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-rw-r--r--keyboards/iris/keymaps/dnrambo/config.h45
-rw-r--r--keyboards/iris/keymaps/dnrambo/keymap.c158
-rw-r--r--keyboards/iris/keymaps/dnrambo/readme.md3
-rw-r--r--keyboards/iris/keymaps/dnrambo/rules.mk7
4 files changed, 213 insertions, 0 deletions
diff --git a/keyboards/iris/keymaps/dnrambo/config.h b/keyboards/iris/keymaps/dnrambo/config.h
new file mode 100644
index 0000000000..01e078e326
--- /dev/null
+++ b/keyboards/iris/keymaps/dnrambo/config.h
@@ -0,0 +1,45 @@
+/*
+Copyright 2017 Danny Nguyen <danny@keeb.io>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "config_common.h"
+
+/* Use I2C or Serial, not both */
+
+#define USE_SERIAL
+// #define USE_I2C
+
+/* Select hand configuration */
+#define PERMISSIVE_HOLD
+#define PREVENT_STUCK_MODIFIERS
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+/*
+#undef RGBLED_NUM
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 12
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+*/
+#define TAPPING_TERM 200
+#include "../../config.h"
+
+#endif
diff --git a/keyboards/iris/keymaps/dnrambo/keymap.c b/keyboards/iris/keymaps/dnrambo/keymap.c
new file mode 100644
index 0000000000..31ec3eba15
--- /dev/null
+++ b/keyboards/iris/keymaps/dnrambo/keymap.c
@@ -0,0 +1,158 @@
+#include "iris.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+//keycode shorthands
+#define KC____ KC_TRNS
+#define KC_SYM MO(3)
+#define KC_MAC TO(0)
+#define KC_PC TO(1)
+#define KC_GM TO(2)
+#define KC_NAV LT(4, KC_TAB)
+#define KC_NAVPC LT(5, KC_TAB)
+
+//text editor shortcuts for NAV and NAVPC
+#define KC_AL LALT(KC_LEFT)
+#define KC_AR LALT(KC_RGHT)
+#define KC_CL LCTL(KC_LEFT)
+#define KC_CR LCTL(KC_RGHT)
+#define KC_A_BS LALT(KC_BSPC)
+#define KC_C_BS LALT(KC_BSPC)
+
+//internet browser tab shortcuts and window swapping for Mac and Windows
+#define KC_GSL LGUI(S(KC_LEFT))
+#define KC_GSR LGUI(S(KC_RGHT))
+#define KC_CPGD LCTL(KC_PGDN)
+#define KC_CPGU LCTL(KC_PGUP)
+
+#define KC_CMBS GUI_T(KC_BSPC)
+#define KC_CTBS CTL_T(KC_BSPC)
+#define KC_C_TAB LCTL(KC_TAB)
+#define KC_G_TAB LGUI(KC_TAB)
+#define KC_A_TAB LALT(KC_TAB)
+
+//layer shorthands
+#define _COLEMAK 0
+#define _PC 1
+#define _GAME 2
+#define _SYMBOL 3
+#define _NAV 4
+#define _NAVPC 5
+
+enum {
+// SFT_LCK //tapdance declarations
+ COLEMAK = 0,
+ PC,
+ GAME,
+ SYMBOL,
+ NAV, //Navigation layer for Mac Colemak
+ NAVPC, //Navigation layer for PC Colemak
+ SFT_LCK //tapdance declaration
+};
+
+#define KC_SFLK TD(SFT_LCK) // alias for tapdance
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_COLEMAK] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ NAV , A , R , S , T , D , H , N , E , I , O ,QUOT,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ LCTL,LGUI,CMBS, SPC, SYM, LALT
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_PC] = KC_KEYMAP(
+ ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ NAVPC,___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___ , GM, ___, ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ LGUI , LCTL , CTBS , ___ , ___ , ___
+ ),
+
+ [_GAME] = KC_KEYMAP(
+ ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ ___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
+
+ LALT , LALT , SPC, BSPC, MAC, ___
+ ),
+
+ [_SYMBOL] = KC_KEYMAP(
+
+ ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ LBRC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , RBRC,
+
+ BSLS, EXLM, AT , HASH, DLR , PERC, CIRC, AMPR, ASTR, LPRN, RPRN, EQL ,
+
+ ___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ ,
+
+ ___ , ___ , A_BS, ___, ___ , ___
+ ),
+
+ [_NAV] = KC_KEYMAP(
+
+ ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___ , C_TAB, AL , UP , AR , DEL , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB, ___ , ___ , ___ , ___ , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___
+ ),
+
+ [_NAVPC] = KC_KEYMAP(
+
+ ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___ , C_TAB, CL , UP , CR , DEL , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB, ___ , ___ , ___ , ___ , ___ ,
+
+ ___ , ___ , ___ , ___ , ___ , ___
+ ),
+
+};
+
+// Shift vs. capslock function. From bbaserdem's Planck keymap.
+void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code (KC_LSFT);
+ } else if (state->count == 2) {
+ unregister_code (KC_LSFT);
+ register_code (KC_CAPS);
+ }
+}
+void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code (KC_LSFT);
+ } else {
+ unregister_code (KC_CAPS);
+ }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ //Tap once for Shift, twice for Caps Lock
+ [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
+}; \ No newline at end of file
diff --git a/keyboards/iris/keymaps/dnrambo/readme.md b/keyboards/iris/keymaps/dnrambo/readme.md
new file mode 100644
index 0000000000..4d21f37c09
--- /dev/null
+++ b/keyboards/iris/keymaps/dnrambo/readme.md
@@ -0,0 +1,3 @@
+# Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
+# Symbol layer is based on my Planck layout, so it provides numbers, symbols, and volume controls.
+# Two Navigation layers, for Mac and Windows Colemak layers respectively. \ No newline at end of file
diff --git a/keyboards/iris/keymaps/dnrambo/rules.mk b/keyboards/iris/keymaps/dnrambo/rules.mk
new file mode 100644
index 0000000000..0b7e7b9057
--- /dev/null
+++ b/keyboards/iris/keymaps/dnrambo/rules.mk
@@ -0,0 +1,7 @@
+RGBLIGHT_ENABLE = no
+BACKLIGHT_ENABLE = no
+TAP_DANCE_ENABLE = yes
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif