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authorx1 <viva008@gmail.com>2019-08-07 01:16:55 +0900
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-08-06 09:16:55 -0700
commite5831d79c044f394243cfdfe604b91837067b7d6 (patch)
treefeaf1d93f31a8f8041ff0ffd9a5940ac2c3fd913 /keyboards
parentd967d3a6b586de13b94cce8c8bc45366a282b764 (diff)
downloadqmk_firmware-e5831d79c044f394243cfdfe604b91837067b7d6.tar.gz
qmk_firmware-e5831d79c044f394243cfdfe604b91837067b7d6.zip
[Keyboard] Add kudox game keyboard (#6460)
* Add configurations for Kudox Game Keyboard rev1. * Modified Kudox Game Keyboard readme and keymap. * Remove unnecessary codes. * Set BootLoader caterina. * Remove wrong settings on rules.mk. * Clean up config.h. * Modified MATRIX_ROWS on kudox_game/rev1/config.h. * Modified RGB_LED_NUM on kudox_game/rev1/config.h.
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/kudox_game/config.h27
-rw-r--r--keyboards/kudox_game/info.json39
-rw-r--r--keyboards/kudox_game/keymaps/default/config.h18
-rw-r--r--keyboards/kudox_game/keymaps/default/keymap.c44
-rw-r--r--keyboards/kudox_game/keymaps/default/readme.md1
-rw-r--r--keyboards/kudox_game/keymaps/default/rules.mk0
-rw-r--r--keyboards/kudox_game/kudox_game.c16
-rw-r--r--keyboards/kudox_game/kudox_game.h23
-rw-r--r--keyboards/kudox_game/readme.md26
-rw-r--r--keyboards/kudox_game/rev1/config.h91
-rw-r--r--keyboards/kudox_game/rev1/rev1.c22
-rw-r--r--keyboards/kudox_game/rev1/rev1.h20
-rw-r--r--keyboards/kudox_game/rev1/rules.mk0
-rw-r--r--keyboards/kudox_game/rules.mk70
14 files changed, 397 insertions, 0 deletions
diff --git a/keyboards/kudox_game/config.h b/keyboards/kudox_game/config.h
new file mode 100644
index 0000000000..0b789c1768
--- /dev/null
+++ b/keyboards/kudox_game/config.h
@@ -0,0 +1,27 @@
+/*
+Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+#define USE_SERIAL
+
+/* Select hand configuration */
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
diff --git a/keyboards/kudox_game/info.json b/keyboards/kudox_game/info.json
new file mode 100644
index 0000000000..42932601a9
--- /dev/null
+++ b/keyboards/kudox_game/info.json
@@ -0,0 +1,39 @@
+{
+ "keyboard_name": "Kudox Game Keyboard",
+ "url": "",
+ "maintainer": "Kumao Kobo",
+ "width": 7.5,
+ "height": 6.75,
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {"label":"Esc", "x":0, "y":0},
+ {"label":"1", "x":1.5, "y":0},
+ {"label":"2", "x":2.5, "y":0},
+ {"label":"3", "x":3.5, "y":0},
+ {"label":"4", "x":4.5, "y":0},
+ {"label":"5", "x":5.5, "y":0},
+ {"label":"Q", "x":1.75, "y":1},
+ {"label":"W", "x":2.75, "y":1},
+ {"label":"E", "x":3.75, "y":1},
+ {"label":"R", "x":4.75, "y":1},
+ {"label":"T", "x":5.75, "y":1},
+ {"label":"GUI", "x":0, "y":2},
+ {"label":"Alt", "x":1, "y":2},
+ {"label":"A", "x":2, "y":2},
+ {"label":"S", "x":3, "y":2},
+ {"label":"D", "x":4, "y":2},
+ {"label":"F", "x":5.25, "y":2},
+ {"label":"G", "x":6.25, "y":2},
+ {"label":"Shift", "x":0, "y":3, "w":1.5},
+ {"label":"Z", "x":1.5, "y":3},
+ {"label":"X", "x":3.75, "y":3},
+ {"label":"C", "x":4.75, "y":3},
+ {"label":"V", "x":5.75, "y":3},
+ {"label":"Ctrl", "x":0, "y":4, "w":1.5},
+ {"label":"Layer", "x":5.5, "y":4.25, "h":1.5},
+ {"x":6.5, "y":4.75, "h":2}
+ ]
+ }
+ }
+}
diff --git a/keyboards/kudox_game/keymaps/default/config.h b/keyboards/kudox_game/keymaps/default/config.h
new file mode 100644
index 0000000000..5cbe7609a3
--- /dev/null
+++ b/keyboards/kudox_game/keymaps/default/config.h
@@ -0,0 +1,18 @@
+/*
+Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
diff --git a/keyboards/kudox_game/keymaps/default/keymap.c b/keyboards/kudox_game/keymaps/default/keymap.c
new file mode 100644
index 0000000000..cf6b1dfc50
--- /dev/null
+++ b/keyboards/kudox_game/keymaps/default/keymap.c
@@ -0,0 +1,44 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _SYMB 1
+
+// Shortcut to make keymap more readable
+#define SYM_L MO(_SYMB)
+#define KC_ALEN LALT_T(KC_ENT)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
+ //└────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
+ //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
+ //├────────┼────────┘ └────────┴────────┼────────┼────────┐
+ KC_LCTL ,SYM_L ,KC_SPC
+ //└────────┘ └────────┴────────┘
+ ),
+
+ [_SYMB] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
+ //└────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
+ //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ _______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
+ //├────────┼────────┘ └────────┴────────┼────────┼────────┐
+ _______ ,_______ ,_______
+ //└────────┘ └────────┴────────┘
+ )
+
+};
diff --git a/keyboards/kudox_game/keymaps/default/readme.md b/keyboards/kudox_game/keymaps/default/readme.md
new file mode 100644
index 0000000000..0fbdb86a94
--- /dev/null
