diff options
Diffstat (limited to 'keyboards/clueboard/66/keymaps/mrscooty')
-rw-r--r-- | keyboards/clueboard/66/keymaps/mrscooty/keymap.c | 33 |
1 files changed, 15 insertions, 18 deletions
diff --git a/keyboards/clueboard/66/keymaps/mrscooty/keymap.c b/keyboards/clueboard/66/keymaps/mrscooty/keymap.c index 7697ff29ab..29c4ac6ed3 100644 --- a/keyboards/clueboard/66/keymaps/mrscooty/keymap.c +++ b/keyboards/clueboard/66/keymaps/mrscooty/keymap.c @@ -1,8 +1,5 @@ #include "clueboard.h" -// Helpful defines -#define _______ KC_TRNS - // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them @@ -13,29 +10,29 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: Base Layer (Default Layer) */ -[_BL] = KEYMAP( - KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_HOME, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \ - MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ - KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ +[_BL] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_HOME, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, + MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, + KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, KC_LCTL, KC_LGUI,KC_LALT,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), /* Keymap _FL: Function Layer */ -[_FL] = KEYMAP( - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_PGUP, \ - _______, RGB_TOG, KC_MPRV, KC_MPLY, KC_MNXT,_______,_______,KC_HOME,KC_UP, KC_END, _______, _______, _______, KC_PSCR, KC_PGDN, \ - _______, RGB_VAI, KC_MUTE, KC_VOLD, KC_VOLU,_______,_______,KC_LEFT,KC_DOWN,KC_RIGHT, _______, _______, _______, _______, \ - _______, RGB_VAD, _______, _______, _______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI, \ +[_FL] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_PGUP, + _______, RGB_TOG, KC_MPRV, KC_MPLY, KC_MNXT,_______,_______,KC_HOME,KC_UP, KC_END, _______, _______, _______, KC_PSCR, KC_PGDN, + _______, RGB_VAI, KC_MUTE, KC_VOLD, KC_VOLU,_______,_______,KC_LEFT,KC_DOWN,KC_RIGHT, _______, _______, _______, _______, + _______, RGB_VAD, _______, _______, _______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI, _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI) }; /* Keymap _CL: Control layer -[_CL] = KEYMAP( - BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ - _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \ +[_CL] = LAYOUT( + BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, + _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, _______,_______,_______,_______, RGB_MOD, RGB_MOD, _______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_HUI), };*/ |