summaryrefslogtreecommitdiff
path: root/keyboards/viterbi/keymaps/drashna
diff options
context:
space:
mode:
authordrashna <drashna@live.com>2017-11-01 00:13:20 -0700
committerskullydazed <skullydazed@users.noreply.github.com>2017-11-01 00:13:20 -0700
commitb79a4cfeba32260a7d17c6e439ccd050416354f7 (patch)
tree91afc3fbf7708c9f5c83b56e99a1690278b7a827 /keyboards/viterbi/keymaps/drashna
parent44d9ad95b7600fbcad75704dd4ffc163fc6c734d (diff)
downloadqmk_firmware-b79a4cfeba32260a7d17c6e439ccd050416354f7.tar.gz
qmk_firmware-b79a4cfeba32260a7d17c6e439ccd050416354f7.zip
Updated personal keymaps (#1945)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Fix odd merge issue * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added Colemak and Dvorak layers to default orthodox keymap * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix accidental commit because I don't know how to git * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * missing underscore in init function declaration * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout
Diffstat (limited to 'keyboards/viterbi/keymaps/drashna')
-rw-r--r--keyboards/viterbi/keymaps/drashna/config.h4
-rw-r--r--keyboards/viterbi/keymaps/drashna/keymap.c265
-rw-r--r--keyboards/viterbi/keymaps/drashna/rules.mk3
3 files changed, 136 insertions, 136 deletions
diff --git a/keyboards/viterbi/keymaps/drashna/config.h b/keyboards/viterbi/keymaps/drashna/config.h
index dabff8f963..13c17b7bab 100644
--- a/keyboards/viterbi/keymaps/drashna/config.h
+++ b/keyboards/viterbi/keymaps/drashna/config.h
@@ -37,5 +37,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
+#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
+#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
+
#endif
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c
index e227b472f8..acddcb7418 100644
--- a/keyboards/viterbi/keymaps/drashna/keymap.c
+++ b/keyboards/viterbi/keymaps/drashna/keymap.c
@@ -10,14 +10,16 @@ extern keymap_config_t keymap_config;
// entirely and just use numbers.
#define _NUMNAV 0
#define _DIABLO 1
-#define _MACROS 2
-#define _GAMEPAD 3
+#define _GAMEPAD 2
+#define _MACROS 3
#define _MEDIA 4
+#define _COVECUBE 5
enum custom_keycodes {
KC_DIABLO_CLEAR = SAFE_RANGE,
KC_P00,
+ KC_MAKE,
KC_OVERWATCH,
KC_SALT,
KC_MORESALT,
@@ -27,33 +29,33 @@ enum custom_keycodes {
KC_DOOMFIST,
KC_JUSTGAME,
KC_GLHF,
- KC_TORB
+ KC_TORB,
+ KC_AIM
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
-#define MACROS TG(_MACROS)
-#define DIABLO TG(_DIABLO)
-#define GAMEPAD TG(_GAMEPAD)
-#define MEDIA TG(_MEDIA)
+#define MACROS TG(_MACROS)
+#define DIABLO TG(_DIABLO)
+#define GAMEPAD TG(_GAMEPAD)
+#define MEDIA TG(_MEDIA)
+#define COVECUBE TG(_COVECUBE)
bool is_overwatch = false;
-//This is both for underglow, and Diablo 3 macros
-static uint8_t current_layer = 0;
-bool has_layer_changed = true;
-
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
+#ifdef RGBLIGHT_ENABLE
+#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
+#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
+#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
+#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
+#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
+#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
+#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
+#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
+#endif
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
@@ -122,77 +124,71 @@ qk_tap_dance_action_t tap_dance_actions[] = {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* QWERTY
- * ,------------------------------------------------. ,------------------------------------------------.
- * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
- * `------------------------------------------------' `------------------------------------------------'
- */
[_NUMNAV] = KEYMAP(
- MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
-/* Lower
- * ,------------------------------------------------. ,------------------------------------------------.
- * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
- * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
- * `------------------------------------------------' `------------------------------------------------'
- */
[_DIABLO] = KEYMAP(
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
-
+ [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
+ MACROS, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ ),
+
[_MACROS] = KEYMAP(
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ MACROS, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ ),
+
+ [_COVECUBE] = KEYMAP(
+ COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_MEDIA] = KEYMAP(
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ RESET, KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
)
+
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint16_t kc;
- if (is_overwatch) {
- kc = KC_BSPC;
+ if (is_overwatch) {
+ kc = KC_BSPC;
}
else {
kc = KC_ENTER;
}
+ // Once a delay command is added to "SEND_STRING",
+ // replace these with X_BSPC and X_ENTER instead.
