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-rw-r--r--keyboards/georgi/keymaps/colemak-dh/keymap.c306
-rw-r--r--keyboards/georgi/keymaps/colemak-dh/readme.md11
-rw-r--r--keyboards/georgi/keymaps/colemak-dh/rules.mk45
-rw-r--r--keyboards/georgi/keymaps/default-flipped/keymap.c237
-rw-r--r--keyboards/georgi/keymaps/default-flipped/readme.md11
-rw-r--r--keyboards/georgi/keymaps/default-flipped/rules.mk41
-rw-r--r--keyboards/georgi/keymaps/default/keymap.c247
-rw-r--r--keyboards/georgi/keymaps/default/readme.md11
-rw-r--r--keyboards/georgi/keymaps/default/rules.mk42
-rw-r--r--keyboards/georgi/keymaps/dennytom/README.md11
-rw-r--r--keyboards/georgi/keymaps/dennytom/keymap.c1208
-rw-r--r--keyboards/georgi/keymaps/dennytom/keymap_def.json153
-rw-r--r--keyboards/georgi/keymaps/dennytom/rules.mk8
-rw-r--r--keyboards/georgi/keymaps/minimal/keymap.c222
-rw-r--r--keyboards/georgi/keymaps/minimal/readme.md11
-rw-r--r--keyboards/georgi/keymaps/minimal/rules.mk41
-rw-r--r--keyboards/georgi/keymaps/norman/keymap.c266
-rw-r--r--keyboards/georgi/keymaps/norman/readme.md11
-rw-r--r--keyboards/georgi/keymaps/norman/rules.mk35
19 files changed, 0 insertions, 2917 deletions
diff --git a/keyboards/georgi/keymaps/colemak-dh/keymap.c b/keyboards/georgi/keymaps/colemak-dh/keymap.c
deleted file mode 100644
index 29b35f6abd..0000000000
--- a/keyboards/georgi/keymaps/colemak-dh/keymap.c
+++ /dev/null
@@ -1,306 +0,0 @@
-/*
- * Good on you for modifying your layout, this is the most nonQMK layout you will come across
- * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
- *
- * Don't modify the steno layer directly, instead add chords using the keycodes and macros
- * from sten.h to the layout you want to modify.
- *
- * Observe the comment above processQWERTY!
- *
- * http://docs.gboards.ca
- */
-
-#include QMK_KEYBOARD_H
-#include "sten.h"
-#include "keymap_steno.h"
-#define IGNORE_MOD_TAP_INTERRUPT
-
-// Steno Layers
-#define FUNCT ( LSD | LK | LP | LH )
-#define MEDIA ( LSD | LK | LW | LR )
-#define MOVE ( LSD | LK )
-#define NUM ( PWR )
-#define SYM ( RZ )
-
-// Keys and chords that, once they appear, are added to every subsequent partial chord
-// until the whole thing is sent.
-uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT};
-
-// QMK Layers
-#define STENO_LAYER 0
-#define GAMING 1
-#define GAMING_2 2
-
-/* Keyboard Layout
- * ,---------------------------------. ,------------------------------.
- * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
- * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
- * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
- * `---------------------------------' `------------------------------'
- * ,---------------, .---------------.
- * | LNO | LA | LO | | RE | RU | RNO |
- * `---------------' `---------------'
- */
-
-// Note: You can only use basic keycodes here!
-//
-// P() is just a wrapper to make your life easier.
-// PC() applies the mapping to all of the StenoLayers. For overloading, define these last.
-//
-// FN is unavailable. That is reserved for system use.
-// Chords containing PWR are always available, even in steno mode.
-//
-// http://docs.gboards.ca
-uint32_t processQwerty(bool lookup) {
- // Special keys
- P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
- P( LFT | LK | LP | LW, REPEAT());
-
- // Mouse Keys
- /* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */
- /* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */
-
-
-/* Function layer
- * ,-----------------------------------, ,-----------------------------------,
- * | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | |
- * | + + + + + | | + F5 + F6 + F7 + F8 + |
- * | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- P( FUNCT | RF, SEND(KC_F1));
- P( FUNCT | RP, SEND(KC_F2));
- P( FUNCT | RL, SEND(KC_F3));
- P( FUNCT | RT, SEND(KC_F4));
-
- P( FUNCT | RF | RR, SEND(KC_F5));
- P( FUNCT | RP | RB, SEND(KC_F6));
- P( FUNCT | RL | RG, SEND(KC_F7));
- P( FUNCT | RT | RS, SEND(KC_F8));
-
- P( FUNCT | RR, SEND(KC_F9));
- P( FUNCT | RG, SEND(KC_F10));
- P( FUNCT | RB, SEND(KC_F11));
- P( FUNCT | RS, SEND(KC_F12));
-
-
-/* Movement layer
- * ,-----------------------------------, ,-----------------------------------,
- * | | | | | | | | | <- | ↓ | ↑ | -> | |
- * | + + + + + | | + + + + + |
- * | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- P( MOVE | RF, SEND(KC_LEFT));
- P( MOVE | RP, SEND(KC_DOWN));
- P( MOVE | RL, SEND(KC_UP));
- P( MOVE | RT, SEND(KC_RIGHT));
-
- P( MOVE | RR, SEND(KC_HOME));
- P( MOVE | RB, SEND(KC_PGDN));
- P( MOVE | RG, SEND(KC_PGUP));
- P( MOVE | RS, SEND(KC_END));
-
-
-/* Media Layer
- * ,-----------------------------------, ,-----------------------------------,
- * | | | | | | | | |Prev |Play | PLY |Next | VolU|
- * | + + + + + | | + + + + + |
- * | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD|
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- P( MEDIA | RF, SEND(KC_MPRV));
- P( MEDIA | RP, SEND(KC_MPLY));
- P( MEDIA | RL, SEND(KC_MPLY));
- P( MEDIA | RT, SEND(KC_MNXT));
- P( MEDIA | RD, SEND(KC_VOLU));
-
- P( MEDIA | RS, SEND(KC_MUTE));
- P( MEDIA | RZ, SEND(KC_VOLD));
-
-
-/* Numbers
- * ,-----------------------------------, ,-----------------------------------,
- * | | | a | b | c | | | : | 1 | 2 | 3 | . | |
- * | + + d + e + f + | | 0 + 4 + 5 + 6 + - + |
- * | NUM | | | | | | | | 7 | 8 | 9 | 0 | |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- P( NUM | LFT, SEND(KC_A));
- P( NUM | LP, SEND(KC_B));
- P( NUM | LH, SEND(KC_C));
- P( NUM | LK, SEND(KC_D));
- P( NUM | LW, SEND(KC_E));
- P( NUM | LR, SEND(KC_F));
-
- // Right hand
- P( NUM | ST3, SEND_STRING(":"));
- P( NUM | RF, SEND(KC_1));
- P( NUM | RP, SEND(KC_2));
- P( NUM | RL, SEND(KC_3));
- P( NUM | RT, SEND(KC_DOT));
-
- P( NUM | ST3 | ST4, SEND(KC_0));
- P( NUM | RF | RR, SEND(KC_4));
- P( NUM | RP | RB, SEND(KC_5));
- P( NUM | RG | RL, SEND(KC_6));
- P( NUM | RT | RS, SEND(KC_MINUS));
-
- P( NUM | RR, SEND(KC_7));
- P( NUM | RB, SEND(KC_8));
- P( NUM | RG, SEND(KC_9));
- P( NUM | RS, SEND(KC_0));
-
-
-/* Symbols
- * ,-----------------------------------, ,-----------------------------------,
- * | | ` | [ | { | ( | < | | > | ) | } | ] | ? | |
- * | + ~ + - + ' + : + _ | | \ + = + " + + + ? + |
- * | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- // Left hand
- P( SYM | LSU, SEND(KC_GRV));
- P( SYM | LFT, SEND(KC_LBRC));
- P( SYM | LP, SEND_STRING("{"));
- P( SYM | LH, SEND_STRING("("));
- P( SYM | ST1, SEND_STRING("<"));
-
- P( SYM | LSU | LSD, SEND_STRING("~"));
- P( SYM | LFT | LK, SEND(KC_MINS));
- P( SYM | LP | LW, SEND(KC_QUOTE));
- P( SYM | LH | LR, SEND_STRING(":"));
- P( SYM | ST1 | ST2, SEND_STRING("_"));
-
- P( SYM | LSD, SEND_STRING("!"));
- P( SYM | LK, SEND_STRING("@"));
- P( SYM | LW, SEND_STRING("#"));
- P( SYM | LR, SEND_STRING("$"));
- P( SYM | ST2, SEND_STRING("%"));
-
- // Right hand
- P( SYM | ST3, SEND_STRING(">"));
- P( SYM | RF, SEND_STRING(")"));
- P( SYM | RP, SEND_STRING("}"));
- P( SYM | RL, SEND_STRING("]"));
- P( SYM | RT, SEND_STRING("?"));
-
- P( SYM | ST3 | ST4, SEND(KC_BSLASH));
- P( SYM | RF | RR, SEND(KC_EQUAL));
- P( SYM | RP | RB, SEND_STRING("\""));
- P( SYM | RG | RL, SEND_STRING("+"));
- P( SYM | RT | RS, SEND_STRING("?"));
-
- P( SYM | ST4, SEND_STRING("|"));
- P( SYM | RR, SEND_STRING("^"));
- P( SYM | RB, SEND_STRING("&"));
- P( SYM | RG, SEND_STRING("*"));
- P( SYM | RS, SEND_STRING("?"));
-
-
-/* Letters
- * ,-----------------------------------, ,-----------------------------------,
- * | | Q | W | F | P | B | | J | L | U | Y | ; | ctl |
- * +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----|
- * | bsp | Z | X | C | D | V | | K | H | , | . | / | del |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
- * ,---------------, .---------------.
- * | alt | ent|shfr| | spc| gui| alt |
- * `---------------' `---------------'
-*/
- // Left hand
- P( LSU, SEND(KC_Q));
- P( LFT, SEND(KC_W));
- P( LP, SEND(KC_F));
- P( LH, SEND(KC_P));
- P( ST1, SEND(KC_B));
-
- P( LSU | LSD, SEND(KC_A));
- P( LFT | LK, SEND(KC_R));
- P( LP | LW, SEND(KC_S));
- P( LH | LR, SEND(KC_T));
- P( ST1 | ST2, SEND(KC_G));
-
- P( LSD, SEND(KC_Z));
- P( LK, SEND(KC_X));
- P( LW, SEND(KC_C));
- P( LR, SEND(KC_D));
- P( ST2, SEND(KC_V));
-
- // Right hand
- P( ST3, SEND(KC_J));
- P( RF, SEND(KC_L));
- P( RP, SEND(KC_U));
- P( RL, SEND(KC_Y));
- P( RT, SEND(KC_SCLN));
-
- P( ST3 | ST4, SEND(KC_M));
- P( RF | RR, SEND(KC_N));
- P( RP | RB, SEND(KC_E));
- P( RG | RL, SEND(KC_I));
- P( RT | RS, SEND(KC_O));
-
- P( ST4, SEND(KC_K));
- P( RR, SEND(KC_H));
- P( RB, SEND(KC_COMM));
- P( RG, SEND(KC_DOT));
- P( RS, SEND(KC_SLSH));
-
- // Thumb Chords and modifiers
- //
- PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
- PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
-
- // overrides
- P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC));
- P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC));
- P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL));
-
- PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC));
- PC( LA | LO, SEND(KC_ESC));
- PC( LNO, SEND(KC_LALT));
- PC( LA, SEND(KC_ENT));
- PC( LO, SEND(KC_LSFT));
-
- PC( RNO, SEND(KC_RALT));
- PC( RE | RU, SEND(KC_TAB));
- PC( RE, SEND(KC_SPC));
- PC( RU, SEND(KC_LGUI));
-
- PC( PWR, SEND(KC_BSPC));
- PC( RD, SEND(KC_LCTL));
- P( RZ, SEND(KC_DEL));
-
- return 0;
-}
-
-// "Layers"
-// Steno layer should be first in your map.
-// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
-// If you need more space for chords, remove the two gaming layers.
-// Note: If using NO_ACTION_TAPPING, LT will not work!
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // Main layer, everything goes through here
- [STENO_LAYER] = LAYOUT_georgi(
- STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
- STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
- STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
- ),
- // Gaming layer with Numpad, Very limited
- [GAMING] = LAYOUT_georgi(
- KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
- KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
- ),
-
- [GAMING_2] = LAYOUT_georgi(
- KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
- KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
- KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
- )
-};
-
-// Don't fuck with this, thanks.
-size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
-size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
diff --git a/keyboards/georgi/keymaps/colemak-dh/readme.md b/keyboards/georgi/keymaps/colemak-dh/readme.md
deleted file mode 100644
index f9da34b024..0000000000
--- a/keyboards/georgi/keymaps/colemak-dh/readme.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# Georgi QWERTY/Steno firmware
-
-This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
-It is both a ergonomic and programmer friendly keymap.
-
-Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
-
-## Space issues
-If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
-you about 4k for entries!
-Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/colemak-dh/rules.mk b/keyboards/georgi/keymaps/colemak-dh/rules.mk
deleted file mode 100644
index 07394aef48..0000000000
--- a/keyboards/georgi/keymaps/colemak-dh/rules.mk
+++ /dev/null
@@ -1,45 +0,0 @@
-#----------------------------------------------------------------------------
-# make georgi:claymager:dfu
-# Make sure you have dfu-programmer installed!
-#----------------------------------------------------------------------------
-
-NO_REPEAT = yes
-VERBOSE = yes
-KEYBOARD_SHARED_EP = yes
-CUSTOM_MATRIX = yes
-STENO_LAYERS = yes
-
-#Firmware reduction options
-MOUSEKEY_ENABLE = yes # 1500 bytes
-NO_TAPPING = no # 2000 bytes
-NO_PRINT = yes
-
-#Debug options
-CONSOLE_ENABLE = no
-DEBUG_MATRIX_SCAN_RATE = no
-DEBUG_MATRIX = no
-ONLY_QWERTY = no
-
-# A bunch of stuff that you shouldn't touch unless you
-# know what you're doing.
-#
-# No touchy, capiche?
