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authorAlbert Y <76888457+filterpaper@users.noreply.github.com>2022-08-12 05:41:42 +0800
committerGitHub <noreply@github.com>2022-08-11 22:41:42 +0100
commitcde9dd8b90ed41bd3f960833b7ceab891baf7560 (patch)
tree37e8905c79755b80ad3c977eb8a149d4fcb3b6f3 /quantum/rgb_matrix
parent9e443621796a150b244d49a784b77c744ea04d94 (diff)
downloadqmk_firmware-cde9dd8b90ed41bd3f960833b7ceab891baf7560.tar.gz
qmk_firmware-cde9dd8b90ed41bd3f960833b7ceab891baf7560.zip
Refactor Pixel Fractal effect (#17602)
* Refactor effect with smaller array * Add RGB_MATRIX_USE_LIMITS call * Remove spaces Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'quantum/rgb_matrix')
-rw-r--r--quantum/rgb_matrix/animations/pixel_fractal_anim.h78
1 files changed, 28 insertions, 50 deletions
diff --git a/quantum/rgb_matrix/animations/pixel_fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h
index 906da1a48e..b26d5c4100 100644
--- a/quantum/rgb_matrix/animations/pixel_fractal_anim.h
+++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h
@@ -1,19 +1,5 @@
-/* Copyright (C) 2021 @filterpaper
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
+// Copyright (C) 2022 @filterpaper
+// SPDX-License-Identifier: GPL-2.0-or-later
// Inspired from 4x12 fractal created by @schwarzgrau
#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
@@ -22,12 +8,8 @@ RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
static bool PIXEL_FRACTAL(effect_params_t* params) {
# define MID_COL MATRIX_COLS / 2
- static bool led[MATRIX_ROWS][MATRIX_COLS];
-
+ static bool led[MATRIX_ROWS][MID_COL];
static uint32_t wait_timer = 0;
- if (wait_timer > g_rgb_timer) {
- return false;
- }
inline uint32_t interval(void) {
return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
@@ -37,44 +19,40 @@ static bool PIXEL_FRACTAL(effect_params_t* params) {
rgb_matrix_set_color_all(0, 0, 0);
}
- RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
- for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
- for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards
- if (led[h][l]) {
- rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b);
- } else {
- rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0);
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ if (g_rgb_timer > wait_timer) {
+ RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
+ for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
+ // Light and copy columns outward
+ for (uint8_t l = 0; l < MID_COL - 1; ++l) {
+ if (led[h][l]) {
+ rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b);
+ rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - 1 - l], rgb.r, rgb.g, rgb.b);
+ } else {
+ rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0);
+ rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - 1 - l], 0, 0, 0);
+ }
+ led[h][l] = led[h][l + 1];
}
- led[h][l] = led[h][l + 1];
- }
- for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards
- if (led[h][r]) {
- rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b);
+ // Light both middle columns
+ if (led[h][MID_COL - 1]) {
+ rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b);
+ rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - MID_COL], rgb.r, rgb.g, rgb.b);
} else {
- rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0);
+ rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0);
+ rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - MID_COL], 0, 0, 0);
}
- led[h][r] = led[h][r - 1];
- }
- // Light both middle columns
- if (led[h][MID_COL]) {
- rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b);
- } else {
- rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0);
- }
- if (led[h][MID_COL - 1]) {
- rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b);
- } else {
- rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0);
+ // Generate new random fractal column
+ led[h][MID_COL - 1] = (random8() & 3) ? false : true;
}
- // Generate new random fractal columns
- led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true;
+ wait_timer = g_rgb_timer + interval();
}
- wait_timer = g_rgb_timer + interval();
- return false;
+ return rgb_matrix_check_finished_leds(led_max);
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL