diff options
-rw-r--r-- | keyboards/hub16/keymaps/peepeetee/config.h | 57 | ||||
-rw-r--r-- | keyboards/hub16/keymaps/peepeetee/keymap.c | 208 | ||||
-rw-r--r-- | keyboards/hub16/keymaps/peepeetee/rules.mk | 1 |
3 files changed, 266 insertions, 0 deletions
diff --git a/keyboards/hub16/keymaps/peepeetee/config.h b/keyboards/hub16/keymaps/peepeetee/config.h new file mode 100644 index 0000000000..aa9e081c75 --- /dev/null +++ b/keyboards/hub16/keymaps/peepeetee/config.h @@ -0,0 +1,57 @@ +/* +Copyright 2019 Josh Johnson + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +// /*== all animations enable ==*/ +// #define RGBLIGHT_ANIMATIONS +// /*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +// /*== customize breathing effect ==*/ +// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +// /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +// #endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 20 + +// Time out one shot layers after 3 seconds +#define ONESHOT_TIMEOUT 3000 + +// Undef and redefine default brightness to half of 255 +#undef RGBLIGHT_LIMIT_VAL +#define RGBLIGHT_LIMIT_VAL 255 + +//Define a preview timeout for RGB reviews +#define PREVIEW_TIMEOUT 5000 + +// Enable Light Layers implementation +#define RGBLIGHT_LAYERS +// Allow Light Layers to override RGB off configuration +#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF diff --git a/keyboards/hub16/keymaps/peepeetee/keymap.c b/keyboards/hub16/keymaps/peepeetee/keymap.c new file mode 100644 index 0000000000..f0e393b262 --- /dev/null +++ b/keyboards/hub16/keymaps/peepeetee/keymap.c @@ -0,0 +1,208 @@ +/* +Copyright 2019 Josh Johnson 2021 peepeetee + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) +static uint32_t rgb_preview_timer = 0; +#endif + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + + // Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4) + [0] = LAYOUT( + KC_MPLY, KC_MUTE, + TG(3), TG(2), TG(1), TG(0), + KC_PSCR, KC_SLCK, KC_PAUS, A(KC_F4), + KC_INS, KC_HOME, KC_PGUP, KC_F12, //Transparent to let you go between layers + KC_DEL, A(KC_F4), KC_PGDN, KC_CALCULATOR + + ), + + [1] = LAYOUT( + KC_MPLY, KC_MUTE, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_F7, KC_F8, KC_F9, KC_F10, + KC_F4, KC_F5, KC_F6, KC_F11, + KC_F1, KC_F2, KC_F3, KC_F12 //Transparent to let you go between layers + ), + + + //Layer 5 - Keyboard Lights, Programming and Special Functions + [2] = LAYOUT( + KC_MPLY, KC_MUTE, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers + RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, + RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, + RGB_TOG, EEP_RST, RESET, KC_TRNS + ), + + [3] = LAYOUT( + KC_MPLY, KC_MUTE, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers + RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, + RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, + RGB_TOG, EEP_RST, RESET, KC_TRNS + ) + + + //Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4) + // [0] = LAYOUT( + // KC_MPLY, KC_MUTE, + // KC_F13, KC_F14, KC_F15, KC_F16, + // KC_F17, KC_F18, KC_F19, KC_F20, + // KC_F21, KC_F22, KC_F23, KC_F24, + // OSL(1), OSL(2), OSL(3), TG(4) //Transparent to let you go between layers + // ), + + // [1] = LAYOUT( + // KC_MPLY, KC_MUTE, + // LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16), + // LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20), + // LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24), + // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers + // ), + + //Layer 2 - Shift + Function Key Layer + // [2] = LAYOUT( + // KC_MPLY, KC_MUTE, + // LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16), + // LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20), + // LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24), + // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers + // ), + + // //Layer 3 - Control + Function Key + // [3] = LAYOUT( + // KC_MPLY, KC_MUTE, + // LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16), + // LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20), + // LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24), + // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers + // ), + + // //Layer 4 - Multimedia + // [4] = LAYOUT( + // KC_MPLY, KC_MUTE, + // KC_MPRV, KC_MPLY, KC_U, KC_K, + // KC_NO, KC_NO, KC_ENT, KC_X, + // KC_NO, RESET, LSFT(KC_HASH), KC_J, + // TG(5), KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers + // ), + + // //Layer 5 - Keyboard Lights, Programming and Special Functions + // [5] = LAYOUT( + // KC_MPLY, KC_MUTE, + // RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, + // RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, + // RGB_TOG, EEP_RST, RESET, KC_LSHIFT, + // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers + // ), +}; + +const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0,16,HSV_WHITE} + ); +const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0,16,HSV_ORANGE} + ); + const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0,16,HSV_RED} + ); + const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0,16,HSV_BLUE} + ); +// const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS( +// {0,16,HSV_WHITE} +// ); +// const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS( +// {0,16,HSV_TEAL} +// ); +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_layer0_layer, + my_layer1_layer, + my_layer2_layer, + my_layer3_layer//, + // my_layer4_layer, + // my_layer5_layer + ); + +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { /* Left Encoder */ + if (clockwise) { + tap_code(KC_MPRV); + } else { + tap_code(KC_MNXT); + } + } else if (index == 1) { /* Right Encoder */ + if (clockwise) { + tap_code(KC_VOLD); + } else { + tap_code(KC_VOLU); + } + } +} +void post_process_record_user(uint16_t keycode, keyrecord_t *record) { + // Allow for a preview of changes when modifying RGB +# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) + switch (keycode) { + case RGB_TOG ... VLK_TOG: + for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) { + rgblight_set_layer_state(i, false); + } + rgb_preview_timer = timer_read32(); + break; + } +# endif + return; +} + +//Set the appropriate layer color +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, false); + rgblight_set_layer_state(1, layer_state_cmp(state, 1)); + rgblight_set_layer_state(2, layer_state_cmp(state, 2)); + rgblight_set_layer_state(3, layer_state_cmp(state, 3)); + // rgblight_set_layer_state(4, layer_state_cmp(state, 4)); + // rgblight_set_layer_state(5, layer_state_cmp(state, 5)); + return state; +} + +void keyboard_post_init_user(void) { + //Enable the LED layers + rgblight_layers = my_rgb_layers; + layer_state_set_user(layer_state); +} + +void matrix_scan_user(void) { +# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) + // Allow preview for + if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) { + rgb_preview_timer = 0; + default_layer_state_set_user(default_layer_state); + layer_state_set_user(layer_state); + led_update_user((led_t) host_keyboard_leds()); + } +# endif +} + +//EEPROM Reset Function +void eeconfig_init_user(void) { + rgblight_enable(); // Enable RGB by default + rgblight_sethsv_orange(); // Set it to orange by default +} diff --git a/keyboards/hub16/keymaps/peepeetee/rules.mk b/keyboards/hub16/keymaps/peepeetee/rules.mk new file mode 100644 index 0000000000..384d149ae2 --- /dev/null +++ b/keyboards/hub16/keymaps/peepeetee/rules.mk @@ -0,0 +1 @@ +BOOTMAGIC_ENABLE = lite
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