-SRC += matrix.c i2c_master.c
-ifeq ($(strip $(DEBUG_MATRIX)), yes)
- OPT_DEFS += -DDEBUG_MATRIX
-endif
-ifeq ($(strip $(NO_REPEAT)), yes)
- OPT_DEFS += -DNO_REPEAT
-endif
-ifeq ($(strip $(NO_PRINT)), yes)
- OPT_DEFS += -DNO_PRINT -DNO_DEBUG
-endif
-ifeq ($(strip $(ONLY_QWERTY)), yes)
- OPT_DEFS += -DONLYQWERTY
-endif
-ifeq ($(strip $(NO_TAPPING)), yes)
- OPT_DEFS += -DNO_ACTION_TAPPING
-endif
-ifeq ($(strip $(STENO_LAYERS)), yes)
- OPT_DEFS += -DSTENOLAYERS
-endif
diff --git a/keyboards/georgi/keymaps/default-flipped/keymap.c b/keyboards/georgi/keymaps/default-flipped/keymap.c
deleted file mode 100644
index 09243f2a24..0000000000
--- a/keyboards/georgi/keymaps/default-flipped/keymap.c
+++ /dev/null
@@ -1,237 +0,0 @@
-/*
- * Good on you for modifying your layout, this is the most nonQMK layout you will come across
- * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
- *
- * Don't modify the steno layer directly, instead add chords using the keycodes and macros
- * from sten.h to the layout you want to modify.
- *
- * Observe the comment above processQWERTY!
- *
- * http://docs.gboards.ca
- */
-
-#include QMK_KEYBOARD_H
-#include "sten.h"
-#include "keymap_steno.h"
-
-// Proper Layers
-#define FUNCT (LSD | LK | LP | LH)
-#define MEDIA (LSD | LK | LW | LR)
-#define MOVE (ST1 | ST2)
-
-// QMK Layers
-#define STENO_LAYER 0
-#define GAMING 1
-#define GAMING_2 2
-
-/* Keyboard Layout
- * ,---------------------------------. ,------------------------------.
- * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
- * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
- * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
- * `---------------------------------' `------------------------------'
- * ,---------------, .---------------.
- * | LNO | LA | LO | | RE | RU | RNO |
- * `---------------' `---------------'
- */
-
-// Note: You can only use basic keycodes here!
-// P() is just a wrapper to make your life easier.
-//
-// http://docs.gboards.ca
-uint32_t processQwerty(bool lookup) {
- // Specials
- P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
- P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
- P( LFT | LK | LP | LW, REPEAT());
- P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
-
- // Mouse Keys
- P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
- P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
-
- // Thumb Chords
- P( LA | LO | RE | RU, SEND(KC_CAPS));
- P( LA | RU, SEND(KC_ESC));
- P( LO | RE, SEND(KC_LCTL));
- P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
- P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
-
- // Mods
- P( RT | RD | RS | RZ, SEND(KC_LGUI));
- P( RT | RD, SEND(KC_LCTL));
- P( RS | RZ, SEND(KC_LALT));
- P( LA | LNO, SEND(KC_LCTL));
- P( LA | LO, SEND(KC_LALT));
- P( LO, SEND(KC_LSFT));
-
- // Function Layer
- P( FUNCT | RF | RR, SEND(KC_F5));
- P( FUNCT | RP | RB, SEND(KC_F6));
- P( FUNCT | RL | RG, SEND(KC_F7));
- P( FUNCT | RT | RS, SEND(KC_F8));
- P( FUNCT | RF, SEND(KC_F1));
- P( FUNCT | RP, SEND(KC_F2));
- P( FUNCT | RL, SEND(KC_F3));
- P( FUNCT | RT, SEND(KC_F4));
- P( FUNCT | RR, SEND(KC_F9));
- P( FUNCT | RG, SEND(KC_F10));
- P( FUNCT | RB, SEND(KC_F11));
- P( FUNCT | RS, SEND(KC_F12));
-
- // Movement Layer
- P( MOVE | RF, SEND(KC_LEFT));
- P( MOVE | RP, SEND(KC_DOWN));
- P( MOVE | RL, SEND(KC_UP));
- P( MOVE | RT, SEND(KC_RIGHT));
- P( MOVE | ST3, SEND(KC_PGUP));
- P( MOVE | ST4, SEND(KC_PGDN));
-
- // Media Layer
- P( MEDIA | RF, SEND(KC_MPRV));
- P( MEDIA | RP, SEND(KC_MPLY));
- P( MEDIA | RL, SEND(KC_MPLY));
- P( MEDIA | RT, SEND(KC_MNXT));
- P( MEDIA | RD, SEND(KC_VOLU));
- P( MEDIA | RZ, SEND(KC_VOLD));
- P( MEDIA | RS, SEND(KC_MUTE));
-
- // Number Row, Left
- P( LNO | LSU, SEND(KC_1));
- P( LNO | LFT, SEND(KC_2));
- P( LNO | LP, SEND(KC_3));
- P( LNO | LH, SEND(KC_4));
- P( LNO | ST1, SEND(KC_5));
- P( LNO | ST3, SEND(KC_6));
- P( LNO | RF, SEND(KC_7));
- P( LNO | RP, SEND(KC_8));
- P( LNO | RL, SEND(KC_9));
- P( LNO | RT, SEND(KC_0));
-
- // Number Row, Right
- P( RNO | LSU, SEND(KC_1));
- P( RNO | LFT, SEND(KC_2));
- P( RNO | LP, SEND(KC_3));
- P( RNO | LH, SEND(KC_4));
- P( RNO | ST1, SEND(KC_5));
- P( RNO | ST3, SEND(KC_6));
- P( RNO | RF, SEND(KC_7));
- P( RNO | RP, SEND(KC_8));
- P( RNO | RL, SEND(KC_9));
- P( RNO | RT, SEND(KC_0));
- P( RNO | LA, SEND(KC_5));
-
- // Specials
- P( RU | RNO, SEND(KC_TAB));
- P( RE | RU, SEND(KC_BSPC));
- P( RD | RZ, SEND(KC_ENT));
- P( RE, SEND(KC_ENT));
- P( RD, SEND(KC_BSPC));
- P( LNO, SEND(KC_BSPC));
- P( RNO, SEND(KC_BSPC));
- P( LA, SEND(KC_SPC));
- P( RU, SEND(KC_SPC));
- P( RZ, SEND(KC_ESC));
-
- // Symbols and Numbers
- P( PWR | RE | RU, SEND(KC_ENT));
- P( PWR | LA | LO, SEND(KC_SPC));
- P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
- P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
- P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
- P( PWR | RD | RZ, SEND(KC_ESC));
- P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
- P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
- P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
- P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
- P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
- P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
- P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
- P( PWR | LW, SEND(KC_LBRC));
- P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
- P( PWR | LR, SEND(KC_RBRC));
- P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
- P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
- P( PWR | ST3, SEND(KC_QUOT));
- P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
- P( PWR | RF, SEND(KC_KP_PLUS));
- P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
- P( PWR | RP, SEND(KC_MINS));
- P( PWR | RB, SEND(KC_EQL));
- P( PWR | RL, SEND(KC_SLSH));
- P( PWR | RG, SEND(KC_COMM));
- P( PWR | RT, SEND(KC_PAST));
- P( PWR | RS, SEND(KC_DOT));
- P( PWR | RD, SEND(KC_TAB));
- P( PWR | LA, SEND(KC_LSFT));
- P( PWR | LO, SEND(KC_SLSH));
- P( PWR | RE, SEND(KC_SCLN));
- P( PWR | RU, SEND(KC_BSLS));
- P( PWR | LNO, SEND(KC_BSLS));
-
- // Letters
- P( LSU | LSD, SEND(KC_A));
- P( LFT | LK, SEND(KC_S));
- P( LP | LW, SEND(KC_D));
- P( LH | LR, SEND(KC_F));
- P( ST1 | ST2, SEND(KC_G));
- P( ST3 | ST4, SEND(KC_H));
- P( RF | RR, SEND(KC_J));
- P( RT | RS, SEND(KC_SCLN));
- P( RG | RL, SEND(KC_L));
- P( RP | RB, SEND(KC_K));
- P( LSU, SEND(KC_Q));
- P( LSD, SEND(KC_Z));
- P( LFT, SEND(KC_W));
- P( LK, SEND(KC_X));
- P( LP, SEND(KC_E));
- P( LW, SEND(KC_C));
- P( LH, SEND(KC_R));
- P( LR, SEND(KC_V));
- P( ST1, SEND(KC_T));
- P( ST2, SEND(KC_B));
- P( ST3, SEND(KC_Y));
- P( ST4, SEND(KC_N));
- P( RF, SEND(KC_U));
- P( RR, SEND(KC_M));
- P( RP, SEND(KC_I));
- P( RB, SEND(KC_COMM));
- P( RL, SEND(KC_O));
- P( RG, SEND(KC_DOT));
- P( RT, SEND(KC_P));
- P( RS, SEND(KC_SLSH));
- P( RNO, SEND(KC_BSPC));
- P( LNO, SEND(KC_BSPC));
-
- return 0;
-}
-
-// "Layers"
-// Steno layer should be first in your map.
-// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
-// If you need more space for chords, remove the two gaming layers.
-// Note: If using NO_ACTION_TAPPING, LT will not work!
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // Main layer, everything goes through here
- [STENO_LAYER] = LAYOUT_georgi(
- STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
- STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
- STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U
- ),
- // Gaming layer with Numpad, Very limited
- [GAMING] = LAYOUT_georgi(
- KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
- KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
- ),
-
- [GAMING_2] = LAYOUT_georgi(
- KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
- KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
- KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
- )
-};
-
-// Don't fuck with this, thanks.
-size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/georgi/keymaps/default-flipped/readme.md b/keyboards/georgi/keymaps/default-flipped/readme.md
deleted file mode 100644
index f9da34b024..0000000000
--- a/keyboards/georgi/keymaps/default-flipped/readme.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# Georgi QWERTY/Steno firmware
-
-This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
-It is both a ergonomic and programmer friendly keymap.
-
-Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
-
-## Space issues
-If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
-you about 4k for entries!
-Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/default-flipped/rules.mk b/keyboards/georgi/keymaps/default-flipped/rules.mk
deleted file mode 100644
index 90d8057c32..0000000000
--- a/keyboards/georgi/keymaps/default-flipped/rules.mk
+++ /dev/null
@@ -1,41 +0,0 @@
-#----------------------------------------------------------------------------
-# make georgi:default:dfu
-# Make sure you have dfu-programmer installed!
-#----------------------------------------------------------------------------
-
-NO_REPEAT = no
-VERBOSE = yes
-KEYBOARD_SHARED_EP = yes
-CUSTOM_MATRIX = yes
-
-#Firmware reduction options
-MOUSEKEY_ENABLE = yes # 1500 bytes
-NO_TAPPING = no # 2000 bytes
-NO_PRINT = yes
-
-#Debug options
-CONSOLE_ENABLE = no
-DEBUG_MATRIX_SCAN_RATE = no
-DEBUG_MATRIX = no
-ONLY_QWERTY = no
-
-# A bunch of stuff that you shouldn't touch unless you
-# know what you're doing.
-#
-# No touchy, capiche?
-SRC += matrix.c i2c_master.c
-ifeq ($(strip $(DEBUG_MATRIX)), yes)
- OPT_DEFS += -DDEBUG_MATRIX
-endif
-ifeq ($(strip $(NO_REPEAT)), yes)
- OPT_DEFS += -DNO_REPEAT
-endif
-ifeq ($(strip $(NO_PRINT)), yes)
- OPT_DEFS += -DNO_PRINT -DNO_DEBUG
-endif
-ifeq ($(strip $(ONLY_QWERTY)), yes)
- OPT_DEFS += -DONLYQWERTY
-endif
-ifeq ($(strip $(NO_TAPPING)), yes)
- OPT_DEFS += -DNO_ACTION_TAPPING
-endif
diff --git a/keyboards/georgi/keymaps/default/keymap.c b/keyboards/georgi/keymaps/default/keymap.c
deleted file mode 100644
index 93c551af27..0000000000
--- a/keyboards/georgi/keymaps/default/keymap.c
+++ /dev/null
@@ -1,247 +0,0 @@
-/*
- * Good on you for modifying your layout, this is the most nonQMK layout you will come across
- * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
- *
- * Don't modify the steno layer directly, instead add chords using the keycodes and macros
- * from sten.h to the layout you want to modify.
- *
- * Observe the comment above processQWERTY!
- *
- * http://docs.gboards.ca
- */
-
-#include QMK_KEYBOARD_H
-#include "sten.h"
-#include "keymap_steno.h"
-
-// Proper Layers
-#define FUNCT (LSD | LK | LP | LH)
-#define MEDIA (LSD | LK | LW | LR)
-#define MOVE (ST1 | ST2)
-
-// QMK Layers
-#define STENO_LAYER 0
-#define GAMING 1
-#define GAMING_2 2
-
-/* Keyboard Layout
- * ,---------------------------------. ,------------------------------.
- * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
- * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
- * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
- * `---------------------------------' `------------------------------'
- * ,---------------, .---------------.
- * | LNO | LA | LO | | RE | RU | RNO |
- * `---------------' `---------------'
- */
-
-// Note: You can only use basic keycodes here!
-// P() is just a wrapper to make your life easier.
-// PC() applies the mapping to all of the StenoLayers.
-// To overload, declare it with P() first.
-// Be sure to enable in rules.mk and see colemak-dh for usage
-//
-// FN is unavailable. That is reserved for system use.
-// Chords containing PWR are always available, even in steno mode.
