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authorJoshua Diamond <josh@windowoffire.com>2020-05-13 16:39:05 -0400
committerGitHub <noreply@github.com>2020-05-13 21:39:05 +0100
commita8a8bf0ff3d6e1c9637079b925b30cf7eb8913fd (patch)
tree3e7f1d53536711151fb7f8aebe63ab4d41f1d298 /users/yet-another-developer
parentfadd3cb4617fe7e48c802c4470a50df36e6c5109 (diff)
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Allow expanding from 8 to 32 RGB Lighting Layers (#8941)
* Allow 16 lighting layers * Require #define RGBLIGHT_LAYERS_16 to enable 16 layers * Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers * Enforce lower bound on RGBLIGHT_MAX_LAYERS Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com> * Fix an error in the check for valid RGBLIGHT_MAX_LAYERS * Don't use bitfield / PACKED, as it causes bloat * Update documentation re: up to 32 lighting layers * Run cformat * Add note about increasing FW size in docs/config_options.md Co-authored-by: Drashna Jaelre <drashna@live.com> * Remove no-longer-valid comment * Add doc note that split sync will be slower Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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