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author | Danilo de Klerk <966801+ddeklerk@users.noreply.github.com> | 2020-10-01 23:14:46 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-01 22:14:46 +0100 |
commit | f68bb0cc3dc6883681919e721da70aca14440026 (patch) | |
tree | 46b1baa84ae91fbd35fae37f711de5ccace16e33 /layouts/community | |
parent | 2f01c6ee188986cc21a6485c65f1a404761a704f (diff) | |
download | qmk_firmware-f68bb0cc3dc6883681919e721da70aca14440026.tar.gz qmk_firmware-f68bb0cc3dc6883681919e721da70aca14440026.zip |
Add ddeklerk split_3x6_3 layout (#10470)
Diffstat (limited to 'layouts/community')
-rw-r--r-- | layouts/community/split_3x6_3/ddeklerk/keymap.c | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/layouts/community/split_3x6_3/ddeklerk/keymap.c b/layouts/community/split_3x6_3/ddeklerk/keymap.c new file mode 100644 index 0000000000..6ffc5732cf --- /dev/null +++ b/layouts/community/split_3x6_3/ddeklerk/keymap.c @@ -0,0 +1,78 @@ +/* Copyright 2015-2017 Jack Humbert + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +enum layers { + _BASE, + _GAME, + _FN1, + _FN2, + _FN3, + _ADJUST +}; + +#define BASE DF(_BASE) +#define GAME DF(_GAME) +#define FN1 LT(_FN1, KC_BSPC) +#define FN2 LT(_FN2, KC_ENT) +#define FN3SPC LT(_FN3, KC_SPC) + +#define CTRLESC MT(MOD_LCTL, KC_ESC) +#define CTRLMIN MT(MOD_RCTL, KC_MINS) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_split_3x6_3( + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, XXXXXXX, + CTRLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, CTRLMIN, + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + KC_LGUI, FN1, FN3SPC, FN3SPC, FN2, KC_RALT + ), + [_GAME] = LAYOUT_split_3x6_3( + KC_3, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_BSPC, + KC_2, CTRLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_UP, KC_ENT, + KC_1, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LEFT, KC_DOWN, KC_RGHT, + KC_LALT, _______, KC_SPC, _______, _______, _______ + ), + [_FN1] = LAYOUT_split_3x6_3( + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PIPE, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______ + ), + [_FN2] = LAYOUT_split_3x6_3( + KC_GRV, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LCBR, KC_RCBR, KC_QUES, KC_PLUS, _______, + KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LBRC, KC_RBRC, KC_SLSH, KC_EQL, KC_BSLS, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______ + ), + [_FN3] = LAYOUT_split_3x6_3( + _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______, + _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, + _______, KC_APP, _______, _______, _______, _______, KC_PGDN, KC_DEL, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______ + ), + [_ADJUST] = LAYOUT_split_3x6_3( + XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAME, BASE, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX + ) +}; + +layer_state_t layer_state_set_user(layer_state_t state) { + return update_tri_layer_state(state, _FN1, _FN2, _ADJUST); +}; |