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author | Eric Gebhart <e.a.gebhart@gmail.com> | 2022-01-13 23:40:41 -0500 |
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committer | GitHub <noreply@github.com> | 2022-01-13 20:40:41 -0800 |
commit | e865cab48ec25c2fff958b23d89b1f86755d445c (patch) | |
tree | 0632ae08d0bfd477469768925ba74bce67087871 /users/ericgebhart/tap_dances.c | |
parent | 0f110737dba362596fcdbebd6c2bd4cc574f344b (diff) | |
download | qmk_firmware-e865cab48ec25c2fff958b23d89b1f86755d445c.tar.gz qmk_firmware-e865cab48ec25c2fff958b23d89b1f86755d445c.zip |
[Keymap] ericgebhart keymap and userspace updates (#15727)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
Co-authored-by: Drashna Jael're <drashna@live.com>
Diffstat (limited to 'users/ericgebhart/tap_dances.c')
-rwxr-xr-x | users/ericgebhart/tap_dances.c | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/users/ericgebhart/tap_dances.c b/users/ericgebhart/tap_dances.c new file mode 100755 index 0000000000..9f344986aa --- /dev/null +++ b/users/ericgebhart/tap_dances.c @@ -0,0 +1,269 @@ +/* + Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +#ifdef TAP_DANCES_ENABLE + +#include "tap_dances.h" + +#include "action.h" +#include "action_layer.h" +#include "process_keycode/process_tap_dance.h" + +void tap_dance_mouse_btns (qk_tap_dance_state_t *state, void *user_data) { + switch(state->count){ + case 1: + register_code(KC_BTN1); + break; + case 2: + register_code(KC_BTN2); + break; + case 3: + register_code(KC_BTN3); + break; + case 4: + register_code(KC_BTN4); + break; + case 5: + register_code(KC_BTN5); + break; + default: + break; + } + reset_tap_dance(state); +} + +// counting on all the qwerty layers to be less than dvorak_on_bepo +int on_qwerty(){ + uint8_t deflayer = (biton32(default_layer_state)); + return (deflayer < _DVORAK_BP); +} + +static void switch_default_layer(uint8_t layer) { + default_layer_set(1UL<<layer); + clear_keyboard(); +} + +// so the keyboard remembers which layer it's in after power disconnect. +/* + uint32_t default_layer_state_set_kb(uint32_t state) { + eeconfig_update_default_layer(state); + return state; + } +*/ + +void tap_dance_df_bepo_layers_switch (qk_tap_dance_state_t *state, void *user_data) { + switch(state->count){ + case 1: + switch_default_layer(_DVORAK_BP); + break; + case 2: + switch_default_layer(_BEPO); + break; + case 3: + layer_invert(_LAYERS); + break; + default: + break; + } + reset_tap_dance(state); +} + +void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) { + switch(state->count){ + case 1: + if(on_qwerty()) + layer_invert(_SYMB); + else + layer_invert(_SYMB_BP); + break; + case 2: + layer_invert(_NAV); + break; + case 3: + layer_invert(_LAYERS); + break; + case 4: + if(on_qwerty()) + layer_invert(_KEYPAD); + else + layer_invert(_KEYPAD_BP); + break; + default: + break; + } + reset_tap_dance(state); +} + +void tap_dance_default_layer_switch (qk_tap_dance_state_t *state, void *user_data) { + switch(state->count){ + case 1: + switch_default_layer(_DVORAK); + break; + case 2: + switch_default_layer(_DVORAK_BP); + break; + case 3: + switch_default_layer(_BEPO); + break; + default: + break; + } + reset_tap_dance(state); +} + +// switch the default layer to another qwerty based layer. +void switch_default_layer_on_qwerty(int count) { + switch(count){ + case 1: + switch_default_layer(_DVORAK); + break; + case 2: + switch_default_layer(_QWERTY); + break; + case 3: + switch_default_layer(_COLEMAK); + break; + + /* case 4: */ + /* switch_default_layer(_WORKMAN); */ + /* break; */ + /* case 5: */ + /* switch_default_layer(_NORMAN); */ + /* break; */ + + default: + switch_default_layer(_DVORAK); + break; + } +} + +// switch the default layer to another bepo based layer. +void switch_default_layer_on_bepo(int count) { + switch(count){ + case 1: + switch_default_layer(_DVORAK_BP); + break; + case 2: + switch_default_layer(_BEPO); + break; + default: + switch_default_layer(_DVORAK_BP); + break; + } +} + + +// tap to change the default layer. Distinguishes between layers that are based on +// a qwerty software keyboard and a bepo software keyboard. +// if shifted, choose layers based on the other software keyboard, otherwise choose only +// layers that work on the current software keyboard. +void tap_dance_default_os_layer_switch (qk_tap_dance_state_t *state, void *user_data) { + //uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT)); + bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) ); + int qwerty = on_qwerty(); + + + // shifted, choose between layers on the other software keyboard + if(shifted){ + if (qwerty) + switch_default_layer_on_bepo(state->count); + else + switch_default_layer_on_qwerty(state->count); + + // not shifted, choose between layers on the same software keyboard + } else { + if (qwerty) + switch_default_layer_on_qwerty(state->count); + else + switch_default_layer_on_bepo(state->count); + } + + reset_tap_dance(state); +} + + +/* Return an integer that corresponds to what kind of tap dance should be executed. + * + * How to figure out tap dance state: interrupted and pressed. + * + * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit + * under the tapping term. This is typically indicitive that you are trying to "tap" the key. + * + * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term + * has ended, but the key is still being pressed down. This generally means the key is being "held". + * + * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold" + * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters. + * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters. + * + * Good places to put an advanced tap dance: + * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon + * + * Criteria for "good placement" of a tap dance key: + * Not a key that is hit frequently in a sentence + * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or + * in a web form. So 'tab' would be a poor choice for a tap dance. + * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the + * letter 'p', the word 'pepper' would be quite frustating to type. + * + * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested + * + */ +int cur_dance (qk_tap_dance_state_t *state) { + if (state->count == 1) { + if (state->interrupted || !state->pressed) return SINGLE_TAP; + //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'. + else return SINGLE_HOLD; + } + else if (state->count == 2) { + /* + * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap + * action when hitting 'pp'. Suggested use case for this return value is when you want to send two + * keystrokes of the key, and not the 'double tap' action/macro. + */ + if (state->interrupted) return DOUBLE_SINGLE_TAP; + else if (state->pressed) return DOUBLE_HOLD; + else return DOUBLE_TAP; + } + //Assumes no one is trying to type the same letter three times (at least not quickly). + //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add + //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP' + if (state->count == 3) { + if (state->interrupted || !state->pressed) return TRIPLE_TAP; + else return TRIPLE_HOLD; + } + else return 8; //magic number. At some point this method will expand to work for more presses +} + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + //Tap once for Esc, twice for Caps Lock + [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS), + [TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)), + [TD_RIGHT_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_RIGHT, KC_TAB), + [TD_LEFT_BACKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, LSFT(KC_TAB)), + [TD_UP_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_HOME), + [TD_DOWN_END] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_END), + [TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch), + [TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch), + [TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch), + [TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch), + [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END), + [TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns) + +}; + +#endif |