diff options
Diffstat (limited to 'keyboards/cospad/keymaps/detrus/keymap.c')
-rw-r--r-- | keyboards/cospad/keymaps/detrus/keymap.c | 367 |
1 files changed, 0 insertions, 367 deletions
diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c deleted file mode 100644 index af56305e5c..0000000000 --- a/keyboards/cospad/keymaps/detrus/keymap.c +++ /dev/null @@ -1,367 +0,0 @@ -#include QMK_KEYBOARD_H -#include "led.h" -#include <print.h> - -#ifdef RGBLIGHT_ENABLE -#include "rgblight.h" -#endif - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -enum cospad_layers { - _QWERTY_LAYER, - _QWERTZ_LAYER, - _COLEMA_LAYER, - _DVORAK_LAYER, - _QWERTY_LOWER_LAYER, - _QWERTZ_LOWER_LAYER, - _COLEMA_LOWER_LAYER, - _DVORAK_LOWER_LAYER, - _RAISE_LAYER, - _ALTER_LAYER, -}; - -// To switch the default layer used for the layout, there are special keycodes. -// Which onces detected below serve to switch it. -enum cospad_keycodes { - QWERTY = SAFE_RANGE, - QWERTZ, - COLEMAK, - DVORAK -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - /* Keymap _QWERTY_LAYER: Default layer - * ,-----------------------. - * | T | G | B | Alt | - * |-----|-----|-----|-----| - * | R | F | V | LOW | - * |-----|-----|-----|-----| - * | E | D | C | | - * |-----|-----|-----| Spc | - * | W | S | X | | - * |-----|-----|-----|-----| - * | Q | A | Z | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | P | ; | / | Alt | - * |-----|-----|-----|-----| - * | O | L | . | LOW | - * |-----|-----|-----|-----| - * | I | K | , | | - * |-----|-----|-----| Ent | - * | U | J | M | | - * |-----|-----|-----|-----| - * | Y | H | N | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_G, KC_B, KC_LALT, \ - KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ - KC_E, KC_D, KC_C, \ - KC_W, KC_S, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ - KC_O, KC_L, KC_DOT, _______, \ - KC_I, KC_K, KC_COMM, \ - KC_U, KC_J, KC_M, KC_ENTER, \ - KC_Y, KC_H, KC_N, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _QWERTZ_LAYER: Alternate default layer - * ,-----------------------. - * | T | G | B | Alt | - * |-----|-----|-----|-----| - * | R | F | V | LOW | - * |-----|-----|-----|-----| - * | E | D | C | | - * |-----|-----|-----| Spc | - * | W | S | X | | - * |-----|-----|-----|-----| - * | Q | A | Y | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | P | ; | / | Alt | - * |-----|-----|-----|-----| - * | O | L | > | LOW | - * |-----|-----|-----|-----| - * | I | K | < | | - * |-----|-----|-----| Ent | - * | U | J | M | | - * |-----|-----|-----|-----| - * | Z | H | N | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_G, KC_B, KC_LALT, \ - KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ - KC_E, KC_D, KC_C, \ - KC_W, KC_S, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ - KC_O, KC_L, KC_DOT, _______, \ - KC_I, KC_K, KC_COMM, \ - KC_U, KC_J, KC_M, KC_ENTER, \ - KC_Z, KC_H, KC_N, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _COLEMA_LAYER: Alternate default layer - * ,-----------------------. - * | G | D | B | Alt | - * |-----|-----|-----|-----| - * | P | T | V | LOW | - * |-----|-----|-----|-----| - * | F | S | C | | - * |-----|-----|-----| Spc | - * | W | R | X | | - * |-----|-----|-----|-----| - * | Q | A | Z | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | ; | O | / | Alt | - * |-----|-----|-----|-----| - * | Y | I | . | LOW | - * |-----|-----|-----|-----| - * | U | E | , | | - * |-----|-----|-----| Ent | - * | L | N | M | | - * |-----|-----|-----|-----| - * | J | H | K | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_D, KC_B, KC_LALT, \ - KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ - KC_E, KC_S, KC_C, \ - KC_W, KC_R, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_SCLN, KC_O, KC_SLSH, _______, \ - KC_Y, KC_I, KC_DOT, _______, \ - KC_U, KC_E, KC_COMM, \ - KC_L, KC_N, KC_M, KC_ENTER, \ - KC_J, KC_H, KC_K, _______, \ - KC_F, KC_G, _______, _______), - - - - /* Keymap _DVORAK_LAYER: Alternate default layer - * ,-----------------------. - * | Y | I | X | Alt | - * |-----|-----|-----|-----| - * | P | U | K | LOW | - * |-----|-----|-----|-----| - * | . | E | J | | - * |-----|-----|-----| Spc | - * | , | O | Q | | - * |-----|-----|-----|-----| - * | ' | A | ; | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | L | S | Z | Alt | - * |-----|-----|-----|-----| - * | R | N | V | LOW | - * |-----|-----|-----|-----| - * | C | T | W | | - * |-----|-----|-----| Ent | - * | G | H | M | | - * |-----|-----|-----|-----| - * | F | D | B | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( - KC_Y, KC_I, KC_X, KC_LALT, \ - KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ - KC_DOT, KC_E, KC_J, \ - KC_COMM, KC_O, KC_A, KC_SPACE, \ - KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_L, KC_S, KC_Z, KC_LALT, \ - KC_R, KC_N, KC_V, _______, \ - KC_C, KC_T, KC_W, \ - KC_G, KC_H, KC_M, KC_ENTER,\ - KC_F, KC_D, KC_B, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _RAISE_LAYER: Additional layer to access more - * ,-----------------------. - * | 5 | 0 | del | Alt | - * |-----|-----|-----|-----| - * | 4 | 9 | -> | LOW | - * |-----|-----|-----|-----| - * | 3 | 8 | <- | | - * |-----|-----|-----| Spc | - * | 2 | 7 | -> | | - * |-----|-----|-----|-----| - * | 1 | 6 | <- | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_RAISE_LAYER] = LAYOUT_gamepad_6x4( - KC_5, KC_0, KC_BSPC, _______, \ - KC_4, KC_9, KC_RIGHT, _______, \ - KC_3, KC_8, KC_UP, \ - KC_2, KC_7, KC_DOWN, _______, \ - KC_1, KC_6, KC_LEFT, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _ALTER_LAYER: Function layer used to control the Leds - * and use media buttons - * ,----------------------------------------. - * | Val Dec | Bl Toggle | Qwertz | Super | - * |---------|------------|---------|-------| - * | Val Inc | Bl Off | Qwerty | | - * |---------|------------|---------|-------| - * | Sat Dec | Bl On | Colemak | | - * |---------|------------|---------| | - * | Sat Inc | RGB Toggle | Dvorak | | - * |---------|------------|---------|-------| - * | Hue Dec | RGB Next | Vol Dwn | | - * |---------|------------|---------|-------| - * | Hue Inc | RGB Prev | Vol Up | Reset | - * `----------------------------------------' - */ - [_ALTER_LAYER] = LAYOUT_gamepad_6x4( - RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ - RGB_VAI, BL_OFF, QWERTY, _______, \ - RGB_SAD, BL_ON, COLEMAK, \ - RGB_SAI, RGB_TOG, DVORAK, _______, \ - RGB_HUD, RGB_MOD, KC_VOLD, _______, \ - RGB_HUI, RGB_RMOD, KC_VOLU, RESET), -}; - -// Makes sure to update the good tri-layer if a layer changes -layer_state_t layer_state_set_user(layer_state_t state) { - switch (biton32(default_layer_state)) { - case _QWERTY_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - break; - case _QWERTZ_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - break; - case _COLEMA_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - break; - case _DVORAK_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - break; - } - return state; -} - -// Makes the tri-layer -uint32_t default_layer_state_set_kb(uint32_t state) { - switch (biton32(state)) { - case _QWERTY_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_QWERTY_LAYER); - break; - case _QWERTZ_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_QWERTZ_LAYER); - break; - case _COLEMA_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_COLEMA_LAYER); - break; - case _DVORAK_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - layer_move(_DVORAK_LAYER); - break; - } - return state; -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case BL_TOGG: - if (record->event.pressed) { - cospad_bl_led_togg(); - } - return false; - case BL_ON: - if (record->event.pressed) { - cospad_bl_led_on(); - } - return false; - case BL_OFF: - if (record->event.pressed) { - cospad_bl_led_off(); - } - return false; - case QWERTY: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTY_LAYER); - print("switched to QWERTY layout\n"); - } - return false; - break; - case QWERTZ: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTZ_LAYER); - } - return false; - break; - case COLEMAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_COLEMA_LAYER); - } - return false; - break; - case DVORAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_DVORAK_LAYER); - } - return false; - break; - default: - return true; - } -} |