diff options
Diffstat (limited to 'keyboards/gboards/georgi/keymaps/dennytom/keymap.c')
-rw-r--r-- | keyboards/gboards/georgi/keymaps/dennytom/keymap.c | 1208 |
1 files changed, 1208 insertions, 0 deletions
diff --git a/keyboards/gboards/georgi/keymaps/dennytom/keymap.c b/keyboards/gboards/georgi/keymaps/dennytom/keymap.c new file mode 100644 index 0000000000..2e01917745 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/dennytom/keymap.c @@ -0,0 +1,1208 @@ +#include QMK_KEYBOARD_H + +#define H_TOP1 ((HASH_TYPE) 1 << 0) +#define H_TOP2 ((HASH_TYPE) 1 << 1) +#define H_TOP3 ((HASH_TYPE) 1 << 2) +#define H_TOP4 ((HASH_TYPE) 1 << 3) +#define H_TOP5 ((HASH_TYPE) 1 << 4) +#define H_TOP6 ((HASH_TYPE) 1 << 5) +#define H_TOP7 ((HASH_TYPE) 1 << 6) +#define H_TOP8 ((HASH_TYPE) 1 << 7) +#define H_TOP9 ((HASH_TYPE) 1 << 8) +#define H_TOP10 ((HASH_TYPE) 1 << 9) +#define H_TOP11 ((HASH_TYPE) 1 << 10) +#define H_TOP12 ((HASH_TYPE) 1 << 11) +#define H_BOT1 ((HASH_TYPE) 1 << 12) +#define H_BOT2 ((HASH_TYPE) 1 << 13) +#define H_BOT3 ((HASH_TYPE) 1 << 14) +#define H_BOT4 ((HASH_TYPE) 1 << 15) +#define H_BOT5 ((HASH_TYPE) 1 << 16) +#define H_BOT6 ((HASH_TYPE) 1 << 17) +#define H_BOT7 ((HASH_TYPE) 1 << 18) +#define H_BOT8 ((HASH_TYPE) 1 << 19) +#define H_BOT9 ((HASH_TYPE) 1 << 20) +#define H_BOT10 ((HASH_TYPE) 1 << 21) +#define H_BOT11 ((HASH_TYPE) 1 << 22) +#define H_BOT12 ((HASH_TYPE) 1 << 23) +#define H_THU1 ((HASH_TYPE) 1 << 24) +#define H_THU2 ((HASH_TYPE) 1 << 25) +#define H_THU3 ((HASH_TYPE) 1 << 26) +#define H_THU4 ((HASH_TYPE) 1 << 27) +#define H_THU5 ((HASH_TYPE) 1 << 28) +#define H_THU6 ((HASH_TYPE) 1 << 29) + +enum internal_keycodes { + TOP1 = SAFE_RANGE, + TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6, + FIRST_INTERNAL_KEYCODE = TOP1, + LAST_INTERNAL_KEYCODE = THU6 +}; + +enum pseudolayers { + ALWAYS_ON, QWERTY, NUM, FNC, NAV, MOUSE +}; + +#define CHORD_TIMEOUT 100 +#define DANCE_TIMEOUT 200 +#define LEADER_TIMEOUT 750 +#define TAP_TIMEOUT 50 +#define LONG_PRESS_MULTIPLIER 3 +#define DYNAMIC_MACRO_MAX_LENGTH 20 +#define COMMAND_MAX_LENGTH 5 +#define STRING_MAX_LENGTH 16 +#define LEADER_MAX_LENGTH 5 +#define HASH_TYPE uint32_t +#define NUMBER_OF_KEYS 30 +#define DEFAULT_PSEUDOLAYER QWERTY + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_georgi(TOP1, TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6), +}; +size_t keymapsCount = 1; + +uint8_t keycodes_buffer_array[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +}; + +uint8_t command_buffer[] = { + 0, 0, 0, 0, 0 +}; + +uint16_t leader_buffer[] = { + 0, 0, 0, 0, 0 +}; + +uint8_t dynamic_macro_buffer[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +}; + +enum chord_states { + IDLE, + READY, + ACTIVATED, + DEACTIVATED, + PRESS_FROM_ACTIVE, + FINISHED_FROM_ACTIVE, + IDLE_IN_DANCE, + READY_IN_DANCE, + FINISHED, + LOCKED, + READY_LOCKED, + RESTART, + IN_ONE_SHOT +}; + +struct Chord { + uint32_t keycodes_hash; + uint8_t pseudolayer; + uint8_t* state; + uint8_t* counter; + uint16_t value1; + uint8_t value2; + void (*function) (const struct Chord*); +}; + +uint8_t current_pseudolayer = DEFAULT_PSEUDOLAYER; +bool lock_next = false; +uint16_t chord_timer = 0; +uint16_t dance_timer = 0; +bool autoshift_mode = true; +uint8_t keycode_index = 0; +uint8_t command_mode = 0; +uint8_t command_ind = 0; +bool in_leader_mode = false; +uint8_t leader_ind = 0; +uint16_t leader_timer = 0; +uint8_t dynamic_macro_mode = false; +uint8_t dynamic_macro_ind = 0; +bool a_key_went_through = false; +struct Chord* last_chord = NULL; + +bool handle_US_ANSI_shifted_keys(int16_t keycode, bool in) { + bool is_US_ANSI_shifted = true; + + int16_t regular_keycode = KC_NO; + switch (keycode) { + case KC_TILDE: + regular_keycode = KC_GRAVE; + break; + case KC_EXCLAIM: + regular_keycode = KC_1; + break; + case KC_AT: + regular_keycode = KC_2; + break; + case KC_HASH: + regular_keycode = KC_3; + break; + case KC_DOLLAR: + regular_keycode = KC_4; + break; + case KC_PERCENT: + regular_keycode = KC_5; + break; + case KC_CIRCUMFLEX: + regular_keycode = KC_6; + break; + case KC_AMPERSAND: + regular_keycode = KC_7; + break; + case KC_ASTERISK: + regular_keycode = KC_8; + break; + case KC_LEFT_PAREN: + regular_keycode = KC_9; + break; + case KC_RIGHT_PAREN: + regular_keycode = KC_0; + break; + case KC_UNDERSCORE: + regular_keycode = KC_MINUS; + break; + case KC_PLUS: + regular_keycode = KC_EQUAL; + break; + case KC_LEFT_CURLY_BRACE: + regular_keycode = KC_LBRACKET; + break; + case KC_RIGHT_CURLY_BRACE: + regular_keycode = KC_RBRACKET; + break; + case KC_PIPE: + regular_keycode = KC_BSLASH; + break; + case KC_COLON: + regular_keycode = KC_SCOLON; + break; + case KC_DOUBLE_QUOTE: + regular_keycode = KC_QUOTE; + break; + case KC_LEFT_ANGLE_BRACKET: + regular_keycode = KC_COMMA; + break; + case KC_RIGHT_ANGLE_BRACKET: + regular_keycode = KC_DOT; + break; + case KC_QUESTION: + regular_keycode = KC_SLASH; + break; + default: + is_US_ANSI_shifted = false; + } + if (is_US_ANSI_shifted) { + if (in) { + register_code(KC_LSFT); + register_code(regular_keycode); + } else { + unregister_code(regular_keycode); + unregister_code(KC_LSFT); + } + } + return is_US_ANSI_shifted; +} + +void key_in(int16_t keycode) { + if (command_mode == 1 && command_ind < COMMAND_MAX_LENGTH) { + command_buffer[command_ind] = keycode; + command_ind++; + a_key_went_through = true; + } else if (in_leader_mode && leader_ind < LEADER_MAX_LENGTH) { + leader_buffer[leader_ind] = keycode; + leader_ind++; + a_key_went_through = true; + } else if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) { + dynamic_macro_buffer[dynamic_macro_ind] = keycode; + dynamic_macro_ind++; + a_key_went_through = true; + } else { + if (!handle_US_ANSI_shifted_keys(keycode, true)) { + register_code(keycode); + } + send_keyboard_report(); + a_key_went_through = true; + } +} + +void key_out(int16_t keycode) { + if (command_mode == 0) { + if (!handle_US_ANSI_shifted_keys(keycode, false)) { + if (command_mode == 0 && in_leader_mode == false && dynamic_macro_mode == false) { + unregister_code(keycode); + } + } + send_keyboard_report(); + } +} + +void tap_key(int16_t keycode) { + key_in(keycode); + wait_ms(TAP_TIMEOUT); + key_out(keycode); +} +const char * const strings[] PROGMEM = { + +}; +void single_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + key_in(self->value1); + break; + case DEACTIVATED: + key_out(self->value1); + *self->state = IDLE; + break; + case RESTART: + key_out(self->value1); + break; + default: + break; + } +} + +void key_layer_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value2; + a_key_went_through = false; + break; + case DEACTIVATED: + case RESTART: + if (!a_key_went_through) { + tap_key(self->value1); + } + current_pseudolayer = self->pseudolayer; + *self->state = IDLE; // does not have effect if the state was RESTART + break; + default: + break; + } +} + +void key_mod_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + key_in(self->value2); + a_key_went_through = false; + break; + case DEACTIVATED: + case RESTART: + key_out(self->value2); + if (!a_key_went_through) { + tap_key(self->value1); + } + *self->state = IDLE; // does not have effect if the state was RESTART + break; + default: + break; + } +} + +void key_key_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + tap_key(self->value1); + *self->state = IDLE; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + key_in(self->value2); + break; + case RESTART: + key_out(self->value2); + break; + default: + break; + } +} + +void autoshift_dance_impl(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + *self->counter = 0; + break; + case DEACTIVATED: + case RESTART: + tap_key(self->value1); + *self->state = IDLE; + break; + case FINISHED_FROM_ACTIVE: + if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) { + key_in(KC_LSFT); + tap_key(self->value1); + key_out(KC_LSFT); + *self->state = IDLE; + // the skip to IDLE is usually just a lag optimization, + // in this case it has a logic function, on a short + // press (still longer than a tap) the key does not get shifted + } else { + *self->counter += 1; + *self->state = PRESS_FROM_ACTIVE; + dance_timer = timer_read(); + } + break; + default: + break; + } +} + +void autoshift_dance(const struct Chord* self) { + if (autoshift_mode) { + autoshift_dance_impl(self); + } else { + single_dance(self); + } +} + +void autoshift_toggle(const struct Chord* self){ + if (*self->state == ACTIVATED) { + autoshift_mode = !autoshift_mode; + *self->state = IDLE; + } +} + +void temp_pseudolayer(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value1; + break; + case DEACTIVATED: + current_pseudolayer = self->pseudolayer; + *self->state = IDLE; + break; + case RESTART: + current_pseudolayer = self->pseudolayer; + break; + default: + break; + } +} + +void temp_pseudolayer_alt(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value1; + break; + case DEACTIVATED: + current_pseudolayer = self->value2; + *self->state = IDLE; + break; + case RESTART: + current_pseudolayer = self->value2; + break; + default: + break; + } +} + +void perm_pseudolayer(const struct Chord* self) { + if (*self->state == ACTIVATED) { + current_pseudolayer = self->value1; + *self->state = IDLE; + } +} + +void switch_layer(const struct Chord* self) { + if (*self->state == ACTIVATED) { + layer_move(self->value1); + *self->state = IDLE; + } +} + +void lock(const struct Chord* self) { + if (*self->state == ACTIVATED) { + lock_next = true; + *self->state = IDLE; + } +} + +void one_shot_key(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + key_in(self->value1); + *self->state = IN_ONE_SHOT; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + key_in(self->value1); + a_key_went_through = false; + break; + case RESTART: + if (a_key_went_through) { + key_out(self->value1); + } else { + *self->state = IN_ONE_SHOT; + } + default: + break; + } +} + +void one_shot_layer(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + current_pseudolayer = self->value1; + *self->state = IN_ONE_SHOT; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + current_pseudolayer = self->value1; + a_key_went_through = false; + break; + case RESTART: + if (a_key_went_through) { + current_pseudolayer = self->pseudolayer; + } else { + *self->state = IN_ONE_SHOT; + } + default: + break; + } +} + +void command(const struct Chord* self) { + if (*self->state == ACTIVATED) { + command_mode++; + *self->state = IDLE; + } +} + +bool identical(uint16_t* buffer1, uint16_t* buffer2) { + bool same = true; + for (int i = 0; i < LEADER_MAX_LENGTH; i++) { + same = same && (buffer1[i] == buffer2[i]); + } + return same; +} + +void leader(const struct Chord* self) { + if (*self->state == ACTIVATED) { + in_leader_mode = true; + *self->state = IDLE; + } +} + +void dynamic_macro_record(const struct Chord* self) { + if (*self->state == ACTIVATED) { + for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + dynamic_macro_buffer[i] = 0; + } + dynamic_macro_mode = true; + *self->state = IDLE; + } +} + +void dynamic_macro_next(const struct Chord* self) { + if (*self->state == ACTIVATED) { + if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) { + dynamic_macro_buffer[dynamic_macro_ind] = 0; + dynamic_macro_ind++; + } + *self->state = IDLE; + } +} + +void dynamic_macro_end(const struct Chord* self) { + if (*self->state == ACTIVATED) { + if (dynamic_macro_mode) { + dynamic_macro_mode = false; + } + *self->state = IDLE; + } +} + +void dynamic_macro_play(const struct Chord* self) { + if (*self->state == ACTIVATED) { + int ind_start = 0; + while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) { + for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + if (dynamic_macro_buffer[i] == 0) { + break; + } + register_code(dynamic_macro_buffer[i]); + } + send_keyboard_report(); + wait_ms(TAP_TIMEOUT); + for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + if (dynamic_macro_buffer[i] == 0) { + ind_start = i + 1; + break; + } + unregister_code(dynamic_macro_buffer[i]); + } + send_keyboard_report(); + } + *self->state = IDLE; + } +} + +void string_in(const struct Chord* self) { + if (*self->state == ACTIVATED) { + char buffer[STRING_MAX_LENGTH]; + strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1]))); + send_string(buffer); + } +} + +void clear(const struct Chord* self); + +void reset_keyboard_kb(void){ +#ifdef WATCHDOG_ENABLE + MCUSR = 0; + wdt_disable(); + wdt_reset(); +#endif + reset_keyboard(); +} + +void reset(const struct Chord* self) { + if (*self->state == ACTIVATED) { + reset_keyboard_kb(); + } +} + +uint8_t state_0 = IDLE; +const struct Chord chord_0 PROGMEM = {H_TOP1 + H_TOP12 + H_BOT1 + H_BOT12, ALWAYS_ON, &state_0, NULL, 0, 0, clear}; +uint8_t state_1 = IDLE; +const struct Chord chord_1 PROGMEM = {H_TOP6 + H_TOP7 + H_BOT6 + H_BOT7, ALWAYS_ON, &state_1, NULL, 0, 0, command}; +uint8_t state_2 = IDLE; +const struct Chord chord_2 PROGMEM = {H_TOP1, QWERTY, &state_2, NULL, KC_ESC, 0, single_dance}; +uint8_t state_3 = IDLE; +const struct Chord chord_3 PROGMEM = {H_TOP2, QWERTY, &state_3, NULL, KC_Q, 0, single_dance}; +uint8_t state_4 = IDLE; +const struct Chord chord_4 PROGMEM = {H_TOP3, QWERTY, &state_4, NULL, KC_W, 0, single_dance}; +uint8_t state_5 = IDLE; +const struct Chord chord_5 PROGMEM = {H_TOP4, QWERTY, &state_5, NULL, KC_E, 0, single_dance}; +uint8_t state_6 = IDLE; +const struct Chord chord_6 PROGMEM = {H_TOP5, QWERTY, &state_6, NULL, KC_R, 0, single_dance}; +uint8_t state_7 = IDLE; +const struct Chord chord_7 PROGMEM = {H_TOP6, QWERTY, &state_7, NULL, KC_T, 0, single_dance}; +uint8_t state_8 = IDLE; +const struct Chord chord_8 PROGMEM = {H_TOP7, QWERTY, &state_8, NULL, KC_Y, 0, single_dance}; +uint8_t