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Diffstat (limited to 'keyboards/idobao/id63/config.h')
-rw-r--r-- | keyboards/idobao/id63/config.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/keyboards/idobao/id63/config.h b/keyboards/idobao/id63/config.h new file mode 100644 index 0000000000..10fb9d5f08 --- /dev/null +++ b/keyboards/idobao/id63/config.h @@ -0,0 +1,102 @@ +// Copyright 2022 Vino Rodrigues (@vinorodrigues) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "config_common.h" + +/* NB: Most configuration information resides in `info.json` */ + +/* ---------------- + * RGB Matrix stuff + * ---------------- */ + +#define RGB_DI_PIN B7 + +// RGB Matrix config +#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE) + + /* Denwir case is solid back. Please disable underglow at compile with compile command line: + * + * `make idobao/id63:default UNDERGLOW=off` + * + * */ + #ifndef ID63_DISABLE_UNDERGLOW + #define DRIVER_LED_TOTAL 75 + #else + #define DRIVER_LED_TOTAL (75 - 12) + #endif + + #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 + + #define RGB_MATRIX_KEYPRESSES + // do not enable RGB_MATRIX_FRAMEBUFFER_EFFECTS as these effects don't work will with this LED placement + + // changes to this list will break the sequence set in the VIA `json` file. + /* Standard animation set */ + #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color + #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue + #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes + #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes + #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation + #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right + #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness + #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient + #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right + #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right + #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard + #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard + #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard + #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard + #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue + #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation + #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back + #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left + #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right + // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // ** do not enable + // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // ** do not enable + // #define ENABLE_RGB_MATRIX_PIXEL_RAIN // ** do not enable + + /* RGB_MATRIX_FRAMEBUFFER_EFFECTS */ + // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // ** do not enable + // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // ** do not enable + + /* RGB_MATRIX_KEYPRESSES */ + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out + #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +#endif // RGB_MATRIX_ENABLE + +/* ----------------------- + * Feature disable options + * These options are also useful to firmware size reduction. + * ----------------------- */ + +/* disable debug print */ +// #define NO_DEBUG + +/* disable print */ +// #define NO_PRINT + +/* disable action features */ +// #define NO_ACTION_LAYER +// #define NO_ACTION_TAPPING +// #define NO_ACTION_ONESHOT |