diff options
Diffstat (limited to 'keyboards/clueboard/66/keymaps')
48 files changed, 2138 insertions, 0 deletions
diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/Makefile b/keyboards/clueboard/66/keymaps/bloodlvst/Makefile new file mode 100644 index 0000000000..b1c2f32f6a --- /dev/null +++ b/keyboards/clueboard/66/keymaps/bloodlvst/Makefile @@ -0,0 +1,2 @@ +EXTRAKEY_ENABLE = yes +COMMAND_ENABLE = no diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/config.h b/keyboards/clueboard/66/keymaps/bloodlvst/config.h new file mode 100644 index 0000000000..320401dbda --- /dev/null +++ b/keyboards/clueboard/66/keymaps/bloodlvst/config.h @@ -0,0 +1,8 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +#define PREVENT_STUCK_MODIFIERS +#define DISABLE_SPACE_CADET_ROLLOVER +#endif diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/keymap.c b/keyboards/clueboard/66/keymaps/bloodlvst/keymap.c new file mode 100644 index 0000000000..bc50afa2f2 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/bloodlvst/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_INS, KC_DEL, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSPC, KC_UP, \ + KC_LCTL, KC_LGUI, MO(_FL), KC_LALT, KC_BSPC,KC_SPC, KC_RALT, KC_APP, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_END, KC_VOLU, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,KC_SLCK, KC_PAUS, _______, _______, KC_MUTE, KC_VOLD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, KC_PSCR, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MPLY, \ + _______, KC_MYCM, MO(_FL), _______, _______,_______, _______, KC_CALC, MO(_FL), _______, KC_MPRV, KC_MSTP, KC_MNXT), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + KC_PWR, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, RGB_MOD, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,RGB_HUD, RGB_HUI, _______, _______, _______, KC_WAKE, \ + _______, _______, MO(_FL), _______, RGB_SAD,RGB_SAI, _______, _______, MO(_FL), _______, _______, KC_SLEP, _______), +}; diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/readme.md b/keyboards/clueboard/66/keymaps/bloodlvst/readme.md new file mode 100644 index 0000000000..ee287ca476 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/bloodlvst/readme.md @@ -0,0 +1,17 @@ +``` + ___ _____ _ _ _ __ __ _ __ +|__ \ / ____| | | | | | / / / /(_) / / + ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / / + |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / / + |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _ + (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_) +``` + +![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) + +# Default Clueboard Layout + +This is the default layout that comes flashed on every Clueboard. For the most +part it's a straightforward and easy to follow layout. The only unusual key is +the key in the upper left, which sends Escape normally, but Grave when any of +the Ctrl, Alt, or GUI modifiers are held down. diff --git a/keyboards/clueboard/66/keymaps/bloodlvst/rules.mk b/keyboards/clueboard/66/keymaps/bloodlvst/rules.mk new file mode 100644 index 0000000000..b1c2f32f6a --- /dev/null +++ b/keyboards/clueboard/66/keymaps/bloodlvst/rules.mk @@ -0,0 +1,2 @@ +EXTRAKEY_ENABLE = yes +COMMAND_ENABLE = no diff --git a/keyboards/clueboard/66/keymaps/caps_fn/keymap.c b/keyboards/clueboard/66/keymaps/caps_fn/keymap.c new file mode 100644 index 0000000000..78eb43390e --- /dev/null +++ b/keyboards/clueboard/66/keymaps/caps_fn/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/caps_fn/readme.md b/keyboards/clueboard/66/keymaps/caps_fn/readme.md new file mode 100644 index 0000000000..47a530a80b --- /dev/null +++ b/keyboards/clueboard/66/keymaps/caps_fn/readme.md @@ -0,0 +1,6 @@ +![Clueboard Layout Image](http://i.imgur.com/kGADucy.png) + +# Caps Fn Layout + +This is the default layout except that Caps Lock acts like Caps Lock when +tapped but Fn when held. diff --git a/keyboards/clueboard/66/keymaps/colemak/keymap.c b/keyboards/clueboard/66/keymaps/colemak/keymap.c new file mode 100644 index 0000000000..b2921cca24 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/colemak/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT,KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_CAPS, KC_VOLU, \ + _______, _______, _______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP, KC_END, _______, _______, _______, KC_VOLD, \ + KC_DEL, _______, MO(_CL),_______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______,_______, _______,_______, _______, _______, MO(_FL), _______, KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + BL_STEP, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/default/keymap.c b/keyboards/clueboard/66/keymaps/default/keymap.c new file mode 100644 index 0000000000..ad623c5480 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/default/keymap.c @@ -0,0 +1,39 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ + KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT, \ + KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL,KC_LGUI,KC_LALT,KC_MHEN, KC_SPC, KC_SPC, KC_HENK,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_DEL, KC_VOLU, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_PGUP, \ + _______,_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ + _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \ + _______,_______,_______,_______, RGB_MOD, RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/default/readme.md b/keyboards/clueboard/66/keymaps/default/readme.md new file mode 100644 index 0000000000..019131aeb1 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/default/readme.md @@ -0,0 +1,8 @@ +![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) + +# Default Clueboard Layout + +This is the default layout that comes flashed on every Clueboard. For the most +part it's a straightforward and easy to follow layout. The only unusual key is +the key in the upper left, which sends Escape normally, but Grave when any of +the Ctrl, Alt, or GUI modifiers are held down. diff --git a/keyboards/clueboard/66/keymaps/jokrik/keymap.c b/keyboards/clueboard/66/keymaps/jokrik/keymap.c new file mode 100644 index 0000000000..dd38e904c2 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/jokrik/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PSCR, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PAUS, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC,KC_SPC, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), _______, KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, MO(_FL), _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/jokrik/readme.md b/keyboards/clueboard/66/keymaps/jokrik/readme.md new file mode 100644 index 0000000000..a845e65f1b --- /dev/null +++ b/keyboards/clueboard/66/keymaps/jokrik/readme.md @@ -0,0 +1,2 @@ +# Jokrik's Clueboard Layout + diff --git a/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c b/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c new file mode 100644 index 0000000000..8c3568e593 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ + KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT, \ + KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL,KC_LALT,KC_LGUI,KC_MHEN, KC_SPC, KC_SPC, KC_HENK,KC_RGUI,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_DEL, KC_VOLU, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MRWD,KC_MPLY,KC_MFFD,_______,KC_MUTE, KC_VOLD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_PGUP, \ + _______,_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \ + _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ + _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \ + _______,_______,_______,_______, RGB_MOD, RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/mac_optimized/readme.md b/keyboards/clueboard/66/keymaps/mac_optimized/readme.md new file mode 100644 index 0000000000..282da369dc --- /dev/null +++ b/keyboards/clueboard/66/keymaps/mac_optimized/readme.md @@ -0,0 +1,6 @@ +![Clueboard Layout Image](http://i.imgur.com/7oZCsHF.png) + +# Default Clueboard Layout for Mac + +This is the default Clueboard layout with Alt and GUI switched to match Mac +conventions. diff --git a/keyboards/clueboard/66/keymaps/magicmonty/Makefile b/keyboards/clueboard/66/keymaps/magicmonty/Makefile new file mode 100644 index 0000000000..289018f343 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/magicmonty/Makefile @@ -0,0 +1,9 @@ + +MOUSEKEY_ENABLE = yes +EXTRAKEY_ENABLE = yes + +MIDI_ENABLE = yes + +# if MIDI_ENABLE is set to yes, then CONSOLE_ENABLE has to be disabled, because of the firmware size +CONSOLE_ENABLE = false +COMMAND_ENABLE = no diff --git a/keyboards/clueboard/66/keymaps/magicmonty/config.h b/keyboards/clueboard/66/keymaps/magicmonty/config.h new file mode 100644 index 0000000000..d933fa9979 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/magicmonty/config.h @@ -0,0 +1,40 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +/* + * MIDI options + */ + +/* Prevent use of disabled MIDI features in the keymap */ +#define MIDI_ENABLE_STRICT 1 + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on + #define MIDI_BASIC +*/ + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +#define MIDI_ADVANCED + +/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ +#define MIDI_TONE_KEYCODE_OCTAVES 2 + +/* + Setting the modified Space Cadet Parens for German layout + + Default is + #define LSPO_KEY KC_9 + #define RSPC_KEY KC_0 +*/ +#define LSPO_KEY KC_8 +#define RSPC_KEY KC_9 +#define PERMISSIVE_HOLD + +#endif diff --git a/keyboards/clueboard/66/keymaps/magicmonty/keymap.c b/keyboards/clueboard/66/keymaps/magicmonty/keymap.c new file mode 100644 index 0000000000..6df7d78697 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/magicmonty/keymap.c @@ -0,0 +1,230 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS +#define xxxxxxx KC_NO + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 // BASE Layer +#define _FL 1 // Function Layer +#define _ME 2 // Media Layer +#define _CL 3 // Control Layer +#define _ML 4 // Mouse Layer +#if defined(MIDI_ENABLE) + #define _MI 5 // MIDI Layer + #define TO_MIDI TO(_MI) +#else + #define TO_MIDI _______ +#endif + +// go back to base layer +#define TO_BASE TO(_BL) + +// switch to function layer while helde +#define MO_FUNC MO(_FL) + +// switch to media layer while held +#define MEDIA MO(_ME) + +// switch to Control layer while helde +#define MO_CTL MO(_CL) + +// switch to mouse layer if held, else space +#define L_MOUSE LT(_ML, KC_SPC) + +// Function key when held, else ESC +#define ESC_FUN LT(_FL, KC_ESC) + +// Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped +#define HPR_TAB ALL_T(KC_TAB) + +// CTRL when held, ESC when tapped +#define CTL_ESC CTL_T(KC_ESC) + +// Reset RGB mode to layer signalling +#define RGB_RST F(0) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) */ + [_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \ + HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \ + ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function layer */ + [_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \ + _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, \ + KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END), + + /* Keymap _ME: Media layer */ + [_ME] = KEYMAP( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT), + + /* Keymap _CL: Control layer */ + [_CL] = KEYMAP( + _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \ + _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), + + /* Keymap _ML: Mouse layer */ + [_ML] = KEYMAP( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, \ + _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R), + +#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED) + /* Keymap _MI: MIDI layer (Advanced)*/ + [_MI] = KEYMAP( + TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \ + xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \ + MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \ + MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \ + xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx), +#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC) + /* Keymap _MI: MIDI layer (Basic)*/ + [_MI] = KEYMAP( + TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \ + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \ + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \ + xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \ + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx), +#endif +}; + +/* This is a list of user defined functions. F(N) corresponds to item N + of this list. + */ +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_FUNCTION(0), // Calls action_function() +}; + +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + switch (id) { + case 0: + if (record->event.pressed) { + rgblight_mode(1); + rgblight_sethsv(206, 255, 255); + } + } +} + +enum layer_id { + LAYER_BASE, + LAYER_FUNCTION, + LAYER_MEDIA, + LAYER_CONTROL, + LAYER_MOUSE, +#if defined(MIDI_ENABLE) + LAYER_MIDI +#endif +}; + +void clueboard_set_led(uint8_t id, uint8_t val) { + switch (id) { + case LAYER_BASE: + rgblight_sethsv_noeeprom(0, 0, val); + break; + case LAYER_FUNCTION: + rgblight_sethsv_noeeprom(46, 255, val); + break; + case LAYER_MEDIA: + rgblight_sethsv_noeeprom(86, 255, val); + break; + case LAYER_CONTROL: + rgblight_sethsv_noeeprom(346, 255, val); + break; + case LAYER_MOUSE: + rgblight_sethsv_noeeprom(206, 255, val); + break; +#if defined(MIDI_ENABLE) + case LAYER_MIDI: + rgblight_sethsv_noeeprom(316, 255, val); + break; +#endif + } +}; + +const uint16_t oct_hues[10] = { + 0, + 30, + 60, + 90, + 120, + 150, + 180, + 210, + 240, + 300 +}; + +#define MAX_OCT 9 + +void clueboard_set_midi_led(uint8_t base_oct, uint8_t val) +{ + uint8_t sat = 255; + + for (uint8_t i = 0; i < RGBLED_NUM; i++) { + sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]); + } + + uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct; + + uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0; + uint8_t next_val = base_oct < MAX_OCT ? val : 0; + uint8_t next_sat = base_oct < MAX_OCT ? sat : 0; + + + for (uint8_t i = 0; i < 3; i++) { + sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]); + } + + for (uint8_t i = 11; i < 14; i++) { + sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]); + } + + rgblight_set(); +} + +void matrix_scan_user(void) { + rgblight_config_t rgblight_config; + rgblight_config.raw = eeconfig_read_rgblight(); + + if (!rgblight_config.enable || rgblight_config.mode != 1) { return; } + + uint32_t layer = layer_state; + uint8_t val = rgblight_config.val; + + if (layer & (1<<_FL)) { + if (layer & (1<<_ME)) { + clueboard_set_led(LAYER_MEDIA, val); + } else if (layer & (1<<_CL)) { + clueboard_set_led(LAYER_CONTROL, val); + } else { + clueboard_set_led(LAYER_FUNCTION, val); + } + } else if (layer & (1<<_ML)) { + clueboard_set_led(LAYER_MOUSE, val); +#if defined(MIDI_ENABLE) + } else if (layer & (1<<_MI)) { + clueboard_set_midi_led(midi_config.octave, val); +#endif + } else { + clueboard_set_led(LAYER_BASE, val); + } +}; diff --git a/keyboards/clueboard/66/keymaps/magicmonty/readme.md b/keyboards/clueboard/66/keymaps/magicmonty/readme.md new file mode 100644 index 0000000000..e24212d04f --- /dev/null +++ b/keyboards/clueboard/66/keymaps/magicmonty/readme.md @@ -0,0 +1,53 @@ +# Layout of @magicmonty + +[Keyboard Layout Editor File] + +![Clueboard Layout Image](http://i.imgur.com/eEwjLEj.png) +My ClueBoard Layout as of 2017/06/30 + + +This layout is a combination of the `mouse_keys` and the `win_optimized` layouts. +This layout is optimized for an ISO layout. +The CapsLock is disabled and works as ESC when tapped and FN when held. +The `TAB` key works as `TAB` when tapped, and [HYPER] (`CTRL` + `ALT` + `SHIFT` + `CMD`) when held. + +## Mouse Layer + +When you hold down the spacebar the arrow keys will move your mouse cursor. +You can click using the 3 mods to the left of the arrow keys, or the 3 keys under your primary fingers on the home row. +The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys + +## MIDI layer + +The MIDI layer is permanently enabled by pressing `FN` + `/`. +It can be exited with the `ESC`-Key + +## Space Cadet(ish) Shift Parentheses + +If the function layer is active, the `SHIFT`-Keys are configured like the [Space Cadet Shift Parentheses] +as opened (left `SHIFT`) and closed (right `SHIFT`) parentheses if tapped and `SHIFT` if held. + +## Media layer + +The media layer with Volume/Play controls, can be accessed via `FN` + `m` + +## Control layer + +The control layer is accessed via `FN` + `s`. +Here one can control the behavior of the RGB underlight. +`FN` + `s` + `1` resets the RGB underlight to the Layer signalling mode + +## Layer signalling through underlight + +The different layers are signalled throug setting of the underlight: + +- Base layer: White +- Function layer: Yellow +- Media layer: Green +- Mouse layer: Blue +- Control layer: Red +- Midi layer: Purple + +[HYPER]: http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/ +[Space Cadet Shift Parentheses]: http://stevelosh.com/blog/2012/10/a-modern-space-cadet/#shift-parentheses +[Keyboard Layout Editor File]: http://www.keyboard-layout-editor.com/#/gists/f869b8789242a712e0f46eabbd550056 diff --git a/keyboards/clueboard/66/keymaps/magicmonty/rules.mk b/keyboards/clueboard/66/keymaps/magicmonty/rules.mk new file mode 100644 index 0000000000..289018f343 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/magicmonty/rules.mk @@ -0,0 +1,9 @@ + +MOUSEKEY_ENABLE = yes +EXTRAKEY_ENABLE = yes + +MIDI_ENABLE = yes + +# if MIDI_ENABLE is set to yes, then CONSOLE_ENABLE has to be disabled, because of the firmware size +CONSOLE_ENABLE = false +COMMAND_ENABLE = no diff --git a/keyboards/clueboard/66/keymaps/maximised/keymap.c b/keyboards/clueboard/66/keymaps/maximised/keymap.c new file mode 100644 index 0000000000..260f974773 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/maximised/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + MO(_FL), KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL), KC_UP, \ + KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), KC_PGUP, \ + _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Reset/Underlight layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/maximised/readme.md b/keyboards/clueboard/66/keymaps/maximised/readme.md new file mode 100644 index 0000000000..fc82e68793 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/maximised/readme.md @@ -0,0 +1,5 @@ +![Clueboard Layout Image](http://i.imgur.com/7oZCsHF.png) + +# Maximised Clueboard Layout + +This layout is intended for a board with one or both shifts split. The outside key on the split shift is an Fn, while the inside is shift. The bottom row has all the mods on both sides, optimised for a Mac. diff --git a/keyboards/clueboard/66/keymaps/mouse_keys/Makefile b/keyboards/clueboard/66/keymaps/mouse_keys/Makefile new file mode 100644 index 0000000000..6c605daecf --- /dev/null +++ b/keyboards/clueboard/66/keymaps/mouse_keys/Makefile @@ -0,0 +1 @@ +MOUSEKEY_ENABLE = yes diff --git a/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c b/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c new file mode 100644 index 0000000000..15e068aa14 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c @@ -0,0 +1,51 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 +#define _ML 3 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), + + /* Keymap _ML: Mouse layer + */ + [_ML] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \ + _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \ + _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R), +}; diff --git a/keyboards/clueboard/66/keymaps/mouse_keys/readme.md b/keyboards/clueboard/66/keymaps/mouse_keys/readme.md new file mode 100644 index 0000000000..7fb038205a --- /dev/null +++ b/keyboards/clueboard/66/keymaps/mouse_keys/readme.md @@ -0,0 +1,7 @@ +![Clueboard Layout Image](layout.png) + +# MouseKeys Layout + +This layout adds a mouse layer. When you hold down the spacebar the arrow keys +will move your mouse cursor. You can click using the 3 mods to the left of the +arrow keys, or the 3 keys under your primary fingers on the home row. diff --git a/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk b/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk new file mode 100644 index 0000000000..6c605daecf --- /dev/null +++ b/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk @@ -0,0 +1 @@ +MOUSEKEY_ENABLE = yes diff --git a/keyboards/clueboard/66/keymaps/serubin/Makefile b/keyboards/clueboard/66/keymaps/serubin/Makefile new file mode 100644 index 0000000000..ba997f8696 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/serubin/Makefile @@ -0,0 +1,4 @@ + +MOUSEKEY_ENABLE = yes +EXTRAKEY_ENABLE = yes + diff --git a/keyboards/clueboard/66/keymaps/serubin/keymap.c b/keyboards/clueboard/66/keymaps/serubin/keymap.c new file mode 100644 index 0000000000..112670d662 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/serubin/keymap.c @@ -0,0 +1,52 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _ME 2 +#define _CL 3 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + F(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RGUI, MO(_FL), MO(_ME), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_HOME, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, KC_PSCR, KC_END, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), MO(_ME), KC_HOME, KC_PGDN, KC_END), + +/* Keymap _FL: Function Layer + */ +[_ME] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, KC_VOLD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______ , _______, _______, \ + _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), MO(_ME), KC_MPRV, KC_MPLY, KC_MNXT), + + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, MO(_FL), _______, RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/serubin/readme.md b/keyboards/clueboard/66/keymaps/serubin/readme.md new file mode 100644 index 0000000000..78eef53523 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/serubin/readme.md @@ -0,0 +1,14 @@ +# Serubin's Clueboard Layout + +This is the layout based on the clueboard default, modified for development on Mac, PC, and Windows. This layout also handles media and volume keys on all the previously listed platforms. Most importantly, Capslock has been replaced by a dual function Esc/Ctrl key. This is particularly handy for use in Vim. + +#### Base Layer +![Base Layout Image](http://i.imgur.com/qL78n1y.png) + +#### Fn Layer +![Fn Layout Image](http://i.imgur.com/QuwxePw.png) + +#### Media Layer +![Media Layer Image](http://i.imgur.com/oOfWXMf.png) + + diff --git a/keyboards/clueboard/66/keymaps/serubin/rules.mk b/keyboards/clueboard/66/keymaps/serubin/rules.mk new file mode 100644 index 0000000000..ba997f8696 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/serubin/rules.mk @@ -0,0 +1,4 @@ + +MOUSEKEY_ENABLE = yes +EXTRAKEY_ENABLE = yes + diff --git a/keyboards/clueboard/66/keymaps/shift_fn/keymap.c b/keyboards/clueboard/66/keymaps/shift_fn/keymap.c new file mode 100644 index 0000000000..0d57e38a10 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/shift_fn/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + MO(_FL), KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_GRV), KC_DEL, BL_STEP, \ + S(KC_TAB), S(KC_Q), S(KC_W),S(KC_E),S(KC_R),S(KC_T), S(KC_Y), S(KC_U),S(KC_I),S(KC_O), S(KC_P), S(KC_LBRC),S(KC_RBRC),S(KC_BSLS), S(KC_PGDN), \ + S(KC_LCTL),S(KC_A), MO(_CL),S(KC_D),S(KC_F),S(KC_G), S(KC_H), S(KC_J),S(KC_K),S(KC_L), S(KC_SCLN),S(KC_QUOT),S(KC_NUHS),S(KC_ENT), \ + MO(_FL), S(KC_NUBS),S(KC_Z),S(KC_X),S(KC_C),S(KC_V), S(KC_B), S(KC_N),S(KC_M),S(KC_COMM),S(KC_DOT), S(KC_SLSH),S(KC_RO), KC_RSFT, KC_PGUP, \ + KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, S(KC_SPC),S(KC_SPC), KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD,RGB_SAD,RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/shift_fn/readme.md b/keyboards/clueboard/66/keymaps/shift_fn/readme.md new file mode 100644 index 0000000000..4bd920ad4e --- /dev/null +++ b/keyboards/clueboard/66/keymaps/shift_fn/readme.md @@ -0,0 +1,6 @@ +# Shift Fn Clueboard Layout + +This is an experimental layout. It makes the left shift key a dual roll key. +For most keys it acts as a shift key, but for some keys it activates an +alternate function instead. Primarily I use this to access the F-keys under +the number rows. diff --git a/keyboards/clueboard/66/keymaps/skully/keymap.c b/keyboards/clueboard/66/keymaps/skully/keymap.c new file mode 100644 index 0000000000..2e23948b23 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/skully/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + MO(_FL), KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_GRV), KC_DEL, BL_STEP, \ + S(KC_TAB), S(KC_Q), S(KC_W),S(KC_E),S(KC_R),S(KC_T), S(KC_Y), S(KC_U),S(KC_I),S(KC_O), S(KC_P), S(KC_LBRC),S(KC_RBRC),S(KC_BSLS), S(KC_PGDN), \ + S(KC_LCTL),S(KC_A), MO(_CL),S(KC_D),S(KC_F),S(KC_G), S(KC_H), S(KC_J),S(KC_K),S(KC_L), S(KC_SCLN),S(KC_QUOT),S(KC_NUHS),S(KC_ENT), \ + MO(_FL), S(KC_NUBS),S(KC_Z),S(KC_X),S(KC_C),S(KC_V), S(KC_B), S(KC_N),S(KC_M),S(KC_COMM),S(KC_DOT), S(KC_SLSH),S(KC_RO), KC_RSFT, KC_PGUP, \ + KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, S(KC_SPC),S(KC_SPC), KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD,RGB_SAD,RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/skully/readme.md b/keyboards/clueboard/66/keymaps/skully/readme.md new file mode 100644 index 0000000000..b9ad1b09a9 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/skully/readme.md @@ -0,0 +1,11 @@ +![Clueboard Layout Image](http://i.imgur.com/VaoGn3M.png) + +# skullY's Clueboard Layout + +This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing. + +I've made the following changes from the default layout: + +* shift_fn on left shift +* Change capslock to control +* Swap Alt and Cmd diff --git a/keyboards/clueboard/66/keymaps/smt/keymap.c b/keyboards/clueboard/66/keymaps/smt/keymap.c new file mode 100644 index 0000000000..c61b32f8b6 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/smt/keymap.c @@ -0,0 +1,136 @@ +#include "clueboard_66.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _COLEMAK 1 +#define _DVORAK 2 +#define _FL 3 +#define _CL 4 + +enum planck_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + DVORAK +}; + +// Helpful defines +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +// Custom macros +#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl +#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) +#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _QWERTY: Base Layer (Default Layer) + * ,-----------------------------------------------------------. ,---. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| |PgU| + * |-----------------------------------------------------------| |---| + * |HpTab| Q| W| E| R| T| Y| U| I| O| P| [| ]| BS| |PgD| + * |-----------------------------------------------------------| `---' + * |CtlEsc| A| S| D| F| G| H| J| K| L| ;| '| | Ent| + * |--------------------------------------------------------------. + * |Shift| | Z| X| C| V| B| N| M| ,| .| /|Shift| Fn| Up| + * |------------------------------------------------------------------. + * |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt| + * `------------------------------------------------------------------' + */ +[_QWERTY] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PGUP, \ + HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN, \ + CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT, \ + KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, MO(_FL), KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _COLEMAK: Base Layer + * ,-----------------------------------------------------------. ,---. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| |PgU| + * |-----------------------------------------------------------| |---| + * |HpTab| Q| W| F| P| G| J| L| U| Y| ;| [| ]| BS| |PgD| + * |-----------------------------------------------------------| `---' + * |CtlEsc| A| R| S| T| D| H| N| E| I| O| '| | Ent| + * |--------------------------------------------------------------. + * |Shift| | Z| X| C| V| B| K| M| ,| .| /|Shift| Fn| Up| + * |------------------------------------------------------------------. + * |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt| + * `------------------------------------------------------------------' + */ +[_COLEMAK] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PGUP, \ + HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN, \ + CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, XXXXXXX, KC_ENT, \ + KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, MO(_FL), KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _DVORAK: Base Layer + * ,-----------------------------------------------------------. ,---. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| [| ]| \| `| |PgU| + * |-----------------------------------------------------------| |---| + * |HpTab| '| ,| .| P| Y| F| G| C| R| L| /| =| BS| |PgD| + * |-----------------------------------------------------------| `---' + * |CtlEsc| A| O| E| U| I| D| H| T| N| S| -| | Ent| + * |--------------------------------------------------------------. + * |Shift| | ;| Q| J| K| X| B| M| W| V| Z|Shift| Fn| Up| + * |------------------------------------------------------------------. + * |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt| + * `------------------------------------------------------------------' + */ +[_DVORAK] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, KC_PGUP, \ + HPR_TAB, KC_QUOT, KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, KC_PGDN, \ + CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, XXXXXXX, KC_ENT, \ + KC_LSFT, XXXXXXX, KC_SCLN,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT, MO(_FL), KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, KC_DEL, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,QWERTY, COLEMAK,DVORAK, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; + +void persistent_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + persistent_default_layer_set(1UL<<_QWERTY); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + persistent_default_layer_set(1UL<<_COLEMAK); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + persistent_default_layer_set(1UL<<_DVORAK); + } + return false; + break; + } + return true; +} diff --git a/keyboards/clueboard/66/keymaps/smt/readme.md b/keyboards/clueboard/66/keymaps/smt/readme.md new file mode 100644 index 0000000000..7fc0f0248d --- /dev/null +++ b/keyboards/clueboard/66/keymaps/smt/readme.md @@ -0,0 +1,21 @@ +# smt Clueboard Layout (HHKB variant) + +![Clueboard Layout Image](http://i.imgur.com/Ll5gGte.png) + +This is smt's HHKB variant layout, based on the default layout that comes +flashed on every Clueboard. The primary differences from the default are: + +- The Backspace key is moved down into the traditional `\` position +- `\` and `` ` `` are assigned to the "split-backspace" positions +- The right Shift is split to allow for a Fn key to its right +- The modifiers on the right side now mirror the left side (`Alt`/`Super`/`Ctrl`) + +For the most part, it's a straightforward and easy to follow layout. There +are a few special keys: + +- The Esc key sends `Esc` when tapped, `` ` `` when `Alt`/`Super`/`Ctrl`/`Fn` is held, or `~` when `Shift` is held +- The Tab key sends `Tab` when tapped, or `Super+Ctrl+Alt+Shift` (a.k.a. [Hyper]) when held +- The key traditionally in the Caps-Lock position has been re-mapped to send `Esc` when tapped, or `Ctrl` when held +- The left Shift key sends `Enter` when tapped, or `Shift` when held + +[Hyper]: http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/ diff --git a/keyboards/clueboard/66/keymaps/tetris/Makefile b/keyboards/clueboard/66/keymaps/tetris/Makefile new file mode 100644 index 0000000000..4613531296 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/tetris/Makefile @@ -0,0 +1 @@ +SRC = tetris_text.c diff --git a/keyboards/clueboard/66/keymaps/tetris/keymap.c b/keyboards/clueboard/66/keymaps/tetris/keymap.c new file mode 100644 index 0000000000..4bf2465a9f --- /dev/null +++ b/keyboards/clueboard/66/keymaps/tetris/keymap.c @@ -0,0 +1,209 @@ +#include "clueboard_66.h" +#include "tetris_text.h" + +// Helpful defines +#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; + +/* This is a list of user defined functions. F(N) corresponds to item N + of this list. + */ +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_FUNCTION(0), // Calls action_function() + [1] = ACTION_FUNCTION(1) +}; + +static uint8_t tetris_key_presses = 0; +static uint16_t tetris_timer = 0; +static uint8_t tetris_running = 0; +static int tetris_keypress = 0; + +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + static uint8_t mods_pressed; + static bool mod_flag; + + switch (id) { + case 0: + // clueboard specific hook to make escape quite tetris + if (tetris_running) { + tetris_running = 0; + return; + } + + /* Handle the combined Grave/Esc key + */ + mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed + + if (record->event.pressed) { + /* The key is being pressed. + */ + if (mods_pressed) { + mod_flag = true; + add_key(KC_GRV); + send_keyboard_report(); + } else { + add_key(KC_ESC); + send_keyboard_report(); + } + } else { + /* The key is being released. + */ + if (mod_flag) { + mod_flag = false; + del_key(KC_GRV); + send_keyboard_report(); + } else { + del_key(KC_ESC); + send_keyboard_report(); + } + } + break; + case 1: + if (record->event.pressed) { + tetris_running = 1; + tetris_timer = 0; + tetris_keypress = 0; + // set randomness using total number of key presses + tetris_start(tetris_key_presses); + } + break; + } +} + +/* + * Set up tetris + */ + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { + tetris_key_presses++; + } + + if (tetris_running && record->event.pressed) { + tetris_keypress = 0; + switch (keycode) { + case KC_UP: tetris_keypress = 1; break; + case KC_LEFT: tetris_keypress = 2; break; + case KC_DOWN: tetris_keypress = 3; break; + case KC_RIGHT: tetris_keypress = 4; break; + // Make ESC stop tetris (on keyboards other than clueboard) + // case KC_ESC: tetris_running = 0; return false; + } + if (tetris_keypress != 0) { + return false; + } + } + + return true; +} + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + if (tetris_running) { + tetris_timer++; + if (tetris_timer > 1000) { + // every 1000 times this is run is about 100 ms. + if (!tetris_tick(100)) { + // game over + tetris_running = 0; + } + tetris_timer = 0; + } + } +} + +void send_keycode(uint16_t keycode) { + register_code(keycode); + unregister_code(keycode); +} + +void send_keycode_shift(uint16_t keycode) { + register_code(KC_LSFT); + register_code(keycode); + unregister_code(keycode); + unregister_code(KC_LSFT); +} + +void tetris_send_up(void) { + send_keycode(KC_UP); +} +void tetris_send_left(void) { + send_keycode(KC_LEFT); +} +void tetris_send_down(void) { + send_keycode(KC_DOWN); +} +void tetris_send_right(void) { + send_keycode(KC_RGHT); +} +void tetris_send_backspace(void) { + send_keycode(KC_BSPC); +} +void tetris_send_delete(void) { + send_keycode(KC_DEL); +} + +void tetris_send_string(const char *s) { + for (int i = 0; s[i] != 0; i++) { + if (s[i] >= 'a' && s[i] <= 'z') { + send_keycode(KC_A + (s[i] - 'a')); + } else if (s[i] >= 'A' && s[i] <= 'Z') { + send_keycode_shift(KC_A + (s[i] - 'A')); + } else if (s[i] >= '1' && s[i] <= '9') { + send_keycode(KC_1 + (s[i] - '1')); + } else { + switch (s[i]) { + case ' ': send_keycode(KC_SPACE); break; + case '.': send_keycode(KC_DOT); break; + case '0': send_keycode(KC_0); break; + } + } + } +} + +void tetris_send_newline(void) { + send_keycode(KC_ENT); +} + +int tetris_get_keypress(void) { + int out = tetris_keypress; + tetris_keypress = 0; + return out; +} diff --git a/keyboards/clueboard/66/keymaps/tetris/readme.md b/keyboards/clueboard/66/keymaps/tetris/readme.md new file mode 100644 index 0000000000..20e97fb19f --- /dev/null +++ b/keyboards/clueboard/66/keymaps/tetris/readme.md @@ -0,0 +1,33 @@ +Default layout but with a tetris game +===================================== +Tetris works by outputting key-presses to make ascii-art in a regular text editor. +It reads key presses to rotate and move the bricks like a regular tetris game. + +Example +======= +![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif) + +Usage +===== +1) Open a default text editor +2) Press the tetris button (Fn + t) +3) Play tetris + +It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers. + +Problems +======== +Drawing ascii-art is too slow to make a pleasant playing experience. +While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive. + +Adds 5000 bytes to the hex file. + +Implement in other keyboards +============================ + - Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder. + - Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c`` + - Copy-paste the tetris-related code from this keymap.c to yours. + - Set a key to trigger F(1) to start tetris mode. + - Its also a good idea to set a key to stop tetris, here its escape. + +You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/> diff --git a/keyboards/clueboard/66/keymaps/tetris/rules.mk b/keyboards/clueboard/66/keymaps/tetris/rules.mk new file mode 100644 index 0000000000..4613531296 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/tetris/rules.mk @@ -0,0 +1 @@ +SRC = tetris_text.c diff --git a/keyboards/clueboard/66/keymaps/tetris/tetris_text.c b/keyboards/clueboard/66/keymaps/tetris/tetris_text.c new file mode 100644 index 0000000000..1376ead005 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/tetris/tetris_text.c @@ -0,0 +1,505 @@ +/* Copyright 2017 Dan Amlund Thomsen + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include <stdio.h> +#include <stdlib.h> +#include <stdarg.h> +#include <stdint.h> + +#include "tetris_text.h" + +static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0 } }; + +static char temp_piece[7][7]; + +static int curx = 0; +static int cury = 0; + +static void clear_piece(char piece[7][7]) { + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 7; x++) { + piece[x][y] = 0; + } + } +} + +static void copy_piece_from_to(char from[7][7], char to[7][7]) { + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 7; x++) { + to[x][y] = from[x][y]; + } + } +} + +static void rotate_piece(char piece[7][7]) { + // transpose + for (int y = 0; y < 7; y++) { + for (int x = y + 1; x < 7; x++) { + char tmp = piece[y][x]; + piece[y][x] = piece[x][y]; + piece[x][y] = tmp; + } + } + + // reverse rows + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 3; x++) { + char tmp = piece[y][6 - x]; + piece[y][6 - x] = piece[y][x]; + piece[y][x] = tmp; + } + } +} + +static char get_shape_char(int shape) { + switch (shape) { + case 0: return 'I'; + case 1: return 'J'; + case 2: return 'L'; + case 3: return 'O'; + case 4: return 'S'; + case 5: return 'T'; + case 6: return 'Z'; + } + return 'Q'; +} + +static void set_piece(char piece[7][7], int shape, int rotation) { + clear_piece(piece); + switch (shape) { + case 0: + if (rotation % 2 == 0) { + // xxXx + piece[3][1] = 1; + piece[3][2] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + } else { + // x + // x + // X + // x + piece[1][3] = 1; + piece[2][3] = 1; + piece[3][3] = 1; + piece[4][3] = 1; + } + break; + case 1: + // xXx + // x + piece[3][2] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][4] = 1; + for (int i = 0; i < rotation; i++) { + rotate_piece(piece); + } + break; + case 2: + // xXx + // x + piece[3][2] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][2] = 1; + for (int i = 0; i < rotation; i++) { + rotate_piece(piece); + } + break; + case 3: + // xX + // xx + piece[3][2] = 1; + piece[3][3] = 1; + piece[4][2] = 1; + piece[4][3] = 1; + break; + case 4: + if (rotation % 2 == 0) { + // xX + // xx + piece[3][2] = 1; + piece[3][3] = 1; + piece[4][3] = 1; + piece[4][4] = 1; + } else { + // x + // xX + // x + piece[2][3] = 1; + piece[3][2] = 1; + piece[3][3] = 1; + piece[4][2] = 1; + } + break; + case 5: + // xXx + // x + piece[3][2] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][3] = 1; + for (int i = 0; i < rotation; i++) { + rotate_piece(piece); + } + break; + case 6: + if (rotation % 2 == 0) { + // Xx + // xx + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][2] = 1; + piece[4][3] = 1; + } else { + // x + // Xx + // x + piece[2][3] = 1; + piece[3][3] = 1; + piece[3][4] = 1; + piece[4][4] = 1; + } + break; + } +} + +static void send_deletes(int deletes) { + for (int i = 0; i < deletes; i++) { + tetris_send_delete(); + } +} + +static void send_backspaces(int backspaces) { + for (int i = 0; i < backspaces; i++) { + tetris_send_backspace(); + curx--; + } +} + +static void send_goto_xy(int x, int y) { + while (curx < x) { + tetris_send_right(); + curx++; + } + while (curx > x) { + tetris_send_left(); + curx--; + } + while (cury < y) { + tetris_send_down(); + cury++; + } + while (cury > y) { + tetris_send_up(); + cury--; + } +} + +static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) { + char str[2] = { c, 0 }; + char row_is_del[7] = { 0 }; + int first = -1; + int last = -1; + for (int px = 0; px < 7; px++) { + if (oldrow[px] && !newrow[px]) { + row_is_del[px] = 1; + } + if (newrow[px] || oldrow[px]) { + if (first == -1) first = px; + last = px; + } + } + + if (first >= 0) { + if (curx > x + last + 1) { + send_goto_xy(x + last + 1, cury); + } + if (curx < x + first) { + send_goto_xy(x + first, cury); + } + send_goto_xy(curx, y); + send_deletes((x + last + 1) - curx); + send_backspaces(curx - (x + first)); + for (int i = first; i <= last; i++) { + if (row_is_del[i]) { + tetris_send_string("."); + } else { + tetris_send_string(str); + } + curx++; + } + } +} + +static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) { + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 7; x++) { + if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) { + to[y][x] = from[y + yadd][x + xadd]; + } else { + to[y][x] = 0; + } + } + } +} + +static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) { + for (int py = 0; py < 7; py++) { + draw_row(c, oldpiece[py], piece[py], x, y + py); + } +} + +static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) { + move_piece_from_to(piece, temp_piece, oldxadd, oldyadd); + draw_piece(c, x, y, temp_piece, piece); +} + +static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) { + for (int py = 0; py < 7; py++) { + for (int px = 0; px < 7; px++) { + if (piece[py][px] && + (px + x >= 10 || px + x < 0 + || py + y >= 20 || py + y < 0 + || board[py + y][px + x])) { + return 1; + } + } + } + return 0; +} + +static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) { + for (int py = 0; py < 7; py++) { + for (int px = 0; px < 7; px++) { + if (piece[py][px]) { + board[py + y][px + x] = piece[py][px]; + } + } + } +} + +static void draw_board_line(void) { + //send_string("l l"); + tetris_send_string("l..........l"); + tetris_send_newline(); +} +static void init(void) { + for (int i = 0; i < 20; i++) { + draw_board_line(); + } + tetris_send_string("doooooooooob"); + curx = 12; + cury = 20; +} + +static