diff options
Diffstat (limited to 'keyboards/crkbd/keymaps/bermeo/keymap.c')
-rw-r--r-- | keyboards/crkbd/keymaps/bermeo/keymap.c | 596 |
1 files changed, 596 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/bermeo/keymap.c b/keyboards/crkbd/keymaps/bermeo/keymap.c new file mode 100644 index 0000000000..ad1dc92450 --- /dev/null +++ b/keyboards/crkbd/keymaps/bermeo/keymap.c @@ -0,0 +1,596 @@ +// Copyright 2022 Guilherme Bermêo (bermeo.dev) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layers { + _QWERTY, + _LOWER, + _RAISE, + _NUMP, +}; + +uint8_t mod_state; + +bool isBarking = false; +bool isJumping = false; +bool showedJump = true; +bool isSneaking = false; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + LOWER, + RAISE, + ADJUST, + CEDILHA, // ç direct key + AO, // ã direct key + ASPAS, // " direct key + +}; +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {[_QWERTY] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + LCTL_T(KC_F3), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRAVE, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + LALT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + LSFT_T(KC_LEFT), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RGUI_T(KC_RIGHT), + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + LGUI_T(KC_DOWN), MO(1), KC_SPC, KC_BSPC, MO(2), RSFT_T(KC_UP) + // `--------------------------' `--------------------------' + ), + +[_LOWER] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + LCTL_T(KC_F5), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ESCAPE, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + LCTL(LGUI(KC_SPC)), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_ENT, KC_LBRC, KC_RBRC, KC_BSLS, KC_QUOT, KC_COLON, KC_ENT, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + LALT(KC_LEFT), KC_F1, KC_F2, KC_C, KC_V, KC_BSPC, KC_MINS, KC_EQL, KC_LT, KC_GT, KC_QUESTION, LALT(KC_RIGHT), + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + LGUI_T(KC_PAGE_DOWN), _______, KC_SPC, LALT(KC_BSPC), TG(3), RSFT_T(KC_PAGE_UP) + // `--------------------------' `--------------------------' + ), + +[_RAISE] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + LCTL_T(KC_F4), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILDE, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + LALT_T(KC_TAB), AO, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, ASPAS, KC_COLON, KC_ENT, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + LALT(KC_LEFT), XXXXXXX, XXXXXXX, CEDILHA, XXXXXXX, XXXXXXX, KC_UNDS, KC_PLUS, KC_LT, KC_GT, KC_QUESTION, LALT(KC_RIGHT), + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + LGUI_T(KC_END), TG(3), KC_SPC, KC_DEL, _______, RSFT_T(KC_HOME) + // `--------------------------' `--------------------------' + ), + +[_NUMP] = LAYOUT_split_3x6_3( + //,-----------------------------------------------------. ,-----------------------------------------------------. + RGB_TOG, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PAST, KC_PSLS, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + _______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_ENT, + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + _______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, KC_PDOT, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_NO, + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + TG(3), TG(3), TG(3), KC_BSPC, TG(3), KC_P0 + // `--------------------------' `--------------------------' + )}; + +//Per key lights +void rgb_matrix_indicators_user(void) { +#ifdef RGB_MATRIX_ENABLE + switch (get_highest_layer(layer_state)) { + case _QWERTY: + isSneaking = false; + mod_state = get_mods(); + for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + if (mod_state & MOD_MASK_SHIFT) { + isBarking = true; + rgb_matrix_set_color(52, 255, 255, 255); + rgb_matrix_set_color(i, 255, 150, 0); + } else if (mod_state & MOD_MASK_GUI || mod_state & MOD_MASK_CTRL) { + isBarking = true; + rgb_matrix_set_color(15, 255, 0, 0); + switch (i) { + case 0 ... 5: // underglow left side + case 9: // cmd + T white (new tab) + case 11: // cmd + F white (find) + case 18: // cmd + W white (close tab) + case 19: // cmd + S white (save) + case 21: // cmd + Z white (undo) + case 22: // cmd + A white (select all) + case 27 ... 32: // underglow right side + case 43: // cmd + K white (comment for desktop remote) + case 48: // cmd + / white (comment line) + rgb_matrix_set_color(i, 255, 255, 255); // white + break; + case 6: // space bar off + case 24 ... 26: // left column off + case 33: // backspace off + case 41: // shift off + case 51 ... 53: // right column off + rgb_matrix_set_color(i, 0, 0, 0); //off + break; + } + if (mod_state & MOD_MASK_GUI) { + rgb_matrix_set_color(12, 255, 255, 255); // white V key + rgb_matrix_set_color(15, 255, 255, 255); // white C key + rgb_matrix_set_color(20, 255, 255, 255); // white X key + } else { + } + } else if (mod_state & MOD_MASK_ALT) { + isBarking = true; + } else { + isBarking = false; + rgb_matrix_set_color(14, 0, 0, 0); // command key off + } + } + rgb_matrix_set_color(13, 23, 181, 255); // cyan layer + rgb_matrix_set_color(40, 255, 33, 0); // orange layer + break; + + case _RAISE: + isSneaking = true; + for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + switch (i) { + case 7: // B key off + case 8: // G key off + case 11: // F key off + case 12: // V key off + case 16: // D key off + case 19 ... 21: // S, X, Z keys off + case 25: // tab key off + case 26: // shift key off + case 52 ... 53: // right column off + rgb_matrix_set_color(i, 0, 0, 0); // off + break; + case 15: // Ç key + case 22: // Ã key + case 24: // Launch (F4) + case 40: // Active layer + rgb_matrix_set_color(i, 255, 255, 255); // white + break; + case 13: // active layer + rgb_matrix_set_color(i, 0, 255, 0); // green + break; + case 42: // , shifted key + case 47 ... 49: // . / ; shifted keys + rgb_matrix_set_color(i, 255, 214, 0); // yellow + break; + default: + rgb_matrix_set_color(i, 255, 33, 0); // orange + } + } + break; + + case _LOWER: + isSneaking = true; + for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + switch (i) { + case 7: // Delete key + case 51: // ESC key + rgb_matrix_set_color(i, 255, 0, 0); // red + break; + case 12: // V key off + case 15: // C key off + case 20: // X key off + case 21: // Z key off + + case 26: // shift key off + case 52 ... 53: // right column off + rgb_matrix_set_color(i, 0, 0, 0); // off + break; + case 11: // Right arrow key + case 13: // Active layer + case 16: // Up arrow key + case 19: // Down arrow key + case 22: // Left arrow key + case 24: // Print + rgb_matrix_set_color(i, 255, 255, 255); // white + break; + case 8: // Enter key + case 40: // Activate Numpad + rgb_matrix_set_color(i, 0, 255, 0); // green + break; + case 42: // , shifted key + case 47 ... 49: // . / ; shifted keys + case 25: // opens emoji dialog (on macOS) + rgb_matrix_set_color(i, 255, 214, 0); // yellow + break; + default: + rgb_matrix_set_color(i, 23, 181, 255); // cyan + } + } + + break; + + case _NUMP: + isSneaking = true; + for (int i = 0; i < DRIVER_LED_TOTAL; i++) { + switch (i) { + case 12: // RGB speed- + case 15: // RGB brigthness- + case 20: // RGB saturation- + case 21: // RGB hue- + case 49: // Numpad - + case 51: // Numpad / + rgb_matrix_set_color(i, 255, 0, 0); // red + break; + case 8 ... 10: // G T R off + case 17: // E off + case 18: // W off + case 23: // Q off + case 25: // Tab off + case 26: // LShift off + case 33: // Backspace off + case 35: // H off + case 36: // Y off + case 53: // RShift off + rgb_matrix_set_color(i, 0, 0, 0); // off + break; + case 6: // Space bar off + case 13: // Return to default layer + case 16: // RGB brigthness+ + case 24: // RGB toggle + case 37 ... 47: // Numpad numbers + case 52: // Enter key + rgb_matrix_set_color(i, 255, 255, 255); // white + break; + case 11: // RGB speed+ + case 19: // RGB saturation+ + case 22: // RGB hue+ + case 48: // Numpad + + rgb_matrix_set_color(i, 0, 255, 0); // green + break; + case 34: // . numpad key + rgb_matrix_set_color(i, 255, 214, 0); // yellow + break; + } + rgb_matrix_set_color(13, 23, 181, 255); // Activate cyan layer + rgb_matrix_set_color(40, 255, 33, 0); // Activate orange layer + rgb_matrix_set_color(50, 0, 33, 255); // Numpad * + rgb_matrix_set_color(14, 0, 255, 0); // Green layer active + } + } +}; +#endif + +#ifdef OLED_ENABLE +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + return OLED_ROTATION_270; +} + +/* KEYBOARD PET START */ +/* settings */ +# define MIN_WALK_SPEED 10 +# define MIN_RUN_SPEED 60 +/* advanced settings */ +# define ANIM_FRAME_DURATION 100 // how long each frame lasts in ms +# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024 +/* timers */ +uint32_t anim_timer = 0; +uint32_t anim_sleep = 0; +/* current frame */ +uint8_t current_frame = 0; +/* status variables */ +int current_wpm = 0; +// led_t led_usb_state; +/* logic */ +static void render_luna(int LUNA_X, int LUNA_Y) { + /* Sit */ + static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + /* 'sit2', 32x22px */ + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; + + /* Walk */ + static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + /* 'walk2', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }}; + + /* Run */ + static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'run2', 32x22px */ + { + 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }}; + + // /* Bark */ + static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */ + { + 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'bark2', 32x22px */ + { + 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }}; + + /* Sneak */ + static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'sneak2', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, + }}; + + /* animation */ + void animate_luna(void) { + /* jump */ + if (isJumping || !showedJump) { + /* clear */ + oled_set_cursor(LUNA_X, LUNA_Y + 2); + oled_write(" ", false); + oled_set_cursor(LUNA_X, LUNA_Y - 1); + showedJump = true; + } else { + /* clear */ + oled_set_cursor(LUNA_X, LUNA_Y - 1); + oled_write(" ", false); + oled_set_cursor(LUNA_X, LUNA_Y); + } + /* switch frame */ + current_frame = (current_frame + 1) % 2; + /* draw */ + if (isBarking) { + oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE); + + } else if (isSneaking) { + oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE); + + } else if (current_wpm <= MIN_WALK_SPEED) { + oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE); + + } else if (current_wpm <= MIN_RUN_SPEED) { + oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE); + + } else { + oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE); + } + } + /* animation timer */ + if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animate_luna(); + } +} + +void render_mod_status_gui_alt(uint8_t modifiers) { + static const char PROGMEM gui_off_1[] = {0x85, 0x86, 0}; + static const char PROGMEM gui_off_2[] = {0xa5, 0xa6, 0}; + static const char PROGMEM gui_on_1[] = {0x8d, 0x8e, 0}; + static const char PROGMEM gui_on_2[] = {0xad, 0xae, 0}; + static const char PROGMEM alt_off_1[] = {0x87, 0x88, 0}; + static const char PROGMEM alt_off_2[] = {0xa7, 0xa8, 0}; + static const char PROGMEM alt_on_1[] = {0x8f, 0x90, 0}; + static const char PROGMEM alt_on_2[] = {0xaf, 0xb0, 0}; + + // fillers between the modifier icons bleed into the icon frames + static const char PROGMEM off_off_1[] = {0xc5, 0}; + static const char PROGMEM off_off_2[] = {0xc6, 0}; + static const char PROGMEM on_off_1[] = {0xc7, 0}; + static const char PROGMEM on_off_2[] = {0xc8, 0}; + static const char PROGMEM off_on_1[] = {0xc9, 0}; + static const char PROGMEM off_on_2[] = {0xca, 0}; + static const char PROGMEM on_on_1[] = {0xcb, 0}; + static const char PROGMEM on_on_2[] = {0xcc, 0}; + + if (modifiers & MOD_MASK_GUI) { + oled_write_P(gui_on_1, false); + } else { + oled_write_P(gui_off_1, false); + } + if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) { + oled_write_P(on_on_1, false); + } else if (modifiers & MOD_MASK_GUI) { + oled_write_P(on_off_1, false); + } else if (modifiers & MOD_MASK_ALT) { + oled_write_P(off_on_1, false); + } else { + oled_write_P(off_off_1, false); + } + if (modifiers & MOD_MASK_ALT) { + oled_write_P(alt_on_1, false); + } else { + oled_write_P(alt_off_1, false); + } + if (modifiers & MOD_MASK_GUI) { + oled_write_P(gui_on_2, false); + } else { + oled_write_P(gui_off_2, false); + } + if (modifiers & MOD_MASK_GUI & MOD_MASK_ALT) { + oled_write_P(on_on_2, false); + } else if (modifiers & MOD_MASK_GUI) { + oled_write_P(on_off_2, false); + } else if (modifiers & MOD_MASK_ALT) { + oled_write_P(off_on_2, false); + } else { + oled_write_P(off_off_2, false); + } + if (modifiers & MOD_MASK_ALT) { + oled_write_P(alt_on_2, false); + } else { + oled_write_P(alt_off_2, false); + } +} + +void render_mod_status_ctrl_shift(uint8_t modifiers) { + static const char PROGMEM ctrl_off_1[] = {0x89, 0x8a, 0}; + static const char PROGMEM ctrl_off_2[] = {0xa9, 0xaa, 0}; + static const char PROGMEM ctrl_on_1[] = {0x91, 0x92, 0}; + static const char PROGMEM ctrl_on_2[] = {0xb1, 0xb2, 0}; + static const char PROGMEM shift_off_1[] = {0x8b, 0x8c, 0}; + static const char PROGMEM shift_off_2[] = {0xab, 0xac, 0}; + static const char PROGMEM shift_on_1[] = {0xcd, 0xce, 0}; + static const char PROGMEM shift_on_2[] = {0xcf, 0xd0, 0}; + + // fillers between the modifier icons bleed into the icon frames + static const char PROGMEM off_off_1[] = {0xc5, 0}; + static const char PROGMEM off_off_2[] = {0xc6, 0}; + static const char PROGMEM on_off_1[] = {0xc7, 0}; + static const char PROGMEM on_off_2[] = {0xc8, 0}; + static const char PROGMEM off_on_1[] = {0xc9, 0}; + static const char PROGMEM off_on_2[] = {0xca, 0}; + static const char PROGMEM on_on_1[] = {0xcb, 0}; + static const char PROGMEM on_on_2[] = {0xcc, 0}; + + if (modifiers & MOD_MASK_CTRL) { + oled_write_P(ctrl_on_1, false); + } else { + oled_write_P(ctrl_off_1, false); + } + if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) { + oled_write_P(on_on_1, false); + } else if (modifiers & MOD_MASK_CTRL) { + oled_write_P(on_off_1, false); + } else if (modifiers & MOD_MASK_SHIFT) { + oled_write_P(off_on_1, false); + } else { + oled_write_P(off_off_1, false); + } + if (modifiers & MOD_MASK_SHIFT) { + oled_write_P(shift_on_1, false); + } else { + oled_write_P(shift_off_1, false); + } + if (modifiers & MOD_MASK_CTRL) { + oled_write_P(ctrl_on_2, false); + } else { + oled_write_P(ctrl_off_2, false); + } + if (modifiers & MOD_MASK_CTRL & MOD_MASK_SHIFT) { + oled_write_P(on_on_2, false); + } else if (modifiers & MOD_MASK_CTRL) { + oled_write_P(on_off_2, false); + } else if (modifiers & MOD_MASK_SHIFT) { + oled_write_P(off_on_2, false); + } else { + oled_write_P(off_off_2, false); + } + if (modifiers & MOD_MASK_SHIFT) { + oled_write_P(shift_on_2, false); + } else { + oled_write_P(shift_off_2, false); + } +} + +void render_layer_state(void) { + static const char PROGMEM default_layer[] = {0x20, 0x94, 0x95, 0x96, 0x20, 0x20, 0xb4, 0xb5, 0xb6, 0x20, 0x20, 0xd4, 0xd5, 0xd6, 0x20, 0}; + static const char PROGMEM raise_layer[] = {0x20, 0x97, 0x98, 0x99, 0x20, 0x20, 0xb7, 0xb8, 0xb9, 0x20, 0x20, 0xd7, 0xd8, 0xd9, 0x20, 0}; + static const char PROGMEM lower_layer[] = {0x20, 0x9a, 0x9b, 0x9c, 0x20, 0x20, 0xba, 0xbb, 0xbc, 0x20, 0x20, 0xda, 0xdb, 0xdc, 0x20, 0}; + static const char PROGMEM nump_layer[] = {0x20, 0x9d, 0x9e, 0x9f, 0x20, 0x20, 0xbd, 0xbe, 0xbf, 0x20, 0x20, 0xdd, 0xde, 0xdf, 0x20, 0}; + if (layer_state_is(_NUMP)) { + oled_write_P(nump_layer, false); + } else if (layer_state_is(_LOWER)) { + oled_write_P(lower_layer, false); + } else if (layer_state_is(_RAISE)) { + oled_write_P(raise_layer, false); + } else { + oled_write_P(default_layer, false); + } +} + +// renders on oled +bool oled_task_user(void) { + current_wpm = get_current_wpm(); + // led_usb_state = host_keyboard_led_state(); + + if (is_keyboard_left()) { + oled_set_cursor(0, 2); + if (isSneaking) { + render_layer_state(); + } else { + for (size_t i = 0; i < 7; i++) { + oled_write(" ", false); + } + } + render_luna(0, 12); + } else { + oled_set_cursor(0, 6); + render_layer_state(); + oled_set_cursor(0, 11); + if (mod_state) { + render_mod_status_gui_alt(get_mods()); + render_mod_status_ctrl_shift(get_mods()); + } else { + for (size_t i = 0; i < 5; i++) { + oled_write(" ", false); + } + } + } + return false; +} + +#endif + +bool process_record_user(uint16_t keycode, keyrecord_t* record) { + switch (keycode) { + // ç key + case CEDILHA: + if (record->event.pressed) { + register_code(KC_QUOT); + unregister_code(KC_QUOT); + register_code(KC_C); + unregister_code(KC_C); + } + break; + return false; + + // ã key + case AO: + if (record->event.pressed) { + register_code(KC_LSFT); + register_code(KC_GRV); + unregister_code(KC_LSFT); + unregister_code(KC_GRV); + register_code(KC_A); + unregister_code(KC_A); + } + break; + return false; + + // direct " key + case ASPAS: + if (record->event.pressed) { + register_code(KC_LSFT); + register_code(KC_QUOT); + register_code(KC_SPC); + unregister_code(KC_SPC); + unregister_code(KC_QUOT); + unregister_code(KC_LSFT); + } + break; + return false; + + // Luna jumping on space + case KC_SPC: + if (record->event.pressed) { + isJumping = true; + showedJump = false; + } else { + isJumping = false; + } + break; + return false; + } + return true; +} |