-//
-// http://docs.gboards.ca
-uint32_t processQwerty(bool lookup) {
- // Specials
- P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
- P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
- P( LFT | LK | LP | LW, REPEAT());
- P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
-
- // Mouse Keys
- P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
- P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
-
- // Thumb Chords
- P( LA | LO | RE | RU, SEND(KC_CAPS));
- P( LA | RU, SEND(KC_ESC));
- P( LO | RE, SEND(KC_LCTL));
- P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
- P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
-
- // Mods
- P( RT | RD | RS | RZ, SEND(KC_LGUI));
- P( RT | RD, SEND(KC_LCTL));
- P( RS | RZ, SEND(KC_LALT));
- P( LA | LNO, SEND(KC_LCTL));
- P( LA | LO, SEND(KC_LALT));
- P( LO, SEND(KC_LSFT));
-
- // Function Layer
- P( FUNCT | RF | RR, SEND(KC_F5));
- P( FUNCT | RP | RB, SEND(KC_F6));
- P( FUNCT | RL | RG, SEND(KC_F7));
- P( FUNCT | RT | RS, SEND(KC_F8));
- P( FUNCT | RF, SEND(KC_F1));
- P( FUNCT | RP, SEND(KC_F2));
- P( FUNCT | RL, SEND(KC_F3));
- P( FUNCT | RT, SEND(KC_F4));
- P( FUNCT | RR, SEND(KC_F9));
- P( FUNCT | RG, SEND(KC_F10));
- P( FUNCT | RB, SEND(KC_F11));
- P( FUNCT | RS, SEND(KC_F12));
-
- // Movement Layer
- P( MOVE | RF, SEND(KC_LEFT));
- P( MOVE | RP, SEND(KC_DOWN));
- P( MOVE | RL, SEND(KC_UP));
- P( MOVE | RT, SEND(KC_RIGHT));
- P( MOVE | ST3, SEND(KC_PGUP));
- P( MOVE | ST4, SEND(KC_PGDN));
-
- // Media Layer
- P( MEDIA | RF, SEND(KC_MPRV));
- P( MEDIA | RP, SEND(KC_MPLY));
- P( MEDIA | RL, SEND(KC_MPLY));
- P( MEDIA | RT, SEND(KC_MNXT));
- P( MEDIA | RD, SEND(KC_VOLU));
- P( MEDIA | RZ, SEND(KC_VOLD));
- P( MEDIA | RS, SEND(KC_MUTE));
-
- // Number Row, Left
- P( LNO | LSU, SEND(KC_1));
- P( LNO | LFT, SEND(KC_2));
- P( LNO | LP, SEND(KC_3));
- P( LNO | LH, SEND(KC_4));
- P( LNO | ST1, SEND(KC_5));
- P( LNO | ST3, SEND(KC_6));
- P( LNO | RF, SEND(KC_7));
- P( LNO | RP, SEND(KC_8));
- P( LNO | RL, SEND(KC_9));
- P( LNO | RT, SEND(KC_0));
-
- // Number Row, Right
- P( RNO | LSU, SEND(KC_1));
- P( RNO | LFT, SEND(KC_2));
- P( RNO | LP, SEND(KC_3));
- P( RNO | LH, SEND(KC_4));
- P( RNO | ST1, SEND(KC_5));
- P( RNO | ST3, SEND(KC_6));
- P( RNO | RF, SEND(KC_7));
- P( RNO | RP, SEND(KC_8));
- P( RNO | RL, SEND(KC_9));
- P( RNO | RT, SEND(KC_0));
- P( RNO | LA, SEND(KC_5));
-
- // Specials
- P( RU | RNO, SEND(KC_TAB));
- P( RE | RU, SEND(KC_BSPC));
- P( RD | RZ, SEND(KC_ENT));
- P( RE, SEND(KC_ENT));
- P( RD, SEND(KC_BSPC));
- P( LNO, SEND(KC_BSPC));
- P( RNO, SEND(KC_BSPC));
- P( LA, SEND(KC_SPC));
- P( RU, SEND(KC_SPC));
- P( RZ, SEND(KC_ESC));
-
- // Symbols and Numbers
- P( PWR | RE | RU, SEND(KC_ENT));
- P( PWR | LA | LO, SEND(KC_SPC));
- P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
- P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
- P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
- P( PWR | RD | RZ, SEND(KC_ESC));
- P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
- P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
- P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
- P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
- P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
- P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
- P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
- P( PWR | LW, SEND(KC_LBRC));
- P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
- P( PWR | LR, SEND(KC_RBRC));
- P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
- P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
- P( PWR | ST3, SEND(KC_QUOT));
- P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
- P( PWR | RF, SEND(KC_KP_PLUS));
- P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
- P( PWR | RP, SEND(KC_MINS));
- P( PWR | RB, SEND(KC_EQL));
- P( PWR | RL, SEND(KC_SLSH));
- P( PWR | RG, SEND(KC_COMM));
- P( PWR | RT, SEND(KC_PAST));
- P( PWR | RS, SEND(KC_DOT));
- P( PWR | RD, SEND(KC_TAB));
- P( PWR | LA, SEND(KC_LSFT));
- P( PWR | LO, SEND(KC_SLSH));
- P( PWR | RE, SEND(KC_SCLN));
- P( PWR | RU, SEND(KC_BSLS));
- P( PWR | LNO, SEND(KC_BSLS));
- P( PWR | RF | RR, SEND(KC_LEFT));
- P( PWR | RP | RB, SEND(KC_DOWN));
- P( PWR | RL | RG, SEND(KC_UP));
- P( PWR | RT | RS, SEND(KC_RIGHT));
-
- // Letters
- P( LSU | LSD, SEND(KC_A));
- P( LFT | LK, SEND(KC_S));
- P( LP | LW, SEND(KC_D));
- P( LH | LR, SEND(KC_F));
- P( ST1 | ST2, SEND(KC_G));
- P( ST3 | ST4, SEND(KC_H));
- P( RF | RR, SEND(KC_J));
- P( RT | RS, SEND(KC_SCLN));
- P( RG | RL, SEND(KC_L));
- P( RP | RB, SEND(KC_K));
- P( LSU, SEND(KC_Q));
- P( LSD, SEND(KC_Z));
- P( LFT, SEND(KC_W));
- P( LK, SEND(KC_X));
- P( LP, SEND(KC_E));
- P( LW, SEND(KC_C));
- P( LH, SEND(KC_R));
- P( LR, SEND(KC_V));
- P( ST1, SEND(KC_T));
- P( ST2, SEND(KC_B));
- P( ST3, SEND(KC_Y));
- P( ST4, SEND(KC_N));
- P( RF, SEND(KC_U));
- P( RR, SEND(KC_M));
- P( RP, SEND(KC_I));
- P( RB, SEND(KC_COMM));
- P( RL, SEND(KC_O));
- P( RG, SEND(KC_DOT));
- P( RT, SEND(KC_P));
- P( RS, SEND(KC_SLSH));
- P( RNO, SEND(KC_BSPC));
- P( LNO, SEND(KC_BSPC));
-
- return 0;
-}
-
-// "Layers"
-// Steno layer should be first in your map.
-// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
-// If you need more space for chords, remove the two gaming layers.
-// Note: If using NO_ACTION_TAPPING, LT will not work!
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // Main layer, everything goes through here
- [STENO_LAYER] = LAYOUT_georgi(
- STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
- STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
- STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
- ),
- // Gaming layer with Numpad, Very limited
- [GAMING] = LAYOUT_georgi(
- KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
- KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
- ),
-
- [GAMING_2] = LAYOUT_georgi(
- KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
- KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
- KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
- )
-};
-
-// Don't fuck with this, thanks.
-size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/georgi/keymaps/default/readme.md b/keyboards/georgi/keymaps/default/readme.md
deleted file mode 100644
index f9da34b024..0000000000
--- a/keyboards/georgi/keymaps/default/readme.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# Georgi QWERTY/Steno firmware
-
-This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
-It is both a ergonomic and programmer friendly keymap.
-
-Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
-
-## Space issues
-If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
-you about 4k for entries!
-Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/default/rules.mk b/keyboards/georgi/keymaps/default/rules.mk
deleted file mode 100644
index 7bd3d7aa20..0000000000
--- a/keyboards/georgi/keymaps/default/rules.mk
+++ /dev/null
@@ -1,42 +0,0 @@
-#----------------------------------------------------------------------------
-# make georgi:default:dfu
-# Make sure you have dfu-programmer installed!
-#----------------------------------------------------------------------------
-
-NO_REPEAT = no
-VERBOSE = yes
-KEYBOARD_SHARED_EP = yes
-CUSTOM_MATRIX = yes
-STENO_LAYERS = no
-
-#Firmware reduction options
-MOUSEKEY_ENABLE = yes # 1500 bytes
-NO_TAPPING = no # 2000 bytes
-NO_PRINT = yes
-
-#Debug options
-CONSOLE_ENABLE = no
-DEBUG_MATRIX_SCAN_RATE = no
-DEBUG_MATRIX = no
-ONLY_QWERTY = no
-
-# A bunch of stuff that you shouldn't touch unless you
-# know what you're doing.
-#
-# No touchy, capiche?
-SRC += matrix.c i2c_master.c
-ifeq ($(strip $(DEBUG_MATRIX)), yes)
- OPT_DEFS += -DDEBUG_MATRIX
-endif
-ifeq ($(strip $(NO_REPEAT)), yes)
- OPT_DEFS += -DNO_REPEAT
-endif
-ifeq ($(strip $(NO_PRINT)), yes)
- OPT_DEFS += -DNO_PRINT -DNO_DEBUG
-endif
-ifeq ($(strip $(ONLY_QWERTY)), yes)
- OPT_DEFS += -DONLYQWERTY
-endif
-ifeq ($(strip $(NO_TAPPING)), yes)
- OPT_DEFS += -DNO_ACTION_TAPPING
-endif
diff --git a/keyboards/georgi/keymaps/dennytom/README.md b/keyboards/georgi/keymaps/dennytom/README.md
deleted file mode 100644
index 14bc1d2045..0000000000
--- a/keyboards/georgi/keymaps/dennytom/README.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# # Dennytom's Georgi Layout
-
-This keymap is using a custom chording engine. Head out to my (DennyTom) user space to find the source files and details.
-
-To make a real keymap from the JSON file, run
-
-```sh
-python3 parser.py keymap_def.json keymap.c
-```
-
-Likely will change with use. I enjoy the modifiers on the "home row". \ No newline at end of file
diff --git a/keyboards/georgi/keymaps/dennytom/keymap.c b/keyboards/georgi/keymaps/dennytom/keymap.c
deleted file mode 100644
index 2e01917745..0000000000
--- a/keyboards/georgi/keymaps/dennytom/keymap.c
+++ /dev/null
@@ -1,1208 +0,0 @@
-#include QMK_KEYBOARD_H
-
-#define H_TOP1 ((HASH_TYPE) 1 << 0)
-#define H_TOP2 ((HASH_TYPE) 1 << 1)
-#define H_TOP3 ((HASH_TYPE) 1 << 2)
-#define H_TOP4 ((HASH_TYPE) 1 << 3)
-#define H_TOP5 ((HASH_TYPE) 1 << 4)
-#define H_TOP6 ((HASH_TYPE) 1 << 5)
-#define H_TOP7 ((HASH_TYPE) 1 << 6)
-#define H_TOP8 ((HASH_TYPE) 1 << 7)
-#define H_TOP9 ((HASH_TYPE) 1 << 8)
-#define H_TOP10 ((HASH_TYPE) 1 << 9)
-#define H_TOP11 ((HASH_TYPE) 1 << 10)
-#define H_TOP12 ((HASH_TYPE) 1 << 11)
-#define H_BOT1 ((HASH_TYPE) 1 << 12)
-#define H_BOT2 ((HASH_TYPE) 1 << 13)
-#define H_BOT3 ((HASH_TYPE) 1 << 14)
-#define H_BOT4 ((HASH_TYPE) 1 << 15)
-#define H_BOT5 ((HASH_TYPE) 1 << 16)
-#define H_BOT6 ((HASH_TYPE) 1 << 17)
-#define H_BOT7 ((HASH_TYPE) 1 << 18)
-#define H_BOT8 ((HASH_TYPE) 1 << 19)
-#define H_BOT9 ((HASH_TYPE) 1 << 20)
-#define H_BOT10 ((HASH_TYPE) 1 << 21)
-#define H_BOT11 ((HASH_TYPE) 1 << 22)
-#define H_BOT12 ((HASH_TYPE) 1 << 23)
-#define H_THU1 ((HASH_TYPE) 1 << 24)
-#define H_THU2 ((HASH_TYPE) 1 << 25)
-#define H_THU3 ((HASH_TYPE) 1 << 26)
-#define H_THU4 ((HASH_TYPE) 1 << 27)
-#define H_THU5 ((HASH_TYPE) 1 << 28)
-#define H_THU6 ((HASH_TYPE) 1 << 29)
-
-enum internal_keycodes {
- TOP1 = SAFE_RANGE,
- TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6,
- FIRST_INTERNAL_KEYCODE = TOP1,
- LAST_INTERNAL_KEYCODE = THU6
-};
-
-enum pseudolayers {
- ALWAYS_ON, QWERTY, NUM, FNC, NAV, MOUSE
-};
-
-#define CHORD_TIMEOUT 100
-#define DANCE_TIMEOUT 200
-#define LEADER_TIMEOUT 750
-#define TAP_TIMEOUT 50
-#define LONG_PRESS_MULTIPLIER 3
-#define DYNAMIC_MACRO_MAX_LENGTH 20
-#define COMMAND_MAX_LENGTH 5
-#define STRING_MAX_LENGTH 16
-#define LEADER_MAX_LENGTH 5
-#define HASH_TYPE uint32_t
-#define NUMBER_OF_KEYS 30
-#define DEFAULT_PSEUDOLAYER QWERTY
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = LAYOUT_georgi(TOP1, TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6),
-};
-size_t keymapsCount = 1;
-
-uint8_t keycodes_buffer_array[] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-};
-
-uint8_t command_buffer[] = {
- 0, 0, 0, 0, 0
-};
-
-uint16_t leader_buffer[] = {
- 0, 0, 0, 0, 0
-};
-
-uint8_t dynamic_macro_buffer[] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-};
-
-enum chord_states {
- IDLE,
- READY,
- ACTIVATED,
- DEACTIVATED,
- PRESS_FROM_ACTIVE,
- FINISHED_FROM_ACTIVE,
- IDLE_IN_DANCE,
- READY_IN_DANCE,
- FINISHED,
- LOCKED,
- READY_LOCKED,
- RESTART,
- IN_ONE_SHOT
-};
-
-struct Chord {
- uint32_t keycodes_hash;
- uint8_t pseudolayer;
- uint8_t* state;
- uint8_t* counter;
- uint16_t value1;
- uint8_t value2;
- void (*function) (const struct Chord*);
-};
-
-uint8_t current_pseudolayer = DEFAULT_PSEUDOLAYER;
-bool lock_next = false;
