diff options
author | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
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committer | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
commit | f061ca497464fe85284906fb163a33eaee7a91ef (patch) | |
tree | 33ef1bfb529aed382e8526c607c4e18717f92571 /keyboards/rgbkb/mun/keymaps | |
parent | ff65185dec6f97be1eb49f17cea526a0d0bbf3d6 (diff) | |
parent | 4bad375d7c09d949a9dcdd4feba147c9c7a67ec6 (diff) | |
download | qmk_firmware-f061ca497464fe85284906fb163a33eaee7a91ef.tar.gz qmk_firmware-f061ca497464fe85284906fb163a33eaee7a91ef.zip |
Breaking changes develop merge to master, 2021Q3 edition. (#14196)
Diffstat (limited to 'keyboards/rgbkb/mun/keymaps')
-rw-r--r-- | keyboards/rgbkb/mun/keymaps/default/config.h | 23 | ||||
-rw-r--r-- | keyboards/rgbkb/mun/keymaps/default/keymap.c | 252 | ||||
-rw-r--r-- | keyboards/rgbkb/mun/keymaps/via/config.h | 30 | ||||
-rw-r--r-- | keyboards/rgbkb/mun/keymaps/via/keymap.c | 252 | ||||
-rw-r--r-- | keyboards/rgbkb/mun/keymaps/via/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/rgbkb/mun/keymaps/xulkal2/config.h | 42 | ||||
-rw-r--r-- | keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c | 246 | ||||
-rw-r--r-- | keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk | 4 |
8 files changed, 850 insertions, 0 deletions
diff --git a/keyboards/rgbkb/mun/keymaps/default/config.h b/keyboards/rgbkb/mun/keymaps/default/config.h new file mode 100644 index 0000000000..9719d17437 --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/default/config.h @@ -0,0 +1,23 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define DISABLE_RGB_MATRIX_SPLASH +#define DISABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + +#define STM32_ONBOARD_EEPROM_SIZE 2048 diff --git a/keyboards/rgbkb/mun/keymaps/default/keymap.c b/keyboards/rgbkb/mun/keymaps/default/keymap.c new file mode 100644 index 0000000000..b120c3a37a --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/default/keymap.c @@ -0,0 +1,252 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H +#include "common_oled.h" + +enum keymap_layers { + _QWERTY, + _COLEMAK, + _GAME, + _FN, + _ADJUST, + _VIA1, + _VIA2, + _VIA3 +}; + +enum keymap_keycodes { + // Disables touch processing + TCH_TOG = SAFE_RANGE, + MENU_BTN, + MENU_UP, + MENU_DN +}; + +// Default Layers +#define QWERTY DF(_QWERTY) +#define COLEMAK DF(_COLEMAK) +#define GAME DF(_GAME) + +// Momentary Layers +#define FN MO(_FN) +#define ADJUST MO(_ADJUST) + +#define FN_CAPS LT(_FN, KC_CAPS) +#define FN_ESC LT(_FN, KC_ESC) + +/* This keyboard is enabled with an RGB Menu Control system. +This functionality is enabled, but still requires a little configuration based on your exact setup. +The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes: +MENU_BTN - Triggers a button action for the menu +MENU_UP - Triggers an increase action for the menu +MENU_DN - Triggers a decrease action for the menu + +To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half. +Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN. +Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes. +*/ + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* QWERTY + * .--------------------------------------------------------------. .--------------------------------------------------------------. + * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent| + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl | + * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' + * Encoder 1 Encoder 2 Encoder 3 Encoder 4 + * .-----------------------------------. .-----------------------------------. + * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn | + * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------| + * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI | + * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------' + */ + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL, + + KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP, + KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD + ), + + [_COLEMAK] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, + _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, + _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, + _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, + _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA1] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) + { + case MENU_BTN: + if (record->event.pressed) { + rgb_menu_selection(); + } + return false; + case MENU_UP: + if (record->event.pressed) { + rgb_menu_action(true); + } + return false; + case MENU_DN: + if (record->event.pressed) { + rgb_menu_action(false); + } + return false; + case TCH_TOG: + if (record->event.pressed) { + touch_encoder_toggle(); + } + return false; // Skip all further processing of this key + default: + return true; + } +} + +static void render_layer(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write_ln_P(PSTR("QWRTY"), false); + break; + case _COLEMAK: + oled_write_ln_P(PSTR("Colemk"), false); + break; + case _GAME: + oled_write_ln_P(PSTR("Game "), false); + break; + case _FN: + oled_write_ln_P(PSTR("FN "), false); + break; + case _ADJUST: + oled_write_ln_P(PSTR("Adjst"), false); + break; + default: + oled_write_ln_P(PSTR("Undef"), false); + } +} + +static void render_leds(void) +{ + // Host Keyboard LED Status + led_t led_state = host_keyboard_led_state(); + oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false); + oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false); + oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false); +} + +static void render_touch(void) +{ + // Host Touch LED Status + oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false); + oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false); +} + +void oled_task_user(void) { + if (is_keyboard_left()) { + render_icon(); + oled_write_P(PSTR(" "), false); + render_layer(); + oled_write_P(PSTR(" "), false); + render_leds(); + oled_write_P(PSTR(" "), false); + render_touch(); + } + else { + render_icon(); + oled_write_P(PSTR(" "), false); + render_rgb_menu(); + } +} + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + return OLED_ROTATION_270; +} diff --git a/keyboards/rgbkb/mun/keymaps/via/config.h b/keyboards/rgbkb/mun/keymaps/via/config.h new file mode 100644 index 0000000000..967b309f63 --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/via/config.h @@ -0,0 +1,30 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// No need for the single versions when multi performance isn't a problem =D +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define DISABLE_RGB_MATRIX_SPLASH +#define DISABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED + +#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2 +// 224B per layer right now +#define DYNAMIC_KEYMAP_LAYER_COUNT 8 +#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047 + +#define VIA_QMK_RGBLIGHT_ENABLE + +#define STM32_ONBOARD_EEPROM_SIZE 2048 diff --git a/keyboards/rgbkb/mun/keymaps/via/keymap.c b/keyboards/rgbkb/mun/keymaps/via/keymap.c new file mode 100644 index 0000000000..b120c3a37a --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/via/keymap.c @@ -0,0 +1,252 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H +#include "common_oled.h" + +enum keymap_layers { + _QWERTY, + _COLEMAK, + _GAME, + _FN, + _ADJUST, + _VIA1, + _VIA2, + _VIA3 +}; + +enum keymap_keycodes { + // Disables touch processing + TCH_TOG = SAFE_RANGE, + MENU_BTN, + MENU_UP, + MENU_DN +}; + +// Default Layers +#define QWERTY DF(_QWERTY) +#define COLEMAK DF(_COLEMAK) +#define GAME DF(_GAME) + +// Momentary Layers +#define FN MO(_FN) +#define ADJUST MO(_ADJUST) + +#define FN_CAPS LT(_FN, KC_CAPS) +#define FN_ESC LT(_FN, KC_ESC) + +/* This keyboard is enabled with an RGB Menu Control system. +This functionality is enabled, but still requires a little configuration based on your exact setup. +The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes: +MENU_BTN - Triggers a button action for the menu +MENU_UP - Triggers an increase action for the menu +MENU_DN - Triggers a decrease action for the menu + +To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half. +Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN. +Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes. +*/ + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* QWERTY + * .--------------------------------------------------------------. .--------------------------------------------------------------. + * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent| + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl | + * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' + * Encoder 1 Encoder 2 Encoder 3 Encoder 4 + * .-----------------------------------. .-----------------------------------. + * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn | + * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------| + * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI | + * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------' + */ + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL, + + KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP, + KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD + ), + + [_COLEMAK] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, + _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, + _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_ADJUST] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, + _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, + _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, + _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA1] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_VIA3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) + { + case MENU_BTN: + if (record->event.pressed) { + rgb_menu_selection(); + } + return false; + case MENU_UP: + if (record->event.pressed) { + rgb_menu_action(true); + } + return false; + case MENU_DN: + if (record->event.pressed) { + rgb_menu_action(false); + } + return false; + case TCH_TOG: + if (record->event.pressed) { + touch_encoder_toggle(); + } + return false; // Skip all further processing of this key + default: + return true; + } +} + +static void render_layer(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write_ln_P(PSTR("QWRTY"), false); + break; + case _COLEMAK: + oled_write_ln_P(PSTR("Colemk"), false); + break; + case _GAME: + oled_write_ln_P(PSTR("Game "), false); + break; + case _FN: + oled_write_ln_P(PSTR("FN "), false); + break; + case _ADJUST: + oled_write_ln_P(PSTR("Adjst"), false); + break; + default: + oled_write_ln_P(PSTR("Undef"), false); + } +} + +static void render_leds(void) +{ + // Host Keyboard LED Status + led_t led_state = host_keyboard_led_state(); + oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false); + oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false); + oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false); +} + +static