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-rw-r--r--keyboards/atlantis/ak81_ve/config.h84
-rw-r--r--keyboards/atlantis/ak81_ve/keymaps/via/rules.mk1
-rw-r--r--keyboards/atlantis/ak81_ve/rules.mk5
3 files changed, 45 insertions, 45 deletions
diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h
index 0167d0e184..44507c47f7 100644
--- a/keyboards/atlantis/ak81_ve/config.h
+++ b/keyboards/atlantis/ak81_ve/config.h
@@ -71,47 +71,47 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
-#define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-#define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-#define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-#define RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-#define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-#define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-#define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-#define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-#define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-#define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-#define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-#define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-#define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-#define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-#define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-#define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-#define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-#define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-#define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-#define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-#define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-#define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-#define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
-#define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
-#define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
-#define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
-#define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
-#define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-#define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-#define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-#define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-#define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-#define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-#define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
+#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
+#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif \ No newline at end of file
diff --git a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk
index 041588872a..f74ca2c244 100644
--- a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk
+++ b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk
@@ -1,4 +1,3 @@
VIA_ENABLE = yes
-LTO_ENABLE = yes
SRC += encoder_actions.c \ No newline at end of file
diff --git a/keyboards/atlantis/ak81_ve/rules.mk b/keyboards/atlantis/ak81_ve/rules.mk
index 45d044f9fc..f0a3589a4b 100644
--- a/keyboards/atlantis/ak81_ve/rules.mk
+++ b/keyboards/atlantis/ak81_ve/rules.mk
@@ -15,8 +15,9 @@ COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Keyboard backlight functionality
RGBLIGHT_ENABLE = no # Keyboard RGB underglow
-RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects
-RGB_MATRIX_DRIVER = WS2812
AUDIO_ENABLE = no # Audio output
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = WS2812
+LTO_ENABLE = yes
DYNAMIC_MACRO_ENABLE = yes
ENCODER_ENABLE = yes \ No newline at end of file