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diff --git a/keyboards/moonlander/keymaps/drashna/keymap.c b/keyboards/moonlander/keymaps/drashna/keymap.c
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+/* Copyright 2020 Drashna Jael're <drashna@live.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+
+#include "drashna.h"
+
+#ifndef UNICODE_ENABLE
+# define UC(x) KC_NO
+#endif
+
+enum more_custom_keycodes { KC_SWAP_NUM = NEW_SAFE_RANGE };
+
+// clang-format off
+#define LAYOUT_moonlander_wrapper(...) LAYOUT_moonlander(__VA_ARGS__)
+
+#define LAYOUT_moonlander_base( \
+ K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
+ K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
+ K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
+ ) \
+ LAYOUT_moonlander_wrapper( \
+ KC_ESC, ________________NUMBER_LEFT________________, UC_FLIP, UC_TABL, ________________NUMBER_RIGHT_______________, KC_MINS, \
+ KC_TAB, K01, K02, K03, K04, K05, TG(_DIABLO),TG(_DIABLO), K06, K07, K08, K09, K0A, KC_BSLS, \
+ KC_C1R3, K11, K12, K13, K14, K15, TG(_GAMEPAD),TG(_GAMEPAD), K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
+ KC_MLSF, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A),KC_MRSF, \
+ KC_GRV, OS_MEH, OS_HYPR, KC_LBRC, KC_RBRC, KC_NO, KC_DEL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, UC(0x2E2E), \
+ KC_SPC, BK_LWER, OS_LALT, OS_RGUI, DL_RAIS, KC_ENT \
+ )
+
+#define LAYOUT_moonlander_base_wrapper(...) LAYOUT_moonlander_base(__VA_ARGS__)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT_moonlander_base_wrapper(
+ _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
+ _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
+ _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
+ ),
+
+ [_COLEMAK] = LAYOUT_moonlander_base_wrapper(
+ _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
+ _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
+ _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
+ ),
+
+ [_DVORAK] = LAYOUT_moonlander_base_wrapper(
+ _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
+ _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
+ _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
+ ),
+
+ [_WORKMAN] = LAYOUT_moonlander_base_wrapper(
+ _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
+ _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
+ _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
+ ),
+
+ [_NORMAN] = LAYOUT_moonlander_base_wrapper(
+ _________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
+ _________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
+ _________________NORMAN_L3_________________, _________________NORMAN_R3_________________
+ ),
+
+ [_MALTRON] = LAYOUT_moonlander_base_wrapper(
+ _________________MALTRON_L1________________, _________________MALTRON_R1________________,
+ _________________MALTRON_L2________________, _________________MALTRON_R2________________,
+ _________________MALTRON_L3________________, _________________MALTRON_R3________________
+ ),
+
+ [_EUCALYN] = LAYOUT_moonlander_base_wrapper(
+ _________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
+ _________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
+ _________________EUCALYN_L3________________, _________________EUCALYN_R3________________
+ ),
+
+ [_CARPLAX] = LAYOUT_moonlander_base_wrapper(
+ _____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
+ _____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
+ _____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
+ ),
+
+#ifdef _MODS
+ [_MODS] = LAYOUT_moonlander_wrapper(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
+ _______, KC_MEH, KC_HYPR, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LALT, _______, _______, _______, _______, KC_RGUI
+ ),
+#endif
+
+ [_GAMEPAD] = LAYOUT_moonlander_wrapper(
+ KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, HYPR(KC_Q), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
+ KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_TRNS, TG(_GAMEPAD), KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_PSCR, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
+ KC_V, KC_SPC, KC_H, KC_NO, KC_NO, KC_SWAP_NUM
+ ),
+ [_DIABLO] = LAYOUT_moonlander_wrapper(
+ KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
+ KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_1, KC_2, KC_3, KC_4, KC_G, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_L, KC_J, KC_F, KC_PSCR, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_DIABLO_CLEAR, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_PGDN, KC_DEL, KC_ENT
+ ),
+
+ [_LOWER] = LAYOUT_moonlander_wrapper(
+ KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
+ _______, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE,
