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authorJack Humbert <jack.humb@gmail.com>2017-07-21 19:05:13 -0400
committerJack Humbert <jack.humb@gmail.com>2017-07-21 19:05:13 -0400
commit8edb67b08242f2ab641d7e658a0a7adb579bbae2 (patch)
tree9e211090e33bfc01e5388663d2f1650181013b7b /keyboards/roadkit
parente26283e9e58600344b6bd1f222fee748077580d8 (diff)
downloadqmk_firmware-8edb67b08242f2ab641d7e658a0a7adb579bbae2.tar.gz
qmk_firmware-8edb67b08242f2ab641d7e658a0a7adb579bbae2.zip
fix line-endings
Diffstat (limited to 'keyboards/roadkit')
-rw-r--r--keyboards/roadkit/keymaps/singlesBrent/config.h28
-rw-r--r--keyboards/roadkit/keymaps/singlesBrent/keymap.c484
-rw-r--r--keyboards/roadkit/keymaps/singlesBrent/readme.md6
3 files changed, 259 insertions, 259 deletions
diff --git a/keyboards/roadkit/keymaps/singlesBrent/config.h b/keyboards/roadkit/keymaps/singlesBrent/config.h
index 45bd44c0be..57468e122a 100644
--- a/keyboards/roadkit/keymaps/singlesBrent/config.h
+++ b/keyboards/roadkit/keymaps/singlesBrent/config.h
@@ -1,15 +1,15 @@
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "../../config.h"
-
-// place overrides here
-#define TAPPING_TERM 175
-
-#ifdef BACKLIGHT_ENABLE
- #define BACKLIGHT_PIN B5
- #define BACKLIGHT_LEVELS 3
- #define BACKLIGHT_ON_STATE 0
-#endif
-
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+#define TAPPING_TERM 175
+
+#ifdef BACKLIGHT_ENABLE
+ #define BACKLIGHT_PIN B5
+ #define BACKLIGHT_LEVELS 3
+ #define BACKLIGHT_ON_STATE 0
+#endif
+
#endif \ No newline at end of file
diff --git a/keyboards/roadkit/keymaps/singlesBrent/keymap.c b/keyboards/roadkit/keymaps/singlesBrent/keymap.c
index 85e66c8c33..13197346a9 100644
--- a/keyboards/roadkit/keymaps/singlesBrent/keymap.c
+++ b/keyboards/roadkit/keymaps/singlesBrent/keymap.c
@@ -1,242 +1,242 @@
-#include "roadkit.h"
-#include "action_layer.h"
-#include "eeconfig.h"
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
-#define _NP 0
-#define _L1 1
-#define _L2 2
-#define _L3 3
-
-// Macro name shortcuts
-#define NUMPAD M(_NP)
-#define LAYER1 M(_L1)
-#define LAYER2 M(_L2)
-#define LAYER3 M(_L3)
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-void matrix_init_user(void) {
- backlight_level(4);
-}
-
-
-
-//Tap Dance Declarations
-
-enum {
-
- TD_EQUAL_NP = 0,
- TD_KP_PLUS_L1,
- TD_DOT_L2,
- TD_0_L3
-
-};
-
-//Tap Dance Definitions
-
-
- //TD equal to turn on layer NP
-void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code(KC_EQUAL);
- } else if (state->count == 2) {
- backlight_set(3);
- layer_on(_NP);
- layer_off(_L1);
- layer_off(_L2);
- layer_off(_L3);
- }
-}
-
-void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code(KC_EQUAL);
- }
-}
-
-
- //TD kp plus to toggle layer 1
-void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code(KC_KP_PLUS);
- } else if (state->count == 2) {
-// layer_invert(_L1);
- backlight_set(2);
- layer_on(_L1);
- layer_off(_L2);
- layer_off(_L3);
- }
-}
-
-void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code(KC_KP_PLUS);
- }
-}
-
-
- //TD dot to toggle layer 2
-void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code(KC_DOT);
- } else if (state->count == 2) {
- backlight_set(1);
- layer_on(_L2);
- layer_off(_L1);
- layer_off(_L3);
- }
-}
-
-void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code(KC_DOT);
- }
-}
-
- //TD 0 to toggle layer 3
-void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code(KC_0);
- } else if (state->count == 2) {
- backlight_set(0);
- layer_on(_L3);
- layer_off(_L1);
- layer_off(_L2);
- }
-}
-
-void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code(KC_0);
- }
-}
-
-//TD Actions
-qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
- [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
- [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
- [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
-};
-
-
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Numberpad
- * ,-----------------------.
