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author | Ethan Beyer <ethan@ethanbeyer.com> | 2019-12-12 05:53:39 -0500 |
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committer | James Young <18669334+noroadsleft@users.noreply.github.com> | 2019-12-12 02:53:39 -0800 |
commit | 45e71aedf030d80e62c491c4a906fdf88ccaec0c (patch) | |
tree | 17c820a26655ce4fb1cb8f306786221abd2cd673 /layouts/community/ergodox/robot_test_layout | |
parent | bbad6e1ae7c68b4bf19c9d13f7347ce2b664fed6 (diff) | |
download | qmk_firmware-45e71aedf030d80e62c491c4a906fdf88ccaec0c.tar.gz qmk_firmware-45e71aedf030d80e62c491c4a906fdf88ccaec0c.zip |
[Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not
* testing, still broken
* name change
* I think this is the layout I will try to use to start
* it compiles!
* added norman layout!
* media keys
* Moved backlight functions to KEYB
Moved Delete off of Backspace and to the < key
* more changes to layout, move Norman to 1 so it was moddable by FCTN
* swapped volume and media, I use volume a lot more than media
* Eh, it's still all in flux.
* I don't want the entire function layer full of dead keys, after all...
* moves escape to the caps lock key and caps lock to the functions layer
* update my readme for posterity
* Updates bonfire dz60 for better escape control
* WIP commit -- this is not working yet
* updates keymap for GAME layer
adds info to README
adds visual keyboard layout map in json and jpg for reference
* updates readme for visual keymap insertion
* removes my layout from the parent folder and keeps it localized
* updates the C code to be more readable
* finished the HELD_ESCAPE code
* finishes v6.1.0
* updates layout names to match repo code style per @mechmerlin
Apply suggestions from code review
* updates to code style per suggestions by @mechmerlin
* Update global-functions.c
updates some personal documentation
* updates hold time for escape on gaming layer
* updates several aspects of the code based on PR requests
* moves a variable
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