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authorCasey Webster <casey.webster@gmail.com>2020-10-18 15:55:38 -0500
committerGitHub <noreply@github.com>2020-10-18 13:55:38 -0700
commit8bb2eeaabb6d79e774c6aae6c651857ce2e380dc (patch)
tree2bed24bc62765fa3aceb3bd771d12ac65652da10 /users/d4mation/macros.c
parentc492dd791243b98a119fbf29c9b041d14238b102 (diff)
downloadqmk_firmware-8bb2eeaabb6d79e774c6aae6c651857ce2e380dc.tar.gz
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[Keymap] add cwebster2 userspace and keymaps (#10541)
* Adding my keymap * Add a starter keymap for kyria * Updated keymap * Add auto shift, tapping modifications and gravatar oled bitmap * Add flashing helper scripts * Updates to my keymap * Enable raw hid and rgblight sleep * Cleanup * Updated keymap and board features * Remove some RGB modes for space * Start working on a miryoku-like keymap. This adds homerow mods to my keymap on the base layer and adds a game layer that doesnt have them * more work on keymaps * Fine tuning home row mods * update keymap * Keymap update * add split transport * keymap * cherry pick from develop * merge develop * fix * keymap iterations * Refactoring * continued refactoring * messing with rgb * update layer coloring * continued refactoring * more features * modifier color * Move stuff to userspace * Moving stuff out to userspace * refactoring into userspace * More refactoring * Fixing some errors in the keymap and changing the oled output * Sync zen1 keymap to my userspace config * Update copyright notices and revert transport.c to master * Swap tab and esc * Remove a file accidentally created * Use LTO_ENABLE to turn on Link_Time_Optimization * Drop modtap thumbs on game layout * Update game keymap * More iteration on the game keymap * Add oled indications of kitty and i3 mod * Promote colemak to default * Update tapping term for modtap keys * Add per key tapping term * Use left modifiers on right side
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