- * | 7 | 8 | 9 | / |
- * |-----`-----`-----`-----|
- * | 4 | 5 | 6 | * |
- * |-----`-----`-----`-----|
- * | 1 | 2 | 3 | - |
- * |-----`-----`-----`-----|
- * | 0 | . | + | = |
- * `-----`-----`-----`-----'
- * Tapdances:
- * | L3 | L2 | L1 | NP |
- * `-----`-----`-----`-----'
- */
- [_NP] = /* Numpad */
- SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \
- KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
- KC_1, KC_2, KC_3, KC_MINUS, \
- TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
-
-/* L1
- * ,-----------------------.
- * | Esc |Bksp |Home |PgUp |
- * |-----`-----`-----`-----|
- * | Tab | Up | End |PgDn |
- * |-----`-----`-----`-----|
- * |Left |Down |Right|Enter|
- * |-----`-----`-----`-----|
- * | 0 | . | + | = |
- * `-----`-----`-----`-----'
- */
- [_L1] = /* LAYER 1 */
- SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
- KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
- KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
-
-/* L2
- * ,-----------------------.
- * |Sleep|LClik|RClik|VolUp|
- * |-----`-----`-----`-----|
- * |AltF4| F11 |WinTb|VolDn|
- * |-----`-----`-----`-----|
- * |PrvTk|Play |NxtTk|Mute |
- * |-----`-----`-----`-----|
- * | 0 | . | + | = |
- * `-----`-----`-----`-----'
- */
- [_L2] = /* LAYER 2 */
- SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
- LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
- KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
-
-
-/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
- * ,-----------------------.
- * |WBack|WHome|WFor | F5 |
- * |-----`-----`-----`-----|
- * |Calc |Undo |Redo |WSrch|
- * |-----`-----`-----`-----|
- * | Cut |Copy |Paste|Find |
- * |-----`-----`-----`-----|
- * | 0 | . | + | = |
- * `-----`-----`-----`-----'
- */
- [_L3] = /* LAYER 3 */
- SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
- KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \
- LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
-
-};
-
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- switch(id) {
- case _L3:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_L3);
- }
- break;
- case _L2:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_L2);
- }
- break;
- case _L1:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_L1);
- }
- break;
- case _NP:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_NP);
- }
- break;
- }
- return MACRO_NONE;
-};
+#include "roadkit.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+#define _NP 0
+#define _L1 1
+#define _L2 2
+#define _L3 3
+
+// Macro name shortcuts
+#define NUMPAD M(_NP)
+#define LAYER1 M(_L1)
+#define LAYER2 M(_L2)
+#define LAYER3 M(_L3)
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+void matrix_init_user(void) {
+ backlight_level(4);
+}
+
+
+
+//Tap Dance Declarations
+
+enum {
+
+ TD_EQUAL_NP = 0,
+ TD_KP_PLUS_L1,
+ TD_DOT_L2,
+ TD_0_L3
+
+};
+
+//Tap Dance Definitions
+
+
+ //TD equal to turn on layer NP
+void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_EQUAL);
+ } else if (state->count == 2) {
+ backlight_set(3);
+ layer_on(_NP);
+ layer_off(_L1);
+ layer_off(_L2);
+ layer_off(_L3);
+ }
+}
+
+void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code(KC_EQUAL);
+ }
+}
+
+
+ //TD kp plus to toggle layer 1
+void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_KP_PLUS);
+ } else if (state->count == 2) {
+// layer_invert(_L1);
+ backlight_set(2);
+ layer_on(_L1);
+ layer_off(_L2);
+ layer_off(_L3);
+ }
+}
+
+void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code(KC_KP_PLUS);
+ }
+}
+
+
+ //TD dot to toggle layer 2
+void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_DOT);
+ } else if (state->count == 2) {
+ backlight_set(1);
+ layer_on(_L2);
+ layer_off(_L1);
+ layer_off(_L3);
+ }
+}
+
+void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code(KC_DOT);
+ }
+}
+
+ //TD 0 to toggle layer 3
+void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_0);
+ } else if (state->count == 2) {
+ backlight_set(0);
+ layer_on(_L3);
+ layer_off(_L1);
+ layer_off(_L2);
+ }
+}
+
+void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code(KC_0);
+ }
+}
+
+//TD Actions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
+ [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
+ [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
+ [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
+};
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Numberpad
+ * ,-----------------------.