state_9 = IDLE; +const struct Chord chord_9 PROGMEM = {H_TOP8, QWERTY, &state_9, NULL, KC_U, 0, single_dance}; +uint8_t state_10 = IDLE; +const struct Chord chord_10 PROGMEM = {H_TOP9, QWERTY, &state_10, NULL, KC_I, 0, single_dance}; +uint8_t state_11 = IDLE; +const struct Chord chord_11 PROGMEM = {H_TOP10, QWERTY, &state_11, NULL, KC_O, 0, single_dance}; +uint8_t state_12 = IDLE; +const struct Chord chord_12 PROGMEM = {H_TOP11, QWERTY, &state_12, NULL, KC_P, 0, single_dance}; +uint8_t state_13 = IDLE; +const struct Chord chord_13 PROGMEM = {H_TOP12, QWERTY, &state_13, NULL, KC_BSLASH, 0, single_dance}; +uint8_t state_14 = IDLE; +const struct Chord chord_14 PROGMEM = {H_TOP1 + H_BOT1, QWERTY, &state_14, NULL, KC_INS, 0, single_dance}; +uint8_t state_15 = IDLE; +const struct Chord chord_15 PROGMEM = {H_TOP2 + H_BOT2, QWERTY, &state_15, NULL, KC_A, 0, single_dance}; +uint8_t state_16 = IDLE; +uint8_t counter_16 = 0; +const struct Chord chord_16 PROGMEM = {H_TOP3 + H_BOT3, QWERTY, &state_16, &counter_16, KC_S, KC_LALT, key_key_dance}; +uint8_t state_17 = IDLE; +const struct Chord chord_17 PROGMEM = {H_TOP4 + H_BOT4, QWERTY, &state_17, NULL, KC_D, KC_LCTL, key_mod_dance}; +uint8_t state_18 = IDLE; +const struct Chord chord_18 PROGMEM = {H_TOP5 + H_BOT5, QWERTY, &state_18, NULL, KC_F, KC_LSFT, key_mod_dance}; +uint8_t state_19 = IDLE; +uint8_t counter_19 = 0; +const struct Chord chord_19 PROGMEM = {H_TOP6 + H_BOT6, QWERTY, &state_19, &counter_19, KC_G, KC_LGUI, key_key_dance}; +uint8_t state_20 = IDLE; +uint8_t counter_20 = 0; +const struct Chord chord_20 PROGMEM = {H_TOP7 + H_BOT7, QWERTY, &state_20, &counter_20, KC_H, KC_RGUI, key_key_dance}; +uint8_t state_21 = IDLE; +const struct Chord chord_21 PROGMEM = {H_TOP8 + H_BOT8, QWERTY, &state_21, NULL, KC_J, KC_RSFT, key_mod_dance}; +uint8_t state_22 = IDLE; +const struct Chord chord_22 PROGMEM = {H_TOP9 + H_BOT9, QWERTY, &state_22, NULL, KC_K, KC_RCTL, key_mod_dance}; +uint8_t state_23 = IDLE; +uint8_t counter_23 = 0; +const struct Chord chord_23 PROGMEM = {H_TOP10 + H_BOT10, QWERTY, &state_23, &counter_23, KC_L, KC_RALT, key_key_dance}; +uint8_t state_24 = IDLE; +const struct Chord chord_24 PROGMEM = {H_TOP11 + H_BOT11, QWERTY, &state_24, NULL, KC_SCOLON, 0, single_dance}; +uint8_t state_25 = IDLE; +const struct Chord chord_25 PROGMEM = {H_BOT1, QWERTY, &state_25, NULL, KC_TAB, 0, single_dance}; +uint8_t state_26 = IDLE; +const struct Chord chord_26 PROGMEM = {H_BOT2, QWERTY, &state_26, NULL, KC_Z, 0, single_dance}; +uint8_t state_27 = IDLE; +const struct Chord chord_27 PROGMEM = {H_BOT3, QWERTY, &state_27, NULL, KC_X, 0, single_dance}; +uint8_t state_28 = IDLE; +const struct Chord chord_28 PROGMEM = {H_BOT4, QWERTY, &state_28, NULL, KC_C, 0, single_dance}; +uint8_t state_29 = IDLE; +const struct Chord chord_29 PROGMEM = {H_BOT5, QWERTY, &state_29, NULL, KC_V, 0, single_dance}; +uint8_t state_30 = IDLE; +const struct Chord chord_30 PROGMEM = {H_BOT6, QWERTY, &state_30, NULL, KC_B, 0, single_dance}; +uint8_t state_31 = IDLE; +const struct Chord chord_31 PROGMEM = {H_BOT7, QWERTY, &state_31, NULL, KC_N, 0, single_dance}; +uint8_t state_32 = IDLE; +const struct Chord chord_32 PROGMEM = {H_BOT8, QWERTY, &state_32, NULL, KC_M, 0, single_dance}; +uint8_t state_33 = IDLE; +const struct Chord chord_33 PROGMEM = {H_BOT9, QWERTY, &state_33, NULL, KC_COMMA, 0, single_dance}; +uint8_t state_34 = IDLE; +const struct Chord chord_34 PROGMEM = {H_BOT10, QWERTY, &state_34, NULL, KC_DOT, 0, single_dance}; +uint8_t state_35 = IDLE; +const struct Chord chord_35 PROGMEM = {H_BOT11, QWERTY, &state_35, NULL, KC_SLASH, 0, single_dance}; +uint8_t state_36 = IDLE; +const struct Chord chord_36 PROGMEM = {H_BOT12, QWERTY, &state_36, NULL, KC_QUOTE, 0, single_dance}; +uint8_t state_37 = IDLE; +const struct Chord chord_37 PROGMEM = {H_THU1, QWERTY, &state_37, NULL, KC_ENTER, 0, single_dance}; +uint8_t state_38 = IDLE; +uint8_t counter_38 = 0; +const struct Chord chord_38 PROGMEM = {H_THU2, QWERTY, &state_38, &counter_38, KC_SPC, NUM, key_layer_dance}; +uint8_t state_39 = IDLE; +uint8_t counter_39 = 0; +const struct Chord chord_39 PROGMEM = {H_THU3, QWERTY, &state_39, &counter_39, KC_BSPC, NAV, key_layer_dance}; +uint8_t state_40 = IDLE; +const struct Chord chord_40 PROGMEM = {H_THU4, QWERTY, &state_40, NULL, KC_DEL, 0, single_dance}; +uint8_t state_41 = IDLE; +uint8_t counter_41 = 0; +const struct Chord chord_41 PROGMEM = {H_THU5, QWERTY, &state_41, &counter_41, KC_SPC, FNC, key_layer_dance}; +uint8_t state_42 = IDLE; +const struct Chord chord_42 PROGMEM = {H_THU6, QWERTY, &state_42, NULL, KC_ENTER, 0, single_dance}; +uint8_t state_43 = IDLE; +const struct Chord chord_43 PROGMEM = {H_THU2 + H_THU3, QWERTY, &state_43, NULL, MOUSE, 0, temp_pseudolayer}; +uint8_t state_44 = IDLE; +const struct Chord chord_44 PROGMEM = {H_TOP1, NUM, &state_44, NULL, KC_GRAVE, 0, single_dance}; +uint8_t state_45 = IDLE; +const struct Chord chord_45 PROGMEM = {H_TOP2, NUM, &state_45, NULL, KC_1, 0, single_dance}; +uint8_t state_46 = IDLE; +const struct Chord chord_46 PROGMEM = {H_TOP3, NUM, &state_46, NULL, KC_2, 0, single_dance}; +uint8_t state_47 = IDLE; +const struct Chord chord_47 PROGMEM = {H_TOP4, NUM, &state_47, NULL, KC_3, 0, single_dance}; +uint8_t state_48 = IDLE; +const struct Chord chord_48 PROGMEM = {H_TOP5, NUM, &state_48, NULL, KC_4, 0, single_dance}; +uint8_t state_49 = IDLE; +const struct Chord chord_49 PROGMEM = {H_TOP6, NUM, &state_49, NULL, KC_5, 0, single_dance}; +uint8_t state_50 = IDLE; +const struct Chord chord_50 PROGMEM = {H_TOP7, NUM, &state_50, NULL, KC_6, 0, single_dance}; +uint8_t state_51 = IDLE; +const struct Chord chord_51 PROGMEM = {H_TOP8, NUM, &state_51, NULL, KC_7, 0, single_dance}; +uint8_t state_52 = IDLE; +const struct Chord chord_52 PROGMEM = {H_TOP9, NUM, &state_52, NULL, KC_8, 0, single_dance}; +uint8_t state_53 = IDLE; +const struct Chord chord_53 PROGMEM = {H_TOP10, NUM, &state_53, NULL, KC_9, 0, single_dance}; +uint8_t state_54 = IDLE; +const struct Chord chord_54 PROGMEM = {H_TOP11, NUM, &state_54, NULL, KC_0, 0, single_dance}; +uint8_t state_55 = IDLE; +const struct Chord chord_55 PROGMEM = {H_TOP12, NUM, &state_55, NULL, KC_MINUS, 0, single_dance}; +uint8_t state_56 = IDLE; +const struct Chord chord_56 PROGMEM = {H_TOP3 + H_BOT3, NUM, &state_56, NULL, KC_LALT, 0, single_dance}; +uint8_t state_57 = IDLE; +const struct Chord chord_57 PROGMEM = {H_TOP4 + H_BOT4, NUM, &state_57, NULL, KC_LCTL, 0, single_dance}; +uint8_t state_58 = IDLE; +const struct Chord chord_58 PROGMEM = {H_TOP5 + H_BOT5, NUM, &state_58, NULL, KC_LSFT, 0, single_dance}; +uint8_t state_59 = IDLE; +const struct Chord chord_59 PROGMEM = {H_TOP6 + H_BOT6, NUM, &state_59, NULL, KC_LGUI, 0, single_dance}; +uint8_t state_60 = IDLE; +const struct Chord chord_60 PROGMEM = {H_TOP7 + H_BOT7, NUM, &state_60, NULL, KC_RGUI, 0, single_dance}; +uint8_t state_61 = IDLE; +const struct Chord chord_61 PROGMEM = {H_TOP8 + H_BOT8, NUM, &state_61, NULL, KC_RSFT, 0, single_dance}; +uint8_t state_62 = IDLE; +const struct Chord chord_62 PROGMEM = {H_TOP9 + H_BOT9, NUM, &state_62, NULL, KC_RCTL, 0, single_dance}; +uint8_t state_63 = IDLE; +const struct Chord chord_63 PROGMEM = {H_TOP10 + H_BOT10, NUM, &state_63, NULL, KC_RALT, 0, single_dance}; +uint8_t state_64 = IDLE; +const struct Chord chord_64 PROGMEM = {H_BOT12, NUM, &state_64, NULL, KC_EQUAL, 0, single_dance}; +uint8_t state_65 = IDLE; +const struct Chord chord_65 PROGMEM = {H_TOP2, FNC, &state_65, NULL, KC_F1, 0, single_dance}; +uint8_t state_66 = IDLE; +const struct Chord chord_66 PROGMEM = {H_TOP3, FNC, &state_66, NULL, KC_F2, 0, single_dance}; +uint8_t state_67 = IDLE; +const struct Chord chord_67 PROGMEM = {H_TOP4, FNC, &state_67, NULL, KC_F3, 0, single_dance}; +uint8_t state_68 = IDLE; +const struct Chord chord_68 PROGMEM = {H_TOP5, FNC, &state_68, NULL, KC_F4, 0, single_dance}; +uint8_t state_69 = IDLE; +const struct Chord chord_69 PROGMEM = {H_TOP6, FNC, &state_69, NULL, KC_F5, 0, single_dance}; +uint8_t state_70 = IDLE; +const struct Chord chord_70 PROGMEM = {H_TOP7, FNC, &state_70, NULL, KC_F6, 0, single_dance}; +uint8_t state_71 = IDLE; +const struct Chord chord_71 PROGMEM = {H_TOP8, FNC, &state_71, NULL, KC_F7, 0, single_dance}; +uint8_t state_72 = IDLE; +const struct Chord chord_72 PROGMEM = {H_TOP9, FNC, &state_72, NULL, KC_F8, 0, single_dance}; +uint8_t state_73 = IDLE; +const struct Chord chord_73 PROGMEM = {H_TOP10, FNC, &state_73, NULL, KC_F9, 0, single_dance}; +uint8_t state_74 = IDLE; +const struct Chord chord_74 PROGMEM = {H_TOP11, FNC, &state_74, NULL, KC_F10, 0, single_dance}; +uint8_t state_75 = IDLE; +const struct Chord chord_75 PROGMEM = {H_TOP12, FNC, &state_75, NULL, KC_F11, 0, single_dance}; +uint8_t state_76 = IDLE; +const struct Chord chord_76 PROGMEM = {H_TOP3 + H_BOT3, FNC, &state_76, NULL, KC_LALT, 0, single_dance}; +uint8_t state_77 = IDLE; +const struct Chord chord_77 PROGMEM = {H_TOP4 + H_BOT4, FNC, &state_77, NULL, KC_LCTL, 0, single_dance}; +uint8_t state_78 = IDLE; +const struct Chord chord_78 PROGMEM = {H_TOP5 + H_BOT5, FNC, &state_78, NULL, KC_LSFT, 0, single_dance}; +uint8_t state_79 = IDLE; +const struct Chord chord_79 PROGMEM = {H_TOP6 + H_BOT6, FNC, &state_79, NULL, KC_LGUI, 0, single_dance}; +uint8_t state_80 = IDLE; +const struct Chord chord_80 PROGMEM = {H_TOP7 + H_BOT7, FNC, &state_80, NULL, KC_RGUI, 0, single_dance}; +uint8_t state_81 = IDLE; +const struct Chord chord_81 PROGMEM = {H_TOP8 + H_BOT8, FNC, &state_81, NULL, KC_RSFT, 0, single_dance}; +uint8_t state_82 = IDLE; +const struct Chord chord_82 PROGMEM = {H_TOP9 + H_BOT9, FNC, &state_82, NULL, KC_RCTL, 0, single_dance}; +uint8_t state_83 = IDLE; +const struct Chord chord_83 PROGMEM = {H_TOP10 + H_BOT10, FNC, &state_83, NULL, KC_RALT, 0, single_dance}; +uint8_t state_84 = IDLE; +const struct Chord chord_84 PROGMEM = {H_BOT12, FNC, &state_84, NULL, KC_F12, 0, single_dance}; +uint8_t state_85 = IDLE; +const struct Chord chord_85 PROGMEM = {H_TOP8, NAV, &state_85, NULL, KC_HOME, 0, single_dance}; +uint8_t state_86 = IDLE; +const struct Chord chord_86 PROGMEM = {H_TOP9, NAV, &state_86, NULL, KC_UP, 0, single_dance}; +uint8_t state_87 = IDLE; +const struct Chord chord_87 PROGMEM = {H_TOP10, NAV, &state_87, NULL, KC_END, 0, single_dance}; +uint8_t state_88 = IDLE; +const struct Chord chord_88 PROGMEM = {H_TOP11, NAV, &state_88, NULL, KC_PGUP, 0, single_dance}; +uint8_t state_89 = IDLE; +const struct Chord chord_89 PROGMEM = {H_TOP3 + H_BOT3, NAV, &state_89, NULL, KC_LALT, 0, single_dance}; +uint8_t state_90 = IDLE; +const struct Chord chord_90 PROGMEM = {H_TOP4 + H_BOT4, NAV, &state_90, NULL, KC_LCTL, 0, single_dance}; +uint8_t state_91 = IDLE; +const struct Chord chord_91 PROGMEM = {H_TOP5 + H_BOT5, NAV, &state_91, NULL, KC_LSFT, 0, single_dance}; +uint8_t state_92 = IDLE; +const struct Chord chord_92 PROGMEM = {H_TOP6 + H_BOT6, NAV, &state_92, NULL, KC_LGUI, 0, single_dance}; +uint8_t state_93 = IDLE; +const struct Chord chord_93 PROGMEM = {H_BOT8, NAV, &state_93, NULL, KC_LEFT, 0, single_dance}; +uint8_t state_94 = IDLE; +const struct Chord chord_94 PROGMEM = {H_BOT9, NAV, &state_94, NULL, KC_DOWN, 0, single_dance}; +uint8_t state_95 = IDLE; +const struct Chord chord_95 PROGMEM = {H_BOT10, NAV, &state_95, NULL, KC_RIGHT, 0, single_dance}; +uint8_t state_96 = IDLE; +const struct Chord chord_96 PROGMEM = {H_BOT11, NAV, &state_96, NULL, KC_PGDN, 0, single_dance}; +uint8_t state_97 = IDLE; +const struct Chord chord_97 PROGMEM = {H_TOP8, MOUSE, &state_97, NULL, KC_BTN1, 0, single_dance}; +uint8_t state_98 = IDLE; +const struct Chord chord_98 PROGMEM = {H_TOP9, MOUSE, &state_98, NULL, KC_MS_U, 0, single_dance}; +uint8_t state_99 = IDLE; +const struct Chord chord_99 PROGMEM = {H_TOP10, MOUSE, &state_99, NULL, KC_BTN2, 0, single_dance}; +uint8_t state_100 = IDLE; +const struct Chord chord_100 PROGMEM = {H_TOP11, MOUSE, &state_100, NULL, KC_WH_U, 0, single_dance}; +uint8_t state_101 = IDLE; +const struct Chord chord_101 PROGMEM = {H_TOP3 + H_BOT3, MOUSE, &state_101, NULL, KC_LALT, 0, single_dance}; +uint8_t state_102 = IDLE; +const struct Chord chord_102 PROGMEM = {H_TOP4 + H_BOT4, MOUSE, &state_102, NULL, KC_LCTL, 0, single_dance}; +uint8_t state_103 = IDLE; +const struct Chord chord_103 PROGMEM = {H_TOP5 + H_BOT5, MOUSE, &state_103, NULL, KC_LSFT, 0, single_dance}; +uint8_t state_104 = IDLE; +const struct Chord chord_104 PROGMEM = {H_TOP6 + H_BOT6, MOUSE, &state_104, NULL, KC_LGUI, 0, single_dance}; +uint8_t state_105 = IDLE; +const struct Chord chord_105 PROGMEM = {H_BOT8, MOUSE, &state_105, NULL, KC_MS_L, 0, single_dance}; +uint8_t state_106 = IDLE; +const struct Chord chord_106 PROGMEM = {H_BOT9, MOUSE, &state_106, NULL, KC_MS_D, 0, single_dance}; +uint8_t state_107 = IDLE; +const struct Chord chord_107 PROGMEM = {H_BOT10, MOUSE, &state_107, NULL, KC_MS_R, 0, single_dance}; +uint8_t state_108 = IDLE; +const struct Chord chord_108 PROGMEM = {H_BOT11, MOUSE, &state_108, NULL, KC_WH_D, 0, single_dance}; + +const struct Chord* const list_of_chords[] PROGMEM = { + &chord_0, &chord_1, &chord_2, &chord_3, &chord_4, &chord_5, &chord_6, &chord_7, &chord_8, &chord_9, &chord_10, &chord_11, &chord_12, &chord_13, &chord_14, &chord_15, &chord_16, &chord_17, &chord_18, &chord_19, &chord_20, &chord_21, &chord_22, &chord_23, &chord_24, &chord_25, &chord_26, &chord_27, &chord_28, &chord_29, &chord_30, &chord_31, &chord_32, &chord_33, &chord_34, &chord_35, &chord_36, &chord_37, &chord_38, &chord_39, &chord_40, &chord_41, &chord_42, &chord_43, &chord_44, &chord_45, &chord_46, &chord_47, &chord_48, &chord_49, &chord_50, &chord_51, &chord_52, &chord_53, &chord_54, &chord_55, &chord_56, &chord_57, &chord_58, &chord_59, &chord_60, &chord_61, &chord_62, &chord_63, &chord_64, &chord_65, &chord_66, &chord_67, &chord_68, &chord_69, &chord_70, &chord_71, &chord_72, &chord_73, &chord_74, &chord_75, &chord_76, &chord_77, &chord_78, &chord_79, &chord_80, &chord_81, &chord_82, &chord_83, &chord_84, &chord_85, &chord_86, &chord_87, &chord_88, &chord_89, &chord_90, &chord_91, &chord_92, &chord_93, &chord_94, &chord_95, &chord_96, &chord_97, &chord_98, &chord_99, &chord_100, &chord_101, &chord_102, &chord_103, &chord_104, &chord_105, &chord_106, &chord_107, &chord_108 +}; + +const uint16_t** const leader_triggers PROGMEM = NULL; +void (*leader_functions[]) (void) = {}; + +#define NUMBER_OF_CHORDS 109 +#define NUMBER_OF_LEADER_COMBOS 0 + +bool are_hashed_keycodes_in_sound(HASH_TYPE keycodes_hash, HASH_TYPE sound) { + return (keycodes_hash & sound) == keycodes_hash; +} + +uint8_t keycode_to_index(uint16_t keycode) { + return keycode - FIRST_INTERNAL_KEYCODE; +} + +void sound_keycode_array(uint16_t keycode) { + uint8_t index = keycode_to_index(keycode); + keycode_index++; + keycodes_buffer_array[index] = keycode_index; +} + +void silence_keycode_hash_array(HASH_TYPE keycode_hash) { + for (int i = 0; i < NUMBER_OF_KEYS; i++) { + bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash; + if (index_in_hash) { + uint8_t current_val = keycodes_buffer_array[i]; + keycodes_buffer_array[i] = 0; + for (int j = 0; j < NUMBER_OF_KEYS; j++) { + if (keycodes_buffer_array[j] > current_val) { + keycodes_buffer_array[j]--; + } + } + keycode_index--; + } + } +} + +bool are_hashed_keycodes_in_array(HASH_TYPE keycode_hash) { + for (int i = 0; i < NUMBER_OF_KEYS; i++) { + bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash; + bool index_in_array = (bool) keycodes_buffer_array[i]; + if (index_in_hash && !index_in_array) { + return false; + } + } + return true; +} + +void kill_one_shots(void) { + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + if (*chord->state == IN_ONE_SHOT) { + *chord->state = RESTART; + chord->function(chord); + if (*chord->state == RESTART) { + *chord->state = IDLE; + } + } + } +} + +void process_finished_dances(void) { + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + if (*chord->state == ACTIVATED) { + *chord->state = PRESS_FROM_ACTIVE; + chord->function(chord); + if (a_key_went_through) { + kill_one_shots(); + } + dance_timer = timer_read(); + } else if (*chord->state == IDLE_IN_DANCE) { + *chord->state = FINISHED; + chord->function(chord); + if (*chord->state == FINISHED) { + *chord->state = RESTART; + if (*chord->state == RESTART) { + *chord->state = IDLE; + } + } + } else if (*chord->state == PRESS_FROM_ACTIVE) { + *chord->state = FINISHED_FROM_ACTIVE; + chord->function(chord); + if (a_key_went_through) { + kill_one_shots(); + } + dance_timer = timer_read(); + } + } +} + +uint8_t keycodes_buffer_array_min(uint8_t* first_keycode_index) { + for (int i = 0; i < NUMBER_OF_KEYS; i++) { + if (keycodes_buffer_array[i] == 1) { + if (first_keycode_index != NULL) { + *first_keycode_index = (uint8_t) i; + } + return 1; + } + } + return 0; +} + +void remove_subchords(void) { + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + if (!(*chord->state == READY || *chord->state == READY_IN_DANCE || *chord->state == READY_LOCKED)) { + continue; + } + + struct Chord chord_storage_2; + struct Chord* chord_ptr_2; + struct Chord* chord_2; + for (int j = 0; j < NUMBER_OF_CHORDS; j++) { + if (i == j) {continue;} + + chord_ptr_2 = (struct Chord*) pgm_read_word (&list_of_chords[j]); + memcpy_P(&chord_storage_2, chord_ptr_2, sizeof(struct Chord)); + chord_2 = &chord_storage_2; + + if (are_hashed_keycodes_in_sound(chord_2->keycodes_hash, chord->keycodes_hash)) { + if (*chord_2->state == READY) { + *chord_2->state = IDLE; + } + if (*chord_2->state == READY_IN_DANCE) { + *chord_2->state = IDLE_IN_DANCE; + } + if (*chord_2->state == READY_LOCKED) { + *chord_2->state = LOCKED; + } + } + } + } +} + +void process_ready_chords(void) { + uint8_t first_keycode_index = 0; + while (keycodes_buffer_array_min(&first_keycode_index)) { + // find ready chords + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + // if the chord does not contain the first keycode + bool contains_first_keycode = ((uint32_t) 1 << first_keycode_index) & chord->keycodes_hash; + if (!contains_first_keycode) { + continue; + } + + if (!are_hashed_keycodes_in_array(chord->keycodes_hash)){ + continue; + } + + if (*chord->state == LOCKED) { + *chord->state = READY_LOCKED; + continue; + } + + if (!