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author | Drashna Jaelre <drashna@live.com> | 2021-01-22 08:23:03 -0800 |
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committer | GitHub <noreply@github.com> | 2021-01-22 08:23:03 -0800 |
commit | 7a08b9d374dfcf9d872738af44b231862064b96f (patch) | |
tree | a83e16b5b6afd67b22fcbdf81ced5896554ca631 /layouts/community/ergodox/drashna | |
parent | c16a3dcb5458bc8d237d26c20a434c333b48d5c8 (diff) | |
download | qmk_firmware-7a08b9d374dfcf9d872738af44b231862064b96f.tar.gz qmk_firmware-7a08b9d374dfcf9d872738af44b231862064b96f.zip |
[Keymap] Cleanup and updating of drashna keymap code (#11516)
* Update other keyboards for rgb matrix changes
* Remove customized bootmagic code
* Fix corne layout compilation error
* Fix compiler errors with all keymaps
* Add Simple Visualizer for ergodox infinity
* Fix compile issue with Corne
* Fix keymap stuff
* Add alias for mouse layer
* Add Halmak Keyboard layout
* Updates for Kyria
* Add support for oled interval
* Change RGB stuff
[CHANGE] Fix coexistence issues
* Fix rgb_stuff
* Add custom ploopyco mouse keymap
* Decrease default dwell time
* Updates based on last breaking changes update
* Disable command on dactyl
* Update ergodox to use proper commands for rgb matrix indicators
* Update all rgb matrix indicator functions
* Update rules for dactyl-manuform
* Reduce wait time for mouse layer off event
* Add more info to logger
* Add wrappers for get_tapping term
* Move version.h include into only file that actually needs it
* Update rgb sleep stuff
* Update key print function
* Change DM keymap settings
* Change pin for DM Manuform
* Add Proton C stuff for Corne keymap
* more arm corne tinkering
* Even more arm stuff for corne
* Cleanup corne stuff
* redirect default keymap to drashna
because I am a very bad man
* change corne rgb priority
* Update tractyl manuform to not conflict
* Add more secret stuff
* more dactyl tweaks
* Add more options to split transport
* Changes of oled support
* Change split settings
* Improve keylogger formatting more
* tweak oled stuff
* Oled and such tweaks
* Reduce brightness due to leds
* Decrease brightness more
* Only run layer code if master
Diffstat (limited to 'layouts/community/ergodox/drashna')
-rw-r--r-- | layouts/community/ergodox/drashna/config.h | 1 | ||||
-rw-r--r-- | layouts/community/ergodox/drashna/keymap.c | 63 | ||||
-rw-r--r-- | layouts/community/ergodox/drashna/visualizer.c | 77 |
3 files changed, 107 insertions, 34 deletions
diff --git a/layouts/community/ergodox/drashna/config.h b/layouts/community/ergodox/drashna/config.h index a595a93c43..4ccba8f04b 100644 --- a/layouts/community/ergodox/drashna/config.h +++ b/layouts/community/ergodox/drashna/config.h @@ -42,7 +42,6 @@ # undef RGB_MATRIX_LED_FLUSH_LIMIT # if defined(RGBLIGHT_ENABLE) && defined(RGB_MATRIX_ENABLE) # define RGBLIGHT_LIMIT_VAL 100 -# undef RGBLIGHT_SLEEP # endif #endif diff --git a/layouts/community/ergodox/drashna/keymap.c b/layouts/community/ergodox/drashna/keymap.c index 5f1c0c8a09..fb5bcc6bd7 100644 --- a/layouts/community/ergodox/drashna/keymap.c +++ b/layouts/community/ergodox/drashna/keymap.c @@ -446,70 +446,65 @@ void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); } void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); } -void rgb_matrix_indicators_user(void) { - if (g_suspend_state || !rgb_matrix_config.enable) return; +void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { if (layer_state_is(_GAMEPAD)) { - rgb_matrix_set_color(32, 0x00, 0xFF, 0x00); // Q - rgb_matrix_set_color(31, 0x00, 0xFF, 0xFF); // W - rgb_matrix_set_color(30, 0xFF, 0x00, 0x00); // E - rgb_matrix_set_color(29, 0xFF, 0x80, 0x00); // R - rgb_matrix_set_color(37, 0x00, 0xFF, 0xFF); // A - rgb_matrix_set_color(36, 0x00, 0xFF, 0xFF); // S - rgb_matrix_set_color(35, 0x00, 0xFF, 0xFF); // D - rgb_matrix_set_color(34, 0x7A, 0x00, 0xFF); // F - - rgb_matrix_set_color(userspace_config.swapped_numbers ? 27 : 26, 0xFF, 0xFF, 0xFF); // 1 - rgb_matrix_set_color(userspace_config.swapped_numbers ? 