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-rw-r--r--keyboards/ergodox/infinity/animations.c154
1 files changed, 0 insertions, 154 deletions
diff --git a/keyboards/ergodox/infinity/animations.c b/keyboards/ergodox/infinity/animations.c
deleted file mode 100644
index faac96215a..0000000000
--- a/keyboards/ergodox/infinity/animations.c
+++ /dev/null
@@ -1,154 +0,0 @@
-/* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#if defined(VISUALIZER_ENABLE)
-
-#include "animations.h"
-#include "visualizer.h"
-#ifdef LCD_ENABLE
-#include "lcd_keyframes.h"
-#endif
-#ifdef LCD_BACKLIGHT_ENABLE
-#include "lcd_backlight_keyframes.h"
-#endif
-
-#ifdef BACKLIGHT_ENABLE
-#include "led_backlight_keyframes.h"
-#endif
-
-#include "visualizer_keyframes.h"
-
-
-#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
-
-static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
-#ifdef LCD_ENABLE
- lcd_keyframe_enable(animation, state);
-#endif
-#ifdef LCD_BACKLIGHT_ENABLE
- lcd_backlight_keyframe_enable(animation, state);
-#endif
-#ifdef BACKLIGHT_ENABLE
- led_backlight_keyframe_enable(animation, state);
-#endif
- return false;
-}
-
-static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
-#ifdef LCD_ENABLE
- lcd_keyframe_disable(animation, state);
-#endif
-#ifdef LCD_BACKLIGHT_ENABLE
- lcd_backlight_keyframe_disable(animation, state);
-#endif
-#ifdef BACKLIGHT_ENABLE
- led_backlight_keyframe_disable(animation, state);
-#endif
- return false;
-}
-
-static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
- bool ret = false;
-#ifdef LCD_BACKLIGHT_ENABLE
- ret |= lcd_backlight_keyframe_animate_color(animation, state);
-#endif
-#ifdef BACKLIGHT_ENABLE
- ret |= led_backlight_keyframe_fade_in_all(animation, state);
-#endif
- return ret;
-}
-
-static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
- bool ret = false;
-#ifdef LCD_BACKLIGHT_ENABLE
- ret |= lcd_backlight_keyframe_animate_color(animation, state);
-#endif
-#ifdef BACKLIGHT_ENABLE
- ret |= led_backlight_keyframe_fade_out_all(animation, state);
-#endif
- return ret;
-}
-
-
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-keyframe_animation_t default_startup_animation = {
- .num_frames = 3,
- .loop = false,
- .frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
- .frame_functions = {
- keyframe_enable,
- lcd_keyframe_draw_logo,
- keyframe_fade_in,
- },
-};
-
-keyframe_animation_t default_suspend_animation = {
- .num_frames = 3,
- .loop = false,
- .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
- .frame_functions = {
- lcd_keyframe_display_layer_text,
- keyframe_fade_out,
- keyframe_disable,
- },
-};
-#endif
-
-#if defined(BACKLIGHT_ENABLE)
-#define CROSSFADE_TIME 1000
-#define GRADIENT_TIME 3000
-
-keyframe_animation_t led_test_animation = {
- .num_frames = 14,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(1000), // fade in
- gfxMillisecondsToTicks(1000), // no op (leds on)
- gfxMillisecondsToTicks(1000), // fade out
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
- 0, // mirror leds
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
- 0, // normal leds
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
-
- },
- .frame_functions = {
- led_backlight_keyframe_fade_in_all,
- keyframe_no_operation,
- led_backlight_keyframe_fade_out_all,
- led_backlight_keyframe_crossfade,
- led_backlight_keyframe_left_to_right_gradient,
- led_backlight_keyframe_crossfade,
- led_backlight_keyframe_top_to_bottom_gradient,
- led_backlight_keyframe_mirror_orientation,
- led_backlight_keyframe_crossfade,
- led_backlight_keyframe_left_to_right_gradient,
- led_backlight_keyframe_crossfade,
- led_backlight_keyframe_top_to_bottom_gradient,
- led_backlight_keyframe_normal_orientation,
- led_backlight_keyframe_crossfade,
- },
-};
-#endif
-
-#endif