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authornoroadsleft <18669334+noroadsleft@users.noreply.github.com>2018-08-29 10:57:30 -0700
committerDrashna Jaelre <drashna@live.com>2018-08-29 10:57:30 -0700
commit836efb50c6fa1be9e3189242479e7ae5bc2b3f38 (patch)
tree45fb2e7ea137df978eb25068e0a60860f554ce20 /quantum/template/avr
parent74f2f855a330899bb078b1a1ba433368e0e05ea6 (diff)
downloadqmk_firmware-836efb50c6fa1be9e3189242479e7ae5bc2b3f38.tar.gz
qmk_firmware-836efb50c6fa1be9e3189242479e7ae5bc2b3f38.zip
Updated templates for use by new_project.sh (#3783)
* template.h file cleanup Reformatted the pre-macro comments as block comments. Updated the ps2avrgb template comment to match the avr template's comment, which was more informative. Deleted the line about the macro representing the Planck MIT layout, because the macro doesn't represent that layout anymore. * base template keymap.c refactor Deleted the deprecated TMK macro functions. Defined two custom keycodes for use as macros by process_record_user. process_record_user is now after the keymap and before matrix_init_user, where the deleted TMK functions were. * Removed an extra " from macro command per @drashna * Added BOOTLOADER rule to avr/rules.mk per @drashna * Updated Bootloader sections per @drashna * Updated links to docs at the bottom of both avr and ps2avrgb template readme.md files Corrected the links to the Build Environment Setup and the Make Instructions docs. Added direct link to the QMK Complete Newbs Guide.
Diffstat (limited to 'quantum/template/avr')
-rw-r--r--quantum/template/avr/readme.md2
-rw-r--r--quantum/template/avr/rules.mk25
-rw-r--r--quantum/template/avr/template.h14
3 files changed, 27 insertions, 14 deletions
diff --git a/quantum/template/avr/readme.md b/quantum/template/avr/readme.md
index d9349811d0..d243c66a94 100644
--- a/quantum/template/avr/readme.md
+++ b/quantum/template/avr/readme.md
@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
make %KEYBOARD%:default
-See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. \ No newline at end of file
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/quantum/template/avr/rules.mk b/quantum/template/avr/rules.mk
index 92f3a03a92..383a3594b4 100644
--- a/quantum/template/avr/rules.mk
+++ b/quantum/template/avr/rules.mk
@@ -39,13 +39,24 @@ F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
-# Boot Section Size in *bytes*
-# Teensy halfKay 512
-# Teensy++ halfKay 1024
-# Atmel DFU loader 4096
-# LUFA bootloader 4096
-# USBaspLoader 2048
-OPT_DEFS += -DBOOTLOADER_SIZE=4096
+# Bootloader selection
+# Teensy halfkay
+# Pro Micro caterina
+# Atmel DFU atmel-dfu
+# LUFA DFU lufa-dfu
+# QMK DFU qmk-dfu
+# atmega32a bootloadHID
+BOOTLOADER = atmel-dfu
+
+
+# If you don't know the bootloader type, then you can specify the
+# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+# OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
diff --git a/quantum/template/avr/template.h b/quantum/template/avr/template.h
index 031efc9529..0d626ed50b 100644
--- a/quantum/template/avr/template.h
+++ b/quantum/template/avr/template.h
@@ -18,12 +18,14 @@
#include "quantum.h"
-// This a shortcut to help you visually see your layout.
-// The following is an example using the Planck MIT layout
-// The first section contains all of the arguments representing the physical
-// layout of the board and position of the keys
-// The second converts the arguments into a two-dimensional array which
-// represents the switch matrix.
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
#define LAYOUT( \
K00, K01, K02, \
K10, K11 \