diff options
Diffstat (limited to 'keyboards/planck/keymaps/bbaserdem')
-rw-r--r-- | keyboards/planck/keymaps/bbaserdem/README.md | 38 | ||||
-rwxr-xr-x[-rw-r--r--] | keyboards/planck/keymaps/bbaserdem/config.h | 50 | ||||
-rwxr-xr-x[-rw-r--r--] | keyboards/planck/keymaps/bbaserdem/keymap.c | 430 | ||||
-rwxr-xr-x[-rw-r--r--] | keyboards/planck/keymaps/bbaserdem/rules.mk | 22 |
4 files changed, 51 insertions, 489 deletions
diff --git a/keyboards/planck/keymaps/bbaserdem/README.md b/keyboards/planck/keymaps/bbaserdem/README.md index 8813075662..c8e8c3963c 100644 --- a/keyboards/planck/keymaps/bbaserdem/README.md +++ b/keyboards/planck/keymaps/bbaserdem/README.md @@ -1,35 +1,15 @@ # Planck Layout -Built this planck layout to use DVORAK with an unorthodox Turkish layout. -If you used a previous layout with a persistent base layer change, -change it to 0 before proceeding. -The layout has the following functionality +Current keymap is for rev4. +Audio is disabled in favor of RGB. +Check out [user readme](../../../../users/bbaserdem/README.md) for more info. -* **QWERTY** can be toggled on/off from **Function** layer. -* **Mouse** layer allows manipulation of the mouse. -* **Function** layer has F and special keys. -* **Symbol** layer has numericals and symbols. -* **Game** layout can be toggled on/off from **Function** layer. -* **Music** layer allows playing sounds like a keyboard. +# Build -Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation. -Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers, -and puts the board into *reset* mode from the **Mouse** layer. +Get keyboard into reset mode, and then; -# Using Turkish letters +``` +make planck/rev4:bbaserdem:dfu +``` -Instead of a turkish F keyboard layout (very inconvenient to code in), -I opted to modulate characters like an *AltGr* impleentation. -Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters -to Turkish equivelants. -Shifting these letters will work. -The keycodes should transmit the correct unicode characters combined with shift. -The turkish letters are sent via the unicode implementation. -No software layout change is neccessary (hence making coding easier). -By default, the unicode is set to Linux mode. Switch to windows (non-persistent) -can be done from the associated key in **Function** layer. -**Symbol** layer also has the symbol for Turkish Lira. - -# To improve - -I want to write a couple pieces of my own music for layer switching. +Either use sudo or set up udev rules. diff --git a/keyboards/planck/keymaps/bbaserdem/config.h b/keyboards/planck/keymaps/bbaserdem/config.h index d7632aecda..2edb45673c 100644..100755 --- a/keyboards/planck/keymaps/bbaserdem/config.h +++ b/keyboards/planck/keymaps/bbaserdem/config.h @@ -3,42 +3,20 @@ #include "../../config.h" -#ifdef AUDIO_ENABLE - // Compose own song in future - #define STARTUP_SONG SONG(PLANCK_SOUND) - - #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ - SONG(COLEMAK_SOUND), \ - SONG(DVORAK_SOUND) \ - } +// LED strip stuff +#ifdef RGBLIGHT_ENABLE +#define RGB_DI_PIN B2 +#define RGBLED_NUM 12 +#define RGBLIGHT_HUE_STEP 6 +#define RGBLIGHT_SAT_STEP 12 +#define RGBLIGHT_VAL_STEP 20 +#define RGBLIGHT_ANIMATIONS +#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6 +#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 +#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 6 +#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 6 +#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000 +#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 #endif -// Enables tap magic -#define TAPPING_TERM 300 -#define TAPPING_TOGGLE 1 - -/* - * MIDI options - */ - -/* Prevent use of disabled MIDI features in the keymap */ -//#define MIDI_ENABLE_STRICT 1 - -/* enable basic MIDI features: - - MIDI notes can be sent when in Music mode is on -*/ - -#define MIDI_BASIC - -/* enable advanced MIDI features: - - MIDI notes can be added to the keymap - - Octave shift and transpose - - Virtual sustain, portamento, and modulation wheel - - etc. -*/ -//#define MIDI_ADVANCED - -/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ -//#define MIDI_TONE_KEYCODE_OCTAVES 2 - #endif diff --git a/keyboards/planck/keymaps/bbaserdem/keymap.c b/keyboards/planck/keymaps/bbaserdem/keymap.c index 74dfabdecf..063e9a98ef 100644..100755 --- a/keyboards/planck/keymaps/bbaserdem/keymap.c +++ b/keyboards/planck/keymaps/bbaserdem/keymap.c @@ -1,413 +1,29 @@ -/* Copyright 2015-2017 Jack Humbert - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. +/* + * PLANCK - Dvorak turkish + * Keymap by @bbaserdem + * Dvorak layout with multiple features + * Most of the code is in the "user" directory. + * Check qmk_firmware/users/bbaserdem for the main part of the code */ #include "planck.h" - -#define _______ KC_TRNS -#define XXX KC_NO - -#define _DV 0 -#define _TD 1 -#define _GM 2 -#define _MO 3 -#define _SY 4 -#define _FN 5 -#define _MS 6 - -#define PARAN TD(PAR) -#define CURLY TD(CUR) -#define SQUAR TD(SQU) -#define ANGUL TD(ANG) - -#define UNDO LCTL(KC_Z) -#define REDO LCTL(KC_Y) -#define COPYCUT TD(CPC) -#define PASTE LCTL(KC_V) - -#define MO_SC_U KC_MS_WH_UP -#define MO_SC_D KC_MS_WH_DOWN -#define MO_SC_L KC_MS_WH_LEFT -#define MO_SC_R KC_MS_WH_RIGHT -#define MO_U KC_MS_UP -#define MO_D KC_MS_DOWN -#define MO_L KC_MS_LEFT -#define MO_R KC_MS_RIGHT -#define MO_CL_L KC_MS_BTN1 -#define MO_CL_R KC_MS_BTN2 -#define MO_CL_M KC_MS_BTN3 -#define MO_CL_1 KC_MS_BTN4 -#define MO_CL_2 KC_MS_BTN5 -#define MO_AC_0 KC_MS_ACCEL0 -#define MO_AC_1 KC_MS_ACCEL1 -#define MO_AC_2 KC_MS_ACCEL2 - -#define PHY_HB UC(0x0127) -#define PHY_DE UC(0xc2b0) -#define TUR_TL UC(0x20ba) -#define EUR_ER UC(0x20ac) -#define EUR_PN UC(0x00a3) - -enum custom_keycodes { - TUR_A = SAFE_RANGE, - TUR_C, - TUR_G, - TUR_I, - TUR_O, - TUR_S, - TUR_U, - UNI_LI, - UNI_WN -}; - -// Tap dance -enum { - ATD = 0, - CLS, - SCL, - QUO, - PAR, - CUR, - SQU, - ANG, - CPC -}; +#include "bbaserdem.