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authorReed <rmwphd@gmail.com>2020-06-29 13:23:13 -0400
committerGitHub <noreply@github.com>2020-06-29 10:23:13 -0700
commit1baa99c6473473ba3204c9861951e70c10d037cb (patch)
tree2f53db277340f411a690bef3127768007720062e /users/rmw/tapdances.c
parente9e6054ee7eaca4cbd8d1c7566f394559ea8770a (diff)
downloadqmk_firmware-1baa99c6473473ba3204c9861951e70c10d037cb.tar.gz
qmk_firmware-1baa99c6473473ba3204c9861951e70c10d037cb.zip
[Keymap] Adding my keymaps for ergodox_ez and kyria (#9365)
* Trying to fix problems in my kyria steez * repeating last commit..... * repeating last commit on EDIT layer but swapping direction exit * moving the reversed desktop moves to the symbol layers on the same hand, for easier activation * adding mac desktop movement keys to Kyria layout * Adding readmes to my keymaps * Removing a png... * Update keyboards/ergodox_ez/keymaps/rmw/keymap-mac.c removing EPRM case * Apply suggestions from code review Great updates to various old-school or outdated ways I was doing things, removing some commented out code, etc. * Apply suggestions from code review Additional improvements * Moving tapdances.cpp to userspace as tapdances.c * reindenting the Kyria keymap to follow four-spaces convention, turning off oled on my kyria, improving the led handling on the Ergodox. * updating led stuff on the other two versions of the keymap, removing EPRM key from main keymap * Apply suggestions from code review I'm adding these various removals to the config file because it seems that at this time those settings are in harmony with the ergodox_ez defaults. * Moving encoder functions into their own userspace file * Apply suggestions from code review Removing settings that are now defaults, clearing out placeholder custom keycodes (smh) * updating encoder functions. * Moving to LAYOUT_stack for all layers, adding end of file newlines, switching to some shorter keycode aliases * Okay, refactor is well underway. * refactored! Also improved led handling for ergodox and rgb handling for kyria * removing mac/windows swappable version because I don't feel like dealing with it when reflashing is so easy. * moving LAYOUT_stack into kyria.h * moving the alternate default layer down next to QWERTY
Diffstat (limited to 'users/rmw/tapdances.c')
-rw-r--r--users/rmw/tapdances.c389
1 files changed, 389 insertions, 0 deletions
diff --git a/users/rmw/tapdances.c b/users/rmw/tapdances.c
new file mode 100644
index 0000000000..1b44a87253
--- /dev/null
+++ b/users/rmw/tapdances.c
@@ -0,0 +1,389 @@
+// Useful tapdance functions!
+
+#include "tapdances.h"
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [SHCAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, caps, shift_reset)
+ ,[TDGUI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftgui, gui_reset)
+ ,[TDGUI2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
+ ,[SHENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftenter, shift_reset)
+ ,[SHNTC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftentercaps, shift_reset)
+ ,[GCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod_mac, ubermod_reset) // GUI->CTL->ALT
+ ,[AGC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2_mac, ubermod_reset) // ALT->GUI->CTL
+ ,[SGCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and_mac, CASG_reset) // SG->SC->SA
+ ,[GUCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
+ ,[CAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod, ubermod_reset) // CTL->ALT->GUI
+ ,[ACG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2, ubermod_reset) // ALT->GUI->CTL
+ ,[SCAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and, CASG_reset) // SG->SC->SA
+ ,[DLTR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, deleter, ubermod_reset) // backspace, backspace, alt backspace, gui backspace
+ ,[FRBK2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, forward_back_mac, ubermod_reset)
+ ,[CTLALL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all_mac, ubermod_reset) // C->CG->CA->CAG
+ ,[CTLAND] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all, ubermod_reset) // C->CA->CG->CAG
+ ,[FRBK] = ACTION_TAP_DANCE_DOUBLE(KC_WWW_BACK,KC_WWW_FORWARD)
+};
+
+void caps(qk_tap_dance_state_t *state, void *user_data) // Shift, Caps
+{ if (state->count >= 2) {register_code(KC_CAPS); unregister_code(KC_CAPS);}
+ else if (state->pressed) {register_mods(MOD_LSFT);} else {set_oneshot_mods(MOD_LSFT);}
+ reset_tap_dance(state);
+}
+
+void forward_back_mac(qk_tap_dance_state_t *state, void *user_data) // G<-, then G->
+{
+ if (state->count > 1) {
+ tap_code16(G(KC_RGHT));
+ }
+ else {
+ tap_code16(G(KC_LEFT));
+ }
+ reset_tap_dance(state);
+}
+
+void shiftgui(qk_tap_dance_state_t *state, void *user_data) // G->SG
+{
+ if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LSFT | MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LSFT | MOD_LGUI);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LGUI);
+ }
+ reset_tap_dance(state);
+}
+
+void guictl(qk_tap_dance_state_t *state, void *user_data) // G->GC
+{
+ if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL | MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL | MOD_LGUI);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LGUI);