-uint16_t chord_timer = 0;
-uint16_t dance_timer = 0;
-bool autoshift_mode = true;
-uint8_t keycode_index = 0;
-uint8_t command_mode = 0;
-uint8_t command_ind = 0;
-bool in_leader_mode = false;
-uint8_t leader_ind = 0;
-uint16_t leader_timer = 0;
-uint8_t dynamic_macro_mode = false;
-uint8_t dynamic_macro_ind = 0;
-bool a_key_went_through = false;
-struct Chord* last_chord = NULL;
-
-bool handle_US_ANSI_shifted_keys(int16_t keycode, bool in) {
- bool is_US_ANSI_shifted = true;
-
- int16_t regular_keycode = KC_NO;
- switch (keycode) {
- case KC_TILDE:
- regular_keycode = KC_GRAVE;
- break;
- case KC_EXCLAIM:
- regular_keycode = KC_1;
- break;
- case KC_AT:
- regular_keycode = KC_2;
- break;
- case KC_HASH:
- regular_keycode = KC_3;
- break;
- case KC_DOLLAR:
- regular_keycode = KC_4;
- break;
- case KC_PERCENT:
- regular_keycode = KC_5;
- break;
- case KC_CIRCUMFLEX:
- regular_keycode = KC_6;
- break;
- case KC_AMPERSAND:
- regular_keycode = KC_7;
- break;
- case KC_ASTERISK:
- regular_keycode = KC_8;
- break;
- case KC_LEFT_PAREN:
- regular_keycode = KC_9;
- break;
- case KC_RIGHT_PAREN:
- regular_keycode = KC_0;
- break;
- case KC_UNDERSCORE:
- regular_keycode = KC_MINUS;
- break;
- case KC_PLUS:
- regular_keycode = KC_EQUAL;
- break;
- case KC_LEFT_CURLY_BRACE:
- regular_keycode = KC_LBRACKET;
- break;
- case KC_RIGHT_CURLY_BRACE:
- regular_keycode = KC_RBRACKET;
- break;
- case KC_PIPE:
- regular_keycode = KC_BSLASH;
- break;
- case KC_COLON:
- regular_keycode = KC_SCOLON;
- break;
- case KC_DOUBLE_QUOTE:
- regular_keycode = KC_QUOTE;
- break;
- case KC_LEFT_ANGLE_BRACKET:
- regular_keycode = KC_COMMA;
- break;
- case KC_RIGHT_ANGLE_BRACKET:
- regular_keycode = KC_DOT;
- break;
- case KC_QUESTION:
- regular_keycode = KC_SLASH;
- break;
- default:
- is_US_ANSI_shifted = false;
- }
- if (is_US_ANSI_shifted) {
- if (in) {
- register_code(KC_LSFT);
- register_code(regular_keycode);
- } else {
- unregister_code(regular_keycode);
- unregister_code(KC_LSFT);
- }
- }
- return is_US_ANSI_shifted;
-}
-
-void key_in(int16_t keycode) {
- if (command_mode == 1 && command_ind < COMMAND_MAX_LENGTH) {
- command_buffer[command_ind] = keycode;
- command_ind++;
- a_key_went_through = true;
- } else if (in_leader_mode && leader_ind < LEADER_MAX_LENGTH) {
- leader_buffer[leader_ind] = keycode;
- leader_ind++;
- a_key_went_through = true;
- } else if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
- dynamic_macro_buffer[dynamic_macro_ind] = keycode;
- dynamic_macro_ind++;
- a_key_went_through = true;
- } else {
- if (!handle_US_ANSI_shifted_keys(keycode, true)) {
- register_code(keycode);
- }
- send_keyboard_report();
- a_key_went_through = true;
- }
-}
-
-void key_out(int16_t keycode) {
- if (command_mode == 0) {
- if (!handle_US_ANSI_shifted_keys(keycode, false)) {
- if (command_mode == 0 && in_leader_mode == false && dynamic_macro_mode == false) {
- unregister_code(keycode);
- }
- }
- send_keyboard_report();
- }
-}
-
-void tap_key(int16_t keycode) {
- key_in(keycode);
- wait_ms(TAP_TIMEOUT);
- key_out(keycode);
-}
-const char * const strings[] PROGMEM = {
-
-};
-void single_dance(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- key_in(self->value1);
- break;
- case DEACTIVATED:
- key_out(self->value1);
- *self->state = IDLE;
- break;
- case RESTART:
- key_out(self->value1);
- break;
- default:
- break;
- }
-}
-
-void key_layer_dance(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- current_pseudolayer = self->value2;
- a_key_went_through = false;
- break;
- case DEACTIVATED:
- case RESTART:
- if (!a_key_went_through) {
- tap_key(self->value1);
- }
- current_pseudolayer = self->pseudolayer;
- *self->state = IDLE; // does not have effect if the state was RESTART
- break;
- default:
- break;
- }
-}
-
-void key_mod_dance(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- key_in(self->value2);
- a_key_went_through = false;
- break;
- case DEACTIVATED:
- case RESTART:
- key_out(self->value2);
- if (!a_key_went_through) {
- tap_key(self->value1);
- }
- *self->state = IDLE; // does not have effect if the state was RESTART
- break;
- default:
- break;
- }
-}
-
-void key_key_dance(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- break;
- case DEACTIVATED:
- tap_key(self->value1);
- *self->state = IDLE;
- break;
- case FINISHED:
- case PRESS_FROM_ACTIVE:
- key_in(self->value2);
- break;
- case RESTART:
- key_out(self->value2);
- break;
- default:
- break;
- }
-}
-
-void autoshift_dance_impl(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- *self->counter = 0;
- break;
- case DEACTIVATED:
- case RESTART:
- tap_key(self->value1);
- *self->state = IDLE;
- break;
- case FINISHED_FROM_ACTIVE:
- if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
- key_in(KC_LSFT);
- tap_key(self->value1);
- key_out(KC_LSFT);
- *self->state = IDLE;
- // the skip to IDLE is usually just a lag optimization,
- // in this case it has a logic function, on a short
- // press (still longer than a tap) the key does not get shifted
- } else {
- *self->counter += 1;
- *self->state = PRESS_FROM_ACTIVE;
- dance_timer = timer_read();
- }
- break;
- default:
- break;
- }
-}
-
-void autoshift_dance(const struct Chord* self) {
- if (autoshift_mode) {
- autoshift_dance_impl(self);
- } else {
- single_dance(self);
- }
-}
-
-void autoshift_toggle(const struct Chord* self){
- if (*self->state == ACTIVATED) {
- autoshift_mode = !autoshift_mode;
- *self->state = IDLE;
- }
-}
-
-void temp_pseudolayer(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- current_pseudolayer = self->value1;
- break;
- case DEACTIVATED:
- current_pseudolayer = self->pseudolayer;
- *self->state = IDLE;
- break;
- case RESTART:
- current_pseudolayer = self->pseudolayer;
- break;
- default:
- break;
- }
-}
-
-void temp_pseudolayer_alt(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- current_pseudolayer = self->value1;
- break;
- case DEACTIVATED:
- current_pseudolayer = self->value2;
- *self->state = IDLE;
- break;
- case RESTART:
- current_pseudolayer = self->value2;
- break;
- default:
- break;
- }
-}
-
-void perm_pseudolayer(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- current_pseudolayer = self->value1;
- *self->state = IDLE;
- }
-}
-
-void switch_layer(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- layer_move(self->value1);
- *self->state = IDLE;
- }
-}
-
-void lock(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- lock_next = true;
- *self->state = IDLE;
- }
-}
-
-void one_shot_key(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- break;
- case DEACTIVATED:
- key_in(self->value1);
- *self->state = IN_ONE_SHOT;
- break;
- case FINISHED:
- case PRESS_FROM_ACTIVE:
- key_in(self->value1);
- a_key_went_through = false;
- break;
- case RESTART:
- if (a_key_went_through) {
- key_out(self->value1);
- } else {
- *self->state = IN_ONE_SHOT;
- }
- default:
- break;
- }
-}
-
-void one_shot_layer(const struct Chord* self) {
- switch (*self->state) {
- case ACTIVATED:
- break;
- case DEACTIVATED:
- current_pseudolayer = self->value1;
- *self->state = IN_ONE_SHOT;
- break;
- case FINISHED:
- case PRESS_FROM_ACTIVE:
- current_pseudolayer = self->value1;
- a_key_went_through = false;
- break;
- case RESTART:
- if (a_key_went_through) {
- current_pseudolayer = self->pseudolayer;
- } else {
- *self->state = IN_ONE_SHOT;
- }
- default:
- break;
- }
-}
-
-void command(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- command_mode++;
- *self->state = IDLE;
- }
-}
-
-bool identical(uint16_t* buffer1, uint16_t* buffer2) {
- bool same = true;
- for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
- same = same && (buffer1[i] == buffer2[i]);
- }
- return same;
-}
-
-void leader(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- in_leader_mode = true;
- *self->state = IDLE;
- }
-}
-
-void dynamic_macro_record(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
- dynamic_macro_buffer[i] = 0;
- }
- dynamic_macro_mode = true;
- *self->state = IDLE;
- }
-}
-
-void dynamic_macro_next(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
- dynamic_macro_buffer[dynamic_macro_ind] = 0;
- dynamic_macro_ind++;
- }
- *self->state = IDLE;
- }
-}
-
-void dynamic_macro_end(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- if (dynamic_macro_mode) {
- dynamic_macro_mode = false;
- }
- *self->state = IDLE;
- }
-}
-
-void dynamic_macro_play(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- int ind_start = 0;
- while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
- for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
- if (dynamic_macro_buffer[i] == 0) {
- break;
- }
- register_code(dynamic_macro_buffer[i]);
- }
- send_keyboard_report();
- wait_ms(TAP_TIMEOUT);
- for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
- if (dynamic_macro_buffer[i] == 0) {
- ind_start = i + 1;
- break;
- }
- unregister_code(dynamic_macro_buffer[i]);
- }
- send_keyboard_report();
- }
- *self->state = IDLE;
- }
-}
-
-void string_in(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- char buffer[STRING_MAX_LENGTH];
- strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1])));
- send_string(buffer);
- }
-}
-
-void clear(const struct Chord* self);
-
-void reset_keyboard_kb(void){
-#ifdef WATCHDOG_ENABLE
- MCUSR = 0;
- wdt_disable();
- wdt_reset();
-#endif
- reset_keyboard();
-}
-
-void reset(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- reset_keyboard_kb();
- }
-}
-
-uint8_t state_0 = IDLE;
-const struct Chord chord_0 PROGMEM = {H_TOP1 + H_TOP12 + H_BOT1 + H_BOT12, ALWAYS_ON, &state_0, NULL, 0, 0, clear};
-uint8_t state_1 = IDLE;
-const struct Chord chord_1 PROGMEM = {H_TOP6 + H_TOP7 + H_BOT6 + H_BOT7, ALWAYS_ON, &state_1, NULL, 0, 0, command};
-uint8_t state_2 = IDLE;
-const struct Chord chord_2 PROGMEM = {H_TOP1, QWERTY, &state_2, NULL, KC_ESC, 0, single_dance};
-uint8_t state_3 = IDLE;
-const struct Chord chord_3 PROGMEM = {H_TOP2, QWERTY, &state_3, NULL, KC_Q, 0, single_dance};
-uint8_t state_4 = IDLE;
-const struct Chord chord_4 PROGMEM = {H_TOP3, QWERTY, &state_4, NULL, KC_W, 0, single_dance};
-uint8_t state_5 = IDLE;
-const struct Chord chord_5 PROGMEM = {H_TOP4, QWERTY, &state_5, NULL, KC_E, 0, single_dance};
-uint8_t state_6 = IDLE;
-const struct Chord chord_6 PROGMEM = {H_TOP5, QWERTY, &state_6, NULL, KC_R, 0, single_dance};
-uint8_t state_7 = IDLE;
-const struct Chord chord_7 PROGMEM = {H_TOP6, QWERTY, &state_7, NULL, KC_T, 0, single_dance};
-uint8_t state_8 = IDLE;
-const struct Chord chord_8 PROGMEM = {H_TOP7, QWERTY, &state_8, NULL, KC_Y, 0, single_dance};
-uint8_t state_9 = IDLE;
-const struct Chord chord_9 PROGMEM = {H_TOP8, QWERTY, &state_9, NULL, KC_U, 0, single_dance};
-uint8_t state_10 = IDLE;
-const struct Chord chord_10 PROGMEM = {H_TOP9, QWERTY, &state_10, NULL, KC_I, 0, single_dance};
-uint8_t state_11 = IDLE;
-const struct Chord chord_11 PROGMEM = {H_TOP10, QWERTY, &state_11, NULL, KC_O, 0, single_dance};
-uint8_t state_12 = IDLE;
-const struct Chord chord_12 PROGMEM = {H_TOP11, QWERTY, &state_12, NULL, KC_P, 0, single_dance};
-uint8_t state_13 = IDLE;
-const struct Chord chord_13 PROGMEM = {H_TOP12, QWERTY, &state_13, NULL, KC_BSLASH, 0, single_dance};
-uint8_t state_14 = IDLE;
-const struct Chord chord_14 PROGMEM = {H_TOP1 + H_BOT1, QWERTY, &state_14, NULL, KC_INS, 0, single_dance};
-uint8_t state_15 = IDLE;
-const struct Chord chord_15 PROGMEM = {H_TOP2 + H_BOT2, QWERTY, &state_15, NULL, KC_A, 0, single_dance};
-uint8_t state_16 = IDLE;
-uint8_t counter_16 = 0;
