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authorbbrfkr <bbrfkr@gmail.com>2020-12-04 11:08:56 +0900
committerGitHub <noreply@github.com>2020-12-03 18:08:56 -0800
commitc1dc676d2819784f0e35bc2533f682ba564aeb37 (patch)
tree593befc3197d073106c8d8feb11e757e12bbeba8 /keyboards/scatter42/scatter42.h
parent138c3e7042a3fb9e94a784c3b8f6b0815e71cf3b (diff)
downloadqmk_firmware-c1dc676d2819784f0e35bc2533f682ba564aeb37.tar.gz
qmk_firmware-c1dc676d2819784f0e35bc2533f682ba564aeb37.zip
[Keyboard] add scatter42 by bbrfkr (#10893)
* add new keyboard scatter42 by bbrfkr * mod info.json to work * mod info.json * mod readme * Update keyboards/scatter42/keymaps/default/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/scatter42/keymaps/default/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/scatter42/scatter42.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/scatter42/config.h Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/scatter42/scatter42.h')
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1 files changed, 44 insertions, 0 deletions
diff --git a/keyboards/scatter42/scatter42.h b/keyboards/scatter42/scatter42.h
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+/* Copyright 2020 bbrfkr
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT( \
+ L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
+ L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
+ L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
+ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
+ ) \
+ { \
+ { L00, L01, L02, L03, L04, KC_NO }, \
+ { L10, L11, L12, L13, L14, KC_NO }, \
+ { L20, L21, L22, L23, L24, KC_NO }, \
+ { L30, L31, L32, L33, L34, L35 }, \
+ { R04, R03, R02, R01, R00, KC_NO }, \
+ { R14, R13, R12, R11, R10, KC_NO }, \
+ { R24, R23, R22, R21, R20, KC_NO }, \
+ { R35, R34, R33, R32, R31, R30 } \
+ }