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* Dvorak - * ,------------------------------------------------------------------------. - * | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Esc | A | O | E | U | I || D | H | T | N | S | Del | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt | - * `------------------------------------------------------------------------' - */ -[_DV] = { - {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC}, - {KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL }, - {TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)}, - {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT} -}, -[_TD] = { - {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______}, - {_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______}, - {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}, - {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______} -}, - -/* Game layer - * ,------------------------------------------------------------------------. - * | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 | - * `------------------------------------------------------------------------' - */ -[_GM] = { - {TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC }, - {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT }, - {KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT}, - {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 } -}, - -/* Mouse control layer - * ,------------------------------------------------------------------------. - * | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | || | | | | | | - * `------------------------------------------------------------------------' - */ -[_MO] = { - {TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______}, - {_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______}, - {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______}, - {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______} -}, - -/* Symbols layer - * ,------------------------------------------------------------------------. - * | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | 0 | | || | |TLira| Euro|Pound| | - * `------------------------------------------------------------------------' - */ - -[_SY] = { - {TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______}, - {KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______}, - {PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______}, - {_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______} -}, - -/* Function layer - * ,------------------------------------------------------------------------. - * | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | |vol -||vol +| | home|pg dn|pg up| end | - * `------------------------------------------------------------------------' - */ - -[_FN] = { - {TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR }, - {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 }, - {_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT}, - {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END } -}, - -/* Music layer - * ,-----------------------------------------------------------------------. - * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| - * `-----------------------------------------------------------------------' - */ -[_MS] = { - { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX }, - { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, - { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, - { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX } -} -}; - -// Set unicode method to linux. -void matrix_init_user(){ - set_unicode_input_mode(UC_LNX); -} - -// User defined keys -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - // This section is a bit tedious in VIM, so I shortened lines - // Check for shift letter - bool is_capital = ( keyboard_report->mods & - (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^ - ( keyboard_report->mods & MOD_BIT(KC_CAPS) ); - switch (keycode) { - // Add music layer to music functionality - case MU_ON: - if (record->event.pressed) { layer_on(_MS); } - return true; break; - case MU_OFF: - if (record->event.pressed) { layer_off(_MS); } - return true; break; - // Turkish letters keycodes - case TUR_A: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x00c2); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x00e2); unicode_input_finish(); - } - } - return false; break; - case TUR_U: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x00dc); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x00fc); unicode_input_finish(); - } - } - return false; break; - case