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author | Xelus22 <17491233+Xelus22@users.noreply.github.com> | 2021-07-20 02:50:55 +1000 |
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committer | GitHub <noreply@github.com> | 2021-07-19 09:50:55 -0700 |
commit | b73a29aaeabe1004423a2ea6180a94a95a1f0d91 (patch) | |
tree | 41f8708f6d3be543d0d97bc1f73c6c5e69c66ca9 /users/bbaserdem | |
parent | f792aee954c6e5ced81af381775438afa2710c72 (diff) | |
download | qmk_firmware-b73a29aaeabe1004423a2ea6180a94a95a1f0d91.tar.gz qmk_firmware-b73a29aaeabe1004423a2ea6180a94a95a1f0d91.zip |
[Bug] Develop - Change uint32_t to layer_state_t (#13596)
* fix sat75
* update uint32_t to layer_state
Diffstat (limited to 'users/bbaserdem')
-rw-r--r-- | users/bbaserdem/bbaserdem.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/users/bbaserdem/bbaserdem.c b/users/bbaserdem/bbaserdem.c index ac7b1b62e6..cdacda12ee 100644 --- a/users/bbaserdem/bbaserdem.c +++ b/users/bbaserdem/bbaserdem.c @@ -87,7 +87,7 @@ void rgblight_saveBase(void) { base_sta = false; // If saving, that means base layer is being left } -// Load the base state back +// Load the base state back void rgblight_loadBase(void) { // Don't do anything if not enabled if ( !base_sta ) { @@ -248,7 +248,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; -#endif +#endif // If these keys are pressed, load base layer config, and mark saving #ifdef RGBLIGHT_ENABLE @@ -261,7 +261,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { case RGB_HUI: case RGB_HUD: if ( !base_sta ) { - rgblight_loadBase(); + rgblight_loadBase(); } return true; break; @@ -301,7 +301,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; - + // Layer switches with sound case K_GAMES: if (record->event.pressed) { @@ -622,7 +622,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { |*-----LAYER CHANGE-----*| \*----------------------*/ -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) { state = layer_state_set_keymap (state); #ifdef RGBLIGHT_ENABLE |