summaryrefslogtreecommitdiff
path: root/tmk_core
diff options
context:
space:
mode:
authorZsolt Parragi <zsolt.parragi@cancellar.hu>2020-05-13 23:36:55 +0200
committerGitHub <noreply@github.com>2020-05-14 07:36:55 +1000
commit805f5cb72bb04c10327b40ed0c41e3848ad9ca75 (patch)
tree249680bec133e18dd2399b80cbeb14e980f1095c /tmk_core
parenta8a8bf0ff3d6e1c9637079b925b30cf7eb8913fd (diff)
downloadqmk_firmware-805f5cb72bb04c10327b40ed0c41e3848ad9ca75.tar.gz
qmk_firmware-805f5cb72bb04c10327b40ed0c41e3848ad9ca75.zip
One shot support for swap hands (#8590)
This commits add the SH_OS keycode, which works similarly to one shot layers: * while pressed, the keyboard is swapped * if no keys were pressed while it was pressed, the next key press is swapped SH_OS also supports chaining with one shot layers: OSL(x) + SH_OS + key interprets the key press on the oneshot layer. The ONESHOT_TIMEOUT setting used by one shot keys and layers is also used by oneshot swap hands. In the above chaining scenario the timeout of the oneshot layer is reset when swap hands is activated. Resolves #2682
Diffstat (limited to 'tmk_core')
-rw-r--r--tmk_core/common/action.c27
-rw-r--r--tmk_core/common/action_code.h2
-rw-r--r--tmk_core/common/action_util.c54
-rw-r--r--tmk_core/common/action_util.h8
4 files changed, 90 insertions, 1 deletions
diff --git a/tmk_core/common/action.c b/tmk_core/common/action.c
index e5e9e27052..3b1268dc94 100644
--- a/tmk_core/common/action.c
+++ b/tmk_core/common/action.c
@@ -98,6 +98,11 @@ void action_exec(keyevent_t event) {
if (has_oneshot_mods_timed_out()) {
clear_oneshot_mods();
}
+# ifdef SWAP_HANDS_ENABLE
+ if (has_oneshot_swaphands_timed_out()) {
+ clear_oneshot_swaphands();
+ }
+# endif
# endif
#endif
@@ -165,6 +170,8 @@ void process_record_tap_hint(keyrecord_t *record) {
# ifdef SWAP_HANDS_ENABLE
case ACT_SWAP_HANDS:
switch (action.swap.code) {
+ case OP_SH_ONESHOT:
+ break;
case OP_SH_TAP_TOGGLE:
default:
swap_hands = !swap_hands;
@@ -224,7 +231,11 @@ void process_action(keyrecord_t *record, action_t action) {
#ifndef NO_ACTION_ONESHOT
bool do_release_oneshot = false;
// notice we only clear the one shot layer if the pressed key is not a modifier.
- if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)) {
+ if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)
+# ifdef SWAP_HANDS_ENABLE
+ && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)
+# endif
+ ) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
do_release_oneshot = !is_oneshot_layer_active();
}
@@ -593,6 +604,14 @@ void process_action(keyrecord_t *record, action_t action) {
swap_hands = false;
}
break;
+ case OP_SH_ONESHOT:
+ if (event.pressed) {
+ set_oneshot_swaphands();
+ } else {
+ release_oneshot_swaphands();
+ }
+ break;
+
# ifndef NO_ACTION_TAPPING
case OP_SH_TAP_TOGGLE:
/* tap toggle */
@@ -681,6 +700,12 @@ void process_action(keyrecord_t *record, action_t action) {
# endif
#endif
+#ifdef SWAP_HANDS_ENABLE
+ if (event.pressed && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)) {
+ use_oneshot_swaphands();
+ }
+#endif
+
#ifndef NO_ACTION_ONESHOT
/* Because we switch layers after a oneshot event, we need to release the
* key before we leave the layer or no key up event will be generated.
