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Diffstat (limited to 'docs/feature_led_matrix.md')
-rw-r--r-- | docs/feature_led_matrix.md | 33 |
1 files changed, 3 insertions, 30 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md index 5134ab6efa..7d7971bbed 100644 --- a/docs/feature_led_matrix.md +++ b/docs/feature_led_matrix.md @@ -52,7 +52,7 @@ Here is an example using 2 drivers. Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { +const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = { /* Refer to IS31 manual for these locations * driver * | LED address @@ -63,7 +63,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { } ``` -Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ). +Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ). --- @@ -262,7 +262,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_ #define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects #define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off #define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects -#define LED_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended +#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define LED_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs @@ -350,30 +350,3 @@ void led_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { LED_MATRIX_INDICATOR_SET_VALUE(index, value); } ``` - -## Suspended State :id=suspended-state -To use the suspend feature, make sure that `#define LED_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file. - -Additionally add this to your `<keyboard>.c`: - -```c -void suspend_power_down_kb(void) { - led_matrix_set_suspend_state(true); - suspend_power_down_user(); -} - -void suspend_wakeup_init_kb(void) { - led_matrix_set_suspend_state(false); - suspend_wakeup_init_user(); -} -``` -or add this to your `keymap.c`: -```c -void suspend_power_down_user(void) { - led_matrix_set_suspend_state(true); -} - -void suspend_wakeup_init_user(void) { - led_matrix_set_suspend_state(false); -} -``` |