-const struct Chord chord_16 PROGMEM = {H_TOP3 + H_BOT3, QWERTY, &state_16, &counter_16, KC_S, KC_LALT, key_key_dance};
-uint8_t state_17 = IDLE;
-const struct Chord chord_17 PROGMEM = {H_TOP4 + H_BOT4, QWERTY, &state_17, NULL, KC_D, KC_LCTL, key_mod_dance};
-uint8_t state_18 = IDLE;
-const struct Chord chord_18 PROGMEM = {H_TOP5 + H_BOT5, QWERTY, &state_18, NULL, KC_F, KC_LSFT, key_mod_dance};
-uint8_t state_19 = IDLE;
-uint8_t counter_19 = 0;
-const struct Chord chord_19 PROGMEM = {H_TOP6 + H_BOT6, QWERTY, &state_19, &counter_19, KC_G, KC_LGUI, key_key_dance};
-uint8_t state_20 = IDLE;
-uint8_t counter_20 = 0;
-const struct Chord chord_20 PROGMEM = {H_TOP7 + H_BOT7, QWERTY, &state_20, &counter_20, KC_H, KC_RGUI, key_key_dance};
-uint8_t state_21 = IDLE;
-const struct Chord chord_21 PROGMEM = {H_TOP8 + H_BOT8, QWERTY, &state_21, NULL, KC_J, KC_RSFT, key_mod_dance};
-uint8_t state_22 = IDLE;
-const struct Chord chord_22 PROGMEM = {H_TOP9 + H_BOT9, QWERTY, &state_22, NULL, KC_K, KC_RCTL, key_mod_dance};
-uint8_t state_23 = IDLE;
-uint8_t counter_23 = 0;
-const struct Chord chord_23 PROGMEM = {H_TOP10 + H_BOT10, QWERTY, &state_23, &counter_23, KC_L, KC_RALT, key_key_dance};
-uint8_t state_24 = IDLE;
-const struct Chord chord_24 PROGMEM = {H_TOP11 + H_BOT11, QWERTY, &state_24, NULL, KC_SCOLON, 0, single_dance};
-uint8_t state_25 = IDLE;
-const struct Chord chord_25 PROGMEM = {H_BOT1, QWERTY, &state_25, NULL, KC_TAB, 0, single_dance};
-uint8_t state_26 = IDLE;
-const struct Chord chord_26 PROGMEM = {H_BOT2, QWERTY, &state_26, NULL, KC_Z, 0, single_dance};
-uint8_t state_27 = IDLE;
-const struct Chord chord_27 PROGMEM = {H_BOT3, QWERTY, &state_27, NULL, KC_X, 0, single_dance};
-uint8_t state_28 = IDLE;
-const struct Chord chord_28 PROGMEM = {H_BOT4, QWERTY, &state_28, NULL, KC_C, 0, single_dance};
-uint8_t state_29 = IDLE;
-const struct Chord chord_29 PROGMEM = {H_BOT5, QWERTY, &state_29, NULL, KC_V, 0, single_dance};
-uint8_t state_30 = IDLE;
-const struct Chord chord_30 PROGMEM = {H_BOT6, QWERTY, &state_30, NULL, KC_B, 0, single_dance};
-uint8_t state_31 = IDLE;
-const struct Chord chord_31 PROGMEM = {H_BOT7, QWERTY, &state_31, NULL, KC_N, 0, single_dance};
-uint8_t state_32 = IDLE;
-const struct Chord chord_32 PROGMEM = {H_BOT8, QWERTY, &state_32, NULL, KC_M, 0, single_dance};
-uint8_t state_33 = IDLE;
-const struct Chord chord_33 PROGMEM = {H_BOT9, QWERTY, &state_33, NULL, KC_COMMA, 0, single_dance};
-uint8_t state_34 = IDLE;
-const struct Chord chord_34 PROGMEM = {H_BOT10, QWERTY, &state_34, NULL, KC_DOT, 0, single_dance};
-uint8_t state_35 = IDLE;
-const struct Chord chord_35 PROGMEM = {H_BOT11, QWERTY, &state_35, NULL, KC_SLASH, 0, single_dance};
-uint8_t state_36 = IDLE;
-const struct Chord chord_36 PROGMEM = {H_BOT12, QWERTY, &state_36, NULL, KC_QUOTE, 0, single_dance};
-uint8_t state_37 = IDLE;
-const struct Chord chord_37 PROGMEM = {H_THU1, QWERTY, &state_37, NULL, KC_ENTER, 0, single_dance};
-uint8_t state_38 = IDLE;
-uint8_t counter_38 = 0;
-const struct Chord chord_38 PROGMEM = {H_THU2, QWERTY, &state_38, &counter_38, KC_SPC, NUM, key_layer_dance};
-uint8_t state_39 = IDLE;
-uint8_t counter_39 = 0;
-const struct Chord chord_39 PROGMEM = {H_THU3, QWERTY, &state_39, &counter_39, KC_BSPC, NAV, key_layer_dance};
-uint8_t state_40 = IDLE;
-const struct Chord chord_40 PROGMEM = {H_THU4, QWERTY, &state_40, NULL, KC_DEL, 0, single_dance};
-uint8_t state_41 = IDLE;
-uint8_t counter_41 = 0;
-const struct Chord chord_41 PROGMEM = {H_THU5, QWERTY, &state_41, &counter_41, KC_SPC, FNC, key_layer_dance};
-uint8_t state_42 = IDLE;
-const struct Chord chord_42 PROGMEM = {H_THU6, QWERTY, &state_42, NULL, KC_ENTER, 0, single_dance};
-uint8_t state_43 = IDLE;
-const struct Chord chord_43 PROGMEM = {H_THU2 + H_THU3, QWERTY, &state_43, NULL, MOUSE, 0, temp_pseudolayer};
-uint8_t state_44 = IDLE;
-const struct Chord chord_44 PROGMEM = {H_TOP1, NUM, &state_44, NULL, KC_GRAVE, 0, single_dance};
-uint8_t state_45 = IDLE;
-const struct Chord chord_45 PROGMEM = {H_TOP2, NUM, &state_45, NULL, KC_1, 0, single_dance};
-uint8_t state_46 = IDLE;
-const struct Chord chord_46 PROGMEM = {H_TOP3, NUM, &state_46, NULL, KC_2, 0, single_dance};
-uint8_t state_47 = IDLE;
-const struct Chord chord_47 PROGMEM = {H_TOP4, NUM, &state_47, NULL, KC_3, 0, single_dance};
-uint8_t state_48 = IDLE;
-const struct Chord chord_48 PROGMEM = {H_TOP5, NUM, &state_48, NULL, KC_4, 0, single_dance};
-uint8_t state_49 = IDLE;
-const struct Chord chord_49 PROGMEM = {H_TOP6, NUM, &state_49, NULL, KC_5, 0, single_dance};
-uint8_t state_50 = IDLE;
-const struct Chord chord_50 PROGMEM = {H_TOP7, NUM, &state_50, NULL, KC_6, 0, single_dance};
-uint8_t state_51 = IDLE;
-const struct Chord chord_51 PROGMEM = {H_TOP8, NUM, &state_51, NULL, KC_7, 0, single_dance};
-uint8_t state_52 = IDLE;
-const struct Chord chord_52 PROGMEM = {H_TOP9, NUM, &state_52, NULL, KC_8, 0, single_dance};
-uint8_t state_53 = IDLE;
-const struct Chord chord_53 PROGMEM = {H_TOP10, NUM, &state_53, NULL, KC_9, 0, single_dance};
-uint8_t state_54 = IDLE;
-const struct Chord chord_54 PROGMEM = {H_TOP11, NUM, &state_54, NULL, KC_0, 0, single_dance};
-uint8_t state_55 = IDLE;
-const struct Chord chord_55 PROGMEM = {H_TOP12, NUM, &state_55, NULL, KC_MINUS, 0, single_dance};
-uint8_t state_56 = IDLE;
-const struct Chord chord_56 PROGMEM = {H_TOP3 + H_BOT3, NUM, &state_56, NULL, KC_LALT, 0, single_dance};
-uint8_t state_57 = IDLE;
-const struct Chord chord_57 PROGMEM = {H_TOP4 + H_BOT4, NUM, &state_57, NULL, KC_LCTL, 0, single_dance};
-uint8_t state_58 = IDLE;
-const struct Chord chord_58 PROGMEM = {H_TOP5 + H_BOT5, NUM, &state_58, NULL, KC_LSFT, 0, single_dance};
-uint8_t state_59 = IDLE;
-const struct Chord chord_59 PROGMEM = {H_TOP6 + H_BOT6, NUM, &state_59, NULL, KC_LGUI, 0, single_dance};
-uint8_t state_60 = IDLE;
-const struct Chord chord_60 PROGMEM = {H_TOP7 + H_BOT7, NUM, &state_60, NULL, KC_RGUI, 0, single_dance};
-uint8_t state_61 = IDLE;
-const struct Chord chord_61 PROGMEM = {H_TOP8 + H_BOT8, NUM, &state_61, NULL, KC_RSFT, 0, single_dance};
-uint8_t state_62 = IDLE;
-const struct Chord chord_62 PROGMEM = {H_TOP9 + H_BOT9, NUM, &state_62, NULL, KC_RCTL, 0, single_dance};
-uint8_t state_63 = IDLE;
-const struct Chord chord_63 PROGMEM = {H_TOP10 + H_BOT10, NUM, &state_63, NULL, KC_RALT, 0, single_dance};
-uint8_t state_64 = IDLE;
-const struct Chord chord_64 PROGMEM = {H_BOT12, NUM, &state_64, NULL, KC_EQUAL, 0, single_dance};
-uint8_t state_65 = IDLE;
-const struct Chord chord_65 PROGMEM = {H_TOP2, FNC, &state_65, NULL, KC_F1, 0, single_dance};
-uint8_t state_66 = IDLE;
-const struct Chord chord_66 PROGMEM = {H_TOP3, FNC, &state_66, NULL, KC_F2, 0, single_dance};
-uint8_t state_67 = IDLE;
-const struct Chord chord_67 PROGMEM = {H_TOP4, FNC, &state_67, NULL, KC_F3, 0, single_dance};
-uint8_t state_68 = IDLE;
-const struct Chord chord_68 PROGMEM = {H_TOP5, FNC, &state_68, NULL, KC_F4, 0, single_dance};
-uint8_t state_69 = IDLE;
-const struct Chord chord_69 PROGMEM = {H_TOP6, FNC, &state_69, NULL, KC_F5, 0, single_dance};
-uint8_t state_70 = IDLE;
-const struct Chord chord_70 PROGMEM = {H_TOP7, FNC, &state_70, NULL, KC_F6, 0, single_dance};
-uint8_t state_71 = IDLE;
-const struct Chord chord_71 PROGMEM = {H_TOP8, FNC, &state_71, NULL, KC_F7, 0, single_dance};
-uint8_t state_72 = IDLE;
-const struct Chord chord_72 PROGMEM = {H_TOP9, FNC, &state_72, NULL, KC_F8, 0, single_dance};
-uint8_t state_73 = IDLE;
-const struct Chord chord_73 PROGMEM = {H_TOP10, FNC, &state_73, NULL, KC_F9, 0, single_dance};
-uint8_t state_74 = IDLE;
-const struct Chord chord_74 PROGMEM = {H_TOP11, FNC, &state_74, NULL, KC_F10, 0, single_dance};
-uint8_t state_75 = IDLE;
-const struct Chord chord_75 PROGMEM = {H_TOP12, FNC, &state_75, NULL, KC_F11, 0, single_dance};
-uint8_t state_76 = IDLE;
-const struct Chord chord_76 PROGMEM = {H_TOP3 + H_BOT3, FNC, &state_76, NULL, KC_LALT, 0, single_dance};
-uint8_t state_77 = IDLE;
-const struct Chord chord_77 PROGMEM = {H_TOP4 + H_BOT4, FNC, &state_77, NULL, KC_LCTL, 0, single_dance};
-uint8_t state_78 = IDLE;
-const struct Chord chord_78 PROGMEM = {H_TOP5 + H_BOT5, FNC, &state_78, NULL, KC_LSFT, 0, single_dance};
-uint8_t state_79 = IDLE;
-const struct Chord chord_79 PROGMEM = {H_TOP6 + H_BOT6, FNC, &state_79, NULL, KC_LGUI, 0, single_dance};
-uint8_t state_80 = IDLE;
-const struct Chord chord_80 PROGMEM = {H_TOP7 + H_BOT7, FNC, &state_80, NULL, KC_RGUI, 0, single_dance};
-uint8_t state_81 = IDLE;
-const struct Chord chord_81 PROGMEM = {H_TOP8 + H_BOT8, FNC, &state_81, NULL, KC_RSFT, 0, single_dance};
-uint8_t state_82 = IDLE;
-const struct Chord chord_82 PROGMEM = {H_TOP9 + H_BOT9, FNC, &state_82, NULL, KC_RCTL, 0, single_dance};
-uint8_t state_83 = IDLE;
-const struct Chord chord_83 PROGMEM = {H_TOP10 + H_BOT10, FNC, &state_83, NULL, KC_RALT, 0, single_dance};
-uint8_t state_84 = IDLE;
-const struct Chord chord_84 PROGMEM = {H_BOT12, FNC, &state_84, NULL, KC_F12, 0, single_dance};
-uint8_t state_85 = IDLE;
-const struct Chord chord_85 PROGMEM = {H_TOP8, NAV, &state_85, NULL, KC_HOME, 0, single_dance};
-uint8_t state_86 = IDLE;
-const struct Chord chord_86 PROGMEM = {H_TOP9, NAV, &state_86, NULL, KC_UP, 0, single_dance};
-uint8_t state_87 = IDLE;
-const struct Chord chord_87 PROGMEM = {H_TOP10, NAV, &state_87, NULL, KC_END, 0, single_dance};
-uint8_t state_88 = IDLE;
-const struct Chord chord_88 PROGMEM = {H_TOP11, NAV, &state_88, NULL, KC_PGUP, 0, single_dance};
-uint8_t state_89 = IDLE;
-const struct Chord chord_89 PROGMEM = {H_TOP3 + H_BOT3, NAV, &state_89, NULL, KC_LALT, 0, single_dance};
-uint8_t state_90 = IDLE;
-const struct Chord chord_90 PROGMEM = {H_TOP4 + H_BOT4, NAV, &state_90, NULL, KC_LCTL, 0, single_dance};
-uint8_t state_91 = IDLE;
-const struct Chord chord_91 PROGMEM = {H_TOP5 + H_BOT5, NAV, &state_91, NULL, KC_LSFT, 0, single_dance};
-uint8_t state_92 = IDLE;
-const struct Chord chord_92 PROGMEM = {H_TOP6 + H_BOT6, NAV, &state_92, NULL, KC_LGUI, 0, single_dance};
-uint8_t state_93 = IDLE;
-const struct Chord chord_93 PROGMEM = {H_BOT8, NAV, &state_93, NULL, KC_LEFT, 0, single_dance};
-uint8_t state_94 = IDLE;
-const struct Chord chord_94 PROGMEM = {H_BOT9, NAV, &state_94, NULL, KC_DOWN, 0, single_dance};
-uint8_t state_95 = IDLE;
-const struct Chord chord_95 PROGMEM = {H_BOT10, NAV, &state_95, NULL, KC_RIGHT, 0, single_dance};
-uint8_t state_96 = IDLE;
-const struct Chord chord_96 PROGMEM = {H_BOT11, NAV, &state_96, NULL, KC_PGDN, 0, single_dance};
-uint8_t state_97 = IDLE;
-const struct Chord chord_97 PROGMEM = {H_TOP8, MOUSE, &state_97, NULL, KC_BTN1, 0, single_dance};
-uint8_t state_98 = IDLE;
-const struct Chord chord_98 PROGMEM = {H_TOP9, MOUSE, &state_98, NULL, KC_MS_U, 0, single_dance};
-uint8_t state_99 = IDLE;
-const struct Chord chord_99 PROGMEM = {H_TOP10, MOUSE, &state_99, NULL, KC_BTN2, 0, single_dance};
-uint8_t state_100 = IDLE;
-const struct Chord chord_100 PROGMEM = {H_TOP11, MOUSE, &state_100, NULL, KC_WH_U, 0, single_dance};
-uint8_t state_101 = IDLE;
-const struct Chord chord_101 PROGMEM = {H_TOP3 + H_BOT3, MOUSE, &state_101, NULL, KC_LALT, 0, single_dance};
-uint8_t state_102 = IDLE;
-const struct Chord chord_102 PROGMEM = {H_TOP4 + H_BOT4, MOUSE, &state_102, NULL, KC_LCTL, 0, single_dance};
-uint8_t state_103 = IDLE;
-const struct Chord chord_103 PROGMEM = {H_TOP5 + H_BOT5, MOUSE, &state_103, NULL, KC_LSFT, 0, single_dance};
-uint8_t state_104 = IDLE;
-const struct Chord chord_104 PROGMEM = {H_TOP6 + H_BOT6, MOUSE, &state_104, NULL, KC_LGUI, 0, single_dance};
-uint8_t state_105 = IDLE;
