diff options
-rwxr-xr-x | keyboards/hub16/keymaps/default/keymap.c | 19 | ||||
-rwxr-xr-x | keyboards/hub16/keymaps/no_mod/keymap.c | 37 |
2 files changed, 38 insertions, 18 deletions
diff --git a/keyboards/hub16/keymaps/default/keymap.c b/keyboards/hub16/keymaps/default/keymap.c index a77c8bc782..2d12dba0d4 100755 --- a/keyboards/hub16/keymaps/default/keymap.c +++ b/keyboards/hub16/keymaps/default/keymap.c @@ -18,16 +18,22 @@ // Function key we are 'wrapping' usual key presses in #define KC_WRAP KC_F24 +// Keyboard Layers +enum keyboard_layers{ + _BASE = 0, + _CONTROL +}; + // Tap Dance Declarations -enum { TD_TO_LED = 0, TD_TO_DEFAULT = 1 }; +enum tap_dance { TD_TO_LED = 0, TD_TO_DEFAULT = 1 }; qk_tap_dance_action_t tap_dance_actions[] = { - // Tap once for HID, twice to toggle layer 1 - [TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(_______, 1), - [TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(_______, 0)}; + // Tap once for standard key, twice to toggle to control layer + [TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _CONTROL), + [TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _BASE)}; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [0] = LAYOUT( /* Base */ + [_BASE] = LAYOUT( /* Base */ KC_S, KC_V, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, @@ -35,7 +41,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_M, KC_N, KC_O, TD(TD_TO_LED) ), - [1] = LAYOUT( /* LED Control */ + [_CONTROL] = LAYOUT( /* LED Control */ KC_NO, KC_NO, _______, RGB_MOD, RGB_RMOD, RGB_TOG, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, @@ -72,7 +78,6 @@ void encoder_update_user(uint8_t index, bool clockwise) { // Below stolen from TaranVH (https://github.com/TaranVH/2nd-keyboard/blob/master/HASU_USB/F24/keymap.c) // Shoutout to drashna on the QMK discord for basically writing this for me.... :P - bool process_record_user(uint16_t keycode, keyrecord_t *record) { static uint8_t f24_tracker; switch (keycode) { diff --git a/keyboards/hub16/keymaps/no_mod/keymap.c b/keyboards/hub16/keymaps/no_mod/keymap.c index c86ffcc16d..7c57ffbfe2 100755 --- a/keyboards/hub16/keymaps/no_mod/keymap.c +++ b/keyboards/hub16/keymaps/no_mod/keymap.c @@ -15,19 +15,22 @@ */ #include QMK_KEYBOARD_H -// Function key we are 'wrapping' usual key presses in -#define KC_WRAP KC_F24 +// Keyboard Layers +enum keyboard_layers{ + _BASE = 0, + _CONTROL +}; // Tap Dance Declarations -enum { TD_TO_LED = 0, TD_TO_DEFAULT = 1 }; +enum tap_dance { TD_TO_LED = 0, TD_TO_DEFAULT = 1 }; qk_tap_dance_action_t tap_dance_actions[] = { - // Tap once for HID, twice to toggle layer 1 - [TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(_______, 1), - [TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(_______, 0)}; + // Tap once for standard key, twice to toggle to control layer + [TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _CONTROL), + [TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _BASE)}; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [0] = LAYOUT( /* Base */ + [_BASE] = LAYOUT( /* Base */ KC_S, KC_V, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, @@ -35,7 +38,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_M, KC_N, KC_O, TD(TD_TO_LED) ), - [1] = LAYOUT( /* LED Control */ + [_CONTROL] = LAYOUT( /* LED Control */ KC_NO, KC_NO, _______, RGB_MOD, RGB_RMOD, RGB_TOG, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, @@ -44,8 +47,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), }; -// Keyboard is setup to 'warp' the pressed key with F24, -// allowing for easy differentiation from a real keyboard. void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* Left Encoder */ if (clockwise) { @@ -60,4 +61,18 @@ void encoder_update_user(uint8_t index, bool clockwise) { tap_code(KC_T); } } -}
\ No newline at end of file +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + // Example of "pressing" CONTROL+SHIFT+V instead of "A" on keyboard + // More info: https://docs.qmk.fm/#/feature_macros + // case KC_A: + // if (record->event.pressed) { + // SEND_STRING(SS_LCTL(SS_LSFT("v"))); + // } else { + // } + // break; + } + return true; +}; |