOUT 20000
+#define ONESHOT_TAP_TOGGLE 2
+
+#define RGB_MATRIX_HUE_STEP 8
+#define RGB_MATRIX_SAT_STEP 8
+#define RGB_MATRIX_VAL_STEP 8
+#define RGB_MATRIX_SPD_STEP 8
+
+#define ENCODER_RESOLUTION 2
diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c b/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c
new file mode 100644
index 0000000000..2de5888f17
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c
@@ -0,0 +1,246 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "common_oled.h"
+
+enum keymap_layers {
+ _QWERTY,
+ _FUNCTION,
+ _ADJUST
+};
+
+enum keymap_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN,
+ RGB_RST
+};
+
+// Default Layers
+#define QWERTY DF(_QWERTY)
+
+// Momentary Layers
+#define FN OSL(_FUNCTION)
+#define ADJ OSL(_ADJUST)
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | `~/ESC | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | Bckspc |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Tab | Q | W | E | R | T | | | | Y | U | I | O | P | \ |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Caps | A | S | D | F | G | Play | | MN BTN | H | J | K | L | : | Enter |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Shft[ | Z | X | C | V | B | { | | } | N | M | , | . | / | Shft] |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Ctrl- | Win | Alt | Del | Space | | ADJ | | FN | | Space | '" | Alt | App | Ctrl= |
+ * '--------+--------+--------+--------|--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO, KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_MPLY, MENU_BTN,KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_LCPO, KC_LGUI, KC_LALT, KC_DEL, KC_SPC, KC_NO, ADJ, FN, KC_NO, KC_SPC, KC_QUOTE,KC_RALT, KC_APP, KC_RCPC,
+
+ KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, MENU_DN, MENU_UP, MENU_DN, MENU_UP,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
+ ),
+
+ /* Function
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | SPDI | SAI | VAI | HUI | RGBMD | | | | | | PrtScr | ScrLck | PseBrk | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | SPDD | SAD | VAD | HUD | RGBRMD | | | | | | Ins | Home | PgUp | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | RGBRST | | | | RGBTOG | | | | | | Del | End | PgDn | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | | | | | | | | | | Play | Prev | Next | VolUp | VolDn |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | | | | | | | | | |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | | | | | | Touch Encoder Touch Encoder | | | | | |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_FUNCTION] = LAYOUT(
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RGB_MOD, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
+ _______, RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGB_RMOD,_______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______,
+ _______, RGB_RST, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT, KC_VOLU, KC_VOLD,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ /* Adjust
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | | | | | | | | | | | NumLck | / | * | - | Del |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | Home | Up | End | Reset | T_TOG | | | | | 7 | 8 | 9 | + | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | Left | Down | Right | | | | | | | 4 | 5 | 6 | + | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | | | | | EepRst | | | | | 1 | 2 | 3 | Enter | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | | | | | | | | | | | 0 | . | Enter | |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | | | | | | | | | |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | | | | | | Touch Encoder Touch Encoder | | | | | |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_ADJUST] = LAYOUT(
+ KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL,
+ _______, KC_HOME, KC_UP, KC_END, RESET, TCH_TOG, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______,
+ _______, KC_LEFT, KC_DOWN, KC_RIGHT,_______, _______, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______,
+ _______, _______, _______, _______, _______, EEP_RST, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_0, KC_PDOT, KC_PENT, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+};
+// clang-format on
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case RGB_RST:
+ if (record->event.pressed) {
+ eeconfig_update_rgb_matrix_default();
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+static void render_layer(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("BASE "), false);
+ break;
+ case _FUNCTION:
+ oled_write_ln_P(PSTR("FUNC "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("ADJS "), false);
+ break;
+ }
+}
+
+static void render_leds(void)
+{
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
+}
+
+static void render_touch(void)
+{
+ // Host Touch LED Status
+ oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
+ oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
+}
+
+/*static uint32_t scan_counter = 0;
+static uint32_t scan_value = 0;
+static uint16_t scan_timer = 1000;
+
+void do_counters(void) {
+ scan_counter++;
+ uint16_t now = sync_timer_read();
+ if (timer_expired(now, scan_timer))
+ {
+ scan_timer += 1000;
+ scan_value = (scan_value + scan_counter) / 2;
+ scan_counter = 0;
+ }
+}
+
+void matrix_scan_user(void) {
+ do_counters();
+}
+
+void matrix_slave_scan_user(void) {
+ do_counters();
+}
+
+void render_debug_scan(void) {
+ static char buffer[6] = {0};
+ snprintf(buffer, sizeof(buffer), "%5d", scan_value);
+ oled_write_ln_P(buffer, false);
+}*/
+
+void oled_task_user(void) {
+ if (is_keyboard_left()) {
+ render_layer();
+ oled_write_P(PSTR(" "), false);
+ render_leds();
+ oled_write_P(PSTR(" "), false);
+ render_touch();
+ //oled_write_P(PSTR(" "), false);
+ //render_debug_scan();
+ oled_set_cursor(0, 12);
+ render_icon();
+ }
+ else {
+ render_rgb_menu();
+ //oled_write_P(PSTR(" "), false);
+ //render_debug_scan();
+ oled_set_cursor(0, 12);
+ render_icon();
+ }
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_270;
+} \ No newline at end of file
diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk b/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk
new file mode 100644
index 0000000000..b626305163
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk
@@ -0,0 +1,4 @@
+MOUSEKEY_ENABLE = yes # using for mouse wheel up and down, more granular than page up/down
+
+OPT_DEFS += -DRGB_UNLIMITED_POWER
+DEBOUNCE_TYPE = sym_eager_pk \ No newline at end of file