-const struct Chord chord_105 PROGMEM = {H_BOT8, MOUSE, &state_105, NULL, KC_MS_L, 0, single_dance};
-uint8_t state_106 = IDLE;
-const struct Chord chord_106 PROGMEM = {H_BOT9, MOUSE, &state_106, NULL, KC_MS_D, 0, single_dance};
-uint8_t state_107 = IDLE;
-const struct Chord chord_107 PROGMEM = {H_BOT10, MOUSE, &state_107, NULL, KC_MS_R, 0, single_dance};
-uint8_t state_108 = IDLE;
-const struct Chord chord_108 PROGMEM = {H_BOT11, MOUSE, &state_108, NULL, KC_WH_D, 0, single_dance};
-
-const struct Chord* const list_of_chords[] PROGMEM = {
- &chord_0, &chord_1, &chord_2, &chord_3, &chord_4, &chord_5, &chord_6, &chord_7, &chord_8, &chord_9, &chord_10, &chord_11, &chord_12, &chord_13, &chord_14, &chord_15, &chord_16, &chord_17, &chord_18, &chord_19, &chord_20, &chord_21, &chord_22, &chord_23, &chord_24, &chord_25, &chord_26, &chord_27, &chord_28, &chord_29, &chord_30, &chord_31, &chord_32, &chord_33, &chord_34, &chord_35, &chord_36, &chord_37, &chord_38, &chord_39, &chord_40, &chord_41, &chord_42, &chord_43, &chord_44, &chord_45, &chord_46, &chord_47, &chord_48, &chord_49, &chord_50, &chord_51, &chord_52, &chord_53, &chord_54, &chord_55, &chord_56, &chord_57, &chord_58, &chord_59, &chord_60, &chord_61, &chord_62, &chord_63, &chord_64, &chord_65, &chord_66, &chord_67, &chord_68, &chord_69, &chord_70, &chord_71, &chord_72, &chord_73, &chord_74, &chord_75, &chord_76, &chord_77, &chord_78, &chord_79, &chord_80, &chord_81, &chord_82, &chord_83, &chord_84, &chord_85, &chord_86, &chord_87, &chord_88, &chord_89, &chord_90, &chord_91, &chord_92, &chord_93, &chord_94, &chord_95, &chord_96, &chord_97, &chord_98, &chord_99, &chord_100, &chord_101, &chord_102, &chord_103, &chord_104, &chord_105, &chord_106, &chord_107, &chord_108
-};
-
-const uint16_t** const leader_triggers PROGMEM = NULL;
-void (*leader_functions[]) (void) = {};
-
-#define NUMBER_OF_CHORDS 109
-#define NUMBER_OF_LEADER_COMBOS 0
-
-bool are_hashed_keycodes_in_sound(HASH_TYPE keycodes_hash, HASH_TYPE sound) {
- return (keycodes_hash & sound) == keycodes_hash;
-}
-
-uint8_t keycode_to_index(uint16_t keycode) {
- return keycode - FIRST_INTERNAL_KEYCODE;
-}
-
-void sound_keycode_array(uint16_t keycode) {
- uint8_t index = keycode_to_index(keycode);
- keycode_index++;
- keycodes_buffer_array[index] = keycode_index;
-}
-
-void silence_keycode_hash_array(HASH_TYPE keycode_hash) {
- for (int i = 0; i < NUMBER_OF_KEYS; i++) {
- bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
- if (index_in_hash) {
- uint8_t current_val = keycodes_buffer_array[i];
- keycodes_buffer_array[i] = 0;
- for (int j = 0; j < NUMBER_OF_KEYS; j++) {
- if (keycodes_buffer_array[j] > current_val) {
- keycodes_buffer_array[j]--;
- }
- }
- keycode_index--;
- }
- }
-}
-
-bool are_hashed_keycodes_in_array(HASH_TYPE keycode_hash) {
- for (int i = 0; i < NUMBER_OF_KEYS; i++) {
- bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
- bool index_in_array = (bool) keycodes_buffer_array[i];
- if (index_in_hash && !index_in_array) {
- return false;
- }
- }
- return true;
-}
-
-void kill_one_shots(void) {
- struct Chord chord_storage;
- struct Chord* chord_ptr;
- struct Chord* chord;
-
- for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
- chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
- memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
- chord = &chord_storage;
-
- if (*chord->state == IN_ONE_SHOT) {
- *chord->state = RESTART;
- chord->function(chord);
- if (*chord->state == RESTART) {
- *chord->state = IDLE;
- }
- }
- }
-}
-
-void process_finished_dances(void) {
- struct Chord chord_storage;
- struct Chord* chord_ptr;
- struct Chord* chord;
-
- for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
- chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
- memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
- chord = &chord_storage;
-
- if (*chord->state == ACTIVATED) {
- *chord->state = PRESS_FROM_ACTIVE;
- chord->function(chord);
- if (a_key_went_through) {
- kill_one_shots();
- }
- dance_timer = timer_read();
- } else if (*chord->state == IDLE_IN_DANCE) {
- *chord->state = FINISHED;
- chord->function(chord);
- if (*chord->state == FINISHED) {
- *chord->state = RESTART;
- if (*chord->state == RESTART) {
- *chord->state = IDLE;
- }
- }
- } else if (*chord->state == PRESS_FROM_ACTIVE) {
- *chord->state = FINISHED_FROM_ACTIVE;
- chord->function(chord);
- if (a_key_went_through) {
- kill_one_shots();
- }
- dance_timer = timer_read();
- }
- }
-}
-
-uint8_t keycodes_buffer_array_min(uint8_t* first_keycode_index) {
- for (int i = 0; i < NUMBER_OF_KEYS; i++) {
- if (keycodes_buffer_array[i] == 1) {
- if (first_keycode_index != NULL) {
- *first_keycode_index = (uint8_t) i;
- }
- return 1;
- }
- }
- return 0;
-}
-
-void remove_subchords(void) {
- struct Chord chord_storage;
- struct Chord* chord_ptr;
- struct Chord* chord;
-
- for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
- chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
- memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
- chord = &chord_storage;
-
- if (!(*chord->state == READY || *chord->state == READY_IN_DANCE || *chord->state == READY_LOCKED)) {
- continue;
- }
-
- struct Chord chord_storage_2;
- struct Chord* chord_ptr_2;
- struct Chord* chord_2;
- for (int j = 0; j < NUMBER_OF_CHORDS; j++) {
- if (i == j) {continue;}
-
- chord_ptr_2 = (struct Chord*) pgm_read_word (&list_of_chords[j]);
- memcpy_P(&chord_storage_2, chord_ptr_2, sizeof(struct Chord));
- chord_2 = &chord_storage_2;
-
- if (are_hashed_keycodes_in_sound(chord_2->keycodes_hash, chord->keycodes_hash)) {
- if (*chord_2->state == READY) {
- *chord_2->state = IDLE;
- }
- if (*chord_2->state == READY_IN_DANCE) {
- *chord_2->state = IDLE_IN_DANCE;
- }
- if (*chord_2->state == READY_LOCKED) {
- *chord_2->state = LOCKED;
- }
- }
- }
- }
-}
-
-void process_ready_chords(void) {
- uint8_t first_keycode_index = 0;
- while (keycodes_buffer_array_min(&first_keycode_index)) {
- // find ready chords
- struct Chord chord_storage;
- struct Chord* chord_ptr;
- struct Chord* chord;
-
- for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
- chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
- memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
- chord = &chord_storage;
-
- // if the chord does not contain the first keycode
- bool contains_first_keycode = ((uint32_t) 1 << first_keycode_index) & chord->keycodes_hash;
- if (!contains_first_keycode) {
- continue;
- }
-
- if (!are_hashed_keycodes_in_array(chord->keycodes_hash)){
- continue;
- }
-
- if (*chord->state == LOCKED) {
- *chord->state = READY_LOCKED;
- continue;
- }
-
- if (!(chord->pseudolayer == current_pseudolayer || chord->pseudolayer == ALWAYS_ON)) {
- continue;
- }
-
- if (*chord->state == IDLE) {
- *chord->state = READY;
- continue;
- }
-
- if (*chord->state == IDLE_IN_DANCE) {
- *chord->state = READY_IN_DANCE;
- }
- }
-
- // remove subchords
- remove_subchords();
-
- // execute logic
- // this should be only one chord
- for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
- chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
- memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
- chord = &chord_storage;
-
- if (*chord->state == READY_LOCKED) {
- *chord->state = RESTART;
- chord->function(chord);
- if (*chord->state == RESTART) {
- *chord->state = IDLE;
- }
- break;
- }
-
- if (*chord->state == READY || *chord->state == READY_IN_DANCE) {
- if (last_chord && last_chord != chord) {
- process_finished_dances();
- }
-
- bool lock_next_prev_state = lock_next;
-
- *chord->state = ACTIVATED;
- chord->function(chord);
- dance_timer = timer_read();
-
- if (lock_next && lock_next == lock_next_prev_state) {
- lock_next = false;
- *chord->state = PRESS_FROM_ACTIVE;
- chord->function(chord);
- if (*chord->state == PRESS_FROM_ACTIVE) {
- *chord->state = LOCKED;
- }
- if (a_key_went_through) {
- kill_one_shots();
- }
- }
- break;
- }
- }
-
- // silence notes
- silence_keycode_hash_array(chord->keycodes_hash);
- }
-}
-
-void deactivate_active_chords(uint16_t keycode) {
- HASH_TYPE hash = (HASH_TYPE)1 << (keycode - SAFE_RANGE);
- bool broken;
- struct Chord chord_storage;
- struct Chord* chord_ptr;
- struct Chord* chord;
-
- for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
- chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
- memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
- chord = &chord_storage;
-
- broken = are_hashed_keycodes_in_sound(hash, chord->keycodes_hash);
- if (!broken) {
- continue;
- }
-
- switch (*chord->state) {
- case ACTIVATED:
- *chord->state = DEACTIVATED;
- chord->function(chord);
-
- if (*chord->state == DEACTIVATED) {
- dance_timer = timer_read();
- *chord->state = IDLE_IN_DANCE;
- }
- if (*chord->state != IN_ONE_SHOT) {
- kill_one_shots();
- }
- break;
- case PRESS_FROM_ACTIVE:
- case FINISHED_FROM_ACTIVE:
- *chord->state = RESTART;
- chord->function(chord);
- if (*chord->state == RESTART) {
- *chord->state = IDLE;
- }
- kill_one_shots();
- break;
- default:
- break;
- }
- }
-
-}
-
-void process_command(void) {
- command_mode = 0;
- for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
- if (command_buffer[i]) {
- register_code(command_buffer[i]);
- }
- send_keyboard_report();
- }
- wait_ms(TAP_TIMEOUT);
- for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
- if (command_buffer[i]) {
- unregister_code(command_buffer[i]);
- }
- send_keyboard_report();
- }
- for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
- command_buffer[i] = 0;
- }
- command_ind = 0;
-}
-
-void process_leader(void) {
- in_leader_mode = false;
- for (int i = 0; i < NUMBER_OF_LEADER_COMBOS; i++) {
- uint16_t trigger[LEADER_MAX_LENGTH];
- memcpy_P(trigger, leader_triggers[i], LEADER_MAX_LENGTH * sizeof(uint16_t));
-
- if (identical(leader_buffer, trigger)) {
- (*leader_functions[i])();
- break;
- }
- }
- for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
- leader_buffer[i] = 0;
- }
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- if (keycode < FIRST_INTERNAL_KEYCODE || keycode > LAST_INTERNAL_KEYCODE) {
- return true;
- }
-
- if (record->event.pressed) {
- sound_keycode_array(keycode);
- } else {
- process_ready_chords();
- deactivate_active_chords(keycode);
- }
- chord_timer = timer_read();
- leader_timer = timer_read();
-
- return false;
-}
-
-void matrix_scan_user(void) {
- bool chord_timer_expired = timer_elapsed(chord_timer) > CHORD_TIMEOUT;
- if (chord_timer_expired && keycodes_buffer_array_min(NULL)) {
- process_ready_chords();
- }
-
- bool dance_timer_expired = timer_elapsed(dance_timer) > DANCE_TIMEOUT;
- if (dance_timer_expired) { // would love to have && in_dance but not sure how
- process_finished_dances();
- }
-
- bool in_command_mode = command_mode == 2;
- if (in_command_mode) {
- process_command();
- }
-
- bool leader_timer_expired = timer_elapsed(leader_timer) > LEADER_TIMEOUT;
- if (leader_timer_expired && in_leader_mode) {
- process_leader();
- }
-
-}
-
-void clear(const struct Chord* self) {
- if (*self->state == ACTIVATED) {
- // kill all chords
- struct Chord chord_storage;
- struct Chord* chord_ptr;
- struct Chord* chord;
-
- for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
- chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
- memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
- chord = &chord_storage;
-
- *chord->state = IDLE;
-
- if (chord->counter) {
- *chord->counter = 0;
- }
- }
-
- // clear keyboard
- clear_keyboard();
- send_keyboard_report();
-
- // switch to default pseudolayer
- current_pseudolayer = DEFAULT_PSEUDOLAYER;
-
