summaryrefslogtreecommitdiff
path: root/keyboards/idobao/id80/v1/config.h
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/idobao/id80/v1/config.h')
-rw-r--r--keyboards/idobao/id80/v1/config.h87
1 files changed, 0 insertions, 87 deletions
diff --git a/keyboards/idobao/id80/v1/config.h b/keyboards/idobao/id80/v1/config.h
deleted file mode 100644
index c6cf667382..0000000000
--- a/keyboards/idobao/id80/v1/config.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
-Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#pragma once
-
-#include "config_common.h"
-
-/* key matrix size */
-#define MATRIX_ROWS 9
-#define MATRIX_COLS 11
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- * The matrix description in the vendor-supplied JSON file for kbfirmware.com
- * had 9 columns:
- * { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
- * and 12 rows:
- * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
- * However, the row 6 was completely empty, and the pin F0 was not actually
- * routed anywhere on the PCB, therefore this row was removed to save some
- * resources (the EEPROM space for dynamic keymaps is especially scarce).
- *
- * After doing the above change, the matrix was transposed (rows and columns
- * were swapped), because a matrix with the COL2ROW layout can be scanned much
- * more efficiently than a matrix with the ROW2COL layout (depending on various
- * optimizations, the difference in scan rate can be over 2 times). Because of
- * this, the "columns" in the matrix layout now mostly correspond to physical
- * rows, and the "rows" have mostly vertical physical orientation.
- */
-#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
-#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
-
-#define DIODE_DIRECTION COL2ROW
-
-#define BACKLIGHT_PIN B6
-#define BACKLIGHT_BREATHING
-#define BACKLIGHT_LEVELS 3
-
-#define LED_CAPS_LOCK_PIN C7
-#define LED_PIN_ON_STATE 0
-
-#define RGB_DI_PIN E2
-#ifdef RGB_DI_PIN
- #define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-/*== all animations enable ==*/
- #define RGBLIGHT_ANIMATIONS
-/*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
-// #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-#endif
-
-/* Bootmagic Lite key configuration: use the Esc key */
-#define BOOTMAGIC_LITE_ROW 0
-#define BOOTMAGIC_LITE_COLUMN 5