diff options
Diffstat (limited to 'keyboards/jones/v03/keymaps/default_jp/keymap.c')
-rw-r--r-- | keyboards/jones/v03/keymaps/default_jp/keymap.c | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/keyboards/jones/v03/keymaps/default_jp/keymap.c b/keyboards/jones/v03/keymaps/default_jp/keymap.c new file mode 100644 index 0000000000..d1a2a7abfd --- /dev/null +++ b/keyboards/jones/v03/keymaps/default_jp/keymap.c @@ -0,0 +1,343 @@ +/* Copyright 2020 Takeshi Nishio + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H +#include "keymap_jp.h" + +// Defines names for use in layer keycodes and the keymap +enum layer_number { + _MAC = 0, + _WIN, + _NUM, + _LOWER, + _RAISE, + _NUM_RAISE, + _ADJUST +}; + +// Tap Dance +enum tap_dances{ + TD_LSFT_CAPS = 0, + TD_ESC_NUM, +}; + +// Tap Dance state +enum { + SINGLE_TAP = 1, + DOUBLE_TAP, + TRIPLE_TAP, + TAP_HOLD, +}; + +// Declare the functions to be used with your tap dance key(s) +// Function associated with all tap dances +uint8_t cur_dance(qk_tap_dance_state_t *state); +// Functions associated with individual tap dances +void ql_finished(qk_tap_dance_state_t *state, void *user_data); +void ql_reset(qk_tap_dance_state_t *state, void *user_data); + +// Tap Dance definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), + [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275), +}; + +// Defines the keycodes used by our macros in process_record_user +enum custom_keycodes { + MAC = SAFE_RANGE, + WIN, +}; + +// Key Macro +#define ESC_NUM TD(TD_ESC_NUM) +#define S_CAP TD(TD_LSFT_CAPS) +#define SP_RAI LT(_RAISE, KC_SPC) +#define SP_NRAI LT(_NUM_RAISE, KC_SPC) +#define SP_SFT MT(MOD_LSFT, KC_SPC) +#define S_BSLS RSFT_T(JP_BSLS) +#define C_SLSH RCTL_T(JP_SLSH) +#define CT_E LCTL(KC_E) +#define CT_A LCTL(KC_A) +#define ALT_GRV LALT(KC_GRV) +#define LOWER MO(_LOWER) +#define NUM TG(_NUM) + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_MAC] = LAYOUT_jp( + ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC, + S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER, + KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT + ), + [_WIN] = LAYOUT_jp( + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______ + ), + [_NUM] = LAYOUT_jp( + _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______, + _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______, + _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______, + _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______, + _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______ + ), + [_LOWER] = LAYOUT_jp( + KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, + KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU, + _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD, + _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______, + _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END + ), + [_RAISE] = LAYOUT_jp( + KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, + KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______, + _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______, + _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______, + _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END + ), + [_NUM_RAISE] = LAYOUT_jp( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC, + S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______, + _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ + ), + [_ADJUST] = LAYOUT_jp( + _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, + _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______, + _______, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______, + _______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ + ) +}; + +#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP) +const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp( + 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, + 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, + 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, + 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 +); +#endif + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { +switch (keycode) { + case MAC: // Change default ayer --> Write to EEPROM + if (record->event.pressed) { + set_single_persistent_default_layer(_MAC); + } + return false; + break; + case WIN: // Change default ayer --> Write to EEPROM + if (record->event.pressed) { + set_single_persistent_default_layer(_WIN); + } + return false; + break; + default: + break; + } + return true; +} + +//------------------------------------------------------------------------------ +// RGB Light settings +#ifdef RGBLIGHT_LAYERS + +// for Default layer (= Base layer) +const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_WHITE} +); +const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_BLUE} +); +const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_YELLOW} +); + +// for temporal layer +const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 1, HSV_MAGENTA} +); + +const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 1, HSV_GREEN} +); + +const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 1, HSV_CYAN} +); + +const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 1, HSV_GOLD} +); + +const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 1, HSV_RED} +); + +// Define the array of layers. Later layers take precedence +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_mac_layer, + my_win_layer, + my_num_layer, + my_caps_layer, + my_lower_layer, + my_raise_layer, + my_num_raise_layer, + my_adjust_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; +} + +// Enabling and disabling lighting layers +layer_state_t layer_state_set_user(layer_state_t state) { + state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); + + rgblight_set_layer_state(2, layer_state_cmp(state, _NUM)); + rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER)); + rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE)); + rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE)); + rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST)); + + return state; +} + +// Enabling and disabling lighting layers for default layer +layer_state_t default_layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, layer_state_cmp(state, _MAC)); + rgblight_set_layer_state(1, layer_state_cmp(state, _WIN)); + rgblight_set_layer_state(2, layer_state_cmp(state, _NUM)); + + return state; +} + +bool led_update_user(led_t led_state) { + rgblight_set_layer_state(3, led_state.caps_lock); + return true; +} +#endif + + +//------------------------------------------------------------------------------ +// Rotary Encoder +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { /* First encoder, Right side */ + if (clockwise) { + tap_code(KC_VOLD); + } else { + tap_code(KC_VOLU); + } + } + if (index == 1) { /* Second encoder, Left side */ + if (clockwise) { + tap_code(KC_VOLD); + } else { + tap_code(KC_VOLU); + } + } +} + + +//------------------------------------------------------------------------------ +// Tap Dance function + + +typedef struct { + bool is_press_action; + uint8_t state; +} tap; + +// Determine the current tap dance state +uint8_t cur_dance(qk_tap_dance_state_t *state) { + if (state->count == 1) { + if (!state->pressed) { + return SINGLE_TAP; + } else { + return TAP_HOLD; + } + } else if (state->count == 2) { + if (!state->pressed) { + return DOUBLE_TAP; + } else { + return TAP_HOLD; + } + } else if (state->count == 3) { + if (!state->pressed) { + return TRIPLE_TAP; + } else { + return TAP_HOLD; + } + } else { + return 8; // Magic number. At some point this method will expand to work for more presses + } +} + +// Initialize tap structure associated with example tap dance key +static tap ql_tap_state = { + .is_press_action = true, + .state = 0 +}; + +// Functions that control what our tap dance key does +void ql_finished(qk_tap_dance_state_t *state, void *user_data) { + ql_tap_state.state = cur_dance(state); + switch(state->keycode) { + case TD(TD_ESC_NUM): // ESC key action + switch (ql_tap_state.state) { + case SINGLE_TAP: + case DOUBLE_TAP: + // ESC + tap_code(KC_ESC); + break; + case TAP_HOLD: + // temporal layer change + layer_on(_NUM); + break; + case TRIPLE_TAP: + // toggle layer + // Check to see if the layer is already set + if (layer_state_is(_NUM)) { + // If already set, then switch it off + layer_off(_NUM); + } else { + // If not already set, then switch the layer on + layer_on(_NUM); + } + break; + } + break; + } +} + +void ql_reset(qk_tap_dance_state_t *state, void *user_data) { + switch(state->keycode) { + case TD(TD_ESC_NUM): + // If the key was held down and now is released then switch off the layer + if (ql_tap_state.state == TAP_HOLD) { + layer_off(_NUM); + } + ql_tap_state.state = 0; + break; + } +} |