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author | Louis Orleans <louis@orleans.io> | 2017-10-31 08:14:43 -0700 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-10-31 11:14:43 -0400 |
commit | b2bbbc2dfcf21783bd84cb4db9fd96016c2951af (patch) | |
tree | c0c49113129711d9b0c2b284f2adbc3a02c83f1a /keyboards | |
parent | 6169cd52ba031f56268a32c636e9af35941e27a2 (diff) | |
download | qmk_firmware-b2bbbc2dfcf21783bd84cb4db9fd96016c2951af.tar.gz qmk_firmware-b2bbbc2dfcf21783bd84cb4db9fd96016c2951af.zip |
layout(infinity ergodox): dudeofawesome's layout (#1932)
* 🎉 Building simple flasher
* 🎉 Flashing works
* 🎨 Cleaning up
* 🐛 Being more specific with board identity
* 🐛 Flashing correct keymap
* 🎉 Adding keymap
* ✨ Updating keymap
* 🚨 RGB
* ⏪ Revert "🚨 RGB"
This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4.
* ✨ Improvements to flasher
* ✨ Layout tweaks
* 💄 Messing around with LCD
* 💄 Enabling LCD backlight matching
* 🔧 Updating layout
* 🐛 Fixing console logging
* 🎨 Cleaning up indentation
* 🔧 Adding editorconfig
* ✨ Adding game layer
* 💄 Changing numpad layout
* ✨🔥 redoing entire layout
It's now more similar to the Planck default layout
* ✨ add workman and dvorak layouts
* 🐛 fix numpad
* 🐛 fix layer orders
* 🐛 fix layer toggling
* 🐛 fix tri-layer switching
* 🐛 fix LCD colors for adjustment layers
* 🔥 remove old flasher project
* 🔥 remove simple_visualizer
* 💄 update LCD colors
* 📝 fix layout comments
* 💄 swapping 2u buttons
* 🔥🔧 removing editorconfig
* 🚨 using 2 spaces
* 📝 add README
* ⏪ Revert "💄 Enabling LCD backlight matching"
This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e.
* ⏪ Revert "💄 Messing around with LCD"
This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5.
Diffstat (limited to 'keyboards')
3 files changed, 938 insertions, 0 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md b/keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md new file mode 100644 index 0000000000..98eb7abb25 --- /dev/null +++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/README.md @@ -0,0 +1,25 @@ +# DudeOfAwesome's ErgoDox Infinity Layout + +A basic ErgoDox layout with Planck-like tri-layer support. + +![ErgoDox Layout](https://i.imgur.com/9zfKPV7.png) + +## Features + +- Planck-like tri-layer +- Workman layout +- In-progress gaming layer +- Numpad +- LCD colors are linked together, like the default KLL firmware + +## Building and flashing + +1. Put your board in DFU mode with either the button on the bottom, or with a software key in your current firmware +1. Flash left half: + ```bash + $ make ergodox_infinity:dudeofawesome:dfu-util + ``` +1. Flash right half: + ```bash + $ make ergodox_infinity:dudeofawesome:dfu-util MASTER=right + ``` diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c new file mode 100644 index 0000000000..7d76b25a4e --- /dev/null +++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c @@ -0,0 +1,568 @@ +#include QMK_KEYBOARD_H +#include "debug.h" +#include "action_layer.h" +#include "version.h" + +enum custom_layers { + _QWERTY, + _DVORAK, + _WORKMAN, + _GAME, + _MOUSE, + _NUM, + _LOWER, + _RAISE, + _ADJUST, +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + DVORAK, + WORKMAN, + LOWER, + RAISE, + GAME, + MOUSE, + NUM, + EPRM, + VRSN, + RGB_SLD +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Keymap 0: Basic QWERTY layer + * + * ,---------------------------------------------. ,---------------------------------------------. + * | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = | + * |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------| + * | Tab | Q | W | E | R | T | [{ | | ]} | Y | U | I | O | P | BSPC | + * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------| + * | ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | '" | + * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------| + * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | Enter | + * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------' + * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right | + * `------------------------------' `------------------------------' + * ,------------. ,------------. + * |Play |Mouse | | Num |Mouse| + * ,----|-----|------| |------+-----+-----. + * | | | Alt | | Alt | | | + * |BSPC|LOWER|------| |------|RAISE|Space| + * | | | LGUI | | LGUI | | | + * `-----------------' `------------------' + */ +[_QWERTY] = LAYOUT_ergodox( + // left hand + KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRACKET, + KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1, + TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER, + + KC_MPLY, TG(_MOUSE), + KC_LALT, + LOWER, KC_BSPACE, KC_LGUI, + + // right