int get_piece_min_y(char piece[7][7]) { + for (int y = 0; y < 7; y++) { + for (int x = 0; x < 7; x++) { + if (piece[y][x]) + return y; + } + } + return 0; +} + +static int clear_lines(char board[20][10]) { + int cleared_lines = 0; + for (int y = 19; y >= 0; y--) { + char isfull = 1; + for (int x = 0; x < 10; x++) { + if (!board[y][x]) { + isfull = 0; + } + } + if (isfull) { + // delete clear line + send_goto_xy(12, y); + send_backspaces(12); // delete line contents + // delete newline + tetris_send_backspace(); + cury--; + curx = 12; + cleared_lines++; + } else { + if (cleared_lines > 0) { + // move cleared lines down on board + for (int x = 0; x < 10; x++) { + board[y + cleared_lines][x] = board[y][x]; + } + } + } + } + // clear cleared top lines + for (int y = 0; y < cleared_lines; y++) { + for (int x = 0; x < 10; x++) { + board[y][x] = 0; + } + } + if (cleared_lines > 0) { + send_goto_xy(0, 0); + for (int i = 0; i < cleared_lines; i++) { + draw_board_line(); + curx = 0; + cury++; + } + } + return cleared_lines; +} + +static uint8_t myrandom(uint8_t seed) { + uint8_t out = seed >> 1; + if (seed & 1) { + out = out ^ 0xB8; + } + return out; +} + +static char piece[7][7]; +static char board[20][10]; +static uint8_t r; +static int score; +static int x; +static int y; +static int shape; +static int rotation; +static int time; +static int next_down; +static int down_delay; +static int first_run; +static int game_over; + +void tetris_start(uint8_t seed) { + for (int y = 0; y < 20; y++) { + for (int x = 0; x < 10; x++) { + board[y][x] = 0; + } + } + + clear_piece(piece); + + init(); + + game_over = 0; + + r = seed; + score = 0; + + copy_piece_from_to(empty_piece, piece); + x = 0; + y = 0; + shape = 0; + rotation = 0; + time = 0; + next_down = 0; + down_delay = -1; + first_run = 1; +} + +int tetris_tick(int ms_since_previous_tick) { + if (game_over) { + return 0; + } + + time += ms_since_previous_tick; + + if (first_run || time > next_down) { + if (first_run || is_piece_hitting(board, piece, x, y + 1)) { + first_run = 0; + add_piece_to_board(piece, board, x, y); + + score += clear_lines(board); + + down_delay = 500 - score * 10; + if (down_delay < 100) { + down_delay = 100; + } + + rotation = 0; + shape = r % 7; + r = myrandom(r); + set_piece(piece, shape, rotation); + + x = 1; + y = - get_piece_min_y(piece); + draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0); + + if (is_piece_hitting(board, piece, x, y)) { + game_over = 1; + send_goto_xy(12, 10); + tetris_send_string(" game over"); + tetris_send_down(); + tetris_send_string(" score "); + char tmp[10]; + sprintf(tmp, "%d", score); + tetris_send_string(tmp); + return 0; + } + } else { + y++; + draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1); + } + next_down = time + down_delay; + } else { + + switch (tetris_get_keypress()) { + case 1: { // up + int oldrotation = rotation; + rotation = (rotation + 1) % 4; + copy_piece_from_to(piece, temp_piece); + set_piece(piece, shape, rotation); + if (is_piece_hitting(board, piece, x, y)) { + rotation = oldrotation; + set_piece(piece, shape, rotation); + } else { + draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece); + } + break; + } + case 2: // left + if (!is_piece_hitting(board, piece, x - 1, y)) { + x--; + draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0); + } + break; + case 3: {// down + int starty = y; + while (!is_piece_hitting(board, piece, x, y + 1)) { + y++; + } + + draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece); + draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece); + + next_down = time + down_delay; + break; + } + case 4: // right + if (!is_piece_hitting(board, piece, x + 1, y)) { + x++; + draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0); + } + break; + } + } + return 1; +} diff --git a/keyboards/clueboard/66/keymaps/tetris/tetris_text.h b/keyboards/clueboard/66/keymaps/tetris/tetris_text.h new file mode 100644 index 0000000000..25b4177e0b --- /dev/null +++ b/keyboards/clueboard/66/keymaps/tetris/tetris_text.h @@ -0,0 +1,45 @@ +/* Copyright 2017 Dan Amlund Thomsen + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#ifndef TETRIS_TEXT_H +#define TETRIS_TEXT_H + +//// to implement +void tetris_send_up(void); +void tetris_send_left(void); +void tetris_send_down(void); +void tetris_send_right(void); + +void tetris_send_backspace(void); +void tetris_send_delete(void); + +void tetris_send_string(const char *s); + +void tetris_send_newline(void); + +// return = meaning +// 0 = no keys pressed +// 1 = up +// 2 = left +// 3 = down +// 4 = right +int tetris_get_keypress(void); + +//// to call +void tetris_start(uint8_t seed); +// returns 0 when game is over +int tetris_tick(int ms_since_previous_tick); + +#endif diff --git a/keyboards/clueboard/66/keymaps/unix_optimized/keymap.c b/keyboards/clueboard/66/keymaps/unix_optimized/keymap.c new file mode 100644 index 0000000000..dab959bdc7 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/unix_optimized/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_INS, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, KC_DEL, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD,RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/unix_optimized/readme.md b/keyboards/clueboard/66/keymaps/unix_optimized/readme.md new file mode 100644 index 0000000000..9e6d0e902a --- /dev/null +++ b/keyboards/clueboard/66/keymaps/unix_optimized/readme.md @@ -0,0 +1,6 @@ +![Clueboard Layout Image](http://i.imgur.com/BnWlOht.png) + +# Default Clueboard Layout + +This is the default layout except that Caps Lock has been changed to Control +and Insert and Delete have been put into the Fn layer. diff --git a/keyboards/clueboard/66/keymaps/win_optimized/keymap.c b/keyboards/clueboard/66/keymaps/win_optimized/keymap.c new file mode 100644 index 0000000000..fb83aaa24c --- /dev/null +++ b/keyboards/clueboard/66/keymaps/win_optimized/keymap.c @@ -0,0 +1,41 @@ +#include "clueboard_66.h" + +// Helpful defines +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_INS, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; diff --git a/keyboards/clueboard/66/keymaps/win_optimized/readme.md b/keyboards/clueboard/66/keymaps/win_optimized/readme.md new file mode 100644 index 0000000000..703a37be0c --- /dev/null +++ b/keyboards/clueboard/66/keymaps/win_optimized/readme.md @@ -0,0 +1,8 @@ +![Clueboard Layout Image](http://i.imgur.com/fsqOqZo.png) + +# Default Clueboard Layout + +This is the default layout that comes flashed on every Clueboard. For the most +part it's a straightforward and easy to follow layout. The only unusual key is +the key in the upper left, which sends Escape normally, but Grave when any of +the Ctrl, Alt, or GUI modifiers are held down. diff --git a/keyboards/clueboard/66/keymaps/xyverz/Makefile b/keyboards/clueboard/66/keymaps/xyverz/Makefile new file mode 100644 index 0000000000..950dadf841 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/xyverz/Makefile @@ -0,0 +1,49 @@ +#---------------------------------------------------------------------------- +# On command line: +# +# make all = Make software. +# +# make clean = Clean out built project files. +# +# make coff = Convert ELF to AVR