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author | Jonathan Lucas <CommandLineDesign@gmail.com> | 2016-07-23 18:47:36 -0700 |
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committer | GitHub <noreply@github.com> | 2016-07-23 18:47:36 -0700 |
commit | b5761df57b024c29c69b24552fe1d43c49ac049d (patch) | |
tree | 101b5d94f33e84513bc95be84830adff7086a9d5 /keyboards | |
parent | 4059a16118e3abbc9eab2241693c60a1f19811b5 (diff) | |
download | qmk_firmware-b5761df57b024c29c69b24552fe1d43c49ac049d.tar.gz qmk_firmware-b5761df57b024c29c69b24552fe1d43c49ac049d.zip |
Create CMD-Preonic Keymap
This is very Alpha-Mode, and has not been tested or even Made yet.
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/preonic/keymaps/CMD-Preonic/keymap.c | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/CMD-Preonic/keymap.c b/keyboards/preonic/keymaps/CMD-Preonic/keymap.c new file mode 100644 index 0000000000..c7a5be121a --- /dev/null +++ b/keyboards/preonic/keymaps/CMD-Preonic/keymap.c @@ -0,0 +1,322 @@ +#include "preonic.h" +#include "action_layer.h" +#include "eeconfig.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _COLEMAK 1 +#define _DVORAK 2 +#define _GAME 3 +#define _NUMPAD 13 +#define _LOWER 14 +#define _RAISE 15 +#define _ADJUST 16 + +// Macro name shortcuts +#define QWERTY M(_QWERTY) +#define COLEMAK M(_COLEMAK) +#define DVORAK M(_DVORAK) +#define GAME M(_GAME) +#define NUMPAD M(_NUMPAD) +#define LOWER M(_LOWER) +#define RAISE M(_RAISE) +#define M_BL 5 + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Qwerty + * ,-----------------------------------------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Esc | A | S | D | F | G | H | J | K | L | ; | " | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] | + * `-----------------------------------------------------------------------------------' + */ +[_QWERTY] = { + {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH}, + {LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, + {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC} +}, + +/* Colemak + * ,-----------------------------------------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Esc | A | R | S | T | D | H | N | E | I | O | " | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] | + * `-----------------------------------------------------------------------------------' + */ +[_COLEMAK] = { + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______}, + {_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, + {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +}, + +/* Dvorak + * ,-----------------------------------------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Tab | " | , | . | P | Y | F | G | C | R | L | Del | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Esc | A | O | E | U | I | D | H | T | N | S | / | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] | + * `-----------------------------------------------------------------------------------' + */ +[_DVORAK] = { + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______}, + {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______}, + {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +}, + +/* GAME + * ,-----------------------------------------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | CAPS | A | S | D | F | G | H | J | K | L | ; | " | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] | + * `-----------------------------------------------------------------------------------' + */ +[_GAME] = { + {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH}, + {KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, + {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______} +}, + +/* NUMPAD + * ,-----------------------------------------------------------------------------------. + * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] | + * `-----------------------------------------------------------------------------------' + */ +[_NUMPAD] = { + {KC_ESC, KC_KP_SLASH, KC_KP_ASTERISK, KC_KP_MINUS, _______, _______, _______, _______, _______, _______, _______, _______}, + {KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______}, + {KC_KP4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______}, + {KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______}, + {KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______}, +}, +/* Lower + * ,-----------------------------------------------------------------------------------. + * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Vol- | Pause| Ins | Print| | | | + | Enter| 0 | . | + * `-----------------------------------------------------------------------------------' + */ +[_LOWER] = { + {KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL}, + {KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_KP_SLASH, KC_KP_7, KC_KP_8, KC_KP_9}, + {_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_KP_ASTERISK, KC_KP4, KC_KP_5, KC_KP_6}, + {KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_MS_WH_DOWN, KC_MS_BTN3, KC_MS_WH_UP, KC_KP_MINUS, KC_KP_1, KC_KP_2, KC_KP_3}, + {KC_VOLD, KC_PAUSE, KC_INS, KC_PSCREEN, _______, _______, _______, _______, KC_KP_PLUS, KC_KP_ENTER, KC_KP_0, KC_KP_DOT} +}, + +/* Raise + * ,-----------------------------------------------------------------------------------. + * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | End | | | |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_RAISE] = { + {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, + {_______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______}, + {_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +}, + +/* Adjust (Lower + Raise) + * ,-----------------------------------------------------------------------------------. + * | | |qwerty|ColMak|Dvorak| | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | |AGNorm|AGSwap| | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | Reset | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_ADJUST] = { + {_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______}, + {_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL}, + {_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______}, + {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, _______, _______, _______}, + {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______} +} + + +}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +#ifdef AUDIO_ENABLE +float start_up[][2] = { + {440.0*pow(2.0,(14)/12.0), 20}, + {440.0*pow(2.0,(26)/12.0), 8}, + {440.0*pow(2.0,(18)/12.0), 20}, + {440.0*pow(2.0,(26)/12.0), 8} +}; + +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float tone_dvorak[][2] = SONG(DVORAK_SOUND); +float tone_colemak[][2] = SONG(COLEMAK_SOUND); + +float goodbye[][2] = SONG(GOODBYE_SOUND); +#endif + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + switch(id) { + case _QWERTY: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_qwerty, false, 0); + #endif + persistant_default_layer_set(1UL<<_QWERTY); + } + break; + case _COLEMAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_colemak, false, 0); + #endif + persistant_default_layer_set(1UL<<_COLEMAK); + } + break; + case _DVORAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_dvorak, false, 0); + #endif + persistant_default_layer_set(1UL<<_DVORAK); + } + break; + case _GAME: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_colemak, false, 0); + #endif + persistant_default_layer_set(1UL<<_GAME); + } + break; + case _NUMPAD: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_dvorak, false, 0); + #endif + persistant_default_layer_set(1UL<<_NUMPAD); + } + break; + case _LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + break; + case _RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + break; + case M_BL: + if (record->event.pressed) { + register_code(KC_RSFT); + #ifdef BACKLIGHT_ENABLE + backlight_step(); + #endif + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; + + +void matrix_init_user(void) { + #ifdef AUDIO_ENABLE + _delay_ms(20); // gets rid of tick + PLAY_NOTE_ARRAY(start_up, false, 0); + #endif +} + +#ifdef AUDIO_ENABLE + +void play_goodbye_tone() +{ + PLAY_NOTE_ARRAY(goodbye, false, 0); + _delay_ms(150); +} + +#endif |