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Diffstat (limited to 'keyboards/frosty_flake/keymaps/nikchi/keymap.c')
-rw-r--r--keyboards/frosty_flake/keymaps/nikchi/keymap.c73
1 files changed, 45 insertions, 28 deletions
diff --git a/keyboards/frosty_flake/keymaps/nikchi/keymap.c b/keyboards/frosty_flake/keymaps/nikchi/keymap.c
index 58964d1e39..a764e7e9d6 100644
--- a/keyboards/frosty_flake/keymaps/nikchi/keymap.c
+++ b/keyboards/frosty_flake/keymaps/nikchi/keymap.c
@@ -6,16 +6,30 @@
#define _______ KC_TRNS
+void tap(uint16_t keycode){
+ register_code(keycode);
+ unregister_code(keycode);
+};
+
+
//Tap Dance Declarations
-enum {
+enum taps{
TD_CTCPS = 0
};
-//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- //Tap once for CTRL, twice for Caps Lock
- [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS)
-// Other declarations would go here, separated by commas, if you have them
+enum unicode_name {
+ THINK, // thinking face 🤔
+ GRIN, // grinning face 😊
+ BBB, // dat B 🅱
+ POO, // poop 💩
+ HUNDR, // 100 💯
+ SMRK, // smirk 😏
+ WEARY, // good shit 😩
+ EGGPL, // EGGPLANT 🍆
+ WATER, // wet 💦
+ LIT, // fire 🔥
+ UNAMU, // unamused 😒
+ SNEK // snke 🐍
};
enum my_macros {
@@ -25,8 +39,24 @@ enum my_macros {
CLOSEDESK
};
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
-{
+enum quick {
+ DISFACE = 0,
+ TFLIP,
+ TPUT,
+ SHRUG,
+ FACE,
+ RANDIG
+};
+
+// Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for CTRL, twice for Caps Lock
+ [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS)
+// Other declarations would go here, separated by commas, if you have them
+};
+
+// macros
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case NEWDESK: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
@@ -52,22 +82,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) //
return MACRO_NONE;
};
-
-enum unicode_name {
- THINK, // thinking face 🤔
- GRIN, // grinning face 😊
- BBB, // dat B 🅱
- POO, // poop 💩
- HUNDR, // 100 💯
- SMRK, // smirk 😏
- WEARY, // good shit 😩
- EGGPL, // EGGPLANT 🍆
- WATER, // wet 💦
- LIT, // fire 🔥
- UNAMU, // unamused 😒
- SNEK // snke 🐍
-};
-
+// emojis in unicode
const uint32_t PROGMEM unicode_map[] = {
[THINK] = 0x1F914,
[GRIN] = 0x1F600,
@@ -83,6 +98,8 @@ const uint32_t PROGMEM unicode_map[] = {
[SNEK] = 0x1F40D
};
+
+// Layouts
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
@@ -116,10 +133,8 @@ void matrix_scan_user(void) {
SEQ_TWO_KEYS(KC_A, KC_A) {
register_code(KC_LCTL);
- register_code(KC_A);
- unregister_code(KC_A);
- register_code(KC_C);
- unregister_code(KC_C);
+ tap(KC_A);
+ tap(KC_C);
unregister_code(KC_LCTL);
}
@@ -130,3 +145,5 @@ void matrix_init_user(void) {
_delay_ms(500);
set_unicode_input_mode(UC_WINC);
};
+
+