diff options
Diffstat (limited to 'keyboards/clueboard/66_hotswap/keymaps/default')
-rw-r--r-- | keyboards/clueboard/66_hotswap/keymaps/default/keymap.c | 123 | ||||
-rw-r--r-- | keyboards/clueboard/66_hotswap/keymaps/default/readme.md | 8 |
2 files changed, 0 insertions, 131 deletions
diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c deleted file mode 100644 index 6451cf0370..0000000000 --- a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c +++ /dev/null @@ -1,123 +0,0 @@ -#include QMK_KEYBOARD_H - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -#define _BL 0 -#define _FL 1 -#define _CL 2 - -enum custom_keycodes { - S_BSKTC = SAFE_RANGE, - S_ODEJY, - S_RCKBY, - S_DOEDR, - S_SCALE, - S_ONEUP, - S_COIN, - S_SONIC, - S_ZELDA -}; - -#ifdef AUDIO_ENABLE - float song_basketcase[][2] = SONG(BASKET_CASE); - float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); - float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); - float song_doe_a_deer[][2] = SONG(DOE_A_DEER); - float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); - float song_coin[][2] = SONG(COIN_SOUND); - float song_one_up[][2] = SONG(ONE_UP_SOUND); - float song_sonic_ring[][2] = SONG(SONIC_RING); - float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); -#endif - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: Base Layer (Default Layer) - */ -[_BL] = LAYOUT( - KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \ - KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ - KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT), - - /* Keymap _FL: Function Layer - */ -[_FL] = LAYOUT( - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \ - _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \ - _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END), - - /* Keymap _CL: Control layer - */ -[_CL] = LAYOUT( - BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \ - _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \ - _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \ - _______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI), -}; - - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - #ifdef AUDIO_ENABLE - case S_BSKTC: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_basketcase); - } - return false; - case S_ODEJY: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_ode_to_joy); - } - return false; - case S_RCKBY: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_rock_a_bye_baby); - } - return false; - case S_DOEDR: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_doe_a_deer); - } - return false; - case S_SCALE: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_scale); - } - return false; - case S_ONEUP: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_one_up); - } - return false; - case S_COIN: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_coin); - } - return false; - case S_SONIC: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_sonic_ring); - } - return false; - case S_ZELDA: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_zelda_puzzle); - } - return false; - #endif - } - return true; -} diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/keymaps/default/readme.md deleted file mode 100644 index 66e5230886..0000000000 --- a/keyboards/clueboard/66_hotswap/keymaps/default/readme.md +++ /dev/null @@ -1,8 +0,0 @@ -![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png) - -# Default Clueboard 66% Hotswap Layout - -This is the default layout that comes flashed on every Clueboard. For the most -part it's a straightforward and easy to follow layout. The only unusual key is -the key in the upper left, which sends Escape normally, but Grave when any of -the Ctrl, Alt, or GUI modifiers are held down. |