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Diffstat (limited to 'docs/feature_rgblight.md')
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diff --git a/docs/feature_rgblight.md b/docs/feature_rgblight.md index 4572f45b26..1e0ce91473 100644 --- a/docs/feature_rgblight.md +++ b/docs/feature_rgblight.md @@ -37,9 +37,9 @@ QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) <img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/> -Changing the **Hue** cycles around the circle. -Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color. -Changing the **Value** sets the overall brightness. +Changing the **Hue** cycles around the circle.<br> +Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br> +Changing the **Value** sets the overall brightness.<br> ## Keycodes @@ -77,8 +77,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config. |`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep| |`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added| -## Animations - +## Effects and Animations Not only can this lighting be whatever color you want, if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal: @@ -100,29 +99,54 @@ Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstrat Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol. -The following options can be used to tweak the various animations: +### Effect and Animation Toggles + +Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using. + +|Define |Default |Description | +|------------------------------------|-------------|-------------------------------------------------------------------------------------| +|`RGBLIGHT_ANIMATIONS` |*Not defined*|Enable all additional animation modes. | +|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|Enable alternating animation mode. | +|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|Enable breathing animation mode. | +|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|Enable christmas animation mode. | +|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|Enable knight animation mode. | +|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|Enable rainbow mood animation mode. | +|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|Enable rainbow swirl animation mode. | +|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|Enable RGB test animation mode. | +|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|Enable snake animation mode. | +|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|Enable static gradient mode. | + +### Effect and Animation Settings + +The following options are used to tweak the various animations: |Define |Default |Description | |------------------------------------|-------------|-------------------------------------------------------------------------------------| -|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. | -|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. | -|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. | -|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. | -|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. | -|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. | -|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. | -|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. | -|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. | -|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes | |`RGBLIGHT_EFFECT_BREATHE_CENTER` |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 | |`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 | -|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation | -|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation | -|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by | -|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel | |`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds| |`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation | +|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel | +|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation | +|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by | |`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls | +|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation | + +### Example Usage to Reduce Memory Footprint + 1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`. + 1. Selectively add the animations you want to enable. The following would enable two animations and save about 4KiB: + +```diff + #undef RGBLED_NUM +-#define RGBLIGHT_ANIMATIONS ++#define RGBLIGHT_EFFECT_STATIC_GRADIENT ++#define RGBLIGHT_EFFECT_RAINBOW_SWIRL + #define RGBLED_NUM 12 + #define RGBLIGHT_HUE_STEP 8 + #define RGBLIGHT_SAT_STEP 8 +``` + +### Animation Speed You can also modify the speeds that the different modes animate at: |