diff options
Diffstat (limited to 'keyboards/cospad/keymaps')
-rw-r--r-- | keyboards/cospad/keymaps/default/keymap.c | 57 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/detrus/keymap.c | 367 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/split_plus_and_zero/keymap.c | 81 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/split_zero/keymap.c | 81 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/via/keymap.c | 85 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/via/rules.mk | 1 |
6 files changed, 0 insertions, 672 deletions
diff --git a/keyboards/cospad/keymaps/default/keymap.c b/keyboards/cospad/keymaps/default/keymap.c deleted file mode 100644 index 06b06d41f9..0000000000 --- a/keyboards/cospad/keymaps/default/keymap.c +++ /dev/null @@ -1,57 +0,0 @@ -#include QMK_KEYBOARD_H - -// Defines names for use in layer keycodes and the keymap -enum layer_names { - _BL, - _FL -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | | - * |----|----|----| + | - * | 4 | 5 | 6 | | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | . | | - * `-------------------' - */ - [_BL] = LAYOUT_numpad_6x4( - KC_ESC, KC_TAB, MO(_FL), KC_BSPC, - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, - KC_P7, KC_P8, KC_P9, - KC_P4, KC_P5, KC_P6, KC_PPLS, - KC_P1, KC_P2, KC_P3, - KC_P0, KC_PDOT, KC_PENT - ), - - /* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----| | - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | |RST | | - * `-------------------' - */ - [_FL] = LAYOUT_numpad_6x4( - RGB_TOG, _______, _______, _______, - RGB_MOD, RGB_M_P, BL_TOGG, _______, - RGB_HUD, RGB_HUI, BL_ON, - RGB_SAD, RGB_SAI, BL_OFF, _______, - RGB_VAD, RGB_VAI, BL_STEP, - _______, RESET, _______ - ) -}; diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c deleted file mode 100644 index af56305e5c..0000000000 --- a/keyboards/cospad/keymaps/detrus/keymap.c +++ /dev/null @@ -1,367 +0,0 @@ -#include QMK_KEYBOARD_H -#include "led.h" -#include <print.h> - -#ifdef RGBLIGHT_ENABLE -#include "rgblight.h" -#endif - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -enum cospad_layers { - _QWERTY_LAYER, - _QWERTZ_LAYER, - _COLEMA_LAYER, - _DVORAK_LAYER, - _QWERTY_LOWER_LAYER, - _QWERTZ_LOWER_LAYER, - _COLEMA_LOWER_LAYER, - _DVORAK_LOWER_LAYER, - _RAISE_LAYER, - _ALTER_LAYER, -}; - -// To switch the default layer used for the layout, there are special keycodes. -// Which onces detected below serve to switch it. -enum cospad_keycodes { - QWERTY = SAFE_RANGE, - QWERTZ, - COLEMAK, - DVORAK -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - /* Keymap _QWERTY_LAYER: Default layer - * ,-----------------------. - * | T | G | B | Alt | - * |-----|-----|-----|-----| - * | R | F | V | LOW | - * |-----|-----|-----|-----| - * | E | D | C | | - * |-----|-----|-----| Spc | - * | W | S | X | | - * |-----|-----|-----|-----| - * | Q | A | Z | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | P | ; | / | Alt | - * |-----|-----|-----|-----| - * | O | L | . | LOW | - * |-----|-----|-----|-----| - * | I | K | , | | - * |-----|-----|-----| Ent | - * | U | J | M | | - * |-----|-----|-----|-----| - * | Y | H | N | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_G, KC_B, KC_LALT, \ - KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ - KC_E, KC_D, KC_C, \ - KC_W, KC_S, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ - KC_O, KC_L, KC_DOT, _______, \ - KC_I, KC_K, KC_COMM, \ - KC_U, KC_J, KC_M, KC_ENTER, \ - KC_Y, KC_H, KC_N, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _QWERTZ_LAYER: Alternate default layer - * ,-----------------------. - * | T | G | B | Alt | - * |-----|-----|-----|-----| - * | R | F | V | LOW | - * |-----|-----|-----|-----| - * | E | D | C | | - * |-----|-----|-----| Spc | - * | W | S | X | | - * |-----|-----|-----|-----| - * | Q | A | Y | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | P | ; | / | Alt | - * |-----|-----|-----|-----| - * | O | L | > | LOW | - * |-----|-----|-----|-----| - * | I | K | < | | - * |-----|-----|-----| Ent | - * | U | J | M | | - * |-----|-----|-----|-----| - * | Z | H | N | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_G, KC_B, KC_LALT, \ - KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ - KC_E, KC_D, KC_C, \ - KC_W, KC_S, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ - KC_O, KC_L, KC_DOT, _______, \ - KC_I, KC_K, KC_COMM, \ - KC_U, KC_J, KC_M, KC_ENTER, \ - KC_Z, KC_H, KC_N, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _COLEMA_LAYER: Alternate default layer - * ,-----------------------. - * | G | D | B | Alt | - * |-----|-----|-----|-----| - * | P | T | V | LOW | - * |-----|-----|-----|-----| - * | F | S | C | | - * |-----|-----|-----| Spc | - * | W | R | X | | - * |-----|-----|-----|-----| - * | Q | A | Z | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | ; | O | / | Alt | - * |-----|-----|-----|-----| - * | Y | I | . | LOW | - * |-----|-----|-----|-----| - * | U | E | , | | - * |-----|-----|-----| Ent | - * | L | N | M | | - * |-----|-----|-----|-----| - * | J | H | K | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_D, KC_B, KC_LALT, \ - KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ - KC_E, KC_S, KC_C, \ - KC_W, KC_R, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_SCLN, KC_O, KC_SLSH, _______, \ - KC_Y, KC_I, KC_DOT, _______, \ - KC_U, KC_E, KC_COMM, \ - KC_L, KC_N, KC_M, KC_ENTER, \ - KC_J, KC_H, KC_K, _______, \ - KC_F, KC_G, _______, _______), - - - - /* Keymap _DVORAK_LAYER: Alternate default layer - * ,-----------------------. - * | Y | I | X | Alt | - * |-----|-----|-----|-----| - * | P | U | K | LOW | - * |-----|-----|-----|-----| - * | . | E | J | | - * |-----|-----|-----| Spc | - * | , | O | Q | | - * |-----|-----|-----|-----| - * | ' | A | ; | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | L | S | Z | Alt | - * |-----|-----|-----|-----| - * | R | N | V | LOW | - * |-----|-----|-----|-----| - * | C | T | W | | - * |-----|-----|-----| Ent | - * | G | H | M | | - * |-----|-----|-----|-----| - * | F | D | B | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( - KC_Y, KC_I, KC_X, KC_LALT, \ - KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ - KC_DOT, KC_E, KC_J, \ - KC_COMM, KC_O, KC_A, KC_SPACE, \ - KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_L, KC_S, KC_Z, KC_LALT, \ - KC_R, KC_N, KC_V, _______, \ - KC_C, KC_T, KC_W, \ - KC_G, KC_H, KC_M, KC_ENTER,\ - KC_F, KC_D, KC_B, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _RAISE_LAYER: Additional layer to access more - * ,-----------------------. - * | 5 | 0 | del | Alt | - * |-----|-----|-----|-----| - * | 4 | 9 | -> | LOW | - * |-----|-----|-----|-----| - * | 3 | 8 | <- | | - * |-----|-----|-----| Spc | - * | 2 | 7 | -> | | - * |-----|-----|-----|-----| - * | 1 | 6 | <- | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_RAISE_LAYER] = LAYOUT_gamepad_6x4( - KC_5, KC_0, KC_BSPC, _______, \ - KC_4, KC_9, KC_RIGHT, _______, \ - KC_3, KC_8, KC_UP, \ - KC_2, KC_7, KC_DOWN, _______, \ - KC_1, KC_6, KC_LEFT, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _ALTER_LAYER: Function layer used to control the Leds - * and use media buttons - * ,----------------------------------------. - * | Val Dec | Bl Toggle | Qwertz | Super | - * |---------|------------|---------|-------| - * | Val Inc | Bl Off | Qwerty | | - * |---------|------------|---------|-------| - * | Sat Dec | Bl On | Colemak | | - * |---------|------------|---------| | - * | Sat Inc | RGB Toggle | Dvorak | | - * |---------|------------|---------|-------| - * | Hue Dec | RGB Next | Vol Dwn | | - * |---------|------------|---------|-------| - * | Hue Inc | RGB Prev | Vol Up | Reset | - * `----------------------------------------' - */ - [_ALTER_LAYER] = LAYOUT_gamepad_6x4( - RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ - RGB_VAI, BL_OFF, QWERTY, _______, \ - RGB_SAD, BL_ON, COLEMAK, \ - RGB_SAI, RGB_TOG, DVORAK, _______, \ - RGB_HUD, RGB_MOD, KC_VOLD, _______, \ - RGB_HUI, RGB_RMOD, KC_VOLU, RESET), -}; - -// Makes sure to update the good tri-layer if a layer changes -layer_state_t layer_state_set_user(layer_state_t state) { - switch (biton32(default_layer_state)) { - case _QWERTY_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - break; - case _QWERTZ_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - break; - case _COLEMA_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - break; - case _DVORAK_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - break; - } - return state; -} - -// Makes the tri-layer -uint32_t default_layer_state_set_kb(uint32_t state) { - switch (biton32(state)) { - case _QWERTY_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_QWERTY_LAYER); - break; - case _QWERTZ_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_QWERTZ_LAYER); - break; - case _COLEMA_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_COLEMA_LAYER); - break; - case _DVORAK_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - layer_move(_DVORAK_LAYER); - break; - } - return state; -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case BL_TOGG: - if (record->event.pressed) { - cospad_bl_led_togg(); - } - return false; - case BL_ON: - if (record->event.pressed) { - cospad_bl_led_on(); - } - return false; - case BL_OFF: - if (record->event.pressed) { - cospad_bl_led_off(); - } - return false; - case QWERTY: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTY_LAYER); - print("switched to QWERTY layout\n"); - } - return false; - break; - case QWERTZ: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTZ_LAYER); - } - return false; - break; - case COLEMAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_COLEMA_LAYER); - } - return false; - break; - case DVORAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_DVORAK_LAYER); - } - return false; - break; - default: - return true; - } -} diff --git a/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c b/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c deleted file mode 100644 index dd2ff00cd1..0000000000 --- a/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c +++ /dev/null @@ -1,81 +0,0 @@ -#include QMK_KEYBOARD_H - -/* - * This keymap is based on the default keymap for the cospad. - * It was adapted for the split Plus and split 0 layout focusing on the "00" key. - */ - -enum custom_keycodes { - DBL_ZRO = SAFE_RANGE, -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case DBL_ZRO: - if (record->event.pressed) { - // when keycode DBL_ZRO is pressed - SEND_STRING("00"); - } else { - // when keycode DBL_ZRO is released - } - break; - - } - return true; -}; - -// Defines names for use in layer keycodes and the keymap -enum layer_names { - _BL, - _FL -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | ~ | - * |----|----|----|----| - * | 4 | 5 | 6 | + | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | 00 | . | | - * `-------------------' - */ - [_BL] = LAYOUT_numpad_6x4_split_plus_zero( - KC_ESC, KC_TAB, MO(_FL), KC_BSPC, - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, - KC_P7, KC_P8, KC_P9, KC_TILD, - KC_P4, KC_P5, KC_P6, KC_PPLS, - KC_P1, KC_P2, KC_P3, - KC_P0, DBL_ZRO, KC_PDOT, KC_PENT - ), - - /* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----|----| - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | | |RST | | - * `-------------------' - */ - [_FL] = LAYOUT_numpad_6x4_split_plus_zero( - RGB_TOG, _______, _______, _______, - RGB_MOD, RGB_M_P, BL_TOGG, _______, - RGB_HUD, RGB_HUI, BL_ON, _______, - RGB_SAD, RGB_SAI, BL_OFF, _______, - RGB_VAD, RGB_VAI, BL_STEP, - _______, _______, RESET, _______ - ) -}; diff --git a/keyboards/cospad/keymaps/split_zero/keymap.c b/keyboards/cospad/keymaps/split_zero/keymap.c deleted file mode 100644 index 3a0c7d6e4e..0000000000 --- a/keyboards/cospad/keymaps/split_zero/keymap.c +++ /dev/null @@ -1,81 +0,0 @@ -#include QMK_KEYBOARD_H - -/* - * This keymap is based on the default keymap for the cospad. - * It was adapted for the split 0 layout focusing on the "00" key. - */ - -enum custom_keycodes { - DBL_ZRO = SAFE_RANGE, -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case DBL_ZRO: - if (record->event.pressed) { - // when keycode DBL_ZRO is pressed - SEND_STRING("00"); - } else { - // when keycode DBL_ZRO is released - } - break; - - } - return true; -}; - -// Defines names for use in layer keycodes and the keymap -enum layer_names { - _BL, - _FL -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | | - * |----|----|----| + | - * | 4 | 5 | 6 | | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | 00 | . | | - * `-------------------' - */ - [_BL] = LAYOUT_numpad_6x4_split_zero( - KC_ESC, KC_TAB, MO(_FL), KC_BSPC, - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, - KC_P7, KC_P8, KC_P9, - KC_P4, KC_P5, KC_P6, KC_PPLS, - KC_P1, KC_P2, KC_P3, - KC_P0, DBL_ZRO, KC_PDOT, KC_PENT - ), - - /* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----| | - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | | |RST | | - * `-------------------' - */ - [_FL] = LAYOUT_numpad_6x4_split_zero( - RGB_TOG, _______, _______, _______, - RGB_MOD, RGB_M_P, BL_TOGG, _______, - RGB_HUD, RGB_HUI, BL_ON, - RGB_SAD, RGB_SAI, BL_OFF, _______, - RGB_VAD, RGB_VAI, BL_STEP, - _______, _______, RESET, _______ - ) -}; diff --git a/keyboards/cospad/keymaps/via/keymap.c b/keyboards/cospad/keymaps/via/keymap.c deleted file mode 100644 index f8611c02d7..0000000000 --- a/keyboards/cospad/keymaps/via/keymap.c +++ /dev/null @@ -1,85 +0,0 @@ -/* Copyright 2020 Team Mechlovin - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - - #include QMK_KEYBOARD_H - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | | - * |----|----|----| + | - * | 4 | 5 | 6 | | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | . | | - * `-------------------' - */ - [0] = LAYOUT_numpad_6x4( - KC_ESC, KC_TAB, MO(1), KC_BSPC, - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, - KC_P7, KC_P8, KC_P9, - KC_P4, KC_P5, KC_P6, KC_PPLS, - KC_P1, KC_P2, KC_P3, - KC_P0, KC_PDOT, KC_PENT - ), - - /* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----| | - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | |RST | | - * `-------------------' - */ - [1] = LAYOUT_numpad_6x4( - RGB_TOG, _______, _______, _______, - RGB_MOD, RGB_M_P, BL_TOGG, _______, - RGB_HUD, RGB_HUI, BL_ON, - RGB_SAD, RGB_SAI, BL_OFF, _______, - RGB_VAD, RGB_VAI, BL_STEP, - _______, RESET, _______ - ), - - [2] = LAYOUT_numpad_6x4( - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS - ), - - [3] = LAYOUT_numpad_6x4( - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS - ) -}; diff --git a/keyboards/cospad/keymaps/via/rules.mk b/keyboards/cospad/keymaps/via/rules.mk deleted file mode 100644 index 036bd6d1c3..0000000000 --- a/keyboards/cospad/keymaps/via/rules.mk +++ /dev/null @@ -1 +0,0 @@ -VIA_ENABLE = yes
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