diff options
Diffstat (limited to 'keyboards/idobao/id67/keymaps/vinorodrigues/config.h')
-rw-r--r-- | keyboards/idobao/id67/keymaps/vinorodrigues/config.h | 57 |
1 files changed, 29 insertions, 28 deletions
diff --git a/keyboards/idobao/id67/keymaps/vinorodrigues/config.h b/keyboards/idobao/id67/keymaps/vinorodrigues/config.h index 88fe361bde..92b3ec0658 100644 --- a/keyboards/idobao/id67/keymaps/vinorodrigues/config.h +++ b/keyboards/idobao/id67/keymaps/vinorodrigues/config.h @@ -1,5 +1,5 @@ /* - * Idobao ID67 Keymap for a ID67 Bestype, built for Mac use + * IDOBAO ID67 Keymap for a ID67 Bestype, built for Mac use * Copyright (C) 2022 Vino Rodrigues * * This program is free software: you can redistribute it and/or modify @@ -16,6 +16,8 @@ * along with this program. If not, see <https://www.gnu.org/licenses/>. */ +#pragma once + #if defined(RGB_MATRIX_ENABLE) #define VIA_QMK_RGBLIGHT_ENABLE #define ID67_DISABLE_UNDERGLOW // personal choice, I use a ID67 Bestype @@ -23,9 +25,7 @@ #ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS #endif - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // // limits maximum brightness of LEDs to 200 out of 255 - - //// #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to x out of 255 //// #define RGB_MATRIX_KEYPRESSES @@ -46,7 +46,7 @@ //// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom //// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in //// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - //// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right + //// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right //// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard //// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard //// #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard @@ -54,32 +54,33 @@ //// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard //// #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue //// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - //// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back - //// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left - //// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right + //// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back + //// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left + //// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right #undef ENABLE_RGB_MATRIX_PIXEL_RAIN #undef ENABLE_RGB_MATRIX_PIXEL_FLOW - #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL + //// #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL - #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) - //// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - //// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP - #endif + // don't need `#if`, animation modes themselves check defines + // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + //// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP + //// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN + // #endif - #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - //// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out - #endif + // don't need `#if`, animation modes themselves check defines + // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) + //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out + //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue + //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out + //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out + //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out + //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out + //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out + //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out + //// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out + //// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out + //// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out + //// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out + // #endif #endif |