+ // and add "SS_TAP(kc) SS_DELAY(50)" to all of the
+ // SEND_STRING commands, to compress things.
switch (keycode) {
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
@@ -215,11 +211,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
+ case KC_MAKE:
+ if (!record->event.pressed) {
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
case KC_OVERWATCH: // reset all Diable timers, disabling them
if (record->event.pressed) {
is_overwatch = !is_overwatch;
- has_layer_changed = true;
}
+#ifdef RGBLIGHT_ENABLE
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+#endif
return false;
break;
case KC_SALT:
@@ -227,9 +231,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Salt, salt, salt...");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
}
return false;
break;
@@ -238,9 +240,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
}
return false;
break;
@@ -249,9 +249,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
}
return false;
break;
@@ -260,9 +258,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Good game, everyone!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
}
return false;
break;
@@ -271,9 +267,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Good luck, have fun!!!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
}
return false;
break;
@@ -282,48 +276,44 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Left click to win!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
}
return false;
break;
- case KC_DOOMFIST:
+ case KC_JUSTGAME:
+
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
}
return false;
break;
- case KC_JUSTGAME:
+ case KC_TORB:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
}
return false;
break;
- case KC_TORB:
+ case KC_AIM:
if (!record->event.pressed) {
register_code(kc);
unregister_code(kc);
_delay_ms(50);
- SEND_STRING("That was positively riveting!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
+ SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
+ _delay_ms(50);
+ SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
}
return false;
break;
+
}
return true;
}
@@ -332,7 +322,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
- if (current_layer == _DIABLO) {
+ if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
@@ -366,48 +356,51 @@ void run_diablo_macro_check(void) {
#endif
-void matrix_scan_user(void) { // runs frequently to update info
- uint8_t layer = biton32(layer_state);
-
- if (layer != current_layer) {
- has_layer_changed = true;
- current_layer = layer;
- }
- // Check layer, and apply color if its changed since last check
- if (has_layer_changed) {
+void matrix_init_user(void) { // Runs boot tasks for keyboard
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable();
+ rgblight_set_teal;
+ rgblight_mode(1);
+#endif
+};
- switch (layer) {
- case _NUMNAV:
- rgblight_set_teal;
- rgblight_mode(2);
- break;
- case _MACROS:
- rgblight_set_orange;
- if (is_overwatch) {
- rgblight_mode(17);
- }
- else {
- rgblight_mode(18);
- }
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _GAMEPAD:
- rgblight_set_urine;
- rgblight_mode(1);
- break;
- case _MEDIA:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- }
- has_layer_changed = false;
- }
+void matrix_scan_user(void) { // runs frequently to update info
#ifdef TAP_DANCE_ENABLE
// Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif
-}; \ No newline at end of file
+};
+
+
+uint32_t layer_state_set_kb(uint32_t state) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable();
+ switch (biton32(state)) {
+ case _NUMNAV:
+ rgblight_set_teal;
+ rgblight_mode(2);
+ break;
+ case _MACROS:
+ rgblight_set_orange;
+ is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ break;
+ case _DIABLO:
+ rgblight_set_red;
+ rgblight_mode(5);
+ break;
+ case _GAMEPAD:
+ rgblight_set_yellow;
+ rgblight_mode(1);
+ break;
+ case _MEDIA:
+ rgblight_set_blue;
+ rgblight_mode(1);
+ break;
+ case _COVECUBE:
+ rgblight_set_green;
+ rgblight_mode(2);
+ }
+#endif
+ return state;
+}
diff --git a/keyboards/viterbi/keymaps/drashna/rules.mk b/keyboards/viterbi/keymaps/drashna/rules.mk
index f1bb928371..dd5747f1d0 100644
--- a/keyboards/viterbi/keymaps/drashna/rules.mk
+++ b/keyboards/viterbi/keymaps/drashna/rules.mk
@@ -2,6 +2,9 @@ CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = yes
MOUSEKEY_ENABLE = no
+NKRO_ENABLE = yes
+
+EXTRAFLAGS = -flto
ifndef QUANTUM_DIR
include ../../../../Makefile