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-rwxr-xr-xkeyboards/idobao/montex/v2/config.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/keyboards/idobao/montex/v2/config.h b/keyboards/idobao/montex/v2/config.h
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+// Copyright 2022 IBNobody (@IBNobody)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "config_common.h"
+
+/* LED Matrix & Animations */
+#define RGB_DI_PIN B1
+
+#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)
+ #ifndef ID27_DISABLE_UNDERGLOW
+ #define DRIVER_LED_TOTAL 31 // The number of LEDs connected
+ #else
+ #define DRIVER_LED_TOTAL 27 // -4 disabled underglow LEDs
+ #endif
+
+ // #define RGBLIGHT_ANIMATIONS // don't use, please explicitly define
+ // #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good
+ #define RGB_MATRIX_KEYPRESSES
+
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
+
+ // RGB Matrix Animation modes. Explicitly enabled
+ // For full list of effects, see:
+ // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+ /* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
+ #define ENABLE_RGB_MATRIX_SOLID_COLOR
+ #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+ #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_BREATHING
+ // #define ENABLE_RGB_MATRIX_BAND_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_VAL
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+ // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+ #define ENABLE_RGB_MATRIX_CYCLE_ALL
+ #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+ // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+ #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+ // #define ENABLE_RGB_MATRIX_DUAL_BEACON
+ #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+ // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ #define ENABLE_RGB_MATRIX_RAINDROPS
+ #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ #define ENABLE_RGB_MATRIX_HUE_BREATHING
+ #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+ #define ENABLE_RGB_MATRIX_HUE_WAVE
+ #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+ #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+ // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+
+ /* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
+ // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+ /* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ // define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define ENABLE_RGB_MATRIX_SPLASH
+ // #define ENABLE_RGB_MATRIX_MULTISPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+ // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif // RGB_MATRIX_ENABLE
+
+/* -----------------------
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ * ----------------------- */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+// #define NO_ACTION_LAYER
+// #define NO_ACTION_TAPPING
+// #define NO_ACTION_ONESHOT