+ * | 7 | 8 | 9 | / |
+ * |-----`-----`-----`-----|
+ * | 4 | 5 | 6 | * |
+ * |-----`-----`-----`-----|
+ * | 1 | 2 | 3 | - |
+ * |-----`-----`-----`-----|
+ * | 0 | . | + | = |
+ * `-----`-----`-----`-----'
+ * Tapdances:
+ * | L3 | L2 | L1 | NP |
+ * `-----`-----`-----`-----'
+ */
+ [_NP] = /* Numpad */
+ SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \
+ KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
+ KC_1, KC_2, KC_3, KC_MINUS, \
+ TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
+
+/* L1
+ * ,-----------------------.
+ * | Esc |Bksp |Home |PgUp |
+ * |-----`-----`-----`-----|
+ * | Tab | Up | End |PgDn |
+ * |-----`-----`-----`-----|
+ * |Left |Down |Right|Enter|
+ * |-----`-----`-----`-----|
+ * | 0 | . | + | = |
+ * `-----`-----`-----`-----'
+ */
+ [_L1] = /* LAYER 1 */
+ SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
+ KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
+ KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+/* L2
+ * ,-----------------------.
+ * |Sleep|LClik|RClik|VolUp|
+ * |-----`-----`-----`-----|
+ * |AltF4| F11 |WinTb|VolDn|
+ * |-----`-----`-----`-----|
+ * |PrvTk|Play |NxtTk|Mute |
+ * |-----`-----`-----`-----|
+ * | 0 | . | + | = |
+ * `-----`-----`-----`-----'
+ */
+ [_L2] = /* LAYER 2 */
+ SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
+ LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
+ KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+
+/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
+ * ,-----------------------.
+ * |WBack|WHome|WFor | F5 |
+ * |-----`-----`-----`-----|
+ * |Calc |Undo |Redo |WSrch|
+ * |-----`-----`-----`-----|
+ * | Cut |Copy |Paste|Find |
+ * |-----`-----`-----`-----|
+ * | 0 | . | + | = |
+ * `-----`-----`-----`-----'
+ */
+ [_L3] = /* LAYER 3 */
+ SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
+ KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \
+ LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _L3:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_L3);
+ }
+ break;
+ case _L2:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_L2);
+ }
+ break;
+ case _L1:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_L1);
+ }
+ break;
+ case _NP:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_NP);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/roadkit/keymaps/singlesBrent/readme.md b/keyboards/roadkit/keymaps/singlesBrent/readme.md
index fdef3baa2e..48ea4a8b35 100644
--- a/keyboards/roadkit/keymaps/singlesBrent/readme.md
+++ b/keyboards/roadkit/keymaps/singlesBrent/readme.md
@@ -1,3 +1,3 @@
-# The singles keymap for roadkit
-
-This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.
+# The singles keymap for roadkit
+
+This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.