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author | FireBazooka <FireBazooka@users.noreply.github.com> | 2018-07-06 11:13:39 -0400 |
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committer | Drashna Jaelre <drashna@live.com> | 2018-07-06 08:13:39 -0700 |
commit | 0210447c82c9006a740393aed07e944d7ab72df5 (patch) | |
tree | c972f3de605cf84e6a0ad86af2c30c332854a79f /keyboards/tada68/keymaps/bazooka/keymap.c | |
parent | 7fef5ca24047918e54ac5eac8b5b4f65f80d4f39 (diff) | |
download | qmk_firmware-0210447c82c9006a740393aed07e944d7ab72df5.tar.gz qmk_firmware-0210447c82c9006a740393aed07e944d7ab72df5.zip |
Adding FireBazooka's Tada68 Keymap (#3322)
* Completed my Tada68 keymap
* Update readme.md
* Update readme.md
* Update keymap.c
* Update readme.md
* Fixed keymap layout spacing
* Update rules.mk
* Removed MAC_TOG from macros, changed to TG(_MAC)
Diffstat (limited to 'keyboards/tada68/keymaps/bazooka/keymap.c')
-rw-r--r-- | keyboards/tada68/keymaps/bazooka/keymap.c | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/keyboards/tada68/keymaps/bazooka/keymap.c b/keyboards/tada68/keymaps/bazooka/keymap.c new file mode 100644 index 0000000000..4105f981d1 --- /dev/null +++ b/keyboards/tada68/keymaps/bazooka/keymap.c @@ -0,0 +1,182 @@ +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _MAC 1 +#define _FUNC 2 +#define _MOUSE 3 + +#define _______ KC_TRNS +#define MAC_TOG TG(_MAC) + +enum { + FUN_LAY = SAFE_RANGE, + MOU_TOG, + WIN_LCK, + WIN_KEY, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,----------------------------------------------------------------. + * |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` | + * |----------------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del | + * |----------------------------------------------------------------| + * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| + * |----------------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| + * |----------------------------------------------------------------| + * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig | + * `----------------------------------------------------------------' + */ +[_BL] = LAYOUT_ansi( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \ + KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _MAC: Mac Layer + * ,----------------------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * |Win |Alt |Ctrl| |Ctrl| |Win| | | | + * `----------------------------------------------------------------' + */ +[_MAC] = LAYOUT_ansi( + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______), + + + /* Keymap _FUNC: Function Layer + * ,----------------------------------------------------------------. + * | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg | + * |----------------------------------------------------------------| + * | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins | + * |----------------------------------------------------------------| + * | | | | | | | | |Stp|Ply|PTr|NTr| |Hme | + * |----------------------------------------------------------------| + * | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End | + * |----------------------------------------------------------------| + * | |WnLc| | | | | |Hme|PgD|End | + * `----------------------------------------------------------------' + */ +[_FUNC] = LAYOUT_ansi( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \ + _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SLCK,KC_PAUS,KC_CALC, KC_INS, \ + _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \ + _______,BL_TOGG, BL_DEC, BL_INC,_______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \ + _______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END), + + /* Keymap _MOUSE: Mouse Navigation Layer + * ,----------------------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | | | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | | McR | | + * |----------------------------------------------------------------| + * | | | | | | | | | | | | McL |MsU| | + * |----------------------------------------------------------------| + * | | | | | | | |MsL|MsD|MsR | + * `----------------------------------------------------------------' + */ +[_MOUSE] = LAYOUT_ansi( + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \ + _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R), + +}; + +#define SET_BIT(var, pos) (var |= (1UL << pos)) +#define CLEAR_BIT(var, pos) (var &= ~(1UL << pos)) +#define TOGGLE_BIT(var, pos) (var ^= (1UL << pos)) +#define CHECK_BIT(var, pos) (var & (1U << pos)) + +static uint8_t keyboard_state = 0; +// bit 0 = function layer status (on/off) +// bit 1 = mouse navigation layer state +// bit 2 = windows key lock state + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch(keycode) { + // acts like a momentary function layer press + case FUN_LAY: + if (record->event.pressed) { + layer_on(_FUNC); + if (CHECK_BIT(keyboard_state, 1)) { + layer_on(_MOUSE); + } + else { + layer_off(_MOUSE); + } + // turns on function layer status + SET_BIT(keyboard_state, 0); + } + // key released + else { + layer_off(_FUNC); + layer_off(_MOUSE); + // turns off function layer status + CLEAR_BIT(keyboard_state, 0); + } + break; + + case MOU_TOG: + if(record->event.pressed) { + // toggles navigation layer state + TOGGLE_BIT(keyboard_state, 1); + + // if FN is pressed down while hitting this key, the correct layer will be updated, + // so that the FN key doesn't need to be pressed down again to start using the functionality + if (CHECK_BIT(keyboard_state, 0)) { + if (CHECK_BIT(keyboard_state, 1)) { + layer_on(_MOUSE); + } + else { + layer_off(_MOUSE); + } + } + } + break; + + case WIN_LCK: + if (record->event.pressed) { + // toggles windows key lock state + TOGGLE_BIT(keyboard_state, 2); + } + break; + + // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI + case WIN_KEY: + // checks if windows key lock is off to allow key to be pressed + if (!CHECK_BIT(keyboard_state, 2)) { + if (record->event.pressed) { + SEND_STRING(SS_DOWN(X_LGUI)); + return false; + } + // key released + else { + SEND_STRING(SS_UP(X_LGUI)); + return false; + } + } + break; + } + return true; +}; |