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author | Albert Y <76888457+filterpaper@users.noreply.github.com> | 2022-02-05 02:55:51 +0800 |
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committer | Nick Brassel <nick@tzarc.org> | 2022-02-05 05:58:16 +1100 |
commit | 6a35788b636ba226edc2b41f5db29ceafd531b5b (patch) | |
tree | b5de60667df2ca8d3d8c5b6c14ae4cb46ae47d91 /quantum | |
parent | 578d3f69517411590fdbf3d35286bad303bb02a8 (diff) | |
download | qmk_firmware-6a35788b636ba226edc2b41f5db29ceafd531b5b.tar.gz qmk_firmware-6a35788b636ba226edc2b41f5db29ceafd531b5b.zip |
[Core] Add Pixel Flow RGB matrix effect (#15829)
* Initial PIXEL FLOW matrix effect commit
* Commit suggested use of rgb_matrix_check_finished_leds
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Code change support for split RGB
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Diffstat (limited to 'quantum')
-rw-r--r-- | quantum/rgb_matrix/animations/pixel_flow_anim.h | 51 | ||||
-rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 1 |
2 files changed, 52 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/pixel_flow_anim.h b/quantum/rgb_matrix/animations/pixel_flow_anim.h new file mode 100644 index 0000000000..0e81cd0111 --- /dev/null +++ b/quantum/rgb_matrix/animations/pixel_flow_anim.h @@ -0,0 +1,51 @@ +// Copyright 2022 @filterpaper +// SPDX-License-Identifier: GPL-2.0+ + +#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW +RGB_MATRIX_EFFECT(PIXEL_FLOW) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +static bool PIXEL_FLOW(effect_params_t* params) { + // LED state array + static RGB led[DRIVER_LED_TOTAL]; + + static uint32_t wait_timer = 0; + if (wait_timer > g_rgb_timer) { + return false; + } + + inline uint32_t interval(void) { + return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); + } + + if (params->init) { + // Clear LEDs and fill the state array + rgb_matrix_set_color_all(0, 0, 0); + for (uint8_t j = 0; j < DRIVER_LED_TOTAL; ++j) { + led[j] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}); + } + } + + RGB_MATRIX_USE_LIMITS(led_min, led_max); + // Light LEDs based on state array + for (uint8_t i = led_min; i < led_max; ++i) { + RGB_MATRIX_TEST_LED_FLAGS(); + rgb_matrix_set_color(i, led[i].r, led[i].g, led[i].b); + } + + if (!rgb_matrix_check_finished_leds(led_max)) { + // Shift LED state forward + for (uint8_t j = 0; j < led_max-1; ++j) { + led[j] = led[j+1]; + } + // Fill last LED + led[led_max-1] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}); + // Set pulse timer + wait_timer = g_rgb_timer + interval(); + } + + return rgb_matrix_check_finished_leds(led_max); +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_PIXEL_FLOW diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 27ce347235..ac7bac428d 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -27,6 +27,7 @@ #include "hue_pendulum_anim.h" #include "hue_wave_anim.h" #include "pixel_rain_anim.h" +#include "pixel_flow_anim.h" #include "pixel_fractal_anim.h" #include "typing_heatmap_anim.h" #include "digital_rain_anim.h" |