- // clear all keyboard states
- lock_next = false;
- autoshift_mode = true;
- command_mode = 0;
- in_leader_mode = false;
- leader_ind = 0;
- dynamic_macro_mode = false;
- a_key_went_through = false;
-
- for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
- dynamic_macro_buffer[i] = 0;
- }
- }
-} \ No newline at end of file
diff --git a/keyboards/georgi/keymaps/dennytom/keymap_def.json b/keyboards/georgi/keymaps/dennytom/keymap_def.json
deleted file mode 100644
index 232ccafadf..0000000000
--- a/keyboards/georgi/keymaps/dennytom/keymap_def.json
+++ /dev/null
@@ -1,153 +0,0 @@
-{
- "keys": [
- "TOP1", "TOP2", "TOP3", "TOP4", "TOP5", "TOP6", "TOP7", "TOP8", "TOP9", "TOP10", "TOP11", "TOP12",
- "BOT1", "BOT2", "BOT3", "BOT4", "BOT5", "BOT6", "BOT7", "BOT8", "BOT9", "BOT10", "BOT11", "BOT12",
- "THU1", "THU2", "THU3", "THU4", "THU5", "THU6"
- ],
- "parameters": {
- "layout_function_name": "LAYOUT_georgi",
- "chord_timeout": 100,
- "dance_timeout": 200,
- "leader_timeout": 750,
- "tap_timeout": 50,
- "command_max_length": 5,
- "leader_max_length": 5,
- "dynamic_macro_max_length": 20,
- "string_max_length": 16,
- "long_press_multiplier": 3,
- "default_pseudolayer": "QWERTY"
- },
- "layers": [
- {
- "type": "auto"
- }
- ],
- "chord_sets": [
- {
- "name": "rows",
- "chords":
- [
- ["TOP1"], ["TOP2"], ["TOP3"], ["TOP4"], ["TOP5"], ["TOP6"], ["TOP7"], ["TOP8"], ["TOP9"], ["TOP10"], ["TOP11"], ["TOP12"],
- ["TOP1", "BOT1"], ["TOP2", "BOT2"], ["TOP3", "BOT3"], ["TOP4", "BOT4"], ["TOP5", "BOT5"], ["TOP6", "BOT6"], ["TOP7", "BOT7"], ["TOP8", "BOT8"], ["TOP9", "BOT9"], ["TOP10", "BOT10"], ["TOP11", "BOT11"], ["TOP12", "BOT12"],
- ["BOT1"], ["BOT2"], ["BOT3"], ["BOT4"], ["BOT5"], ["BOT6"], ["BOT7"], ["BOT8"], ["BOT9"], ["BOT10"], ["BOT11"], ["BOT12"],
- ["THU1"], ["THU2"], ["THU3"], ["THU4"], ["THU5"], ["THU6"]
- ]
- }
- ],
- "pseudolayers": [
- {
- "name": "ALWAYS_ON",
- "chords": [
- {
- "type": "visual",
- "chord": [
- "X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X",
- "X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X",
- " ", " ", " ", " ", " ", " "
- ],
- "keycode": "CLEAR_KB"
- },
- {
- "type": "visual",
- "chord": [
- " ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ",
- " ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ",
- " ", " ", " ", " ", " ", " "
- ],
- "keycode": "CMD"
- }
- ]
- },
- {
- "name": "QWERTY",
- "chords": [
- {
- "type": "chord_set",
- "set": "rows",
- "keycodes": [
- "ESC", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "\\",
- "INS", "A", "KK(S, LALT)", "KM(D, LCTL)", "KM(F, LSFT)", "KK(G, LGUI)", "KK(H, RGUI)", "KM(J, RSFT)", "KM(K, RCTL)", "KK(L, RALT)", ";", " ",
- "TAB", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", "'",
- "","","","","",""
- ]
- },
- {
- "type": "visual_array",
- "keys": ["THU1", "THU2", "THU3", "THU4", "THU5", "THU6"],
- "dictionary": [
- ["X", " ", " ", " ", " ", " ", "ENTER"],
- [" ", "X", " ", " ", " ", " ", "KL(SPC, NUM)"],
- [" ", " ", "X", " ", " ", " ", "KL(BSPC, NAV)"],
- [" ", " ", " ", "X", " ", " ", "DEL"],
- [" ", " ", " ", " ", "X", " ", "KL(SPC, FNC)"],
- [" ", " ", " ", " ", " ", "X", "ENTER"],
- [" ", "X", "X", " ", " ", " ", "MO(MOUSE)"]
- ]
- }
- ]
- },
- {
- "name": "NUM",
- "chords": [
- {
- "type": "chord_set",
- "set": "rows",
- "keycodes": [
- "`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-",
- " ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ",
- " ", " ", " ", " ", " ", " ", " ", " ", " ", "[", "]", "=",
- " ", " ", " ", " ", " ", " "
- ]
- }
- ]
- },
- {
- "name": "FNC",
- "chords": [
- {
- "type": "chord_set",
- "set": "rows",
- "keycodes": [
- " ", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11",
- " ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ",
- " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "F12",
- " ", " ", " ", " ", " ", " "
- ]
- }
- ]
- },
- {
- "name": "NAV",
- "chords": [
- {
- "type": "chord_set",
- "set": "rows",
- "keycodes": [
- " ", " ", " ", " ", " ", " ", " ", "HOME", "UP", "END", "PGUP", " ",
- " ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ",
- " ", " ", " ", " ", " ", " ", " ", "LEFT", "DOWN", "RIGHT", "PGDN", " ",
- " ", " ", " ", " ", " ", " "
- ]
- }
- ]
- },
- {
- "name": "MOUSE",
- "chords": [
- {
- "type": "chord_set",
- "set": "rows",
- "keycodes": [
- " ", " ", " ", " ", " ", " ", " ", "BTN1", "MS_U", "BTN2", "WH_U", " ",
- " ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ",
- " ", " ", " ", " ", " ", " ", " ", "MS_L", "MS_D", "MS_R", "WH_D", " ",
- " ", " ", " ", " ", " ", " "
- ]
- }
- ]
- }
- ],
- "leader_sequences": [],
- "extra_code": "",
- "extra_dependencies": []
-} \ No newline at end of file
diff --git a/keyboards/georgi/keymaps/dennytom/rules.mk b/keyboards/georgi/keymaps/dennytom/rules.mk
deleted file mode 100644
index 1155f72c04..0000000000
--- a/keyboards/georgi/keymaps/dennytom/rules.mk
+++ /dev/null
@@ -1,8 +0,0 @@
-MOUSEKEY_ENABLE = yes
-EXTRAKEY_ENABLE = yes
-CONSOLE_ENABLE = no
-# COMMAND_ENABLE = no
-NKRO_ENABLE = yes
-
-TMPVAR := $(SRC)
-SRC = $(filter-out sten.c, $(TMPVAR)) \ No newline at end of file
diff --git a/keyboards/georgi/keymaps/minimal/keymap.c b/keyboards/georgi/keymaps/minimal/keymap.c
deleted file mode 100644
index e9294c5cc8..0000000000
--- a/keyboards/georgi/keymaps/minimal/keymap.c
+++ /dev/null
@@ -1,222 +0,0 @@
-/*
- * Good on you for modifying your layout, this is the most nonQMK layout you will come across
- * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
- *
- * Don't modify the steno layer directly, instead add chords using the keycodes and macros
- * from sten.h to the layout you want to modify.
- *
- * Observe the comment above processQWERTY!
- *
- * http://docs.gboards.ca
- */
-
-#include QMK_KEYBOARD_H
-#include "sten.h"
-#include "keymap_steno.h"
-
-// Proper Layers
-#define FUNCT (LSD | LK | LP | LH)
-#define MEDIA (LSD | LK | LW | LR)
-#define MOVE (ST1 | ST2)
-
-// QMK Layers
-#define STENO_LAYER 0
-
-/* Keyboard Layout
- * ,---------------------------------. ,------------------------------.
- * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
- * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
- * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
- * `---------------------------------' `------------------------------'
- * ,---------------, .---------------.
- * | LNO | LA | LO | | RE | RU | RNO |
- * `---------------' `---------------'
- */
-
-// Note: You can only use basic keycodes here!
-// P() is just a wrapper to make your life easier.
-//
-// http://docs.gboards.ca
-uint32_t processQwerty(bool lookup) {
- // Specials
- P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
- P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
- P( LFT | LK | LP | LW, REPEAT());
- P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
-
- // Mouse Keys
- P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
- P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
-
- // Thumb Chords
- P( LA | LO | RE | RU, SEND(KC_CAPS));
- P( LA | RU, SEND(KC_ESC));
- P( LO | RE, SEND(KC_LCTL));
- P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
- P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
-
- // Mods
- P( RT | RD | RS | RZ, SEND(KC_LGUI));
- P( RT | RD, SEND(KC_LCTL));
- P( RS | RZ, SEND(KC_LALT));
- P( LA | LNO, SEND(KC_LCTL));
- P( LA | LO, SEND(KC_LALT));
- P( LO, SEND(KC_LSFT));
-
- // Function Layer
- P( FUNCT | RF | RR, SEND(KC_F5));
- P( FUNCT | RP | RB, SEND(KC_F6));
- P( FUNCT | RL | RG, SEND(KC_F7));
- P( FUNCT | RT | RS, SEND(KC_F8));
- P( FUNCT | RF, SEND(KC_F1));
- P( FUNCT | RP, SEND(KC_F2));
- P( FUNCT | RL, SEND(KC_F3));
- P( FUNCT | RT, SEND(KC_F4));
- P( FUNCT | RR, SEND(KC_F9));
- P( FUNCT | RG, SEND(KC_F10));
- P( FUNCT | RB, SEND(KC_F11));
- P( FUNCT | RS, SEND(KC_F12));
-
- // Movement Layer
- P( MOVE | RF, SEND(KC_LEFT));
- P( MOVE | RP, SEND(KC_DOWN));
- P( MOVE | RL, SEND(KC_UP));
- P( MOVE | RT, SEND(KC_RIGHT));
- P( MOVE | ST3, SEND(KC_PGUP));
- P( MOVE | ST4, SEND(KC_PGDN));
-
- // Media Layer
- P( MEDIA | RF, SEND(KC_MPRV));
- P( MEDIA | RP, SEND(KC_MPLY));
- P( MEDIA | RL, SEND(KC_MPLY));
- P( MEDIA | RT, SEND(KC_MNXT));
- P( MEDIA | RD, SEND(KC_VOLU));
- P( MEDIA | RZ, SEND(KC_VOLD));
- P( MEDIA | RS, SEND(KC_MUTE));
-
- // Number Row, Left
- P( LNO | LSU, SEND(KC_1));
- P( LNO | LFT, SEND(KC_2));
- P( LNO | LP, SEND(KC_3));
- P( LNO | LH, SEND(KC_4));
- P( LNO | ST1, SEND(KC_5));
- P( LNO | ST3, SEND(KC_6));
- P( LNO | RF, SEND(KC_7));
- P( LNO | RP, SEND(KC_8));
- P( LNO | RL, SEND(KC_9));
- P( LNO | RT, SEND(KC_0));
-
- // Number Row, Right
- P( RNO | LSU, SEND(KC_1));
- P( RNO | LFT, SEND(KC_2));
- P( RNO | LP, SEND(KC_3));
- P( RNO | LH, SEND(KC_4));
- P( RNO | ST1, SEND(KC_5));
- P( RNO | ST3, SEND(KC_6));
- P( RNO | RF, SEND(KC_7));
- P( RNO | RP, SEND(KC_8));
- P( RNO | RL, SEND(KC_9));
- P( RNO | RT, SEND(KC_0));
- P( RNO | LA, SEND(KC_5));
-
- // Specials
- P( RU | RNO, SEND(KC_TAB));
- P( RE | RU, SEND(KC_BSPC));
- P( RD | RZ, SEND(KC_ENT));
- P( RE, SEND(KC_ENT));
- P( RD, SEND(KC_BSPC));
- P( LNO, SEND(KC_BSPC));
- P( RNO, SEND(KC_BSPC));
- P( LA, SEND(KC_SPC));
- P( RU, SEND(KC_SPC));
- P( RZ, SEND(KC_ESC));
-
- // Symbols and Numbers
- P( PWR | RE | RU, SEND(KC_ENT));
- P( PWR | LA | LO, SEND(KC_SPC));
- P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
- P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
- P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
- P( PWR | RD | RZ, SEND(KC_ESC));
- P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
- P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
- P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
- P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
- P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
- P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
- P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
- P( PWR | LW, SEND(KC_LBRC));
- P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
- P( PWR | LR, SEND(KC_RBRC));
- P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
- P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
- P( PWR | ST3, SEND(KC_QUOT));
- P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
- P( PWR | RF, SEND(KC_KP_PLUS));
- P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
- P( PWR | RP, SEND(KC_MINS));
- P( PWR | RB, SEND(KC_EQL));
- P( PWR | RL, SEND(KC_SLSH));
- P( PWR | RG, SEND(KC_COMM));
- P( PWR | RT, SEND(KC_PAST));
- P( PWR | RS, SEND(KC_DOT));
- P( PWR | RD, SEND(KC_TAB));
- P( PWR | LA, SEND(KC_LSFT));
- P( PWR | LO, SEND(KC_SLSH));
- P( PWR | RE, SEND(KC_SCLN));
- P( PWR | RU, SEND(KC_BSLS));
- P( PWR | LNO, SEND(KC_BSLS));
-
- // Letters
- P( LSU | LSD, SEND(KC_A));
- P( LFT | LK, SEND(KC_S));
- P( LP | LW, SEND(KC_D));
- P( LH | LR, SEND(KC_F));
- P( ST1 | ST2, SEND(KC_G));
- P( ST3 | ST4, SEND(KC_H));
- P( RF | RR, SEND(KC_J));
- P( RT | RS, SEND(KC_SCLN));
- P( RG | RL, SEND(KC_L));
- P( RP | RB, SEND(KC_K));
- P( LSU, SEND(KC_Q));
- P( LSD, SEND(KC_Z));
- P( LFT, SEND(KC_W));
- P( LK, SEND(KC_X));
- P( LP, SEND(KC_E));
- P( LW, SEND(KC_C));
- P( LH, SEND(KC_R));
- P( LR, SEND(KC_V));
- P( ST1, SEND(KC_T));
- P( ST2, SEND(KC_B));
- P( ST3, SEND(KC_Y));
- P( ST4, SEND(KC_N));
- P( RF, SEND(KC_U));
- P( RR, SEND(KC_M));
- P( RP, SEND(KC_I));
- P( RB, SEND(KC_COMM));
- P( RL, SEND(KC_O));
- P( RG, SEND(KC_DOT));
- P( RT, SEND(KC_P));
- P( RS, SEND(KC_SLSH));
- P( RNO, SEND(KC_BSPC));
- P( LNO, SEND(KC_BSPC));
-
- return 0;
-}
-
-// "Layers"
-// Steno layer should be first in your map.
-// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
-// If you need more space for chords, remove the two gaming layers.
-// Note: If using NO_ACTION_TAPPING, LT will not work!
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // Main layer, everything goes through here
- [STENO_LAYER] = LAYOUT_georgi(
- STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
- STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
- STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
- )
-};
-// Don't fuck with this, thanks.
-size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/georgi/keymaps/minimal/readme.md b/keyboards/georgi/keymaps/minimal/readme.md
deleted file mode 100644
index f9da34b024..0000000000
--- a/keyboards/georgi/keymaps/minimal/readme.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# Georgi QWERTY/Steno firmware
-
-This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
-It is both a ergonomic and programmer friendly keymap.
-
-Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
-
-## Space issues
-If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
-you about 4k for entries!
-Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/minimal/rules.mk b/keyboards/georgi/keymaps/minimal/rules.mk
deleted file mode 100644
index cdbbbc280e..0000000000
--- a/keyboards/georgi/keymaps/minimal/rules.mk
+++ /dev/null
@@ -1,41 +0,0 @@
-#----------------------------------------------------------------------------
-# make georgi:default:dfu
-# Make sure you have dfu-programmer installed!
-#----------------------------------------------------------------------------
-
-NO_REPEAT = no
-VERBOSE = yes
-KEYBOARD_SHARED_EP = yes
-CUSTOM_MATRIX = yes
-
-#Firmware reduction options
-MOUSEKEY_ENABLE = no # 1500 bytes
-NO_TAPPING = yes # 2000 bytes
-NO_PRINT = yes
-
-#Debug options
-CONSOLE_ENABLE = no
-DEBUG_MATRIX_SCAN_RATE = no
-DEBUG_MATRIX = no
-ONLY_QWERTY = no
-
-# A bunch of stuff that you shouldn't touch unless you
-# know what you're doing.
-#
-# No touchy, capiche?
-SRC += matrix.c i2c_master.c
-ifeq ($(strip $(DEBUG_MATRIX)), yes)
- OPT_DEFS += -DDEBUG_MATRIX
-endif
-ifeq ($(strip $(NO_REPEAT)), yes)
- OPT_DEFS += -DNO_REPEAT
-endif
-ifeq ($(strip $(NO_PRINT)), yes)
- OPT_DEFS += -DNO_PRINT -DNO_DEBUG
-endif
-ifeq ($(strip $(ONLY_QWERTY)), yes)
- OPT_DEFS += -DONLYQWERTY
-endif
-ifeq ($(strip $(NO_TAPPING)), yes)
- OPT_DEFS += -DNO_ACTION_TAPPING
-endif
diff --git a/keyboards/georgi/keymaps/norman/keymap.c b/keyboards/georgi/keymaps/norman/keymap.c
deleted file mode 100644
index 4591aab22f..0000000000
--- a/keyboards/georgi/keymaps/norman/keymap.c
+++ /dev/null
@@ -1,266 +0,0 @@
-/*
- * Good on you for modifying your layout, this is the most nonQMK layout you will come across
- * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
- *
- * Don't modify the steno layer directly, instead add chords using the keycodes and macros
- * from sten.h to the layout you want to modify.
- *
- * Observe the comment above processQWERTY!
- *
- * http://docs.gboards.ca
- */
-
-#include QMK_KEYBOARD_H
-#include "sten.h"
-#include "keymap_steno.h"
-
-// Proper Layers
-#define FUNCT (LSD | LK | LP | LH)
-#define MEDIA (LSD | LK | LW | LR)
-#define MOVE (LH | ST2)
-
-/* Keyboard Layout
- * ,---------------------------------. ,------------------------------.
- * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
- * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
- * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
- * `---------------------------------' `------------------------------'
- * ,---------------, .---------------.
- * | LNO | LA | LO | | RE | RU | RNO |
- * `---------------' `---------------'
- */
-
-// YOU MUST ORDER THIS!
-// Order your chords from longest to shortest!
-// You can only use basic keycodes here!
-//
-// P() is just a wrapper to make your life easier.
-//
-// http://docs.gboards.ca
-uint32_t processQwerty(bool lookup) {
- // Specials
- P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
- P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
- P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
-
- // Thumb Chords
- P( LA | LO | RE | RU, SEND(KC_CAPS));
- P( LA | RU, SEND(KC_ESC));
- P( LO | RE, SEND(KC_LCTL));
- P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
- P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
-
- // Mods
- P( RT | RD | RS | RZ, SEND(KC_LGUI));
- P( RT | RD, SEND(KC_LCTL));
- P( RS | RZ, SEND(KC_LALT));
- P( LA | LNO, SEND(KC_LCTL));
- P( LA | LO, SEND(KC_LALT));
- P( LO, SEND(KC_LSFT));
-
- // Function Layer
- P( FUNCT | RF | RR, SEND(KC_F6));
- P( FUNCT | RP | RB, SEND(KC_F7));
- P( FUNCT | RL | RG, SEND(KC_F8));
- P( FUNCT | ST3 | ST4, SEND(KC_F5));
- P( FUNCT| ST3, SEND(KC_F1));
- P( FUNCT| ST4, SEND(KC_F9));
- P( FUNCT | RF, SEND(KC_F2));
- P( FUNCT | RP, SEND(KC_F3));
- P( FUNCT | RL, SEND(KC_F4));
- P( FUNCT | RR, SEND(KC_F10));
- P( FUNCT | RG, SEND(KC_F12));
- P( FUNCT | RB, SEND(KC_F11));
- P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
- P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
- P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
- P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
- P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
- P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
-
- // Movement Layer
- P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
- P( MOVE | RP, SEND(KC_UP));
- P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
- P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
- P( MOVE | ST3, SEND(KC_PGUP));
- P( MOVE | ST4, SEND(KC_PGDN));
- P( MOVE | RD, SEND(KC_HOME));
- P( MOVE | RZ, SEND(KC_END));
- P( MOVE | RG, SEND(KC_RIGHT));
- P( MOVE | RB, SEND(KC_DOWN));
- P( MOVE | RR, SEND(KC_LEFT));
- P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
- P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
- P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
-
-
- // Media Layer
- P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
- P( MEDIA | RP, SEND(KC_MPLY));
- P( MEDIA | RL, SEND(KC_MPLY));
- P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
- P( MEDIA | RD, SEND(KC_VOLU));
- P( MEDIA | RZ, SEND(KC_VOLD));
- P( MEDIA | RS, SEND(KC_MUTE));
- P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
- P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
- P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
- P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
- P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
- P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
- P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
-
- // Mouse Keys and Printscreen
- P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
- P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
- P( RF | RT, SEND(KC_PSCR););
-
- // Number Row Left
- P( LNO | LSU, SEND(KC_1));
- P( LNO | LFT, SEND(KC_2));
- P( LNO | LP, SEND(KC_3));
- P( LNO | LH, SEND(KC_4));
- P( LNO | ST1, SEND(KC_5));
- P( LNO | ST3, SEND(KC_6));
- P( LNO | RF, SEND(KC_7));
- P( LNO | RP, SEND(KC_8));
- P( LNO | RL, SEND(KC_9));
- P( LNO | RT, SEND(KC_0));
- P( LNO | LA, SEND(KC_5));
- P( LNO | RT, SEND(KC_0));
-
- // Number Row Right
- P( RNO | LSU, SEND(KC_1));
- P( RNO | LFT, SEND(KC_2));
- P( RNO | LP, SEND(KC_3));
- P( RNO | LH, SEND(KC_4));
- P( RNO | ST1, SEND(KC_5));
- P( RNO | ST3, SEND(KC_6));
- P( RNO | RF, SEND(KC_7));
- P( RNO | RP, SEND(KC_8));
- P( RNO | RL, SEND(KC_9));
- P( RNO | RT, SEND(KC_0));
- P( RNO | LA, SEND(KC_5));
- P( RNO | RT, SEND(KC_0));
-
- // Specials
- P( LA | LNO, SEND(KC_ESC));
- P( RU | RNO, SEND(KC_TAB));
- P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
- P( RD | RZ, SEND(KC_ENT));
- P( RE, SEND(KC_ENT));
- //P( RD, SEND(KC_BSPC));
- P( LNO, SEND(KC_BSPC));
- P( RD, SEND(KC_DEL));
- P( LA, SEND(KC_SPC));
- P( RU, SEND(KC_SPC));
- P( RZ, SEND(KC_ESC));
- //P( RNO, REPEAT());
-
- // Letters
- P( LSU | LSD, SEND(KC_A));
- P( LFT | LK, SEND(KC_S));
- P( LP | LW, SEND(KC_E));
- P( LH | LR, SEND(KC_T));
- P( ST1 | ST2, SEND(KC_G));
- P( ST3 | ST4, SEND(KC_Y));
- P( RF | RR, SEND(KC_N));
- P( RT | RS, SEND(KC_H))
- P( RG | RL, SEND(KC_O));
- P( RP | RB, SEND(KC_I));
- P( LSU, SEND(KC_Q));
- P( LSD, SEND(KC_Z));
- P( LFT, SEND(KC_W));
- P( LK, SEND(KC_X));
- P( LP, SEND(KC_D));
- P( LW, SEND(KC_C));
- P( LH, SEND(KC_F));
- P( LR, SEND(KC_V));
- P( ST1, SEND(KC_K));
- P( ST2, SEND(KC_B));
- P( ST3, SEND(KC_J));
- P( ST4, SEND(KC_P));
- P( RF, SEND(KC_U));
- P( RR, SEND(KC_M));
- P( RP, SEND(KC_R));
- P( RB, SEND(KC_COMM));
- P( RL, SEND(KC_L));
- P( RG, SEND(KC_DOT));
- P( RT, SEND(KC_SCLN));
- P( RS, SEND(KC_SLSH));
-
- // Symbols and Numbers
- P( PWR | RE | RU, SEND(KC_ENT));
- P( PWR | LA | LO, SEND(KC_SPC));
- P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
- P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
- P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
- P( PWR | RD | RZ, SEND(KC_ESC));
- P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
- P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
- P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
- P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
- P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
- P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
- P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
- P( PWR | LW, SEND(KC_LBRC));
- P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
- P( PWR | LR, SEND(KC_RBRC));
- P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
- P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
- P( PWR | ST3, SEND(KC_QUOT));
- P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
- P( PWR | RF, SEND(KC_KP_PLUS));
- P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
- P( PWR | RP, SEND(KC_MINS));
- P( PWR | RB, SEND(KC_EQL));
- P( PWR | RL, SEND(KC_SLSH));
- P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
- P( PWR | RT, SEND(KC_PAST));
- P( PWR | RS, SEND(KC_DOT));
- P( PWR | RD, SEND(KC_TAB));
- P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
- P( PWR | LO, SEND(KC_BSLS));
- P( PWR | RE, SEND(KC_SCLN));
- P( PWR | RU, SEND(KC_BSLS));
- P( PWR | RZ, SEND(KC_LSFT));
-
- return 0;
-}
-
-#define STENO_LAYER 0
-#define GAMING 1
-#define GAMING_2 2
-#define MOVEMENT 3
-
-// "Layers"
-// Steno layer should be first in your map.
-// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
-// If you need more space for chords, remove the two gaming layers.
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-// Main layer, everything goes through here
-[STENO_LAYER] = LAYOUT_georgi(
-STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
-STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
- STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
-,
-// Gaming layer with Numpad, Very limited
-[GAMING] = LAYOUT_georgi(
-KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
-KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
-KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
-
-[GAMING_2] = LAYOUT_georgi(
-KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
-KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
- KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
-
-[MOVEMENT] = LAYOUT_georgi(
-KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
-KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
-};
-// Don't fuck with this, thanks.
-size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/georgi/keymaps/norman/readme.md b/keyboards/georgi/keymaps/norman/readme.md
deleted file mode 100644
index f9da34b024..0000000000
--- a/keyboards/georgi/keymaps/norman/readme.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# Georgi QWERTY/Steno firmware
-
-This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
-It is both a ergonomic and programmer friendly keymap.
-
-Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
-
-## Space issues
-If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
-you about 4k for entries!
-Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/norman/rules.mk b/keyboards/georgi/keymaps/norman/rules.mk
deleted file mode 100644
index bb97bef281..0000000000
--- a/keyboards/georgi/keymaps/norman/rules.mk
+++ /dev/null
@@ -1,35 +0,0 @@
-#----------------------------------------------------------------------------
-# make georgi:default:dfu
-# Make sure you have dfu-programmer installed!
-#----------------------------------------------------------------------------
-
-NO_REPEAT = yes
-VERBOSE = yes
-KEYBOARD_SHARED_EP = yes
-CUSTOM_MATRIX = yes
-MOUSEKEY_ENABLE = yes
-
-#Debug options
-CONSOLE_ENABLE = no
-DEBUG_MATRIX_SCAN_RATE = no
-DEBUG_MATRIX = no
-NO_PRINT = yes
-ONLY_QWERTY = no
-
-# A bunch of stuff that you shouldn't touch unless you
-# know what you're doing.
-#
-# No touchy, capiche?
-SRC += matrix.c i2c_master.c
-ifeq ($(strip $(DEBUG_MATRIX)), yes)
- OPT_DEFS += -DDEBUG_MATRIX
-endif
-ifeq ($(strip $(NO_REPEAT)), yes)
- OPT_DEFS += -DNO_REPEAT
-endif
-ifeq ($(strip $(NO_PRINT)), yes)
- OPT_DEFS += -DNO_PRINT -DNO_DEBUG
-endif
-ifeq ($(strip $(ONLY_QWERTY)), yes)
- OPT_DEFS += -DONLYQWERTY
-endif