TUR_I: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x0130); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x0131); unicode_input_finish(); - } - } - return false; break; - case TUR_O: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x00d6); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x00f6); unicode_input_finish(); - } - } - return false; break; - case TUR_S: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x015e); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x015f); unicode_input_finish(); - } - } - return false; break; - case TUR_G: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x011e); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x011f); unicode_input_finish(); - } - } - return false; break; - case TUR_C: - if (record->event.pressed) { - if ( is_capital ) { - unicode_input_start(); register_hex(0x00c7); unicode_input_finish(); - } else { - unicode_input_start(); register_hex(0x00e7); unicode_input_finish(); - } - } - return false; break; - // Keys to change unicode mode - case UNI_LI: - if( record->event.pressed ) { - set_unicode_input_mode(UC_LNX); - } - return false; break; - case UNI_WN: - if( record->event.pressed ) { - set_unicode_input_mode(UC_WIN); - } - return false; break; - } - return true; -} - -// Tap dance feature for the altgr implementation -void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - register_code (KC_RALT); - } else if (state->count == 2) { - unregister_code (KC_RALT); - layer_on(_TD); - } else if (state->count == 3) { - layer_off(_TD); - } -} -void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - unregister_code (KC_RALT); - } else if (state->count == 2) { - layer_off(_TD); - } -} - -// Shift vs capslock function -void caps_tap (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - register_code (KC_LSFT); - } else if (state->count == 2) { - unregister_code (KC_LSFT); - register_code (KC_CAPS); - } -} -void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - unregister_code (KC_LSFT); - } else { - unregister_code (KC_CAPS); - } -} - -// Parantheses -void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT); - } else if (state->count == 2) { - SEND_STRING("("); - } else if (state->count == 3) { - SEND_STRING(")"); - } -} -void curly_dance (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT); - } else if (state->count == 2) { - SEND_STRING("{"); - } else if (state->count == 3) { - SEND_STRING("}"); - } -} - -void square_dance (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT); - } else if (state->count == 2) { - SEND_STRING("["); - } else if (state->count == 3) { - SEND_STRING("]"); - } -} - -void angular_dance (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT); - } else if (state->count == 2) { - SEND_STRING("<"); - } else if (state->count == 3) { - SEND_STRING(">"); - } -} - -// Copy or cut feature -void copy_cut (qk_tap_dance_state_t *state, void *user_data) { - if (state->count == 1) { - register_code (KC_LCTL); - register_code (KC_C); - unregister_code (KC_C); - unregister_code (KC_LCTL); - } else if (state->count == 2) { - register_code (KC_LCTL); - register_code (KC_X); - unregister_code (KC_X); - unregister_code (KC_LCTL); - } -} - -// Tap dance feature -qk_tap_dance_action_t tap_dance_actions[] = { - // Tap once for Left Ctrl, second one is momentory switch to layer TUR - [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end ) - // Advanced tap dance feature allows for immediate response to shift - ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end ) - // Shifting for double quote and semicolon - ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN ) - ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO ) - // Tap dances for paranthesis, which sends macros - ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance ) - ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance ) - ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance ) - ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance ) - // Tap dance for copy/cutting - ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut ) + // Main Dvorak layer + [_DV] = DVORAK, + // Turkish and special character overlay + [_AL] = ALTCHAR, + // Gaming layer + [_GA] = GAME, + // Numbers layer + [_NU] = NUMBERS, + // Settings layer + [_SE] = SETTINGS, + // Mouse emulation layer + [_MO] = MOUSE, +#ifdef MUSIC_ENABLE + // Music mode + [_MU] = MUSIC, +#endif }; diff --git a/keyboards/planck/keymaps/bbaserdem/rules.mk b/keyboards/planck/keymaps/bbaserdem/rules.mk index 9c6bd8e19b..e2b5eb3c36 100644..100755 --- a/keyboards/planck/keymaps/bbaserdem/rules.mk +++ b/keyboards/planck/keymaps/bbaserdem/rules.mk @@ -1,22 +1,10 @@ # Build options -# ENABLE -TAP_DANCE_ENABLE = yes -UNICODE_ENABLE = yes -MOUSEKEY_ENABLE = yes -EXTRAKEY_ENABLE = yes -NKRO_ENABLE = yes -BACKLIGHT_ENABLE = yes -AUDIO_ENABLE = yes - -# DISABLE -BOOTMAGIC_ENABLE = no -MIDI_ENABLE = no - -# Not for planck -RGBLIGHT_ENABLE = no #Clashes with audio -BLUETOOTH_ENABLE = no #No bluetooth -SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer +BACKLIGHT_ENABLE = yes # Switch LEDs +MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses +RGBLIGHT_ENABLE = yes # LED strips +TAP_DANCE_ENABLE = no # Use multi-tap features +AUDIO_ENABLE = no # Audio stuff ifndef QUANTUM_DIR include ../../../../Makefile |