+ }
+ reset_tap_dance(state);
+}
+
+void deleter(qk_tap_dance_state_t *state, void *user_data) // bkspc -> delwrd -> delline
+{
+ if (state->count > 3) {
+ tap_code16(G(KC_BSPC));
+ }
+ else if (state->count > 2) {
+ tap_code16(A(KC_BSPC));
+ }
+ else {
+ tap_code(KC_BSPC);
+ }
+ reset_tap_dance(state);
+}
+
+void ubermod(qk_tap_dance_state_t *state, void *user_data) // CTL->ALT->GUI
+{
+ if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LGUI);
+ }
+ }
+ else if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LCTL);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL);
+ }
+ reset_tap_dance(state);
+}
+
+void ubermod_mac(qk_tap_dance_state_t *state, void *user_data) // GUI->CTL->ALT
+{
+ if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT);
+ }
+ }
+ else if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LGUI);
+ }
+ reset_tap_dance(state);
+}
+
+void ubermod2(qk_tap_dance_state_t *state, void *user_data) // ALT->CTL->GUI
+{
+ if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LGUI);
+ }
+ }
+ else if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT);
+ }
+ reset_tap_dance(state);
+}
+
+void ubermod2_mac(qk_tap_dance_state_t *state, void *user_data) // ALT->GUI->CTL
+{
+ if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL);
+ }
+ }
+ else if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LGUI);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT);
+ }
+ reset_tap_dance(state);
+}
+
+void shift_reset(qk_tap_dance_state_t *state, void *user_data)
+{
+ unregister_mods(MOD_LSFT);
+ // clear_oneshot_mods();
+}
+void gui_reset(qk_tap_dance_state_t *state, void *user_data)
+{
+ unregister_mods(MOD_LSFT | MOD_LGUI);
+}
+void CAS_reset(qk_tap_dance_state_t *state, void *user_data)
+{
+ unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT);
+}
+void CASG_reset(qk_tap_dance_state_t *state, void *user_data)
+{
+ unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI);
+ // clear_oneshot_mods();
+}
+void ubermod_reset(qk_tap_dance_state_t *state, void *user_data) // AKA CAG_reset
+{
+ unregister_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
+}
+
+void shiftenter(qk_tap_dance_state_t *state, void *user_data)
+{
+ if (state->count > 1) {
+ tap_code(KC_ENT);
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LSFT);
+ }
+ else {
+ set_oneshot_mods(MOD_LSFT);
+ }
+ reset_tap_dance(state);
+}
+
+void shiftentercaps(qk_tap_dance_state_t *state, void *user_data)
+{
+ if (state->count > 2) {
+ tap_code(KC_CAPS);
+ }
+ else if (state->count > 1) {
+ tap_code(KC_ENT);
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LSFT);
+ }
+ else {
+ set_oneshot_mods(MOD_LSFT);
+ }
+ reset_tap_dance(state);
+}
+
+void ctrl_all_mac(qk_tap_dance_state_t *state, void *user_data) // C->CG->CAG
+{
+ if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL | MOD_LGUI | MOD_LALT);
+ }
+ }
+ else if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL | MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL | MOD_LGUI);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LCTL);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL);
+ }
+ reset_tap_dance(state);
+}
+
+void ctrl_all(qk_tap_dance_state_t *state, void *user_data) // C->CA->SC
+{
+ if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL | MOD_LSFT);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL | MOD_LSFT);
+ }
+ }
+ else if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL | MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL | MOD_LALT);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LCTL);
+ }
+ else {
+ set_oneshot_mods(MOD_LCTL);
+ }
+ reset_tap_dance(state);
+}
+
+void alt_all(qk_tap_dance_state_t *state, void *user_data) // A->SA->AC
+{
+ if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL | MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT | MOD_LCTL);
+ }
+ }
+ else if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LSFT | MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT | MOD_LSFT);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT);
+ }
+ reset_tap_dance(state);
+}
+
+void shift_and(qk_tap_dance_state_t *state, void *user_data) // SC->SA->SG
+{
+ if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LSFT | MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LGUI | MOD_LSFT);
+ }
+ }
+ else if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LSFT | MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT | MOD_LSFT);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LCTL | MOD_LSFT);
+ }
+ else {
+ set_oneshot_mods(MOD_LSFT | MOD_LCTL);
+ }
+ reset_tap_dance(state);
+}
+
+void shift_and_mac(qk_tap_dance_state_t *state, void *user_data) // SG->SC->SA
+{
+ if (state->count > 1) {
+ if (state->pressed) {
+ register_mods(MOD_LSFT | MOD_LALT);
+ }
+ else {
+ set_oneshot_mods(MOD_LALT | MOD_LSFT);
+ }
+ }
+ else if (state->count > 2) {
+ if (state->pressed) {
+ register_mods(MOD_LCTL | MOD_LSFT);
+ }
+ else {
+ set_oneshot_mods(MOD_LSFT | MOD_LCTL);
+ }
+ }
+ else if (state->pressed) {
+ register_mods(MOD_LSFT | MOD_LGUI);
+ }
+ else {
+ set_oneshot_mods(MOD_LGUI | MOD_LSFT);
+ }
+ reset_tap_dance(state);
+}