hand + KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL, + KC_RBRACKET, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE, + KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, + KC_FN1, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), KC_ENTER, + RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, + + TG(_NUM), TG(_MOUSE), + KC_LALT, + KC_LGUI, KC_SPACE, RAISE +), + +/* Keymap 0: Basic Dvorak layer + * + * ,---------------------------------------------. ,--------------------------------------------. + * | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = | + * |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------| + * | Tab | ' | , | . | P | Y | [{ | | ]} | F | G | C | R | L | BSPC | + * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------| + * | ESC | A | O | E | U | I |------| |------| D | H | T | N | S | / | + * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------| + * | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | Enter | + * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------' + * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right | + * `------------------------------' `------------------------------' + * ,------------. ,------------. + * |Play |Mouse | | Num |Mouse| + * ,----|-----|------| |------+-----+-----. + * | | | Alt | | Alt | | | + * |BSPC|LOWER|------| |------|RAISE|Space| + * | | | LGUI | | LGUI | | | + * `-----------------' `------------------' + */ +[_DVORAK] = LAYOUT_ergodox( + // left hand + KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_LBRACKET, + KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, + KC_LSPO, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_FN1, + TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER, + + KC_MPLY, TG(_MOUSE), + KC_LALT, + KC_BSPACE, LOWER, KC_LGUI, + + // right hand + KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL, + KC_RBRACKET, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPACE, + KC_D, KC_H, KC_T, KC_N, KC_S, LT(MOUSE, KC_SLSH), + KC_FN1, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENTER, + RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, + + TG(_NUM), TG(_MOUSE), + KC_LALT, + KC_LGUI, RAISE, KC_SPACE +), + +/* Keymap 0: Basic Workman layer + * + * ,---------------------------------------------. ,--------------------------------------------. + * | - | 1 | 2 | 3 | 4 | 5 | Esc | | Esc | 6 | 7 | 8 | 9 | 0 | = | + * |--------+-----+-----+-----+-----+------------| |------+-----+-----+-----+-----+-----+--------| + * | Tab | Q | D | R | W | B | [{ | | ]} | J | F | U | P | ; | BSPC | + * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------| + * | ESC | A | S | H | T | G |------| |------| Y | N | E | O | I | '" | + * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------| + * | LShift | Z | X | M | C | V | | | | K | L | , | . | / | Enter | + * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------' + * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right | + * `------------------------------' `------------------------------' + * ,------------. ,------------. + * |Play |Mouse | | Num |Mouse| + * ,----|-----|------| |------+-----+-----. + * | | | Alt | | Alt | | | + * |BSPC|LOWER|------| |------|RAISE|Space| + * | | | LGUI | | LGUI | | | + * `-----------------' `------------------' + */ +[_WORKMAN] = LAYOUT_ergodox( + // left hand + KC_MINUS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LBRACKET, + KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, + KC_LSPO, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_FN1, + TG(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER, + + KC_MPLY, TG(_MOUSE), + KC_LALT, + KC_BSPACE, LOWER, KC_LGUI, + + // right hand + KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL, + KC_RBRACKET, KC_J, KC_F, KC_U, KC_P, KC_SCOLON, KC_BSPACE, + KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE, + KC_FN1, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), KC_ENTER, + RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, + + NUM, TG(_MOUSE), + KC_LALT, + KC_LGUI, RAISE, KC_SPACE +), + +/* Lower + * + * ,---------------------------------------------------. ,--------------------------------------------------. + * | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | | + * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------| + * | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | | + * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | _ | + | { | } | | | + * |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------| + * | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | Home | End | | + * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | Next | Vol- | Vol+ | Play | + * `-----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * |Animat| | |Toggle|Solid | + * ,------|------|------| |------+------+------. + * |Bright|Bright| | | |Hue- |Hue+ | + * |ness- |ness+ |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_LOWER] = LAYOUT_ergodox( + // left hand + VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, + KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, + _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, + _______, _______, _______, _______, _______, + + _______, _______, + _______, + _______, _______, _______, + + // right hand + KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, + _______, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______, + _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, + + _______, _______, + _______, + _______, _______, _______ +), + +/* Raise + * + * ,---------------------------------------------------. ,--------------------------------------------------. + * | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | F11 | + * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------| + * | ` | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | | + * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | - | = | [ | ] | \ | + * |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------| + * | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO # |ISO / |Pg Up |Pg Dn | | + * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | Next | Vol- | Vol+ | Play | + * `-----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * |Animat| | |Toggle|Solid | + * ,------|------|------| |------+------+------. + * |Bright|Bright| | | |Hue- |Hue+ | + * |ness- |ness+ |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_RAISE] = LAYOUT_ergodox( + // left hand + VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, + KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, + _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, + _______, _______, _______, _______, _______, + + _______, _______, + _______, + _______, _______, _______, + + // right hand + KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, + KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, + _______, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______, + _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, + + _______, _______, + _______, + _______, _______, _______ +), + +/* Adjust + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * |Version | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | |Reset |Debug | | | | | | | |TRM on|TRMoff| | | Del | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak| | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | Prev | Next | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | |VolUp |VolDn | Mute | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_ADJUST] = LAYOUT_ergodox( + // left hand + VRSN, _______, _______, _______, _______, _______, _______, + _______, RESET, DEBUG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, AG_NORM, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + + _______, _______, + _______, + _______, _______, _______, + + // right hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, TERM_ON, TERM_OFF, _______, _______, KC_DEL, + AG_SWAP, QWERTY, WORKMAN, DVORAK, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + + _______, _______, + _______, + _______, _______, _______ +), + +/* Keymap 2: Media and mouse keys + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | Lclk | MsUp | Rclk |Wh Up | | | | | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | |MsLeft|MsDown|MsRght|Wh Dn |------| |------| | | | | | Play | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | Prev | Next | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | |VolUp |VolDn | Mute | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | |Brwser|Brwser| + * | Lclk | Rclk |------| |------|Back |Fwd | + * | | | | | | | | + * `--------------------' `--------------------' + */ +// MOUSE +[_MOUSE] = LAYOUT_ergodox( + // left hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, KC_BTN2, KC_MS_U, KC_BTN1, KC_WH_D, _______, + _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_U, + _______, _______, KC_WH_L, KC_BTN3, KC_WH_R, _______, TO(_GAME), + _______, _______, _______, _______, _______, + + _______, _______, + KC_WH_D, + KC_BTN1, KC_BTN2, KC_WH_U, + + // right hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, KC_MPLY, + TO(_GAME), _______, _______, KC_MPRV, KC_MNXT, _______, _______, + KC_VOLU, KC_VOLD, KC_MUTE, _______, _______, + + _______, _______, + _______, + _______, KC_WBAK, KC_WFWD +), + +/* Keymap 2: GAME + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | Lclk | MsUp | Rclk | | | | | | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | Prev | Next | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | |VolUp |VolDn | Mute | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | |Brwser|Brwser| + * | Lclk | Rclk |------| |------|Back |Fwd | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_GAME] = LAYOUT_ergodox( + // left hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + + _______, _______, + _______, + KC_SPACE, KC_LGUI, KC_LALT, + + // right hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + + TG(_MOUSE), TG(_NUM), + _______, + _______, _______, _______ +), + + +/* Keymap 2: NUMPAD + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | | + * |--------+------+------+------+------+------+------| |------+------+------+------+------+------+--------| + * | | ! | @ | { | } | | | | | | | 7 | 8 | 9 | * | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | # | $ | ( | ) | ` |------| |------| | 4 | 5 | 6 | + | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | % | ^ | [ | ] | ~ | | | | | 1 | 2 | 3 | \ | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | . | 0 | 0 | = | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[_NUM] = LAYOUT_ergodox( + // left hand + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, + _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, _______, + _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, + _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______, + _______, _______, _______, _______, _______, + + _______, _______, + _______, + _______, _______, _______, + + // right hand + KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, _______, + _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, + _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, + KC_KP_DOT, KC_KP_0, KC_KP_0, KC_KP_EQUAL, _______, + + _______, _______, + _______, + _______, _______, _______ +), + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION); + } + break; + case 1: + if (record->event.pressed) { // For resetting EEPROM + eeconfig_init(); + } + break; + } + return MACRO_NONE; +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + print("mode just switched to qwerty and this is a huge string\n"); + set_single_persistent_default_layer(_QWERTY); + } + return false; + break; + case WORKMAN: + if (record->event.pressed) { + set_single_persistent_default_layer(_WORKMAN); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK); + } + return false; + break; + case LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + if (IS_LAYER_ON(_ADJUST)) { + layer_off(_LOWER); + layer_off(_RAISE); + } + } else { + layer_off(_LOWER); + if (IS_LAYER_ON(_ADJUST)) { + layer_off(_ADJUST); + layer_on(_RAISE); + } + } + return false; + break; + case RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + if (IS_LAYER_ON(_ADJUST)) { + layer_off(_RAISE); + layer_off(_LOWER); + } + } else { + layer_off(_RAISE); + if (IS_LAYER_ON(_ADJUST)) { + layer_off(_ADJUST); + layer_on(_LOWER); + } + } + return false; + break; + case EPRM: + if (record->event.pressed) { + eeconfig_init(); + } + return false; + break; + case VRSN: + if (record->event.pressed) { + SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION); + } + return false; + break; + case RGB_SLD: + if (record->event.pressed) { + #ifdef RGBLIGHT_ENABLE + rgblight_mode(1); + #endif + } + return false; + break; + } + return true; +} + +/** + * Runs just one time when the keyboard initializes. + */ +void matrix_init_user(void) { + +}; + +/** + * Runs constantly in the background, in a loop. + */ +void matrix_scan_user(void) { + uint8_t layer = biton32(layer_state); + + ergodox_board_led_off(); + ergodox_right_led_1_off(); + ergodox_right_led_2_off(); + ergodox_right_led_3_off(); + + switch (layer) { + case _LOWER: + ergodox_right_led_1_on(); + break; + case _RAISE: + ergodox_right_led_2_on(); + break; + case _ADJUST: + ergodox_right_led_3_on(); + break; + } +}; diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c new file mode 100644 index 0000000000..034f152709 --- /dev/null +++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c @@ -0,0 +1,345 @@ +/* +Copyright 2016 Fred Sundvik <fsundvik@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +/** + * Currently we are assuming that both the backlight and LCD are enabled + * But it's