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6 files changed, 25 insertions, 0 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 2debfd1c2f..f9ab395488 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -688,6 +688,16 @@ Remove the spread effect entirely. #define RGB_MATRIX_TYPING_HEATMAP_SLIM ``` +### RGB Matrix Effect Solid Reactive :id=rgb-matrix-effect-solid-reactive + +Solid reactive effects will pulse RGB light on key presses with user configurable hues. To enable gradient mode that will automatically change reactive color, add the following define: + +```c +#define RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE +``` + +Gradient mode will loop through the color wheel hues over time and its duration can be controlled with the effect speed keycodes (`RGB_SPI`/`RGB_SPD`). + ## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects By setting `RGB_MATRIX_CUSTOM_USER = yes` in `rules.mk`, new effects can be defined directly from your keymap or userspace, without having to edit any QMK core files. To declare new effects, create a `rgb_matrix_user.inc` file in the user keymap directory or userspace folder. diff --git a/quantum/rgb_matrix/animations/solid_reactive_anim.h b/quantum/rgb_matrix/animations/solid_reactive_anim.h index d3a7ebbdf7..052bfb22fd 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_anim.h +++ b/quantum/rgb_matrix/animations/solid_reactive_anim.h @@ -4,6 +4,9 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) { +# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE + hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); +# endif hsv.h += qsub8(130, offset); return hsv; } diff --git a/quantum/rgb_matrix/animations/solid_reactive_cross.h b/quantum/rgb_matrix/animations/solid_reactive_cross.h index 043a369b73..9e5703a0ea 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_cross.h +++ b/quantum/rgb_matrix/animations/solid_reactive_cross.h @@ -19,6 +19,9 @@ static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t di dy = dy * 16 > 255 ? 255 : dy * 16; effect += dx > dy ? dy : dx; if (effect > 255) effect = 255; +# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE + hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); +# endif hsv.v = qadd8(hsv.v, 255 - effect); return hsv; } diff --git a/quantum/rgb_matrix/animations/solid_reactive_nexus.h b/quantum/rgb_matrix/animations/solid_reactive_nexus.h index 8d62a49fea..64f5064cf9 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_nexus.h +++ b/quantum/rgb_matrix/animations/solid_reactive_nexus.h @@ -16,6 +16,9 @@ static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t di if (effect > 255) effect = 255; if (dist > 72) effect = 255; if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255; +# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE + hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); +# endif hsv.v = qadd8(hsv.v, 255 - effect); hsv.h = rgb_matrix_config.hsv.h + dy / 4; return hsv; diff --git a/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h b/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h index 0d0a424cf3..bd3ce0817d 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h +++ b/quantum/rgb_matrix/animations/solid_reactive_simple_anim.h @@ -4,6 +4,9 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static HSV SOLID_REACTIVE_SIMPLE_math(HSV hsv, uint16_t offset) { +# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE + hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); +# endif hsv.v = scale8(255 - offset, hsv.v); return hsv; } diff --git a/quantum/rgb_matrix/animations/solid_reactive_wide.h b/quantum/rgb_matrix/animations/solid_reactive_wide.h index 7598796316..24fedc2020 100644 --- a/quantum/rgb_matrix/animations/solid_reactive_wide.h +++ b/quantum/rgb_matrix/animations/solid_reactive_wide.h @@ -14,6 +14,9 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE) static HSV SOLID_REACTIVE_WIDE_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { uint16_t effect = tick + dist * 5; if (effect > 255) effect = 255; +# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE + hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6); +# endif hsv.v = qadd8(hsv.v, 255 - effect); return hsv; } |