void render_touch(void) +{ + // Host Touch LED Status + oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false); + oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false); +} + +void oled_task_user(void) { + if (is_keyboard_left()) { + render_icon(); + oled_write_P(PSTR(" "), false); + render_layer(); + oled_write_P(PSTR(" "), false); + render_leds(); + oled_write_P(PSTR(" "), false); + render_touch(); + } + else { + render_icon(); + oled_write_P(PSTR(" "), false); + render_rgb_menu(); + } +} + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + return OLED_ROTATION_270; +} diff --git a/keyboards/rgbkb/mun/keymaps/via/rules.mk b/keyboards/rgbkb/mun/keymaps/via/rules.mk new file mode 100644 index 0000000000..40bded3991 --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE=yes
\ No newline at end of file diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/config.h b/keyboards/rgbkb/mun/keymaps/xulkal2/config.h new file mode 100644 index 0000000000..f36e5760fc --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/xulkal2/config.h @@ -0,0 +1,42 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#pragma once + +// Xulkal custom stuff +#undef TAPPING_FORCE_HOLD + +#undef TAPPING_TERM +#define TAPPING_TERM 175 + +#define SPACE_CADET_MODIFIER_CARRYOVER +#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC +#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC +#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS +#define RCPC_KEYS KC_RCTL, KC_TRNS, KC_EQL + +// No need for the single versions when multi performance isn't a problem =D +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define DISABLE_RGB_MATRIX_SPLASH +#define DISABLE_RGB_MATRIX_SOLID_SPLASH + +// 20m timeout (20m * 60s * 1000mil) +// #define RGB_DISABLE_TIMEOUT 1200000 +#define RGB_DISABLE_WHEN_USB_SUSPENDED +#define OLED_SCROLL_TIMEOUT 20000 +#define ONESHOT_TAP_TOGGLE 2 + +#define RGB_MATRIX_HUE_STEP 8 +#define RGB_MATRIX_SAT_STEP 8 +#define RGB_MATRIX_VAL_STEP 8 +#define RGB_MATRIX_SPD_STEP 8 + +#define ENCODER_RESOLUTION 2 diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c b/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c new file mode 100644 index 0000000000..2de5888f17 --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c @@ -0,0 +1,246 @@ +/* + * ---------------------------------------------------------------------------- + * "THE BEER-WARE LICENSE" (Revision 42): + * <https://github.com/Legonut> wrote this file. As long as you retain this + * notice you can do whatever you want with this stuff. If we meet some day, and + * you think this stuff is worth it, you can buy me a beer in return. David Rauseo + * ---------------------------------------------------------------------------- + */ + +#include QMK_KEYBOARD_H +#include "common_oled.h" + +enum keymap_layers { + _QWERTY, + _FUNCTION, + _ADJUST +}; + +enum keymap_keycodes { + // Disables touch processing + TCH_TOG = SAFE_RANGE, + MENU_BTN, + MENU_UP, + MENU_DN, + RGB_RST +}; + +// Default Layers +#define QWERTY DF(_QWERTY) + +// Momentary Layers +#define FN OSL(_FUNCTION) +#define ADJ OSL(_ADJUST) + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* QWERTY + * .--------------------------------------------------------------. .--------------------------------------------------------------. + * | `~/ESC | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | Bckspc | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Tab | Q | W | E | R | T | | | | Y | U | I | O | P | \ | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Caps | A | S | D | F | G | Play | | MN BTN | H | J | K | L | : | Enter | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Shft[ | Z | X | C | V | B | { | | } | N | M | , | . | / | Shft] | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | Ctrl- | Win | Alt | Del | Space | | ADJ | | FN | | Space | '" | Alt | App | Ctrl= | + * '--------+--------+--------+--------|--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' + * Encoder 1 Encoder 2 Encoder 3 Encoder 4 + * .-----------------------------------. .-----------------------------------. + * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn | + * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------| + * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI | + * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------' + */ + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO, KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_MPLY, MENU_BTN,KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + KC_LCPO, KC_LGUI, KC_LALT, KC_DEL, KC_SPC, KC_NO, ADJ, FN, KC_NO, KC_SPC, KC_QUOTE,KC_RALT, KC_APP, KC_RCPC, + + KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, MENU_DN, MENU_UP, MENU_DN, MENU_UP, + KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD + ), + + /* Function + * .--------------------------------------------------------------. .--------------------------------------------------------------. + * | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | | SPDI | SAI | VAI | HUI | RGBMD | | | | | | PrtScr | ScrLck | PseBrk | | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | | SPDD | SAD | VAD | HUD | RGBRMD | | | | | | Ins | Home | PgUp | | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | | RGBRST | | | | RGBTOG | | | | | | Del | End | PgDn | | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | | | | | | | | | | | Play | Prev | Next | VolUp | VolDn | + * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' + * Encoder 1 Encoder 2 Encoder 3 Encoder 4 + * .