COFF. +# +# make extcoff = Convert ELF to AVR Extended COFF. +# +# make program = Download the hex file to the device. +# Please customize your programmer settings(PROGRAM_CMD) +# +# make teensy = Download the hex file to the device, using teensy_loader_cli. +# (must have teensy_loader_cli installed). +# +# make dfu = Download the hex file to the device, using dfu-programmer (must +# have dfu-programmer installed). +# +# make flip = Download the hex file to the device, using Atmel FLIP (must +# have Atmel FLIP installed). +# +# make dfu-ee = Download the eeprom file to the device, using dfu-programmer +# (must have dfu-programmer installed). +# +# make flip-ee = Download the eeprom file to the device, using Atmel FLIP +# (must have Atmel FLIP installed). +# +# make debug = Start either simulavr or avarice as specified for debugging, +# with avr-gdb or avr-insight as the front end for debugging. +# +# make filename.s = Just compile filename.c into the assembler code only. +# +# make filename.i = Create a preprocessed source file for use in submitting +# bug reports to the GCC project. +# +# To rebuild project do "make clean" then "make all". +#---------------------------------------------------------------------------- + +# Build Options +# change to "no" to disable the options, or define them in the makefile.mk in +# the appropriate keymap folder that will get included automatically +# +RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif
\ No newline at end of file diff --git a/keyboards/clueboard/66/keymaps/xyverz/keymap.c b/keyboards/clueboard/66/keymaps/xyverz/keymap.c new file mode 100644 index 0000000000..b725b11dd7 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/xyverz/keymap.c @@ -0,0 +1,78 @@ +// Xyverz' keymap. +// It's based on the default keymap, but Dvorak! + +#include "clueboard_66.h" + +// Used for SHIFT_ESC +#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _RS 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,--------------------------------------------------------------------------. ,----. + * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| [| ]| \| BS| |PGUP| + * |--------------------------------------------------------------------------| |----| + * | Tab| '| ,| .| P| Y| F| G| C| R| L| /| =| \| |PGDN| + * |--------------------------------------------------------------------------| `----' + * |_FL/Caps| A| O| E| U| I| H| D| H| T| N| S| - | Ent| + * |-----------------------------------------------------------------------------. + * |Shift| BS| ;| Q| J| K| X| B| M| W| V| Z| BS|Shift| UP| + * |------------------------------------------------------------------------|----|----. + * | Ctrl| Gui| Alt| MHen| Space| Space| Hen| Alt| Ctrl| _FL|LEFT|DOWN|RGHT| + * `----------------------------------------------------------------------------------' + */ +[_BL] = KEYMAP( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, KC_PGDN, \ + LT(_FL, KC_CAPS), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_RO, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LALT, KC_LGUI, KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RGUI, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + * ,--------------------------------------------------------------------------. ,----. + * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12| | Del| |BLIN| + * |--------------------------------------------------------------------------| |----| + * | | | | | | | | |PScr|SLck|Paus| | | | |BLDE| + * |--------------------------------------------------------------------------| `----' + * | | | _RS| | | | | | | | | | | | + * |-----------------------------------------------------------------------------. + * | | | | | | | | | | | | | | |PGUP| + * |------------------------------------------------------------------------|----|----. + * | | | | | | | | | | _FL|HOME|PGDN| END| + * `----------------------------------------------------------------------------------' + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL, BL_STEP, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, MO(_RS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _RS: Reset layer + * ,--------------------------------------------------------------------------. ,----. + * | | | | | | | | | | | | | | | RGB| |VAL+| + * |--------------------------------------------------------------------------| |----| + * | | | | |RESET| | | | | | | | | | |VAL-| + * |--------------------------------------------------------------------------| `----' + * | | | _RS| | | | | | | | | | | | + * |-----------------------------------------------------------------------------. + * | | | | | | | | | | | | | | |SAT+| + * |------------------------------------------------------------------------|----|----. + * | | | | | | | | | | _FL|HUE-|SAT-|HUE+| + * `----------------------------------------------------------------------------------' + */ +[_RS] = KEYMAP( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAI, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, \ + KC_TRNS, KC_TRNS, MO(_RS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ + MO(_FL), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), RGB_SAI, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUD, RGB_SAD, RGB_HUI), +}; + diff --git a/keyboards/clueboard/66/keymaps/xyverz/rules.mk b/keyboards/clueboard/66/keymaps/xyverz/rules.mk new file mode 100644 index 0000000000..950dadf841 --- /dev/null +++ b/keyboards/clueboard/66/keymaps/xyverz/rules.mk @@ -0,0 +1,49 @@ +#---------------------------------------------------------------------------- +# On command line: +# +# make all = Make software. +# +# make clean = Clean out built project files. +# +# make coff = Convert ELF to AVR COFF. +# +# make extcoff = Convert ELF to AVR Extended COFF. +# +# make program = Download the hex file to the device. +# Please customize your programmer settings(PROGRAM_CMD) +# +# make teensy = Download the hex file to the device, using teensy_loader_cli. +# (must have teensy_loader_cli installed). +# +# make dfu = Download the hex file to the device, using dfu-programmer (must +# have dfu-programmer installed). +# +# make flip = Download the hex file to the device, using Atmel FLIP (must +# have Atmel FLIP installed). +# +# make dfu-ee = Download the eeprom file to the device, using dfu-programmer +# (must have dfu-programmer installed). +# +# make flip-ee = Download the eeprom file to the device, using Atmel FLIP +# (must have Atmel FLIP installed). +# +# make debug = Start either simulavr or avarice as specified for debugging, +# with avr-gdb or avr-insight as the front end for debugging. +# +# make filename.s = Just compile filename.c into the assembler code only. +# +# make filename.i = Create a preprocessed source file for use in submitting +# bug reports to the GCC project. +# +# To rebuild project do "make clean" then "make all". +#---------------------------------------------------------------------------- + +# Build Options +# change to "no" to disable the options, or define them in the makefile.mk in +# the appropriate keymap folder that will get included automatically +# +RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif
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