(chord->pseudolayer == current_pseudolayer || chord->pseudolayer == ALWAYS_ON)) { + continue; + } + + if (*chord->state == IDLE) { + *chord->state = READY; + continue; + } + + if (*chord->state == IDLE_IN_DANCE) { + *chord->state = READY_IN_DANCE; + } + } + + // remove subchords + remove_subchords(); + + // execute logic + // this should be only one chord + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + if (*chord->state == READY_LOCKED) { + *chord->state = RESTART; + chord->function(chord); + if (*chord->state == RESTART) { + *chord->state = IDLE; + } + break; + } + + if (*chord->state == READY || *chord->state == READY_IN_DANCE) { + if (last_chord && last_chord != chord) { + process_finished_dances(); + } + + bool lock_next_prev_state = lock_next; + + *chord->state = ACTIVATED; + chord->function(chord); + dance_timer = timer_read(); + + if (lock_next && lock_next == lock_next_prev_state) { + lock_next = false; + *chord->state = PRESS_FROM_ACTIVE; + chord->function(chord); + if (*chord->state == PRESS_FROM_ACTIVE) { + *chord->state = LOCKED; + } + if (a_key_went_through) { + kill_one_shots(); + } + } + break; + } + } + + // silence notes + silence_keycode_hash_array(chord->keycodes_hash); + } +} + +void deactivate_active_chords(uint16_t keycode) { + HASH_TYPE hash = (HASH_TYPE)1 << (keycode - SAFE_RANGE); + bool broken; + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + broken = are_hashed_keycodes_in_sound(hash, chord->keycodes_hash); + if (!broken) { + continue; + } + + switch (*chord->state) { + case ACTIVATED: + *chord->state = DEACTIVATED; + chord->function(chord); + + if (*chord->state == DEACTIVATED) { + dance_timer = timer_read(); + *chord->state = IDLE_IN_DANCE; + } + if (*chord->state != IN_ONE_SHOT) { + kill_one_shots(); + } + break; + case PRESS_FROM_ACTIVE: + case FINISHED_FROM_ACTIVE: + *chord->state = RESTART; + chord->function(chord); + if (*chord->state == RESTART) { + *chord->state = IDLE; + } + kill_one_shots(); + break; + default: + break; + } + } + +} + +void process_command(void) { + command_mode = 0; + for (int i = 0; i < COMMAND_MAX_LENGTH; i++) { + if (command_buffer[i]) { + register_code(command_buffer[i]); + } + send_keyboard_report(); + } + wait_ms(TAP_TIMEOUT); + for (int i = 0; i < COMMAND_MAX_LENGTH; i++) { + if (command_buffer[i]) { + unregister_code(command_buffer[i]); + } + send_keyboard_report(); + } + for (int i = 0; i < COMMAND_MAX_LENGTH; i++) { + command_buffer[i] = 0; + } + command_ind = 0; +} + +void process_leader(void) { + in_leader_mode = false; + for (int i = 0; i < NUMBER_OF_LEADER_COMBOS; i++) { + uint16_t trigger[LEADER_MAX_LENGTH]; + memcpy_P(trigger, leader_triggers[i], LEADER_MAX_LENGTH * sizeof(uint16_t)); + + if (identical(leader_buffer, trigger)) { + (*leader_functions[i])(); + break; + } + } + for (int i = 0; i < LEADER_MAX_LENGTH; i++) { + leader_buffer[i] = 0; + } +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (keycode < FIRST_INTERNAL_KEYCODE || keycode > LAST_INTERNAL_KEYCODE) { + return true; + } + + if (record->event.pressed) { + sound_keycode_array(keycode); + } else { + process_ready_chords(); + deactivate_active_chords(keycode); + } + chord_timer = timer_read(); + leader_timer = timer_read(); + + return false; +} + +void matrix_scan_user(void) { + bool chord_timer_expired = timer_elapsed(chord_timer) > CHORD_TIMEOUT; + if (chord_timer_expired && keycodes_buffer_array_min(NULL)) { + process_ready_chords(); + } + + bool dance_timer_expired = timer_elapsed(dance_timer) > DANCE_TIMEOUT; + if (dance_timer_expired) { // would love to have && in_dance but not sure how + process_finished_dances(); + } + + bool in_command_mode = command_mode == 2; + if (in_command_mode) { + process_command(); + } + + bool leader_timer_expired = timer_elapsed(leader_timer) > LEADER_TIMEOUT; + if (leader_timer_expired && in_leader_mode) { + process_leader(); + } + +} + +void clear(const struct Chord* self) { + if (*self->state == ACTIVATED) { + // kill all chords + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + *chord->state = IDLE; + + if (chord->counter) { + *chord->counter = 0; + } + } + + // clear keyboard + clear_keyboard(); + send_keyboard_report(); + + // switch to default pseudolayer + current_pseudolayer = DEFAULT_PSEUDOLAYER; + + // clear all keyboard states + lock_next = false; + autoshift_mode = true; + command_mode = 0; + in_leader_mode = false; + leader_ind = 0; + dynamic_macro_mode = false; + a_key_went_through = false; + + for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + dynamic_macro_buffer[i] = 0; + } + } +}
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