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-rw-r--r--keyboards/georgi/sten.c406
1 files changed, 405 insertions, 1 deletions
diff --git a/keyboards/georgi/sten.c b/keyboards/georgi/sten.c
index 3b33b11d6e..1a84c7893f 100644
--- a/keyboards/georgi/sten.c
+++ b/keyboards/georgi/sten.c
@@ -1,2 +1,406 @@
-#include "sten.h"
+#include "sten.h"
+// Chord state
+uint32_t cChord = 0; // Current Chord
+int chordIndex = 0; // Keys in previousachord
+int32_t chordState[32]; // Full Chord history
+#define QWERBUF 24 // Size of chords to buffer for output
+
+bool repeatFlag = false; // Should we repeat?
+uint32_t pChord = 0; // Previous Chord
+int pChordIndex = 0; // Keys in previousachord
+uint32_t pChordState[32]; // Previous chord sate
+uint32_t stickyBits = 0; // Or'd with every incoming press
+
+// Mode state
+enum MODE { STENO = 0, QWERTY, COMMAND };
+enum MODE pMode;
+bool QWERSTENO = false;
+#ifdef ONLYQWERTY
+enum MODE cMode = QWERTY;
+#else
+enum MODE cMode = STENO;
+#endif
+
+// Command State
+#define MAX_CMD_BUF 20
+uint8_t CMDLEN = 0;
+uint8_t CMDBUF[MAX_CMD_BUF];
+
+// Key Repeat state
+bool inChord = false;
+bool repEngaged = false;
+uint16_t repTimer = 0;
+#define REP_INIT_DELAY 750
+#define REP_DELAY 25
+
+// Mousekeys state
+bool inMouse = false;
+int8_t mousePress;
+
+// All processing done at chordUp goes through here
+bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
+ // Check for mousekeys, this is release
+#ifdef MOUSEKEY_ENABLE
+ if (inMouse) {
+ inMouse = false;
+ mousekey_off(mousePress);
+ mousekey_send();
+ }
+#endif
+
+ // Toggle Serial/QWERTY steno
+ if (cChord == (PWR | FN | ST1 | ST2)) {
+#ifndef NO_DEBUG
+ uprintf("Fallback Toggle\n");
+#endif
+ QWERSTENO = !QWERSTENO;
+
+ goto out;
+ }
+
+ // handle command mode
+ if (cChord == (PWR | FN | RD | RZ)) {
+#ifndef NO_DEBUG
+ uprintf("COMMAND Toggle\n");
+#endif
+ if (cMode != COMMAND) { // Entering Command Mode
+ CMDLEN = 0;
+ pMode = cMode;
+ cMode = COMMAND;
+ } else { // Exiting Command Mode
+ cMode = pMode;
+
+ // Press all and release all
+ for (int i = 0; i < CMDLEN; i++) {
+ register_code(CMDBUF[i]);
+ }
+ clear_keyboard();
+ }
+
+ goto out;
+ }
+
+ // Handle Gaming Toggle,
+ if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) {
+#ifndef NO_DEBUG
+ uprintf("Switching to QMK\n");
+#endif
+ layer_on(1);
+ goto out;
+ }
+
+ // Lone FN press, toggle QWERTY
+#ifndef ONLYQWERTY
+ if (cChord == FN) {
+ (cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
+ goto out;
+ }
+#endif
+
+ // Check for Plover momentary
+ if (cMode == QWERTY && (cChord & FN)) {
+ cChord ^= FN;
+ goto steno;
+ }
+
+ // Do QWERTY and Momentary QWERTY
+ if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
+ processChord(false);
+ goto out;
+ }
+
+ // Fallback NKRO Steno
+ if (cMode == STENO && QWERSTENO) {
+ processChord(true);
+ goto out;
+ }
+
+steno:
+ // Hey that's a steno chord!
+ inChord = false;
+ chordIndex = 0;
+ cChord = 0;
+ return true;
+
+out:
+ cChord = 0;
+ inChord = false;
+ chordIndex = 0;
+ clear_keyboard();
+ repEngaged = false;
+ for (int i = 0; i < 32; i++)
+ chordState[i] = 0xFFFF;
+
+ return false;
+}
+
+// Update Chord State
+bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
+ // Everything happens in here when steno keys come in.
