diff options
author | drashna <drashna@live.com> | 2017-11-01 00:13:20 -0700 |
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committer | skullydazed <skullydazed@users.noreply.github.com> | 2017-11-01 00:13:20 -0700 |
commit | b79a4cfeba32260a7d17c6e439ccd050416354f7 (patch) | |
tree | 91afc3fbf7708c9f5c83b56e99a1690278b7a827 /keyboards/viterbi/keymaps/drashna | |
parent | 44d9ad95b7600fbcad75704dd4ffc163fc6c734d (diff) | |
download | qmk_firmware-b79a4cfeba32260a7d17c6e439ccd050416354f7.tar.gz qmk_firmware-b79a4cfeba32260a7d17c6e439ccd050416354f7.zip |
Updated personal keymaps (#1945)
* Add woodpad
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Fix odd merge issue
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add forced NKRO
* Added Colemak and Dvorak layers to default orthodox keymap
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix accidental commit because I don't know how to git
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* missing underscore in init function declaration
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
Diffstat (limited to 'keyboards/viterbi/keymaps/drashna')
-rw-r--r-- | keyboards/viterbi/keymaps/drashna/config.h | 4 | ||||
-rw-r--r-- | keyboards/viterbi/keymaps/drashna/keymap.c | 265 | ||||
-rw-r--r-- | keyboards/viterbi/keymaps/drashna/rules.mk | 3 |
3 files changed, 136 insertions, 136 deletions
diff --git a/keyboards/viterbi/keymaps/drashna/config.h b/keyboards/viterbi/keymaps/drashna/config.h index dabff8f963..13c17b7bab 100644 --- a/keyboards/viterbi/keymaps/drashna/config.h +++ b/keyboards/viterbi/keymaps/drashna/config.h @@ -37,5 +37,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 +#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 +#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2 +#define RGBLIGHT_EFFECT_BREATHE_CENTER 1 + #endif diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c index e227b472f8..acddcb7418 100644 --- a/keyboards/viterbi/keymaps/drashna/keymap.c +++ b/keyboards/viterbi/keymaps/drashna/keymap.c @@ -10,14 +10,16 @@ extern keymap_config_t keymap_config; // entirely and just use numbers. #define _NUMNAV 0 #define _DIABLO 1 -#define _MACROS 2 -#define _GAMEPAD 3 +#define _GAMEPAD 2 +#define _MACROS 3 #define _MEDIA 4 +#define _COVECUBE 5 enum custom_keycodes { KC_DIABLO_CLEAR = SAFE_RANGE, KC_P00, + KC_MAKE, KC_OVERWATCH, KC_SALT, KC_MORESALT, @@ -27,33 +29,33 @@ enum custom_keycodes { KC_DOOMFIST, KC_JUSTGAME, KC_GLHF, - KC_TORB + KC_TORB, + KC_AIM }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO -#define MACROS TG(_MACROS) -#define DIABLO TG(_DIABLO) -#define GAMEPAD TG(_GAMEPAD) -#define MEDIA TG(_MEDIA) +#define MACROS TG(_MACROS) +#define DIABLO TG(_DIABLO) +#define GAMEPAD TG(_GAMEPAD) +#define MEDIA TG(_MEDIA) +#define COVECUBE TG(_COVECUBE) bool is_overwatch = false; -//This is both for underglow, and Diablo 3 macros -static uint8_t current_layer = 0; -bool has_layer_changed = true; - -#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF); -#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF); -#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF); -#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF); -#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); -#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); -#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF); -#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF); +#ifdef RGBLIGHT_ENABLE +#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF); +#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF); +#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF); +#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF); +#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); +#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); +#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF); +#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF); +#endif #ifdef TAP_DANCE_ENABLE //define diablo macro timer variables @@ -122,77 +124,71 @@ qk_tap_dance_action_t tap_dance_actions[] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -/* QWERTY - * ,------------------------------------------------. ,------------------------------------------------. - * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ | - * `------------------------------------------------' `------------------------------------------------' - */ [_NUMNAV] = KEYMAP( - MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), -/* Lower - * ,------------------------------------------------. ,------------------------------------------------. - * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | | - * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| - * | | | | | | | | | | | Next | Vol- | Vol+ | Play | | - * `------------------------------------------------' `------------------------------------------------' - */ [_DIABLO] = KEYMAP( - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), - + [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch + MACROS, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + ), + [_MACROS] = KEYMAP( - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + MACROS, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + ), + + [_COVECUBE] = KEYMAP( + COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), [_MEDIA] = KEYMAP( - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + RESET, KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ) + }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { uint16_t kc; - if (is_overwatch) { - kc = KC_BSPC; + if (is_overwatch) { + kc = KC_BSPC; } else { kc = KC_ENTER; } + // Once a delay command is added to "SEND_STRING", + // replace these with X_BSPC and X_ENTER instead. + // and add "SS_TAP(kc) SS_DELAY(50)" to all of the + // SEND_STRING commands, to compress things. switch (keycode) { #ifdef TAP_DANCE_ENABLE case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them @@ -215,11 +211,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; + case KC_MAKE: + if (!record->event.pressed) { + SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER)); + } + return false; + break; case KC_OVERWATCH: // reset all Diable timers, disabling them if (record->event.pressed) { is_overwatch = !is_overwatch; - has_layer_changed = true; } +#ifdef RGBLIGHT_ENABLE + is_overwatch ? rgblight_mode(17) : rgblight_mode(18); +#endif return false; break; case KC_SALT: @@ -227,9 +231,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("Salt, salt, salt..."); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER)); } return false; break; @@ -238,9 +240,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("Please sir, can I have some more salt?!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER)); } return false; break; @@ -249,9 +249,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER)); } return false; break; @@ -260,9 +258,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("Good game, everyone!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER)); } return false; break; @@ -271,9 +267,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("Good luck, have fun!!!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER)); } return false; break; @@ -282,48 +276,44 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("Left click to win!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("Left click to win!" SS_TAP(X_ENTER)); } return false; break; - case KC_DOOMFIST: + case KC_JUSTGAME: + if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER)); } return false; break; - case KC_JUSTGAME: + case KC_TORB: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)"); } return false; break; - case KC_TORB: + case KC_AIM: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); - SEND_STRING("That was positively riveting!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); + SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER)); + _delay_ms(50); + SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER)); } return false; break; + } return true; } @@ -332,7 +322,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { // Sends the key press to system, but only if on the Diablo layer void send_diablo_keystroke(uint8_t diablo_key) { - if (current_layer == _DIABLO) { + if (biton32(layer_state) == _DIABLO) { switch (diablo_key) { case 0: SEND_STRING("1"); @@ -366,48 +356,51 @@ void run_diablo_macro_check(void) { #endif -void matrix_scan_user(void) { // runs frequently to update info - uint8_t layer = biton32(layer_state); - - if (layer != current_layer) { - has_layer_changed = true; - current_layer = layer; - } - // Check layer, and apply color if its changed since last check - if (has_layer_changed) { +void matrix_init_user(void) { // Runs boot tasks for keyboard +#ifdef RGBLIGHT_ENABLE + rgblight_enable(); + rgblight_set_teal; + rgblight_mode(1); +#endif +}; - switch (layer) { - case _NUMNAV: - rgblight_set_teal; - rgblight_mode(2); - break; - case _MACROS: - rgblight_set_orange; - if (is_overwatch) { - rgblight_mode(17); - } - else { - rgblight_mode(18); - } - break; - case _DIABLO: - rgblight_set_red; - rgblight_mode(5); - break; - case _GAMEPAD: - rgblight_set_urine; - rgblight_mode(1); - break; - case _MEDIA: - rgblight_set_blue; - rgblight_mode(1); - break; - } - has_layer_changed = false; - } +void matrix_scan_user(void) { // runs frequently to update info #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif -};
\ No newline at end of file +}; + + +uint32_t layer_state_set_kb(uint32_t state) { +#ifdef RGBLIGHT_ENABLE + rgblight_enable(); + switch (biton32(state)) { + case _NUMNAV: + rgblight_set_teal; + rgblight_mode(2); + break; + case _MACROS: + rgblight_set_orange; + is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + break; + case _DIABLO: + rgblight_set_red; + rgblight_mode(5); + break; + case _GAMEPAD: + rgblight_set_yellow; + rgblight_mode(1); + break; + case _MEDIA: + rgblight_set_blue; + rgblight_mode(1); + break; + case _COVECUBE: + rgblight_set_green; + rgblight_mode(2); + } +#endif + return state; +} diff --git a/keyboards/viterbi/keymaps/drashna/rules.mk b/keyboards/viterbi/keymaps/drashna/rules.mk index f1bb928371..dd5747f1d0 100644 --- a/keyboards/viterbi/keymaps/drashna/rules.mk +++ b/keyboards/viterbi/keymaps/drashna/rules.mk @@ -2,6 +2,9 @@ CONSOLE_ENABLE = no TAP_DANCE_ENABLE = yes RGBLIGHT_ENABLE = yes MOUSEKEY_ENABLE = no +NKRO_ENABLE = yes + +EXTRAFLAGS = -flto ifndef QUANTUM_DIR include ../../../../Makefile |