+ _______, _________________LOWER_L2__________________, _______, _______, _________________LOWER_R2__________________, KC_DQUO,
+ _______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, KC_PSCR,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
+ _______, _______, _______, _______, _______, _______
+ ),
+
+ [_RAISE] = LAYOUT_moonlander_wrapper(
+ KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
+ _______, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS,
+ _______, _________________RAISE_L2__________________, _______, _______, _________________RAISE_R2__________________, KC_QUOT,
+ _______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, KC_PSCR,
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_PAUS,
+ _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT_moonlander_wrapper(
+ KC_MAKE, _________________FUNC_LEFT_________________, UC_MOD, KC_NUKE, _________________ADJUST_R1_________________, KC_RST,
+ VRSN, _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, EEP_RST,
+ _______, _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, RGB_IDL,
+ _______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, TG_MODS,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
+ _______, _______, _______, _______, _______, _______
+ ),
+};
+
+/* Blank
+
+ [_LAYER] = LAYOUT_moonlander_wrapper(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______
+ ),
+
+*/
+
+
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_1:
+ if (layer_state_is(_GAMEPAD) && userspace_config.swapped_numbers) {
+ if (record->event.pressed) {
+ register_code(KC_2);
+ } else {
+ unregister_code(KC_2);
+ }
+ return false;
+ }
+ break;
+ case KC_2:
+ if (layer_state_is(_GAMEPAD) && userspace_config.swapped_numbers) {
+ if (record->event.pressed) {
+ register_code(KC_1);
+ } else {
+ unregister_code(KC_1);
+ }
+ return false;
+ }
+ break;
+ case KC_SWAP_NUM:
+ if (record->event.pressed) {
+ userspace_config.swapped_numbers ^= 1;
+ eeconfig_update_user(userspace_config.raw);
+ unregister_code(KC_1);
+ unregister_code(KC_2);
+ }
+ break;
+ }
+ return true;
+}
+
+#ifdef RGB_MATRIX_ENABLE
+# ifndef RGB_MATRIX_INDICATOR_SET_COLOR
+# define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) rgb_matrix_set_color(i, r, g, b)
+void rgb_matrix_indicators_user(void) {
+ #else
+void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+# endif
+ if (g_suspend_state || !rgb_matrix_config.enable) return;
+
+ if (layer_state_is(_GAMEPAD)) {
+ RGB_MATRIX_INDICATOR_SET_COLOR(11, 0x00, 0xFF, 0x00); // Q
+ RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xFF, 0xFF); // W
+ RGB_MATRIX_INDICATOR_SET_COLOR(21, 0xFF, 0x00, 0x00); // E
+ RGB_MATRIX_INDICATOR_SET_COLOR(26, 0xFF, 0x80, 0x00); // R
+ RGB_MATRIX_INDICATOR_SET_COLOR(12, 0x00, 0xFF, 0xFF); // A
+ RGB_MATRIX_INDICATOR_SET_COLOR(17, 0x00, 0xFF, 0xFF); // S
+ RGB_MATRIX_INDICATOR_SET_COLOR(22, 0x00, 0xFF, 0xFF); // D
+ RGB_MATRIX_INDICATOR_SET_COLOR(27, 0x7A, 0x00, 0xFF); // F
+
+ RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 10 : 15), 0xFF, 0xFF, 0xFF); // 1
+ RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 15 : 10), 0x00, 0xFF, 0x00); // 2
+ RGB_MATRIX_INDICATOR_SET_COLOR(20, 0x7A, 0x00, 0xFF); // 3
+ }
+
+ if (userspace_config.rgb_layer_change) {
+ switch (get_highest_layer(layer_state|default_layer_state)) {
+ case _QWERTY:
+ rgb_matrix_layer_helper(HSV_CYAN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _COLEMAK:
+ rgb_matrix_layer_helper(HSV_MAGENTA, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _DVORAK:
+ rgb_matrix_layer_helper(HSV_SPRINGGREEN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _WORKMAN:
+ rgb_matrix_layer_helper(HSV_GOLDENROD, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _NORMAN:
+ rgb_matrix_layer_helper(HSV_CORAL, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _MALTRON:
+ rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _EUCALYN:
+ rgb_matrix_layer_helper(HSV_PINK, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _CARPLAX:
+ rgb_matrix_layer_helper(HSV_BLUE, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _GAMEPAD:
+ rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _DIABLO:
+ rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER);
+ break;
+ case _RAISE:
+ rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _LOWER:
+ rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ case _ADJUST:
+ rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
+ break;
+ }
+ }
+}
+#endif
+
+#ifdef TAPPING_TERM_PER_KEY
+uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
+ if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) {
+ if (mod_config(keycode & 0xf) & MOD_MASK_ALT) {
+ return (2 * TAPPING_TERM);
+ }
+ }
+ return TAPPING_TERM;
+}
+#endif