+ // Bail on keyup
+ if (!record->event.pressed) return true;
+
+ // Update key repeat timers
+ repTimer = timer_read();
+ inChord = true;
+
+ // Switch on the press adding to chord
+ bool pr = record->event.pressed;
+ switch (keycode) {
+ // Mods and stuff
+ case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
+ case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
+ case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
+ case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
+ case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
+ case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
+ case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
+ case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
+
+ // All the letter keys
+ case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
+ case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
+ case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
+ case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
+ case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
+ case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
+ case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
+ case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
+ case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
+ case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
+ case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
+ case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
+ case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
+ case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
+ case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
+ case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
+ case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
+ case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
+ case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
+ case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
+ case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
+ case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
+ }
+
+ // Store previous state for fastQWER
+ if (pr) {
+ chordState[chordIndex] = cChord;
+ chordIndex++;
+ }
+
+ return true;
+}
+void matrix_scan_user(void) {
+ // We abuse this for early sending of key
+ // Key repeat only on QWER/SYMB layers
+ if (cMode != QWERTY || !inChord) return;
+
+ // Check timers
+#ifndef NO_REPEAT
+ if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
+ // Process Key for report
+ processChord(false);
+
+ // Send report to host
+ send_keyboard_report();
+ clear_keyboard();
+ repTimer = timer_read();
+ }
+
+ if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
+ repEngaged = true;
+ }
+#endif
+};
+
+// For Plover NKRO
+uint32_t processFakeSteno(bool lookup) {
+ P( LSU, SEND(KC_Q););
+ P( LSD, SEND(KC_A););
+ P( LFT, SEND(KC_W););
+ P( LP, SEND(KC_E););
+ P( LH, SEND(KC_R););
+ P( LK, SEND(KC_S););
+ P( LW, SEND(KC_D););
+ P( LR, SEND(KC_F););
+ P( ST1, SEND(KC_T););
+ P( ST2, SEND(KC_G););
+ P( LA, SEND(KC_C););
+ P( LO, SEND(KC_V););
+ P( RE, SEND(KC_N););
+ P( RU, SEND(KC_M););
+ P( ST3, SEND(KC_Y););
+ P( ST4, SEND(KC_H););
+ P( RF, SEND(KC_U););
+ P( RP, SEND(KC_I););
+ P( RL, SEND(KC_O););
+ P( RT, SEND(KC_P););
+ P( RD, SEND(KC_LBRC););
+ P( RR, SEND(KC_J););
+ P( RB, SEND(KC_K););
+ P( RG, SEND(KC_L););
+ P( RS, SEND(KC_SCLN););
+ P( RZ, SEND(KC_COMM););
+ P( LNO, SEND(KC_1););
+ P( RNO, SEND(KC_1););
+
+ return 0;
+}
+
+// Traverse the chord history to a given point
+// Returns the mask to use
+void processChord(bool useFakeSteno) {
+ // Save the clean chord state
+ uint32_t savedChord = cChord;
+
+ // Apply Stick Bits if needed
+ if (stickyBits != 0) {
+ cChord |= stickyBits;
+ for (int i = 0; i <= chordIndex; i++)
+ chordState[i] |= stickyBits;
+ }
+
+ // Strip FN
+ if (cChord & FN) cChord ^= FN;
+
+ // First we test if a whole chord was passsed
+ // If so we just run it handling repeat logic
+ if (useFakeSteno && processFakeSteno(true) == cChord) {
+ processFakeSteno(false);
+ return;
+ } else if (processQwerty(true) == cChord) {
+ processQwerty(false);
+ // Repeat logic
+ if (repeatFlag) {
+ restoreState();
+ repeatFlag = false;
+ processChord(false);
+ } else {
+ saveState(cChord);
+ }
+ return;
+ }
+
+ // Iterate through chord picking out the individual
+ // and longest chords
+ uint32_t bufChords[QWERBUF];
+ int bufLen = 0;
+ uint32_t mask = 0;
+
+ // We iterate over it multiple times to catch the longest
+ // chord. Then that gets addded to the mask and re run.
+ while (savedChord != mask) {
+ uint32_t test = 0;
+ uint32_t longestChord = 0;
+
+ for (int i = 0; i <= chordIndex; i++) {
+ cChord = chordState[i] & ~mask;
+ if (cChord == 0)
+ continue;
+
+ // Assume mid parse Sym is new chord
+ if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
+ longestChord = test;
+ break;
+ }
+
+ // Lock SYM layer in once detected
+ if (mask & PWR)
+ cChord |= PWR;
+
+
+ // Testing for keycodes
+ if (useFakeSteno) {
+ test = processFakeSteno(true);
+ } else {
+ test = processQwerty(true);
+ }
+
+ if (test != 0) {
+ longestChord = test;
+ }
+ }
+
+ mask |= longestChord;
+ bufChords[bufLen] = longestChord;
+ bufLen++;
+
+ // That's a loop of sorts, halt processing
+ if (bufLen >= QWERBUF) {
+ return;
+ }
+ }
+
+ // Now that the buffer is populated, we run it
+ for (int i = 0; i < bufLen ; i++) {
+ cChord = bufChords[i];
+ if (useFakeSteno) {
+ processFakeSteno(false);
+ } else {
+ processQwerty(false);
+ }
+ }
+
+ // Save state in case of repeat
+ if (!repeatFlag) {
+ saveState(savedChord);
+ }
+
+ // Restore cChord for held repeat
+ cChord = savedChord;
+
+ return;
+}
+void saveState(uint32_t cleanChord) {
+ pChord = cleanChord;
+ pChordIndex = chordIndex;
+ for (int i = 0; i < 32; i++)
+ pChordState[i] = chordState[i];
+}
+void restoreState() {
+ cChord = pChord;
+ chordIndex = pChordIndex;
+ for (int i = 0; i < 32; i++)
+ chordState[i] = pChordState[i];
+}
+
+// Macros for calling from keymap.c
+void SEND(uint8_t kc) {
+ // Send Keycode, Does not work for Quantum Codes
+ if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
+#ifndef NO_DEBUG
+ uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
+#endif
+ CMDBUF[CMDLEN] = kc;
+ CMDLEN++;
+ }
+
+ if (cMode != COMMAND) register_code(kc);
+ return;
+}
+void REPEAT(void) {
+ if (cMode != QWERTY)
+ return;
+
+ repeatFlag = true;
+ return;
+}
+void SET_STICKY(uint32_t stick) {
+ stickyBits = stick;
+ return;
+}
+void SWITCH_LAYER(int layer) {
+ if (keymapsCount >= layer)
+ layer_on(layer);
+}
+void CLICK_MOUSE(uint8_t kc) {
+#ifdef MOUSEKEY_ENABLE
+ mousekey_on(kc);
+ mousekey_send();
+
+ // Store state for later use
+ inMouse = true;
+ mousePress = kc;
+#endif
+}