entirely possible to write a custom visualizer that use only + * one of them + */ +#ifndef LCD_BACKLIGHT_ENABLE +#error This visualizer needs that LCD backlight is enabled +#endif + +#ifndef LCD_ENABLE +#error This visualizer needs that LCD is enabled +#endif + +#include "visualizer.h" +#include "visualizer_keyframes.h" +#include "lcd_keyframes.h" +#include "lcd_backlight_keyframes.h" +#include "system/serial_link.h" +#include "default_animations.h" + +static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255); +static const uint32_t initial_color = LCD_COLOR(84, 255, 255); + +static const uint32_t led_emulation_colors[4] = { + LCD_COLOR(0, 0, 255), + LCD_COLOR(141, 255, 255), + LCD_COLOR(18, 255, 255), + LCD_COLOR(194, 255, 255), +}; + +static uint32_t next_led_target_color = 0; + +typedef enum { + LCD_STATE_INITIAL, + LCD_STATE_LAYER_BITMAP, + LCD_STATE_BITMAP_AND_LEDS, +} lcd_state_t; + +static lcd_state_t lcd_state = LCD_STATE_INITIAL; + +typedef struct { + uint8_t led_on; + uint8_t led1; + uint8_t led2; + uint8_t led3; +} visualizer_user_data_t; + +/** + * Don't access from visualization function, use the visualizer state instead + */ +static visualizer_user_data_t user_data_keyboard = { + .led_on = 0, + .led1 = LED_BRIGHTNESS_HI, + .led2 = LED_BRIGHTNESS_HI, + .led3 = LED_BRIGHTNESS_HI, +}; + +_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE, + "Please increase the VISUALIZER_USER_DATA_SIZE"); + +// Feel free to modify the animations below, or even add new ones if needed + +// The color animation animates the LCD color when you change layers +static keyframe_animation_t one_led_color = { + .num_frames = 1, + .loop = false, + .frame_lengths = {gfxMillisecondsToTicks(0)}, + .frame_functions = {lcd_backlight_keyframe_set_color}, +}; + +bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) { + uint32_t temp = next_led_target_color; + next_led_target_color = state->target_lcd_color; + state->target_lcd_color = temp; + return false; +} + +// The color animation animates the LCD color when you change layers +static keyframe_animation_t two_led_colors = { + .num_frames = 2, + .loop = true, + .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)}, + .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color}, +}; + +/** + * The LCD animation alternates between the layer name display and a + * bitmap that displays all active layers + */ +static keyframe_animation_t lcd_bitmap_animation = { + .num_frames = 1, + .loop = false, + .frame_lengths = {gfxMillisecondsToTicks(0)}, + .frame_functions = {lcd_keyframe_display_layer_bitmap}, +}; + +static keyframe_animation_t lcd_bitmap_leds_animation = { + .num_frames = 2, + .loop = true, + .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, + .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states}, +}; + +void initialize_user_visualizer(visualizer_state_t* state) { + /** + * The brightness will be dynamically adjustable in the future + * But for now, change it here. + */ + lcd_backlight_brightness(180); + state->current_lcd_color = initial_color; + state->target_lcd_color = logo_background_color; + lcd_state = LCD_STATE_INITIAL; + start_keyframe_animation(&default_startup_animation); +} + +static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) { + return user_data->led_on & (1u << num); +} + +static uint8_t get_led_index_master(visualizer_user_data_t* user_data) { + for (int i=0; i < 4; i++) { + if (is_led_on(user_data, i)) { + return i + 1; + } + } + return 0; +} + +static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) { + uint8_t master_index = get_led_index_master(user_data); + if (master_index!=0) { + for (int i=master_index; i < 4; i++) { + if (is_led_on(user_data, i)) { + return i + 1; + } + } + } + + return 0; +} + +static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) { + if ( + is_led_on(user_data, 0) && + is_led_on(user_data, 1) && + is_led_on(user_data, 2) + ) { + return 3; + } + return 0; +} + +static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) { + switch (index) { + case 1: + return user_data->led1; + case 2: + return user_data->led2; + case 3: + return user_data->led3; + } + return 0; +} + +static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { + visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data; + visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data; + + uint8_t new_index; + uint8_t old_index; + + if (true || is_serial_link_master()) { + new_index = get_led_index_master(user_data_new); + old_index = get_led_index_master(user_data_old); + } else { + new_index = get_led_index_slave(user_data_new); + old_index = get_led_index_slave(user_data_old); + } + + uint8_t new_secondary_index = get_secondary_led_index(user_data_new); + uint8_t old_secondary_index = get_secondary_led_index(user_data_old); + + uint8_t new_brightness = get_brightness(user_data_new, new_index); + uint8_t old_brightness = get_brightness(user_data_old, old_index); + + uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index); + uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index); + + if ( + lcd_state == LCD_STATE_INITIAL || + new_index != old_index || + new_secondary_index != old_secondary_index || + new_brightness != old_brightness || + new_secondary_brightness != old_secondary_brightness + ) { + if (new_secondary_index != 0) { + state->target_lcd_color = change_lcd_color_intensity( + led_emulation_colors[new_index], new_brightness); + next_led_target_color = change_lcd_color_intensity( + led_emulation_colors[new_secondary_index], new_secondary_brightness); + + stop_keyframe_animation(&one_led_color); + start_keyframe_animation(&two_led_colors); + } else { + state->target_lcd_color = change_lcd_color_intensity( + led_emulation_colors[new_index], new_brightness); + + stop_keyframe_animation(&two_led_colors); + start_keyframe_animation(&one_led_color); + } + } +} + +static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { + if (state->status.leds) { + if ( + lcd_state != LCD_STATE_BITMAP_AND_LEDS || + state->status.leds != prev_status->leds || + state->status.layer != prev_status->layer || + state->status.default_layer != prev_status->default_layer + ) { + // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case + stop_keyframe_animation(&lcd_bitmap_animation); + + lcd_state = LCD_STATE_BITMAP_AND_LEDS; + /** + * For information: + * The logic in this function makes sure that this doesn't happen, but if you call start on an + * animation that is already playing it will be restarted. + */ + start_keyframe_animation(&lcd_bitmap_leds_animation); + } + } else { + if ( + lcd_state != LCD_STATE_LAYER_BITMAP || + state->status.layer != prev_status->layer || + state->status.default_layer != prev_status->default_layer + ) { + stop_keyframe_animation(&lcd_bitmap_leds_animation); + + lcd_state = LCD_STATE_LAYER_BITMAP; + start_keyframe_animation(&lcd_bitmap_animation); + } + } +} + +void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { + /** + * Check the status here to start and stop animations + * You might have to save some state, like the current animation here so that you can start the right + * This function is called every time the status changes + * + * NOTE that this is called from the visualizer thread, so don't access anything else outside the status + * This is also important because the slave won't have access to the active layer for example outside the + * status. + */ + + update_emulated_leds(state, prev_status); + update_lcd_text(state, prev_status); +} + +void user_visualizer_suspend(visualizer_state_t* state) { + state->layer_text = "Suspending..."; + uint8_t hue = LCD_HUE(state->current_lcd_color); + uint8_t sat = LCD_SAT(state->current_lcd_color); + state->target_lcd_color = LCD_COLOR(hue, sat, 0); + start_keyframe_animation(&default_suspend_animation); +} + +void user_visualizer_resume(visualizer_state_t* state) { + state->current_lcd_color = initial_color; + state->target_lcd_color = logo_background_color; + lcd_state = LCD_STATE_INITIAL; + start_keyframe_animation(&default_startup_animation); +} + +void ergodox_board_led_on(void){ + // No board led support +} + +void ergodox_right_led_1_on(void){ + user_data_keyboard.led_on |= (1u << 0); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_2_on(void){ + user_data_keyboard.led_on |= (1u << 1); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_3_on(void){ + user_data_keyboard.led_on |= (1u << 2); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_board_led_off(void){ + // No board led support +} + +void ergodox_right_led_1_off(void){ + user_data_keyboard.led_on &= ~(1u << 0); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_2_off(void){ + user_data_keyboard.led_on &= ~(1u << 1); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_3_off(void){ + user_data_keyboard.led_on &= ~(1u << 2); + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_1_set(uint8_t n) { + user_data_keyboard.led1 = n; + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_2_set(uint8_t n) { + user_data_keyboard.led2 = n; + visualizer_set_user_data(&user_data_keyboard); +} + +void ergodox_right_led_3_set(uint8_t n) { + user_data_keyboard.led3 = n; + visualizer_set_user_data(&user_data_keyboard); +} |