26 : 27, 0x00, 0xFF, 0x00); // 2 - rgb_matrix_set_color(25, 0x7A, 0x00, 0xFF); // 3 + RGB_MATRIX_INDICATOR_SET_COLOR(32, 0x00, 0xFF, 0x00); // Q + RGB_MATRIX_INDICATOR_SET_COLOR(31, 0x00, 0xFF, 0xFF); // W + RGB_MATRIX_INDICATOR_SET_COLOR(30, 0xFF, 0x00, 0x00); // E + RGB_MATRIX_INDICATOR_SET_COLOR(29, 0xFF, 0x80, 0x00); // R + RGB_MATRIX_INDICATOR_SET_COLOR(37, 0x00, 0xFF, 0xFF); // A + RGB_MATRIX_INDICATOR_SET_COLOR(36, 0x00, 0xFF, 0xFF); // S + RGB_MATRIX_INDICATOR_SET_COLOR(35, 0x00, 0xFF, 0xFF); // D + RGB_MATRIX_INDICATOR_SET_COLOR(34, 0x7A, 0x00, 0xFF); // F + + RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 26 : 27), 0xFF, 0xFF, 0xFF); // 1 + RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 27 : 26), 0x00, 0xFF, 0x00); // 2 + RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x7A, 0x00, 0xFF); // 3 } -# if defined(RGBLIGHT_ENABLE) - if (!userspace_config.rgb_layer_change) -# else - if (userspace_config.rgb_layer_change) -# endif - { + + if (userspace_config.rgb_layer_change) { bool mods_enabled = IS_LAYER_ON(_MODS); switch (get_highest_layer(layer_state|default_layer_state)) { case _GAMEPAD: - rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DIABLO: - rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max); break; case _RAISE: - rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _LOWER: - rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _ADJUST: - rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _QWERTY: - rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _COLEMAK: - rgb_matrix_layer_helper(HSV_MAGENTA, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_MAGENTA, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _DVORAK: - rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _WORKMAN: - rgb_matrix_layer_helper(HSV_GOLDENROD, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_GOLDENROD, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _NORMAN: - rgb_matrix_layer_helper(HSV_CORAL, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_CORAL, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _MALTRON: - rgb_matrix_layer_helper(HSV_YELLOW, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_YELLOW, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _EUCALYN: - rgb_matrix_layer_helper(HSV_PINK, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_PINK, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; case _CARPLAX: - rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER); + rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max); break; } } @@ -517,6 +512,7 @@ void rgb_matrix_indicators_user(void) { #endif // RGB_MATRIX_INIT +#ifdef TAPPING_TERM_PER_KEY uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) { if (mod_config(keycode & 0xf) & MOD_MASK_ALT) { @@ -525,3 +521,4 @@ uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { } return TAPPING_TERM; } +#endif diff --git a/layouts/community/ergodox/drashna/visualizer.c b/layouts/community/ergodox/drashna/visualizer.c new file mode 100644 index 0000000000..6b1c3ff498 --- /dev/null +++ b/layouts/community/ergodox/drashna/visualizer.c @@ -0,0 +1,77 @@ +/* +Copyright 2017 Fred Sundvik + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "./simple_visualizer.h" +#include "util.h" +#include "drashna.h" +#include "rgblight_list.h" + +#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__) +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + + switch(get_highest_layer(state->status.layer|default_layer_state)) { + case _LOWER: + state->layer_text = "Lower"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN); + break; + case _RAISE: + state->layer_text = "Raise"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW); + break; + case _ADJUST: + state->layer_text = "Adjust"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED); + break; + case _MACROS: + state->layer_text = "Macros"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE); + break; + case _MEDIA: + state->layer_text = "Media"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE); + break; + case _GAMEPAD: + state->layer_text = "Game"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE); + break; + case _QWERTY: + state->layer_text = "QWERTY"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN); + break; + case _WORKMAN: + state->layer_text = "Workman"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD); + break; + case _DVORAK: + state->layer_text = "Dvorak"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN); + break; + case _COLEMAK: + state->layer_text = "Colemak"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA); + break; break; + default: + state->layer_text = "NONE"; + state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED); + break; + } +} |