+++ b/keyboards/kudox_game/keymaps/default/readme.md
@@ -0,0 +1 @@
+# The default keymap for Kudox Game Keyboard
diff --git a/keyboards/kudox_game/keymaps/default/rules.mk b/keyboards/kudox_game/keymaps/default/rules.mk
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/keyboards/kudox_game/keymaps/default/rules.mk
diff --git a/keyboards/kudox_game/kudox_game.c b/keyboards/kudox_game/kudox_game.c
new file mode 100644
index 0000000000..cf053afd06
--- /dev/null
+++ b/keyboards/kudox_game/kudox_game.c
@@ -0,0 +1,16 @@
+/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "kudox_game.h"
diff --git a/keyboards/kudox_game/kudox_game.h b/keyboards/kudox_game/kudox_game.h
new file mode 100644
index 0000000000..1da820fc27
--- /dev/null
+++ b/keyboards/kudox_game/kudox_game.h
@@ -0,0 +1,23 @@
+/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#ifdef KEYBOARD_kudox_game_rev1
+ #include "rev1.h"
+#endif
+
+#include "quantum.h"
diff --git a/keyboards/kudox_game/readme.md b/keyboards/kudox_game/readme.md
new file mode 100644
index 0000000000..5ad867790b
--- /dev/null
+++ b/keyboards/kudox_game/readme.md
@@ -0,0 +1,26 @@
+# The Kudox Game keyboard
+
+<p align="center">
+<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox.png" alt="Kudox logo" width="600"/>
+</p>
+
+<p align="center">
+<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox-game-pcb.jpg" alt="Kudox Game PCB rev1.0" width="600"/>
+</p>
+
+- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)
+- Hardware Supported: Kudox Game PCB rev1.0 w/ Pro Micro
+
+Make example for this keyboard (after setting up your build environment):
+
+```sh
+make kudox_game/rev1:default
+```
+
+Example of flashing this keyboard:
+
+```sh
+make kudox_game/rev1:default:avrdude
+```
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/kudox_game/rev1/config.h b/keyboards/kudox_game/rev1/config.h
new file mode 100644
index 0000000000..e7f7ad1b62
--- /dev/null
+++ b/keyboards/kudox_game/rev1/config.h
@@ -0,0 +1,91 @@
+/*
+Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x9696
+#define DEVICE_VER 0x0100
+#define MANUFACTURER Kumao Kobo
+#define PRODUCT The Kudox Game Keyboard
+#define DESCRIPTION Custom keyboard for game
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 7
+
+// wiring of each half
+#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
+#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
+// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+// #define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* serial.c configuration for split keyboard */
+#define SOFT_SERIAL_PIN D0
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+
+#undef RGBLED_NUM
+#define RGBLED_NUM 7 // Number of LEDs
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
+#define MOUSEKEY_WHEEL_DELAY 0
diff --git a/keyboards/kudox_game/rev1/rev1.c b/keyboards/kudox_game/rev1/rev1.c
new file mode 100644
index 0000000000..8f1b8b2b68
--- /dev/null
+++ b/keyboards/kudox_game/rev1/rev1.c
@@ -0,0 +1,22 @@
+#include "kudox_game.h"
+
+
+#ifdef SSD1306OLED
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+ led_set_user(usb_led);
+}
+#endif
+
+void matrix_init_kb(void) {
+
+ // // green led on
+ // DDRD |= (1<<5);
+ // PORTD &= ~(1<<5);
+
+ // // orange led on
+ // DDRB |= (1<<0);
+ // PORTB &= ~(1<<0);
+
+ matrix_init_user();
+};
diff --git a/keyboards/kudox_game/rev1/rev1.h b/keyboards/kudox_game/rev1/rev1.h
new file mode 100644
index 0000000000..e630a51658
--- /dev/null
+++ b/keyboards/kudox_game/rev1/rev1.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "../kudox_game.h"
+
+#include "quantum.h"
+
+#define LAYOUT( \
+ k00, k01, k02, k03, k04, k05, \
+ k11, k12, k13, k14, k15, \
+ k20, k21, k22, k23, k24, k25, k26, \
+ k30, k31, k34, k35, k36, \
+ k40, k45, k46 \
+) \
+{ \
+ { k00, k01, k02, k03, k04, k05, KC_NO }, \
+ { KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
+ { k20, k21, k22, k23, k24, k25, k26 }, \
+ { k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
+ { k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
+}
diff --git a/keyboards/kudox_game/rev1/rules.mk b/keyboards/kudox_game/rev1/rules.mk
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/keyboards/kudox_game/rev1/rules.mk
diff --git a/keyboards/kudox_game/rules.mk b/keyboards/kudox_game/rules.mk
new file mode 100644
index 0000000000..d564eddf90
--- /dev/null
+++ b/keyboards/kudox_game/rules.mk
@@ -0,0 +1,70 @@
+# MCU name
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Bootloader selection
+# Teensy halfkay
+# Pro Micro caterina
+# Atmel DFU atmel-dfu
+# LUFA DFU lufa-dfu
+# QMK DFU qmk-dfu
+# atmega32a bootloadHID
+BOOTLOADER = caterina
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no # Audio output on port C6
+FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
+
+DEFAULT_FOLDER = kudox_game/rev1