-----------------------------------. .-----------------------------------. + * | | | | | | | | | | + * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------| + * | | | | | | Touch Encoder Touch Encoder | | | | | | + * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------' + */ + [_FUNCTION] = LAYOUT( + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RGB_MOD, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, + _______, RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGB_RMOD,_______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______, + _______, RGB_RST, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT, KC_VOLU, KC_VOLD, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + /* Adjust + * .--------------------------------------------------------------. .--------------------------------------------------------------. + * | | | | | | | | | | | NumLck | / | * | - | Del | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | | Home | Up | End | Reset | T_TOG | | | | | 7 | 8 | 9 | + | | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | | Left | Down | Right | | | | | | | 4 | 5 | 6 | + | | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | | | | | | EepRst | | | | | 1 | 2 | 3 | Enter | | + * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + * | | | | | | | | | | | | 0 | . | Enter | | + * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' + * Encoder 1 Encoder 2 Encoder 3 Encoder 4 + * .-----------------------------------. .-----------------------------------. + * | | | | | | | | | | + * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------| + * | | | | | | Touch Encoder Touch Encoder | | | | | | + * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------' + */ + [_ADJUST] = LAYOUT( + KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL, + _______, KC_HOME, KC_UP, KC_END, RESET, TCH_TOG, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______, + _______, KC_LEFT, KC_DOWN, KC_RIGHT,_______, _______, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______, + _______, _______, _______, _______, _______, EEP_RST, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_0, KC_PDOT, KC_PENT, _______, + + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ) +}; +// clang-format on + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) + { + case MENU_BTN: + if (record->event.pressed) { + rgb_menu_selection(); + } + return false; + case MENU_UP: + if (record->event.pressed) { + rgb_menu_action(true); + } + return false; + case MENU_DN: + if (record->event.pressed) { + rgb_menu_action(false); + } + return false; + case RGB_RST: + if (record->event.pressed) { + eeconfig_update_rgb_matrix_default(); + } + return false; + case TCH_TOG: + if (record->event.pressed) { + touch_encoder_toggle(); + } + return false; // Skip all further processing of this key + default: + return true; + } +} + +static void render_layer(void) { + // Host Keyboard Layer Status + oled_write_P(PSTR("Layer"), false); + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write_ln_P(PSTR("BASE "), false); + break; + case _FUNCTION: + oled_write_ln_P(PSTR("FUNC "), false); + break; + case _ADJUST: + oled_write_ln_P(PSTR("ADJS "), false); + break; + } +} + +static void render_leds(void) +{ + // Host Keyboard LED Status + led_t led_state = host_keyboard_led_state(); + oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false); + oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false); + oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false); +} + +static void render_touch(void) +{ + // Host Touch LED Status + oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false); + oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false); +} + +/*static uint32_t scan_counter = 0; +static uint32_t scan_value = 0; +static uint16_t scan_timer = 1000; + +void do_counters(void) { + scan_counter++; + uint16_t now = sync_timer_read(); + if (timer_expired(now, scan_timer)) + { + scan_timer += 1000; + scan_value = (scan_value + scan_counter) / 2; + scan_counter = 0; + } +} + +void matrix_scan_user(void) { + do_counters(); +} + +void matrix_slave_scan_user(void) { + do_counters(); +} + +void render_debug_scan(void) { + static char buffer[6] = {0}; + snprintf(buffer, sizeof(buffer), "%5d", scan_value); + oled_write_ln_P(buffer, false); +}*/ + +void oled_task_user(void) { + if (is_keyboard_left()) { + render_layer(); + oled_write_P(PSTR(" "), false); + render_leds(); + oled_write_P(PSTR(" "), false); + render_touch(); + //oled_write_P(PSTR(" "), false); + //render_debug_scan(); + oled_set_cursor(0, 12); + render_icon(); + } + else { + render_rgb_menu(); + //oled_write_P(PSTR(" "), false); + //render_debug_scan(); + oled_set_cursor(0, 12); + render_icon(); + } +} + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + return OLED_ROTATION_270; +}
\ No newline at end of file diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk b/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk new file mode 100644 index 0000000000..b626305163 --- /dev/null +++ b/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk @@ -0,0 +1,4 @@ +MOUSEKEY_ENABLE = yes # using for mouse wheel up and down, more granular than page up/down + +OPT_DEFS += -DRGB_UNLIMITED_POWER +DEBOUNCE_TYPE = sym_eager_pk
\ No newline at end of file |