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-rw-r--r--keyboards/clueboard/66_hotswap/keymaps/default/keymap.c123
-rw-r--r--keyboards/clueboard/66_hotswap/keymaps/default/readme.md8
2 files changed, 0 insertions, 131 deletions
diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c
deleted file mode 100644
index 6451cf0370..0000000000
--- a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c
+++ /dev/null
@@ -1,123 +0,0 @@
-#include QMK_KEYBOARD_H
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-#define _BL 0
-#define _FL 1
-#define _CL 2
-
-enum custom_keycodes {
- S_BSKTC = SAFE_RANGE,
- S_ODEJY,
- S_RCKBY,
- S_DOEDR,
- S_SCALE,
- S_ONEUP,
- S_COIN,
- S_SONIC,
- S_ZELDA
-};
-
-#ifdef AUDIO_ENABLE
- float song_basketcase[][2] = SONG(BASKET_CASE);
- float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
- float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
- float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
- float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
- float song_coin[][2] = SONG(COIN_SOUND);
- float song_one_up[][2] = SONG(ONE_UP_SOUND);
- float song_sonic_ring[][2] = SONG(SONIC_RING);
- float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
-#endif
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: Base Layer (Default Layer)
- */
-[_BL] = LAYOUT(
- KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
- KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
- KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
-
- /* Keymap _FL: Function Layer
- */
-[_FL] = LAYOUT(
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
- _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \
- _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
-
- /* Keymap _CL: Control layer
- */
-[_CL] = LAYOUT(
- BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \
- _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \
- _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
- _______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
-};
-
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- #ifdef AUDIO_ENABLE
- case S_BSKTC:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_basketcase);
- }
- return false;
- case S_ODEJY:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_ode_to_joy);
- }
- return false;
- case S_RCKBY:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_rock_a_bye_baby);
- }
- return false;
- case S_DOEDR:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_doe_a_deer);
- }
- return false;
- case S_SCALE:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_scale);
- }
- return false;
- case S_ONEUP:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_one_up);
- }
- return false;
- case S_COIN:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_coin);
- }
- return false;
- case S_SONIC:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_sonic_ring);
- }
- return false;
- case S_ZELDA:
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(song_zelda_puzzle);
- }
- return false;
- #endif
- }
- return true;
-}
diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/keymaps/default/readme.md
deleted file mode 100644
index 66e5230886..0000000000
--- a/keyboards/clueboard/66_hotswap/keymaps/default/readme.md
+++ /dev/null
@@ -1,8 +0,0 @@
-![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
-
-# Default Clueboard 66% Hotswap Layout
-
-This is the default layout that comes flashed on every Clueboard. For the most
-part it's a straightforward and easy to follow layout. The only unusual key is
-the key in the upper left, which sends Escape normally, but Grave when any of
-the Ctrl, Alt, or GUI modifiers are held down.