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author | Wilba <Jason.S.Williams@gmail.com> | 2020-08-18 16:44:35 +1000 |
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committer | GitHub <noreply@github.com> | 2020-08-17 23:44:35 -0700 |
commit | 70acf36d1641cad1337eb714ae56145d949ff423 (patch) | |
tree | bbc0788982dca0c017622b47e7252898d4dd62a5 /keyboards/wilba_tech/rama_works_m10_c/rama_works_m10_c.h | |
parent | c59a81b792ffbe0629183cf1e84f869e9a8d5471 (diff) | |
download | qmk_firmware-70acf36d1641cad1337eb714ae56145d949ff423.tar.gz qmk_firmware-70acf36d1641cad1337eb714ae56145d949ff423.zip |
[Keyboard] Added RAMA WORKS M65-B, M65-BX, M10-C, M50-A (#9991)
* Added RAMA WORKS M65-B, M65-BX, M10-C, M50-A
* Review changes
* Review changes
* Review changes
* Increase layers to 10 for M10-C, M10-B
Diffstat (limited to 'keyboards/wilba_tech/rama_works_m10_c/rama_works_m10_c.h')
-rw-r--r-- | keyboards/wilba_tech/rama_works_m10_c/rama_works_m10_c.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/keyboards/wilba_tech/rama_works_m10_c/rama_works_m10_c.h b/keyboards/wilba_tech/rama_works_m10_c/rama_works_m10_c.h new file mode 100644 index 0000000000..382cef1a6d --- /dev/null +++ b/keyboards/wilba_tech/rama_works_m10_c/rama_works_m10_c.h @@ -0,0 +1,35 @@ +/* Copyright 2020 Jason Williams (Wilba) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#pragma once + +#include "quantum.h" +#include "keyboards/wilba_tech/wt_rgb_backlight_keycodes.h" +#include "via.h" + + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ +#define LAYOUT( \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09 \ +) { \ + {K00, K01, K02, K03, K04, K05, K06, K07, K08, K09}, \ +} |