diff --git a/tmk_core/common/action_code.h b/tmk_core/common/action_code.h
index f80b7a782e..eea554ff21 100644
--- a/tmk_core/common/action_code.h
+++ b/tmk_core/common/action_code.h
@@ -294,11 +294,13 @@ enum swap_hands_param_tap_op {
OP_SH_OFF_ON,
OP_SH_OFF,
OP_SH_ON,
+ OP_SH_ONESHOT,
};
#define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
#define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
#define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
+#define ACTION_SWAP_HANDS_ONESHOT() ACTION(ACT_SWAP_HANDS, OP_SH_ONESHOT)
#define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
#define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
#define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
diff --git a/tmk_core/common/action_util.c b/tmk_core/common/action_util.c
index 335aa36e62..371acfa610 100644
--- a/tmk_core/common/action_util.c
+++ b/tmk_core/common/action_util.c
@@ -83,9 +83,63 @@ static int8_t oneshot_layer_data = 0;
inline uint8_t get_oneshot_layer(void) { return oneshot_layer_data >> 3; }
inline uint8_t get_oneshot_layer_state(void) { return oneshot_layer_data & 0b111; }
+# ifdef SWAP_HANDS_ENABLE
+enum {
+ SHO_OFF,
+ SHO_ACTIVE, // Swap hands button was pressed, and we didn't send any swapped keys yet
+ SHO_PRESSED, // Swap hands button is currently pressed
+ SHO_USED, // Swap hands button is still pressed, and we already sent swapped keys
+} swap_hands_oneshot = SHO_OFF;
+# endif
+
# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
static uint16_t oneshot_layer_time = 0;
inline bool has_oneshot_layer_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_layer_time) >= ONESHOT_TIMEOUT && !(get_oneshot_layer_state() & ONESHOT_TOGGLED); }
+# ifdef SWAP_HANDS_ENABLE
+static uint16_t oneshot_swaphands_time = 0;
+inline bool has_oneshot_swaphands_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_swaphands_time) >= ONESHOT_TIMEOUT && !(swap_hands_oneshot >= SHO_PRESSED); }
+# endif
+# endif
+
+# ifdef SWAP_HANDS_ENABLE
+
+void set_oneshot_swaphands(void) {
+ swap_hands_oneshot = SHO_PRESSED;
+ swap_hands = true;
+# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
+ oneshot_swaphands_time = timer_read();
+ if (oneshot_layer_time != 0) {
+ oneshot_layer_time = oneshot_swaphands_time;
+ }
+# endif
+}
+
+void release_oneshot_swaphands(void) {
+ if (swap_hands_oneshot == SHO_PRESSED) {
+ swap_hands_oneshot = SHO_ACTIVE;
+ }
+ if (swap_hands_oneshot == SHO_USED) {
+ clear_oneshot_swaphands();
+ }
+}
+
+void use_oneshot_swaphands(void) {
+ if (swap_hands_oneshot == SHO_PRESSED) {
+ swap_hands_oneshot = SHO_USED;
+ }
+ if (swap_hands_oneshot == SHO_ACTIVE) {
+ clear_oneshot_swaphands();
+ }
+}
+
+void clear_oneshot_swaphands(void) {
+ swap_hands_oneshot = SHO_OFF;
+ swap_hands = false;
+# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
+ oneshot_swaphands_time = 0;
+# endif
+}
+
# endif
/** \brief Set oneshot layer
diff --git a/tmk_core/common/action_util.h b/tmk_core/common/action_util.h
index 1ce03ed0e4..5dd8393da4 100644
--- a/tmk_core/common/action_util.h
+++ b/tmk_core/common/action_util.h
@@ -77,6 +77,7 @@ void reset_oneshot_layer(void);
bool is_oneshot_layer_active(void);
uint8_t get_oneshot_layer_state(void);
bool has_oneshot_layer_timed_out(void);
+bool has_oneshot_swaphands_timed_out(void);
void oneshot_locked_mods_changed_user(uint8_t mods);
void oneshot_locked_mods_changed_kb(uint8_t mods);
@@ -88,6 +89,13 @@ void oneshot_layer_changed_kb(uint8_t layer);
/* inspect */
uint8_t has_anymod(void);
+#ifdef SWAP_HANDS_ENABLE
+void set_oneshot_swaphands(void);
+void release_oneshot_swaphands(void);
+void use_oneshot_swaphands(void);
+void clear_oneshot_swaphands(void);
+#endif
+
#ifdef __cplusplus
}
#endif